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Character: Cessia Player: PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Created using PCGen v6.04.01 on Feb 23, 2015 at 5:55:19 PM Level:1 (CR:1/2) Page 1 Cessia Norgorber None Lawful Evil Character Name Player Name Deity Region Alignment Rogue (Knife Master) 1 Human (Varisian) / Humanoid Medium / 5 ft. x 5 ft. 5' 3" / 136 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 1 (1/2) 1999 / 2000 17 Female grey light blonde, cropped short Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED HP hit points 10 Walk 30 ft. AC armor class 17 : 12 : 15 = 10 + 2 + 0 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 TOTAL FLAT TOUCH BASE ARMOR BONUS SHIELD BONUS STAT SIZE NATURAL ARMOR DEFLEC- TION DODGE Morale Insight Sacred Profane MISC INITIATIVE modifier +5 = +5 + +0 10 +0 0 TOTAL DEX MODIFIER MISC MODIFIER MISS CHANCE Arcane Spell Failure ARMOR CHECK PENALTY SPELL RESIST ABILITY NAME ABILITY SCORE EQUIPPED SCORE ABILITY MODIFIER ABILITY DAMAGE PENALTY STR Strength 12 +1 DEX Dexterity 20 +5 CON Constitution 14 +2 INT Intelligence 13 +1 WIS Wisdom 10 +0 CHA Charisma 8 -1 Encumbrance Light SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC EPIC TEMP FORTITUDE (constitution) +2 = +0 + +2 + +0 + +0 + +0 + REFLEX (dexterity) +7 = +2 + +5 + +0 + +0 + +0 + WILL (wisdom) +0 = +0 + +0 + +0 + +0 + +0 + TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP MELEE attack bonus +1 = +0 + +1 + +0 + +0 + 0 + RANGED attack bonus +5 = +0 + +5 + +0 + +0 + 0 + CMB attack bonus +1 = +0 + +1 + +0 + + + GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN CMB +1 +1 +1 +1 +1 +1 CMD 16 16 16 16 16 16 HAND TYPE SIZE CRITICAL REACH *Dagger Primary PS M 19-20/x2 5 ft. To Hit Dam To Hit Dam 1H-P +1 1d4+2 2W-P-(OH) -3 1d4+2 1H-O +1 1d4+1 2W-P-(OL) -1 1d4+2 2H +1 1d4+2 2W-OH -1 1d4+1 10 ft. 20 ft. 30 ft. 40 ft. 50 ft. TH +5 +3 +1 -1 -3 Dam 1d4+2 1d4+2 1d4+2 1d4+2 1d4+2 HAND TYPE SIZE CRITICAL REACH *Dagger Off-hand PS M 19-20/x2 5 ft. To Hit Dam To Hit Dam 1H-P +1 1d4+2 2W-P-(OH) -3 1d4+2 1H-O +1 1d4+1 2W-P-(OL) -1 1d4+2 2H +1 1d4+2 2W-OH -1 1d4+1 10 ft. 20 ft. 30 ft. 40 ft. 50 ft. TH +5 +3 +1 -1 -3 Dam 1d4+2 1d4+2 1d4+2 1d4+2 1d4+2 HAND TYPE SIZE CRITICAL REACH Blowgun Equipped P M 20/x2 5 ft. Range: 20 ft. To Hit: +5 Damage: 1d2 30 ft. 40 ft. 60 ft. 80 ft. 100 ft. TH +3 +3 +1 -1 -3 Dam 1d2 1d2 1d2 1d2 1d2 120 ft. 140 ft. 160 ft. 180 ft. 200 ft. TH -5 -7 -9 -11 -13 Dam 1d2 1d2 1d2 1d2 1d2 *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Handmaiden's Armor Light +2 +6 +0 10 (Leather) TOTAL SKILLPOINTS: 10 SKILLS MAX RANKS: 1/1 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER Acrobatics DEX 9 = 5 + 1 + 3 Appraise INT 1 = 1 Bluff CHA 3 = -1 + 1 + 3 Climb STR 1 = 1 Craft (Alchemy) INT 5 = 1 + 1 + 3 Craft (Untrained) INT 1 = 1 Diplomacy CHA -1 = -1 Disable Device DEX 9 = 5 + 1 + 3 Disguise CHA 3 = -1 + 1 + 3 Escape Artist DEX 5 = 5 Fly DEX 5 = 5 Heal WIS 0 = 0 Intimidate CHA 3 = -1 + 1 + 3 Perception WIS 4 = 0 + 1 + 3 Perform (Untrained) CHA -1 = -1 Ride DEX 5 = 5 Sense Motive WIS 4 = 0 + 1 + 3 Sleight of Hand DEX 9 = 5 + 1 + 3 Stealth DEX 10 = 5 + 1 + 4 Survival WIS 0 = 0 Swim STR 2 = 1 + 1 = + + = + + : can be used untrained. : exclusive skills. *: Skill Mastery.

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Page 1: Cessia.pdf

Character: CessiaPlayer:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Feb 23, 2015 at 5:55:19 PM

Level:1 (CR:1/2)Page 1

Cessia Norgorber None Lawful EvilCharacter Name Player Name Deity Region Alignment

Rogue (Knife Master) 1 Human (Varisian) / HumanoidMedium / 5 ft. x5 ft. 5' 3" / 136 lbs. Normal

CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION

1 (1/2) 1999 / 2000 17 Female greylight blonde,cropped short

Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

HPhit points

10 Walk 30 ft.

ACarmor class

17 : 12 : 15 = 10 + 2 + 0 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0TOTAL FLAT TOUCH BASE ARMOR

BONUSSHIELDBONUS

STAT SIZE NATURALARMOR

DEFLEC-TION

DODGE Morale Insight Sacred Profane MISC

INITIATIVEmodifier

+5 = +5 + +0 10 +0 0TOTAL DEX

MODIFIERMISC

MODIFIERMISS

CHANCEArcaneSpell

Failure

ARMORCHECK

PENALTY

SPELLRESIST

ABILITY NAME ABILITYSCORE

EQUIPPEDSCORE

ABILITYMODIFIER

ABILITYDAMAGE

PENALTY

STRStrength

12 +1

DEXDexterity

20 +5

CONConstitution

14 +2

INTIntelligence

13 +1

WISWisdom

10 +0

CHACharisma

8 -1

Encumbrance Light

SAVING THROWS TOTAL BASESAVE

ABILITY MAGIC MISC EPIC TEMP

FORTITUDE(constitution)

+2 = +0 + +2 + +0 + +0 + +0 +

REFLEX(dexterity)

+7 = +2 + +5 + +0 + +0 + +0 +

WILL(wisdom)

+0 = +0 + +0 + +0 + +0 + +0 +

TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEEattack bonus

+1 = +0 + +1 + +0 + +0 + 0 +

RANGEDattack bonus

+5 = +0 + +5 + +0 + +0 + 0 +

CMBattack bonus

+1 = +0 + +1 + +0 + + +

GRAPPLE TRIP DISARM SUNDERBULLRUSH OVERRUN

CMB +1 +1 +1 +1 +1 +1

CMD 16 16 16 16 16 16

HAND TYPE SIZE CRITICAL REACH*DaggerPrimary PS M 19-20/x2 5 ft.

To Hit Dam To Hit Dam1H-P +1 1d4+2 2W-P-(OH) -3 1d4+21H-O +1 1d4+1 2W-P-(OL) -1 1d4+22H +1 1d4+2 2W-OH -1 1d4+1

10 ft. 20 ft. 30 ft. 40 ft. 50 ft.TH +5 +3 +1 -1 -3

Dam 1d4+2 1d4+2 1d4+2 1d4+2 1d4+2

HAND TYPE SIZE CRITICAL REACH*DaggerOff-hand PS M 19-20/x2 5 ft.

To Hit Dam To Hit Dam1H-P +1 1d4+2 2W-P-(OH) -3 1d4+21H-O +1 1d4+1 2W-P-(OL) -1 1d4+22H +1 1d4+2 2W-OH -1 1d4+1

10 ft. 20 ft. 30 ft. 40 ft. 50 ft.TH +5 +3 +1 -1 -3

Dam 1d4+2 1d4+2 1d4+2 1d4+2 1d4+2

HAND TYPE SIZE CRITICAL REACHBlowgunEquipped P M 20/x2 5 ft.

Range: 20 ft. To Hit: +5 Damage: 1d230 ft. 40 ft. 60 ft. 80 ft. 100 ft.

TH +3 +3 +1 -1 -3Dam 1d2 1d2 1d2 1d2 1d2

120 ft. 140 ft. 160 ft. 180 ft. 200 ft.TH -5 -7 -9 -11 -13

Dam 1d2 1d2 1d2 1d2 1d2

*: weapon is equipped1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Handmaiden's Armor Light +2 +6 +0 10(Leather)

TOTAL SKILLPOINTS: 10 SKILLS MAX RANKS: 1/1

SKILL NAME KEY ABILITY SKILLMODIFIER

ABILITYMODIFIER

RANKS MISCMODIFIER

✓ Acrobatics DEX 9 = 5 + 1 + 3✓ Appraise INT 1 = 1✓ Bluff CHA 3 = -1 + 1 + 3✓ Climb STR 1 = 1

Craft (Alchemy) INT 5 = 1 + 1 + 3✓ Craft (Untrained) INT 1 = 1✓ Diplomacy CHA -1 = -1

Disable Device DEX 9 = 5 + 1 + 3✓ Disguise CHA 3 = -1 + 1 + 3✓ Escape Artist DEX 5 = 5✓ Fly DEX 5 = 5✓ Heal WIS 0 = 0✓ Intimidate CHA 3 = -1 + 1 + 3✓ Perception WIS 4 = 0 + 1 + 3✓ Perform (Untrained) CHA -1 = -1✓ Ride DEX 5 = 5✓ Sense Motive WIS 4 = 0 + 1 + 3

Sleight of Hand DEX 9 = 5 + 1 + 3✓ Stealth DEX 10 = 5 + 1 + 4✓ Survival WIS 0 = 0✓ Swim STR 2 = 1 + 1

= + +

= + +

✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Page 2: Cessia.pdf

Character: CessiaPlayer:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Feb 23, 2015 at 5:55:19 PM

Level:1 (CR:1/2)Page 2

EQUIPMENTITEM LOCATION QTY WT / COST

Handmaiden's Mask Equipped 1 0 / 100(Mask ( Skill Bonus (Competence) (Stealth +1))), Competence bonus to selected skill of Stealth|+1

Dagger Bandolier 8 1 (8) / 2 (16)

Dagger Equipped 1 1 / 2

Dagger Equipped 1 1 / 2

Handmaiden's Armor Equipped 1 13 / 10(Leather)

Bandolier Equipped 1 0 / 0.5Contains small loops or pouches for holding eight objects the size of a flask or small dagger. You can use the "retrieve astored item" action to take an item from a bandolier.8 lbs., 8 Dagger

Cloak Equipped 1 0 / 0

Backpack, Common Equipped 1 2 / 211 lbs., 1 Bedroll, 1 Blowgun, 1 Flint and Steel, 5 Rations (Trail/Per Day)

Bedroll Backpack,Common

1 5 / 0.1

Blowgun Backpack,Common

1 1 / 2

Flint and Steel Backpack,Common

1 0 / 1

Rations (Trail/Per Day)❏❏❏❏❏

Backpack,Common

5 1 (5) / 0.5 (2.5)

Blowgun Darts (10)❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏

Carried 2 0 (0) / 0.5 (1)

TOTAL WEIGHT CARRIED/VALUE 28 lbs. 139.1gp

WEIGHT ALLOWANCELight 43 Medium 86 Heavy 130

Lift over head 130 Lift off ground 260 Push / Drag 650

MONEYTotal= 0 gp [Unspent Funds = 45.4 gp]

MAGIC

LanguagesCommon, Varisian

Other Companions

ArchetypesKnife Master [Paizo Inc. - Ultimate

Combat, p.72]The knife master is a trained killer who specializes in close-up combat and the wave

and weave of knife fighting. In her hands, daggers and other similar light blades becometruly deadly instruments.

TraitsKiller [Paizo Inc. - Advanced

Player's Guide, p.328]You made your first kill at a very young age and found the task of war or murder

to your liking. You deal additional damage equal to your weapon's critical hit modifierwhen you score a successful critical hit with a weapon; this additional damage is addedto the final total, and is not multiplied by the critical hit multiple itself. This extra damageis a trait bonus.River Rat (marsh or river) [Paizo Inc. - Advanced

Player's Guide, p.332]You learned to swim right after you learned to walk. As a youth, a gang of river pirates

put you to work swimming in nighttime rivers and canals with a dagger in your teethso you could sever the anchor ropes of merchant vessels. You gain a +1 trait bonuson damage dealt with a dagger and a +1 trait bonus on Swim checks. Swim is alwaysa class skill for you.

Special AttacksSneak Attack (Ex) [Paizo Inc. - Core

Rulebook, p.68]If you can catch an opponent when he is unable to defend himself effectively from

your attack, you can strike a vital spot for extra damage. Your attack deals 1d4 pointsof extra damage anytime your target would be denied a Dexterity bonus to AC, orwhen you flank your target. Should you score a critical hit with a sneak attack, thisextra damage is not multiplied. Ranged attacks can count as sneak attacks only if thetarget is within 30 feet. With a weapon that deals nonlethal damage, you can make asneak attack that deals nonlethal damage instead of lethal damage. You cannot usea weapon that deals lethal damage to deal nonlethal damage in a sneak attack, noteven with the usual -4 penalty. You must be able to see the target well enough to pick

out a vital spot and must be able to reach such a spot. You cannot sneak attack whilestriking a creature with concealment.

Special QualitiesAdvanced Talents [Paizo Inc. - Ultimate

Combat, p.72]The following advanced rogue talents complement the knife master archetype -

another day**, confounding blades*, deadly sneak**, entanglement of blades**, andunwitting ally*.Bonus Feat [Paizo Inc. - Core

Rulebook, p.27]Humans select one extra feat at 1st level.

Hidden Blade [Paizo Inc. - UltimateCombat, p.72]

A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a lightblade. This ability replaces trapfinding. Bonus +0Rogue Talents [Paizo Inc. - Ultimate

Combat, p.72]The following rogue talents complement the knife master archetype - befuddling

strike**, combat trick, offensive defense**, surprise attack, underhanded*, and weapontraining.Skilled [Paizo Inc. - Core

Rulebook, p.27]Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.Sneak Stab (Ex) [Paizo Inc. - Ultimate

Combat, p.72]A knife master focuses her ability to deal sneak attack damage with daggers and

similar weapons to such a degree that she can deal more sneak attack damage withthose weapons at the expense of sneak attacks with other weapons. When she makesa sneak attack with a dagger, kerambit (page 130), kukri, punching daggers, starknife,or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneakattack damage instead of d6s. For sneak attacks with all other weapons, she uses d4sinstead of d6s. This ability is identical in all other ways to sneak attack, and supplementsthat ability. [Knife Master Sneak Attack 1d8; Regular Sneak Attack 1d4]

FeatsQuick Draw [Paizo Inc. - Core

Rulebook, p.131]You can draw weapons faster than most.

You can draw a weapon as a free action instead of as a move action. You can drawa hidden weapon (see the Sleight of Hand skill) as a move action. A character whohas selected this feat may throw weapons at his full normal rate of attacks (much like acharacter with a bow). Alchemical items, potions, scrolls, and wands cannot be drawnquickly using this feat.Two-Weapon Fighting [Paizo Inc. - Core

Rulebook, p.136]You can fight with a weapon in each of your hands. You can make one extra attack

each round with the secondary weapon.

Your penalties on attack rolls for fighting with two weapons are reduced. The penaltyfor your primary hand lessens by 2 and the one for your off hand lessens by 6. SeeTwo-Weapon Fighting in Chapter 8.

ProficienciesBattle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,

Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger(Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple,

Hair, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar,Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear,

Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short),Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

Page 3: Cessia.pdf

Character: CessiaPlayer:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen v6.04.01 on Feb 23, 2015 at 5:55:19 PM

Level:1 (CR:1/2)Page 3

CessiaHuman (Varisian)RACE

17AGE

FemaleGENDER

VISION

Lawful EvilALIGNMENT

AmbidextrousDOMINANT HAND

5' 3"HEIGHT

136 lbs.WEIGHT

greyEYE COLOUR

paleSKIN COLOUR

light blonde, cropped shortHAIR / HAIR STYLE

PHOBIAS

,PERSONALITY TRAITS

INTERESTS

Mute,SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION

NoneREGION

NorgorberDEITY

HumanoidRace Type

Race Sub Type

Description:Biography:Cessia was born to an unassuming life as the daughter of an indentured farmer. At age 3 she was abducted by an order of assassin's

known as the Handmaidens. Known for their effiecency and brutality the handmaidens typically undergo rituals of mutilation mostfamously including the sewing or stapling shut of the lips. The young girls are raised to value total silence above all else and mostremain mute for life. Cessia was not the guild's brightest student and she was targeted for executionat the hands of the other students as a means of

enhancing their training. She fled from the hidden academy before the assassination could take place and now seeks to reclaim asomewhat normal life as an adventurer. Cessia is highly phobic of most public places and almost all human contact. She never allows herself to be seen without her signature

mask or a face scarf, obscuring the scars she bears that would betray her past. While silence is no longer forced upon her she rarely, if ever speaks.