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Network Layer 4-1
Chapter 4Network Layer(Part 2)
Computer Networking: A Top Down Approach Featuring the Internet, 3rd edition. Jim Kurose, Keith RossAddison-Wesley, July 2004.
Network Layer 4-2
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-3
1
23
0111
value in arrivingpacket’s header
routing algorithm
local forwarding tableheader value output link
0100010101111001
3221
Interplay between routing, forwarding
Network Layer 4-4
u
yx
wv
z2
21
3
1
1
2
53
5
Graph: G = (N,E)
N = set of routers = { u, v, w, x, y, z }
E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) }
Graph abstraction
Remark: Graph abstraction is useful in other network contexts
Example: P2P, where N is set of peers and E is set of TCP connections
Network Layer 4-5
Graph abstraction: costs
u
yx
wv
z2
21
3
1
1
2
53
5 • c(x,x’) = cost of link (x,x’)
- e.g., c(w,z) = 5
• cost could always be 1, or inversely related to bandwidth,or proportionally related to congestion
Cost of path (x1, x2, x3,…, xp) = c(x1,x2) + c(x2,x3) + … + c(xp-1,xp)
Question: What’s the least-cost path between u and z ?
Routing algorithm: algorithm that finds least-cost path
Network Layer 4-6
Routing Algorithm classificationGlobal or decentralized
information?Global:
all routers have complete topology, link cost info“link state” algorithms
Decentralized:router knows physically-connected neighbors, link costs to neighborsiterative process of computation, exchange of info with neighbors“distance vector” algorithms
Static or dynamic?Static:
routes change slowly over time
Dynamic:routes change more quickly
periodic updatein response to link cost changes
Network Layer 4-7
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-8
A Link-State Routing Algorithm
Dijkstra’s algorithmnet topology, link costs known to all nodes
accomplished via “link state broadcast”all nodes have same info
computes least-cost paths from one node (‘source”) to all other nodes
gives forwarding tablefor that node
iterative: after k iterations, know least-cost path to k dest.’s
Notation:c(x,y): link cost from node x to y; = ∞ if not direct neighborsD(v): cost of the (current) least-cost path from source to dest. v as of this iteration of the alg.p(v): predecessor (neighbor) node along current least-cost path from source to vN': set of nodes whose least-cost path definitively known
Network Layer 4-9
Dijsktra’s Algorithm
1 Initialization:2 N' = {u} 3 for all nodes v 4 if v adjacent to u 5 then D(v) = c(u,v) 6 else D(v) = ∞7 8 Loop9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 least-cost path to w plus cost from w to v */ 15 until all nodes in N'
N’
Sourceu W
V
D(V)
D(W)
C(W,V)
Network Layer 4-10
A B
C D
Fu
Network Layer 4-11
A B
C D
Fu
∞∞1,U5,U2,UU0D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)N’Step
Step 0: from U, reach A, B, C
Network Layer 4-12
A B
C D
Fu
∞2, C1, U4, C2, UU, C1∞∞1, U5,U2, UU0
D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)N’Step
Step 1: A, B, C, D, F are not in N’, D(C) = 1 is smallest
•Add C to N’
•From C, reach A, B, D
•D(C) + c(C, A)=3 > D(A) =2
•D(C) + c(C, B)=4 < D(B) =5
•D(C) + c(C, D)=2 < D(D) = ∞
•Update node B, D !
X
Network Layer 4-13
A B
C D
Fu
4, D2, C1, U3, D2, UU, C, D2∞2, C1, U4, C2, UU, C1∞∞1, U5, U2, UU0D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)N’Step
Step 2: D(A)=D(D)=2 smallest
•Randomly pick D
•Add D to N’
•From D, reach B, F
•D(D) + c(D, B) =3 < D(B) =4
•D(D) + c(D, F) =4 < D(F) = ∞
•Update node B, F !
X
X
Network Layer 4-14
A B
C D
Fu
4, D2, C1, U3, D2, UU, C, D, A34, D2, C1, U3, D2, UU, C, D2∞2, C1, U4, C2, UU, C1∞∞1,U5,U2,UU0
D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)N’
Step 3: D(A)=2 smallest
•Add A to N’
•From A, reach B
•D(A) + c(A, B)=5 > D(B) =3
•No update
Network Layer 4-15
A B
C D
Fu
4, D2, C1, U3, D2, UU, C, D, A, B44, D2, C1, U3, D2, UU, C, D, A34, D2, C1, U3, D2, UU, C, D2∞2, C1, U4, C2, UU, C1∞∞1,U5,U2,UU0
D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)N’
Step 4: D(B) = 3 smallest
•Add B to N’
•From B, reach F
•D(B) + c(B, F)=8 > D(F) =4
•No update
Network Layer 4-16
A B
C D
Fu
U, C, D, A, B, F54, D2, C1, U3, D2, UU, C, D, A, B44, D2, C1, U3, D2, UU, C, D, A34, D2, C1, U3, D2, UU, C, D2∞2, C1, U4, C2, UU, C1∞∞1,U5,U2,UU0
D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)N’
Step 5: only F not in N’
•Add F to N’
•No update
Network Layer 4-17
A B
C D
Fu
4, D2, C1, U3, D2, UU
D(F),p(F)D(D),p(D)D(C),p(C)D(B),p(B)D(A),p(A)Source
Recover Route using Predecessor
From source U, find the route to B:
• p(B) = D
p(D) = C
p(C) = U,
Least-cost route from U to B is:
U->C->D->B
Network Layer 4-18
Dijkstra’s algorithm: example
u
DC
BA
E
Resulting shortest-path tree from u:
ACDBE
(u,A)(u,C)(u,C)(u,C)(u,C)
destination link
Resulting forwarding table in u:
Network Layer 4-19
Dijkstra’s algorithm, discussionAlgorithm complexity: n nodes
each iteration: need to check all nodes, w, not in Nn(n+1)/2 comparisons: O(n2)more efficient implementations possible: O(nlogn)
Oscillations possible:e.g., link cost = amount of carried traffic
AD
CB
1 1+e
e0
e1 1
0 0
AD
CB
2+e 0
001+e 1
AD
CB
0 2+e
1+e10 0
AD
CB
2+e 0
e01+e 1
initially … recomputerouting
… recompute … recompute
Network Layer 4-20
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-21
Distance Vector Algorithm
Bellman-Ford Equation (dynamic programming)Definedx(y) := cost of least-cost path from x to y
Then
dx(y) = min {c(x,v) + dv(y) }
where min is taken over all neighbors v of x
v
Network Layer 4-22
Bellman-Ford example
u
yx
wv
z2
21
3
1
1
2
53
5Clearly, dv(z) = 5, dx(z) = 3, dw(z) = 3
du(z) = min { c(u,v) + dv(z),c(u,x) + dx(z),c(u,w) + dw(z) }
= min {2 + 5,1 + 3,5 + 3} = 4
Node that achieves minimum is nexthop in shortest path ➜ forwarding table
B-F equation says:
Network Layer 4-23
Distance Vector Algorithm
Dx(y) = estimate of least cost from x to yNode x knows cost to each neighbor v: c(x,v)Node x maintains distance vector Dx = [Dx(y): y є N ]Node x also maintains its neighbors’distance vectors
For each neighbor v, x maintains Dv = [Dv(y): y є N ]
Network Layer 4-24
Distance vector algorithm (4)
Basic idea:Each node periodically sends its own distance vector estimate to neighborsWhen a node x receives new DV estimate from neighbor, it updates its own DV using B-F equation:
Dx(y) ← minv{c(x,v) + Dv(y)} for each node y ∊ N
Under minor, natural conditions, the estimate Dx(y) converge to the actual least cost dx(y)
Network Layer 4-25
Distance Vector Algorithm (5)
Iterative, asynchronous: each local iteration caused by: local link cost change DV update message from neighbor
Distributed:each node notifies neighbors only when its DV changes
neighbors then notify their neighbors if necessary
wait for (change in local link cost or msg from neighbor)
recompute estimates
if DV to any dest has changed, notify neighbors
Each node:
Network Layer 4-26
x y zxyz
0 2 7∞∞ ∞
∞∞ ∞
from
cost to
from
from
x y zxyz
0
from
cost to
x y zxyz
∞ ∞
∞∞ ∞
cost to
x y zxyz
∞∞ ∞
7 1 0
cost to
∞2 0 1
∞ ∞
∞
2 0 17 1 0
time
x z12
7
y
node x table
node y table
node z table
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)} = min{2+0 , 7+1} = 2
Dx(z) = min{c(x,y) + Dy(z), c(x,z) + Dz(z)}
= min{2+1 , 7+0} = 3
32
Network Layer 4-27
x y zxyz
0 2 7∞∞ ∞
∞∞ ∞
from
cost to
from
from
x y zxyz
0 2 3
from
cost tox y z
xyz
0 2 3
from
cost to
x y zxyz
∞ ∞
∞∞ ∞
cost tox y z
xyz
0 2 7
from
cost tox y z
xyz
0 2 3
from
cost to
x y zxyz
0 2 3
from
cost tox y z
xyz
0 2 7
from
cost tox y z
xyz
∞∞ ∞
7 1 0
cost to
∞2 0 1
∞ ∞
∞
2 0 17 1 0
2 0 17 1 0
2 0 13 1 0
2 0 13 1 0
2 0 1
3 1 02 0 1
3 1 0
time
x z12
7
y
node x table
node y table
node z table
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)} = min{2+0 , 7+1} = 2
Dx(z) = min{c(x,y) + Dy(z), c(x,z) + Dz(z)}
= min{2+1 , 7+0} = 3
Network Layer 4-28
Distance Vector: link cost changes
Link cost changes:node detects local link cost change updates routing info, recalculates distance vectorif DV changes, notify neighbors
“goodnews travelsfast”
x z14
50
y1
At time t0, y detects the link-cost change, updates its DV, and informs its neighbors.
At time t1, z receives the update from y and updates its table. It computes a new least cost to x and sends its neighbors its DV.
At time t2, y receives z’s update and updates its distance table. y’s least costs do not change and hence y does not send any message to z.
Network Layer 4-29
Distance Vector: link cost changes
Link cost changes:good news travels fast bad news travels slow -“count to infinity” problem!44 iterations before algorithm stabilizes: see text
Poisoned reverse:If Z routes through Y to get to X :
Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z)
will this completely solve count to infinity problem?
x z14
50
y60
Network Layer 4-30
Comparison of LS and DV algorithms
Message complexityLS: with n nodes, E links, O(nE) msgs sent DV: exchange between neighbors only
convergence time varies
Speed of ConvergenceLS: O(n2) algorithm requires O(nE) msgs
may have oscillationsDV: convergence time varies
may be routing loopscount-to-infinity problem
Robustness: what happens if router malfunctions?
LS:node can advertise incorrect link costeach node computes only its own table
DV:DV node can advertise incorrect path costeach node’s table used by others
• error propagate thru network
Network Layer 4-31
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-32
Hierarchical Routing
scale: with 200 million destinations:can’t store all dest’s in routing tables!routing table exchange would swamp links!
administrative autonomyinternet = network of networkseach network admin may want to control routing in its own network
Our routing study thus far - idealization all routers identicalnetwork “flat”
… not true in practice
Network Layer 4-33
Hierarchical Routing
aggregate routers into regions, “autonomous systems” (AS)routers in same AS run same routing protocol
“intra-AS” routingprotocolrouters in different AS can run different intra-AS routing protocol
Gateway routerDirect link to router in another AS
Network Layer 4-34
3b
1d
3a
1c2aAS3
AS1AS2
1a
2c2b
1b
Intra-ASRouting algorithm
Inter-ASRouting algorithm
Forwardingtable
3c
Interconnected ASes
Forwarding table is configured by both intra- and inter-AS routing algorithm
Intra-AS sets entries for internal destsInter-AS & Intra-As sets entries for external dests
Network Layer 4-35
3b
1d
3a
1c2aAS3
AS1AS2
1a
2c2b
1b
3c
Inter-AS tasksSuppose router in AS1 receives datagram for which dest is outside of AS1
Router should forward packet towards one of the gateway routers, but which one?
AS1 needs:1. to learn which dests
are reachable through AS2 and which through AS3
2. to propagate this reachability info to all routers in AS1
Job of inter-AS routing!
Network Layer 4-36
Example: Setting forwarding table in router 1d
Suppose AS1 learns (via inter-AS protocol) that subnet x is reachable via AS3 (gateway 1c) but not via AS2.Inter-AS protocol propagates reachability info to all internal routers.Router 1d determines from intra-AS routing info that its interface I is on the least cost path to 1c.Puts in forwarding table entry (x,I).
3b
1d
3a
1c2aAS3
AS1AS2
1a
2c2b
1b
3c
Network Layer 4-37
Example: Choosing among multiple ASes
Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2.To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x. This is also the job on inter-AS routing protocol!
3b
1d
3a
1c2aAS3
AS1AS2
1a
2c2b
1b
3c
Network Layer 4-38
Learn from inter-AS protocol that subnet x is reachable via multiple gateways
Use routing infofrom intra-AS
protocol to determinecosts of least-cost
paths to eachof the gateways
Hot potato routing:Choose the gateway
that has the smallest least cost
Determine fromforwarding table the interface I that leads
to least-cost gateway. Enter (x,I) in
forwarding table
Example: Choosing among multiple ASes
Hot potato routing: send packet towards closest of two routers.
3b
1d
3a
1c2aAS3
AS1AS2
1a
2c2b
1b
3c
Steps in adding an outside-AS destination in a router’s forwarding table
Network Layer 4-39
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-40
Intra-AS Routing
Also known as Interior Gateway Protocols (IGP)Most common Intra-AS routing protocols:
RIP: Routing Information Protocol
OSPF: Open Shortest Path First
IGRP: Interior Gateway Routing Protocol (Cisco proprietary)
Network Layer 4-41
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-42
RIP ( Routing Information Protocol)
Distance vector algorithmIncluded in BSD-UNIX Distribution in 1982Distance metric: # of hops (max = 15 hops)
DC
BA
u vw
x
yz
destination hopsu 1v 2w 2x 3y 3z 2
From router A to subsets:
Network Layer 4-43
RIP advertisements
Distance vectors: exchanged among neighbors every 30 sec via Response Message (also called advertisement)Each advertisement: list of up to 25 destination nets within AS
Network Layer 4-44
RIP: Example
Destination Network Next Router Num. of hops to dest.w A 2y B 2z B 7x -- 1…. …. ....
w x y
z
A
C
D B
Routing table in D
Network Layer 4-45
RIP: Example
Destination Network Next Router Num. of hops to dest.w A 2y B 2z B A 7 5x -- 1…. …. ....
Routing table in D
w x y
z
A
C
D B
Dest Next hopsw - 1x - 1z C 4…. … ...
Advertisementfrom A to D
Network Layer 4-46
RIP: Link Failure and RecoveryIf no advertisement heard after 180 sec -->
neighbor/link declared deadroutes via neighbor invalidatednew advertisements sent to neighborsneighbors in turn send out new advertisements (if tables changed)link failure info quickly (?) propagates to entire netpoison reverse used to prevent ping-pong loops (infinite distance = 16 hops)
Network Layer 4-47
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-48
OSPF (Open Shortest Path First)
“open”: publicly availableUses Link State algorithm
LS packet disseminationTopology map at each nodeRoute computation using Dijkstra’s algorithm
OSPF advertisement carries one entry per neighbor routerAdvertisements disseminated to entire AS (via flooding)
Carried in OSPF messages directly over IP (rather than TCP or UDP
Network Layer 4-49
OSPF “advanced” features (not in RIP)
Security: all OSPF messages authenticated (to prevent malicious intrusion) Multiple same-cost paths allowed (only one path in RIP)For each link, multiple cost metrics for different TOS (e.g., satellite link cost set “low” for best effort; high for real time)Integrated uni- and multicast support:
Multicast OSPF (MOSPF) uses same topology data base as OSPF
Hierarchical OSPF in large domains.
Network Layer 4-50
Hierarchical OSPF
Network Layer 4-51
Hierarchical OSPF
Two-level hierarchy: local area, backbone.Link-state advertisements only in area each nodes has detailed area topology; only know direction (shortest path) to nets in other areas.
Area border routers: “summarize” distances to nets in own area, advertise to other Area Border routers.Backbone routers: run OSPF routing limited to backbone.Boundary routers: connect to other AS’s.
Network Layer 4-52
Chapter 4: Network Layer
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP
4.7 Broadcast and multicast routing
Network Layer 4-53
Internet inter-AS routing: BGP
BGP (Border Gateway Protocol): the de facto standardBGP provides each AS a means to:1. Obtain subnet reachability information from
neighboring ASs.2. Propagate reachability information to all AS-
internal routers.3. Determine “good” routes to subnets based on
reachability information and policy.allows subnet to advertise its existence to rest of Internet: “I am here”
Network Layer 4-54
BGP basicsPairs of routers (BGP peers) exchange routing info over semi-permanent TCP connections: BGP sessions
BGP sessions need not correspond to physical links.When AS2 advertises a prefix to AS1, AS2 is promising it will forward any datagrams destined to that prefix towards the prefix.
AS2 can aggregate prefixes in its advertisement
3b
1d
3a
1c2aAS3
AS1
AS21a
2c
2b
1b
3c
eBGP session
iBGP session
Network Layer 4-55
Growth of the BGP Table - 1994 to Present
http://bgp.potaroo.net/
Network Layer 4-56
Distributing reachability infoWith eBGP session between 3a and 1c, AS3 sends prefix reachability info to AS1.1c can then use iBGP do distribute this new prefix reach info to all routers in AS11b can then re-advertise new reachability info to AS2 over 1b-to-2a eBGP sessionWhen router learns of new prefix, creates entry for prefix in its forwarding table.
3b
1d
3a
1c2aAS3
AS1
AS21a
2c
2b
1b
3c
eBGP session
iBGP session
Network Layer 4-57
Path attributes & BGP routes
When advertising a prefix, advert includes BGP attributes.
prefix + attributes = “route”Two important attributes:
AS-PATH: contains ASs through which prefix advertisement has passed: AS 67 AS 17 NEXT-HOP: Indicates specific internal-AS router to next-hop AS. (There may be multiple links from current AS to next-hop-AS.)
When gateway router receives route advertisement, uses import policy to accept/decline.
Network Layer 4-58
BGP AS_PATH Attribute
http://www.ensc.sfu.ca/~ljilja/cnl/presentations/tony/BGP_in_ns/sld014.htm
Network Layer 4-59
BGP Next Hop Attribute
http://www.ensc.sfu.ca/~ljilja/cnl/presentations/tony/BGP_in_ns/sld013.htm
Network Layer 4-60
BGP route selection
Router may learn about more than 1 route to some prefix. Router must select route.Elimination rules:
1. Local preference value attribute: policy decision
2. Shortest AS-PATH 3. Closest NEXT-HOP router: hot potato routing4. Additional criteria
Network Layer 4-61
BGP messages
BGP messages exchanged using TCP.BGP messages:
OPEN: opens TCP connection to peer and authenticates senderUPDATE: advertises new path (or withdraws old)KEEPALIVE keeps connection alive in absence of UPDATES; also ACKs OPEN requestNOTIFICATION: reports errors in previous msg; also used to close connection
Network Layer 4-62
BGP routing policy
Figure 4.5-BGPnew: a simple BGP scenario
A
B
C
W X
Y
legend:
customer network:
provider network
A,B,C are provider networksX,W,Y are customer (of provider networks)X is dual-homed: attached to two networks
X does not want to route from B via X to C.. so X will not advertise to B a route to C
Network Layer 4-63
BGP routing policy (2)
Figure 4.5-BGPnew: a simple BGP scenario
A
B
C
W X
Y
legend:
customer network:
provider network
A advertises to B the path AW B advertises to X the path BAW Should B advertise to C the path BAW?
No way! B gets no “revenue” for routing CBAW since neither W nor C are B’s customers B wants to force C to route to w via AB wants to route only to/from its customers!
Network Layer 4-64
Why different Intra- and Inter-AS routing ?
Policy:Inter-AS: admin wants control over how its traffic routed, who routes through its net. Intra-AS: single admin, so no policy decisions needed
Scale:hierarchical routing saves table size, reduced update traffic
Performance:Intra-AS: can focus on performanceInter-AS: policy may dominate over performance
Network Layer 4-65
Chapter 4: summary
4. 1 Introduction4.2 Virtual circuit and datagram networks4.3 What’s inside a router4.4 IP: Internet Protocol
Datagram formatIPv4 addressingICMPIPv6
4.5 Routing algorithmsLink stateDistance VectorHierarchical routing
4.6 Routing in the Internet
RIPOSPFBGP