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2/22/2013
1
Chapter 4
Two-Dimensional
Kinematics
Units of Chapter 4
• Motion in Two Dimensions
• Projectile Motion: Basic Equations
• Zero Launch Angle
• General Launch Angle
• Projectile Motion: Key Characteristics
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4-1 Motion in Two Dimensions
If velocity is constant, motion is along a straight line:
If velocity is not constant, there is acceleration.
When acceleration and velocity are along the same
line, motion is still along a straight line. (Chapter 2)
What if velocity and acceleration are not along the
same line? Motion will no longer be in 1D.
4-1 Motion in Two Dimensions
V3 = V1+ V2
V1
V2
V3
V1
V2
V3
Consider one motion has two parts of velocity. If V1 and V2 are not perpendicular to each other, they are related.
V2 has component along V1’s direction
V1 has component along V2’s direction
If V1V2, one East, one North, they never contribute to each other!
V2
V1
Motions in two perpendicular directions
are INDEPENDENT from each other.
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4-1 Motion in Two Dimensions
Motion in the x-and y-directions should
be solved separately:
1.) Define Coordinate System
x direction: horizontal
y direction: (positive can be up or down)
4-2 Projectile Motion: Basic Equations
Assumptions:
• ignore air resistance
• g = 9.81 m/s2, downward
• ignore Earth’s rotation
x-direction is a horizontal direction.
acceleration in x-direction is zero
If y-axis points upward,
acceleration in y-direction is -9.81 m/s2
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4-2 Projectile Motion: Basic Equations
The acceleration is independent of the direction
of the velocity:
4-2 Projectile Motion: Basic Equations
These, then, are the basic equations of
projectile motion:
(if up is defined to be positive)
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4-3 Zero Launch Angle Launch angle:
direction of initial velocity with respect to horizontal
When the lunch angle is zero,
the initial velocity in the
y-direction is zero.
Initial velocity is in the
x-direction v0x=v0
Example 1:
A
x
30m
B vx0 t
vx0
vy 0
x
Question: 1.)Which one touches the ground first?
(what if Ball B was thrown upward or downward?) Answer: 1.) They touch ground at the Same time.
Because the motion in y direction (vertical) is
INDEPENDENT to motion in x direction (horizontal). Question: 2.)For B from cliff to water level, what are the known items?
~Ball A falls from rest
~Ball B was shot out
horizontally at v0= 10 m/s
Define right to be +x
Define up to be +y
y
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Question: 3.) How long it takes for them to hit ground?
Hint: Which direction’s motion is limiting the traveling
time before it reach the ground?
Answer: 3.) The y direction. Because from roof to the
ground, y changes. The magnitude of y determines
the total time to fall. To find time, we use the equation without vfy
y = v0yt + ½ ayt2
v0y= 0 ;
t2 = 2y/ay
Don’t memorize these conclusions. The don’t work for
different problems. LEARN METHORDS NOT RESULTS.
Question: 4.)Where is Ball B when it hits the ground?
Hint: Which direction’s motion should you use to
decide Ball B’s position when it hits the ground?
Answer: 4.) Use x direction! We know y= 0 at the
end. We need to find x at the end.
x = v0xt = 10(m/s) x 2.47s = 24.7 m
Don’t worry about x = v0xt + 1/2axt2,
because ax= 0 !!!
x = v0xt
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Question: 5.)What is the final velocity of Ball B when
hits the ground? Find both direction and speed?
vfx= v0x= 10m/s vx didn’t change!
vfy= v0y+ ayt= 0 –9.8 x 2.47 = -24.2 m/s
v = (vx2+ vy
2) = (102+24.22) = …m/s
q= tan-1 (vy/vx)
= tan-1(-24.2/10)
= -tan-1(24.2/10)=-67.5o
q
4-4 General Launch Angle
Treat x(horizontal) and y(vertical) directions separately.
When angle is not zero, v0x = v0 cos θ
v0y = v0 sin θ
If up is + y direction:
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Example 2: v0 = 5.00 m/s, q= 30º, x0=0, y0=0
Question: 1) Find total time of flight before landing
on the ground? Which final point? Which
direction? Which equation?
Y direction limits travel time! y = v0y t - ½ gt2 = 0 v0y t= ½ gt2
so t=2 v0y /g = 5.0/9.81= 0.51(s) (Don’t memorize)
v0x= v0cos 30º= +4.33 m/s
v0y= v0sin 30º= +2.50 m/s
Example 2: v0 = 5 m/s, q= 30º, x0=0, y0=0
v0x= v0cos 30º= +4.33 m/s
v0y= v0sin 30º= +2.50 m/s
Question: 2) Distance of landing? Which final point?
Consider Which direction? Which equation?
X direction motion determines landing distance x= v0x t Landing total time t= 0.51 (s)
x = 4.33 ×0.51= 2.2 (m) (Don’t memorize)
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Example 2: v0 = 5 m/s, q= 30º, x0=0, y0=0
Question: 3) Find
Final velocity before
landing on the
ground, both
direction and speed.
Consider both x and
y directions.
vx=v0x= 4.33 (m/s) constant.
vy= vy0 -gt= 2.5 –9.81×0.51= -2.5 (m/s)
Same magnitude as vy0. Opposite direction.
Final velocity: v = (vx2+ vy
2) = 5 m/s
q= tan-1 (vy/ vx) = tan-1 (-2.5/ 4.33) = -30
^ v = (4.33 m/s)x + (-2.5 m/s)y ^
t=0.51 s
^ v0 =(4.33 m/s)x + (2.5 m/s)y ^
Example 2: v0 = 5 m/s, q= 30º, x0=0, y0=0
Notice the Symmetry of
Projectile Motion:
If it lands at the same height
t of first (raising) half
=
t of second (falling) half.
Why?(read it yourself)
y = v0yt + ½ at2= (v0 + at) × t - ½ at2
y = vfyt - ½ at2 Page 100, CE, 5 & 6
Raising vfy= 0, a = -g; vy=0-v0y; traise= v0y/g Falling v0y= 0, a = -g; vy=vfy-0=-v0y tfall= v0y/g
yfall= v0ytfall+ ½ atfall2= - ½ gtfall
2
yfall= -yraise ytotal= 0 traise=tfall= (total time)/2
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x for the first half
=
x for the second half
vx0×traise=vx0×tfall
Vfy is opposite to v0y
because Vfy =vtop+ atfall= 0 –gtfall
vfy=-v0y vtop=v0y+ atraise= 0
v0y= -atraise= gtraise
Final speed, |vf|=(vfx2+ vfy
2) = (v0x2+ v0y
2) = v0
Final velocity has same magnitude (speed) as
launch velocity, angle q, becomes -q.
Example 2: v0 = 5 m/s, q= 30º, x0=0, y0=0
v0x = v0cos30º= +4.33 m/s
v0y = v0sin30º= +2.50 m/s
Question: 4) Find maximum height it can reach. Which
final point? Which direction? Which equation?
Y direction determines maximum height
vyf2= v0y
2+ 2ay vyf2= v0y
2-2gy
y =( vyf2-v0y
2)/2g= -2.52/(-2 ×9.81)= 0.32 m
5) Time to reach maximum height? vfy= v0y - gtraise=0 traise= v0y/g
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4-4 General Launch Angle
Snapshots of a trajectory; red dots
are at t = 1 s, t = 2 s, and t = 3 s
The path followed by a projectile is a parabola.
4-5 Projectile Motion: Key Characteristics
Range: the horizontal distance a projectile travels
If the initial and final elevation are the same:
Do not memorize.
x = v0x t = v0x ×2(v0y /g)
= v0cosq ×2v0sinq/g
=v02 (2cosq sinq) /g
=v02 (sin2q)/ g
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4-5 Projectile Motion: Key Characteristics
The range is a maximum when θ = 45°, 2θ = 90°
Range= v02 (sin2q)/ g
Summary of Chapter 4
• Components of motion in the x-direction and y-
directions can be treated independently
• In projectile motion, the acceleration is
downward (g), in y direction.
• There is no acceleration in x-direction, (ignore
air resistance).
• If the launch angle is zero, the initial velocity
has only an x-component
• The path followed by a projectile is a parabola.
• The range is the horizontal distance the
projectile travels
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Projectile Motion: Problem solving:
Notice that y is not zero, if it lands at different
height.
1, Define x and y directions
2, Decompose initial v in x and y directions
3, Identify final point and label known and unknown.
4, Choose and solve equations.