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CHAPTER 1 Role of the Game Designer

CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER The role of the game designer is, first and foremost to be an advocate for the player

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Page 1: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

CHAPTER 1Role of the Game Designer

Page 2: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

AN ADVOCATE FOR THE PLAYER

The role of the game designer is, first and foremost to be an advocate for the player

As a game designer, a large part of your role is to keep your concentration focused on the player experience and not allow yourself to be distracted by the concerns of production

Page 3: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

PLAYTESTERS

Play testers are people who play your game and provide feedback on the experience so that you can move forward with a fresh perspective.

By watching other people play the game, you can learn an great deal

Complete Exercise 1.1: Become a Tester

Page 4: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

PASSIONS AND SKILLS

Communication Teamwork Process Inspiration Becoming a Better Player Creativity

Page 5: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

COMMUNICATION

The most important skill that you can develop as a game designer is the ability to communicate clearly and effectively with all the other people who will be working on your game

Page 6: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

TEAMWORK

From the hardcore computer scientists who might be designing graphic displays, to the talented illustrators and animators who bring the characters to life, to the money-minded executives and business managers who deliver the game to its players, the range of personalities that you will need to collaborate with is intense.

Page 7: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

PROCESS

Games are fragile systems, and each element is inextricably linked to the others so a change in one variable can send disruptive ripples throughout.

This is particularly catastrophic in the final phases of development, where you run out of time, mistakes are left unfixed and portions of the game are amputated in the hopes of saving what's left.

It’s gruesome, but it might help you understand why some games are D.O.A.

Complete Exercise 1.2: D.O.A

Page 8: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

INSPIRATION

A game designer often looks at the world differently from most people.

When a game designer looks at the world, he often sees things in terms of challenges, structures and play.

Games are all around us Complete Exercise 1.3: Your Life as a

Game

Page 9: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

BECOMING A BETTER PLAYER

By “better” we don’t just mean more skilled or someone who wins all the time.

What we mean is using yourself and your experience with games to develop an unerring sense for good gameplay.

If you want to be a good game player you need to learn to play with the same conscious sensitivity to your own experience and critical analysis of the underlying system.

Page 10: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

A PLAYCENTRIC DESIGN PROCESS

Setting Player Experience Goals Goals that the game designer sets for the type of

experience that players will have during the game These are not features but rather descriptions of

the interesting and unique situations in which you hope the players will find themselves

Example: Players will have the freedom to pursue the goals of the game in any order they choose

Page 11: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

PROTOTYPING AND PLAYTESTING

Immediately after brainstorming ideas designers should construct a playable version of their idea

A physical prototype can use paper and pen, index cards or even be acted out.

It is meant to be played by the designer and her friends

Page 12: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

ITERATION

Step 1: Brainstorming Step 2: Physical Prototype Step 3: Presentation (Optional) Step 4: Software Prototypes Step 5: Design Documentation Step 6: Production Step 7: Quality Assurance

Page 13: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

DESIGNING FOR INNOVATION

Designing games with unique play mechanics – thinking beyond existing genres of play

Appealing to new players Solving difficult problems in game design Ask difficult questions about what games

are, what they can be and what their impact is on us individually and culturally.

Page 14: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

PETER MOLYNEUX – THIS SLIDE AND THE NEXT THREE ON YOUR OWN USING THE BOOK PAGES 22-24

Managing Director, Lionhead Studios 20 year veteran of the game industry Game designer on many influential titles:

________________________ ________________________ ________________________ ________________________ ________________________ ________________________ ________________________

Page 15: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

HAVE YOU PLAYED ANY OF PETER’S GAMES? WHAT DO YOU THINK?

Page 16: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

WHAT WERE WARREN SPECTOR’S GAME INFLUENCES? Ultima IV Super Mario 64 Star Raiders Ico Suikoden

Page 17: CHAPTER 1 Role of the Game Designer. AN ADVOCATE FOR THE PLAYER  The role of the game designer is, first and foremost to be an advocate for the player

WHAT ARE YOUR GAME INFLUENCES?