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Chapter 19/20: Real-time and Multimedia Systems. Inclusions from Tanenbaum, Boss, Modern Operating Systems, 2014. Multimedia and Real-Time Systems. Multimedia files Compression Requirements of Multimedia Kernels CPU Scheduling Disk Scheduling Network Management. What is Multimedia?. - PowerPoint PPT Presentation
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Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition,
Chapter 19/20: Real-time and Multimedia Systems
Inclusions from Tanenbaum, Boss, Modern Operating Systems, 2014
20.2 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia and Real-Time Systems
Multimedia files
Compression
Requirements of Multimedia Kernels
CPU Scheduling
Disk Scheduling
Network Management
20.3 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
What is Multimedia?
Document or file containing two or more continuous media.
Media that must be accessed and played back at a specific rate or over a specific time interval.
20.4 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
What is Multimedia
Multimedia data is stored in the file system like other ordinary data
Key characteristics of multimedia:
Multimedia files can be large! 100 minute movie (mpeg) requires 1.125 GB
Multimedia uses high data transfer rates Comes from the nature of visual and acoustic information
– Eye and ear can process prodigious amounts of information and must be fed at a constant rate.
Multimedia requires real-time playback Once a file is delivered to a client, it must continue at a certain rate
of playback.
20.5 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Definitions: Streaming
Streaming is delivering a multimedia file from a server to a client - typically the deliver occurs over a network connection
There are two different types of streaming:
1. Progressive download - the client begins playback of the multimedia file as it is delivered. The file is ultimately stored on the client computer
2. Real-time streaming - the multimedia file is delivered to - but not stored on - the client’s computer
20.6 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Definitions: Real-time Streaming
There are two types of real-time streaming:
(1) Live streaming - used to deliver a live event while it is occurring
(2) On-demand streaming - used to deliver media streams such as movies, archived lectures, etc. The events are not delivered in real-time
20.7 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Operating System Issues
The operating system must guarantee the specific data rate and timing requirements of continuous media
QOS : Quality of Service
Guarantee specific rate and timing requirements of media
Guarantee clear picture/voice synchronization
Influences OS tasks such as
Compression and decoding may require significant CPU
Disk Scheduling: File systems must be efficient to meet rate requirements
CPU Scheduling: multimedia task must be scheduled with certain priorities to ensure meeting deadline requirements of continuous media.
Network protocols must support bandwidth requirements
20.8 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files Multimedia files are… more than one…
20.9 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files : Video
For example, video must be displayed at 24-30 frames per second. Multimedia video data must be delivered at a rate which guarantees 24-30 frames/second.
Experiments show that people notice a flicker less than 24 frames / second
SO, to increase frame rate
Progressive technique
- use more bandwidth to send more frames
Interlacing: (analog)
- show odd scan lines then show even ones
20.10 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files : Video
20.11 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files : Video
For example, video must be displayed at 24-30 frames per second. Multimedia video data must be delivered at a rate which guarantees 24-30 frames/second.
Experiments show that people notice a flicker less than 24 frames / second
SO, to increase frame rate
Progressive technique
- use more bandwidth to send more frames
Interlacing: (analog)
- show odd scan lines then show even ones
Repaint the screen (digital)
20.12 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files : Audio
Audio waves are converted to binary by quantizing the sample of the sine wave
20.13 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files: Compression
Multimedia files are big.
Because of the size and rate requirements of multimedia systems, multimedia files are often compressed into a smaller form
Compression requires 2 algorithms: encoding - decoding
JPEG – (Joint Photographic Experts Group)
Quantizes blocks of the picture so that each shows the amount by which it differs from the corresponding element in the previous block.
• Linearizes the elements to produces the bit string file.
20.14 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files: Compression
MPEG – (Motion Picture Experts Group)
3 different kinds of frames
I (Intra-coded) frames:
Self-contained JPEG pictures
P (predictive) frames:
Block by block differences with last frame
B (Bidirectional) frames:
Differences from the last and next frame.
20.15 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files Multimedia files are… more than one…
20.16 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Files : Video
Definitions:
Flicker is determined by the number of times the screen is painted/sec.
A still image painted 20 frames/sec will not show jerky motion but it will flicker because the image will decay from the retina.
Smoothness of motion is determined by the number of different images /sec
A movie with 20 different frames/sec, each painted 4x in a row will not flicker, but the motion will appear jerky
20.17 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia File Systems
File placement
Contiguous
Interleave video, audio and text in a single contiguous file per movie
Block model
20.18 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia File Systems
Use a different paradigm than traditional file systems
Traditional: open > read (block) > read (unrelated block)
… doesn’t work
Pull Server Push Server
• Predictable next buffer• Timing deadlines• Rate requirements
20.19 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Disk Scheduling
Disk scheduling algorithms must be optimized to meet the timing deadlines and rate requirements of continuous media
Earliest-Deadline-First (EDF) Scheduling
SCAN-EDF Scheduling
20.20 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Disk Scheduling (Cont)
The EDF scheduler uses a queue to order requests according to the time it must be completed (its deadline)
20.21 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Disk Scheduling (Cont)
SCAN-EDF scheduling is similar to EDF except that requests with the same deadline are ordered according to a SCAN policy
20.22 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Deadline and cylinder requests for SCAN-EDF scheduling
20.23 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
CPU Scheduling
Multimedia systems require hard realtime scheduling to ensure critical tasks will be serviced within timing deadlines
Most hard realtime CPU scheduling algorithms assign realtime processes static priorities that do not change over time
20.24 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Requirement of Multimedia Operating Systems
There are three levels of QoS
(1) Best-effort service - the system makes a best effort with no QoS guarantees
(2) Soft QoS - allows different traffic streams to be prioritized, however no QoS guarantees are made
(3) Hard QoS - the QoS rquirements are guaranteed
20.25 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Further QoS Issues
Different processes must run at different frequencies with different amounts of work with different deadlines
Scheduling of multiple competing processes, some or all with different deadlines to be met real-time scheduling
20.26 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Real-Time CPU Scheduling
Periodic processes require the CPU at specified intervals (periods)
p is the duration of the period
d is the deadline by when the process must be serviced
t is the processing time
20.27 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
3 periodic processes
20.28 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Multimedia Disk Scheduling
20.29 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Rate Montonic Scheduling
A priority is assigned based on the inverse of its period
Shorter periods = higher priority;
Longer periods = lower priority
P1 is assigned a higher priority than P2.
20.30 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Earliest Deadline First Scheduling
Priorities are assigned according to deadlines:
the earlier the deadline, the higher the priority;
the later the deadline, the lower the priority
20.31 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Network Management
Three general methods for delivering content from a server to a client across a network:
(1) Unicasting - the server delivers the content to a single client
(2) Broadcasting - the server delivers the content to all clients, regardless whether they want the content or not
(3) Multicasting - the server delivers the content to a group of receivers who indicate they wish to receive the content
20.32 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
RealTime Streaming Protocol (RTSP)
Standard HTTP is stateless whereby the server does not maintain the status of its connection with the client
20.33 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Streaming media from a conventional web server
20.34 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Realtime Streaming Protocol
20.35 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
RTSP States
SETUP - the server allocates resources for a client session
PLAY - the server delivers a stream to a client session
PAUSE - the server suspends delivery of a stream
TEARDOWN - the server breaks down the connection and releases the resources allocated for the session
20.36 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
RTSP state machine
Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition,
End of Chapter 20
20.38 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
20.39 Silberschatz, Galvin and Gagne ©2009Operating System Concepts – 8th Edition
Exercise 20.10