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Chapter 5 Chapter 5 Requirements gathering: Requirements gathering: knowledge of user knowledge of user interface design interface design

Chapter 5 Requirements gathering: knowledge of user interface design

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Page 1: Chapter 5 Requirements gathering: knowledge of user interface design

Chapter 5Chapter 5

Requirements gathering:Requirements gathering:knowledge of userknowledge of userinterface designinterface design

Page 2: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

•The Two Types of Knowledge The Two Types of Knowledge Needed for User Interface Needed for User Interface DesignDesign

•Four Psychological PrinciplesFour Psychological Principles– Users See What They Expect to SeeUsers See What They Expect to See

– Users Have Difficulty Focusing on More Users Have Difficulty Focusing on More Than One Activity at a TimeThan One Activity at a Time

– It Is Easier to Perceive a Structured It Is Easier to Perceive a Structured LayoutLayout

– It Is Easier to Recognize Something Than It Is Easier to Recognize Something Than to Recall Itto Recall It

Page 3: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

Design KnowledgeDesign Knowledge

• Design PrinciplesDesign Principles– First Principles of Interactive DesignFirst Principles of Interactive Design

• Design RulesDesign Rules– 8 Golden Rules8 Golden Rules

Page 4: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

4 Psychological Principles4 Psychological Principles

• Users See What They Expect to Users See What They Expect to SeeSee

Page 5: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

4 Psychological Principles4 Psychological Principles

• Users Have Difficulty Focusing on Users Have Difficulty Focusing on More Than One Activity at a TimeMore Than One Activity at a Time– The Cocktail Party EffectThe Cocktail Party Effect

•Principle of Perceptual OrganizationPrinciple of Perceptual Organization– Group like things togetherGroup like things together

•Principle of ImportancePrinciple of Importance– Prominent display for important itemsProminent display for important items

Page 6: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

4 Psychological Principles4 Psychological Principles

• It Is Easier to Perceive a It Is Easier to Perceive a Structured LayoutStructured Layout

Page 7: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

4 Psychological Principles 4 Psychological Principles

• Gestalt principlesGestalt principlesa.a. ProximityProximity

b.b. SimilaritySimilarity

c.c. ClosureClosure

d.d. ContinuityContinuity

e.e. SymmetrySymmetry

Page 8: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

4 Psychological Principles4 Psychological Principles

– It Is Easier to Recognize Something It Is Easier to Recognize Something Than to Recall ItThan to Recall It

• Principle of recognitionPrinciple of recognition

• Knowledge in the head & Knowledge Knowledge in the head & Knowledge in the worldin the world

Page 9: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

•Three Principles from Three Principles from Experience: Visibility, Experience: Visibility, Affordance, and FeedbackAffordance, and Feedback

– The Principle of The Principle of VisibilityVisibility: It Should : It Should Be Obvious What a Control Is Used Be Obvious What a Control Is Used ForFor

Page 10: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

Three Principles from Experience: Three Principles from Experience: Visibility, Affordance, and Visibility, Affordance, and FeedbackFeedback

– The Principle of The Principle of AffordanceAffordance: It : It Should Be Obvious How a Control Is Should Be Obvious How a Control Is UsedUsed

Page 11: Chapter 5 Requirements gathering: knowledge of user interface design

UIDE Chapter 5UIDE Chapter 5

Three Principles from Experience: Three Principles from Experience: Visibility, Affordance, and Visibility, Affordance, and FeedbackFeedback

• The Principle of The Principle of FeedbackFeedback: It Should : It Should Be Obvious When a Control Has Been Be Obvious When a Control Has Been UsedUsed