43
Silberschatz, Galvin and Gagne 2002 6.1 Operating System Concepts Chapter 6: CPU Scheduling Basic Concepts Scheduling Criteria Scheduling Algorithms Multiple-Processor Scheduling Real-Time Scheduling Algorithm Evaluation

Chapter 6: CPU Scheduling

  • Upload
    lelia

  • View
    26

  • Download
    0

Embed Size (px)

DESCRIPTION

Chapter 6: CPU Scheduling. Basic Concepts Scheduling Criteria Scheduling Algorithms Multiple-Processor Scheduling Real-Time Scheduling Algorithm Evaluation. Basic Concepts. Maximum CPU utilization obtained with multiprogramming - PowerPoint PPT Presentation

Citation preview

Page 1: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.1Operating System Concepts

Chapter 6: CPU Scheduling

Basic Concepts Scheduling Criteria Scheduling Algorithms Multiple-Processor Scheduling Real-Time Scheduling Algorithm Evaluation

Page 2: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.2Operating System Concepts

Basic Concepts

Maximum CPU utilization obtained with multiprogramming

CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait (Fig. 6.1).

CPU burst distribution is generally characterized as exponential or hyperexponential, with many short CPU bursts (I/O-bound), and a few long CPU bursts (CPU-bound) (Fig. 6.2).

Page 3: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.3Operating System Concepts

Alternating Sequence of CPU And I/O Bursts

Page 4: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.4Operating System Concepts

Histogram of CPU-burst Times

Page 5: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.5Operating System Concepts

CPU Scheduler

CPU scheduler (short-term scheduler) selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them.

The records in the queues are generally process control blocks (PCBs) of the processes.

CPU scheduling decisions may take place when a process:1. Switches from running to waiting state.

2. Switches from running to ready state.

3. Switches from waiting to ready.

4. Terminates. Scheduling under 1 and 4 is nonpreemptive. All other scheduling is preemptive.

Page 6: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.6Operating System Concepts

CPU Scheduler

Under nonpreemptive scheduling, once the CPU has been allocated to a process, the process keeps the CPU until it releases the CPU. This is used by Windows 3.1 and Macintosh operating system.

Under preemptive scheduling a process switches in and out of CPU processing.

Preemptive scheduling could cause inconsistent shared or kernel data.

For systems to scale efficiently, interrupts state changes must be minimized.

Page 7: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.7Operating System Concepts

Dispatcher

Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: switching context switching to user mode jumping to the proper location in the user program to restart

that program Dispatch latency – time it takes for the dispatcher to stop

one process and start another running.

Page 8: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.8Operating System Concepts

Scheduling Criteria

CPU utilization – keep the CPU as busy as possible Throughput – # of processes that complete their

execution per time unit Turnaround time – amount of time to execute a particular

process Waiting time – amount of time a process has been

waiting in the ready queue Response time – amount of time it takes from when a

request was submitted until the first response is produced, not output (for time-sharing environment)

Page 9: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.9Operating System Concepts

Optimization Criteria

Maximize CPU utilization Maximize throughput Minimize turnaround time Minimize waiting time Minimize response time Minimize the variance in the response time. A system

can have reasonable and predictable response time. CPU scheduling deals with the problems of deciding

which of the processes in the ready queue is to be allocated the CPU.

Page 10: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.10Operating System Concepts

First-Come, First-Served (FCFS) Scheduling

Process Burst Time

P1 24

P2 3

P3 3

Suppose that the processes arrive in the order: P1 , P2 , P3

The Gantt Chart for the schedule is:

Waiting time for P1 = 0; P2 = 24; P3 = 27

Average waiting time: (0 + 24 + 27)/3 = 17

P1 P2 P3

24 27 300

Page 11: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.11Operating System Concepts

FCFS Scheduling (Cont.)

Suppose that the processes arrive in the order

P2 , P3 , P1 .

The Gantt chart for the schedule is:

Waiting time for P1 = 6; P2 = 0; P3 = 3

Average waiting time: (6 + 0 + 3)/3 = 3 Much better than previous case. Convoy effect: short process wait behind long process

P1P3P2

63 300

Page 12: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.12Operating System Concepts

Shortest-Job-First (SJR) Scheduling

Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time.

The real difficulty with the SJF algorithm is knowing the length of the next CPU request.

SJF scheduling is used frequently in long-term scheduling.

The next CPU burst is generally predicated as an exponential average of the measured lengths of previous CPU bursts.

Page 13: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.13Operating System Concepts

Shortest-Job-First (SJR) Scheduling

Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time.

The real difficulty with the SJF algorithm is knowing the length of the next CPU request.

Two schemes: nonpreemptive – once CPU given to the process it cannot

be preempted until completes its CPU burst. preemptive – if a new process arrives with CPU burst length

less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF).

SJF is optimal – gives minimum average waiting time for a given set of processes.

Page 14: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.14Operating System Concepts

Process Arrival Time Burst Time

P1 0.0 7

P2 2.0 4

P3 4.0 1

P4 5.0 4

SJF (non-preemptive)

Average waiting time = (0 + 6 + 3 + 7)/4 = 4

Example of Non-Preemptive SJF

P1 P3 P2

73 160

P4

8 12

Page 15: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.15Operating System Concepts

Example of Preemptive SJF

Process Arrival Time Burst Time

P1 0.0 7

P2 2.0 4

P3 4.0 1

P4 5.0 4

SJF (preemptive)

Average waiting time = (9 + 1 + 0 +2)/4 = 3

P1 P3P2

42 110

P4

5 7

P2 P1

16

Page 16: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.16Operating System Concepts

Determining Length of Next CPU Burst

Can only estimate the length. Can be done by using the length of previous CPU bursts,

using exponential averaging.

:Define 4.

10 , 3.

burst CPU next the for value predicted 2.

burst CPU of lenght actual 1.

1n

thn nt

.t nnn 11

Page 17: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.17Operating System Concepts

Prediction of the Length of the Next CPU Burst

Page 18: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.18Operating System Concepts

Examples of Exponential Averaging

=0 n+1 = n

Recent history does not count. =1

n+1 = tn

Only the actual last CPU burst counts. If we expand the formula, we get:

n+1 = tn+(1 - ) tn -1 + …

+(1 - )j tn -1 + …

+(1 - )n=1 tn 0

Since both and (1 - ) are less than or equal to 1, each successive term has less weight than its predecessor.

Page 19: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.19Operating System Concepts

Priority Scheduling

A priority number (integer) is associated with each process

The CPU is allocated to the process with the highest priority (smallest integer highest priority). Preemptive nonpreemptive

SJF is a priority scheduling where priority is the predicted next CPU burst time.

Problem Starvation – low priority processes may never execute.

Solution Aging – as time progresses increase the priority of the process.

Page 20: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.20Operating System Concepts

Example of Priority Scheduling

Process Burst Time Priority

P1 5.0 6

P2 2.0 1

P3 1.0 3

P4 4.0 5

P5 2.0 2

P6 2.0 4

Priority

Average waiting time = (2 + 4 + 5 + 7 + 11 +2) / 6 = 4.83

P2 P3P5

42 110

P4

5 7

P6 P1

16

Page 21: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.21Operating System Concepts

Round Robin (RR)

Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue.

If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units.

Performance q large FIFO q small q must be large with respect to context switch,

otherwise overhead is too high.

Page 22: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.22Operating System Concepts

Example of RR with Time Quantum = 20

Process Burst Time

P1 53

P2 17

P3 68

P4 24

The Gantt chart is:

Typically, higher average turnaround than SJF, but better response.

P1 P2 P3 P4 P1 P3 P4 P1 P3 P3

0 20 37 57 77 97 117 121 134 154 162

Page 23: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.23Operating System Concepts

Time Quantum and Context Switch Time

Page 24: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.24Operating System Concepts

Turnaround Time Varies With The Time Quantum

Page 25: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.25Operating System Concepts

Multilevel Queue

Ready queue is partitioned into separate queues:foreground (interactive)background (batch)

Each queue has its own scheduling algorithm, foreground – RRbackground – FCFS

Scheduling must be done between the queues. Fixed priority scheduling; (i.e., serve all from foreground

then from background). Possibility of starvation. Time slice – each queue gets a certain amount of CPU time

which it can schedule amongst its processes; i.e., 80% to foreground in RR

20% to background in FCFS

Page 26: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.26Operating System Concepts

Multilevel Queue Scheduling

Ready queue is partitioned into separate queues:foreground (interactive)background (batch)

Each queue has its own scheduling algorithm, foreground – RRbackground – FCFS

Scheduling must be done between the queues. Fixed priority scheduling; (i.e., serve all from foreground

then from background). Possibility of starvation. Time slice – each queue gets a certain amount of CPU time

which it can schedule amongst its processes; i.e., 80% to foreground in RR

20% to background in FCFS

Page 27: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.27Operating System Concepts

Multilevel Queue Scheduling

Page 28: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.28Operating System Concepts

Multilevel Feedback Queue

A process can move between the various queues; aging can be implemented this way.

Multilevel-feedback-queue scheduler defined by the following parameters: number of queues scheduling algorithms for each queue method used to determine when to upgrade a process method used to determine when to demote a process method used to determine which queue a process will enter

when that process needs service

Page 29: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.29Operating System Concepts

Example of Multilevel Feedback Queue

Three queues: Q0 – time quantum 8 milliseconds

Q1 – time quantum 16 milliseconds

Q2 – FCFS

Scheduling A new job enters queue Q0 which is served FCFS. When it

gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1.

At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2.

Page 30: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.30Operating System Concepts

Multilevel Feedback Queues

Page 31: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.31Operating System Concepts

Multiple-Processor Scheduling

CPU scheduling more complex when multiple CPUs are available.

Homogeneous processors are identical in terms of their functionality within a multiprocessor system.

Load sharing can occur if several identical processors are available.

Asymmetric multiprocessing – only one processor accesses the system data structures, alleviating the need for data sharing.

Page 32: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.32Operating System Concepts

Real-Time Scheduling

Hard real-time systems – required to complete a critical task within a guaranteed amount of time.

The scheduler can either admits the process or rejects it. This is known as resource reservation.

Usually, hard real-time systems are composed of special-purpose software running on specific hardware.

Soft real-time computing – requires that critical processes receive priority over less fortunate ones.

Implementing soft real-time functionality requires: The system must have priority scheduling. The dispatch latency must be small.

Page 33: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.33Operating System Concepts

Real-Time Scheduling

To keep dispatch latency low, we need to allow system calls to be preemptible: preemption points or preempt the entire kernel.

The high-priority process would be waiting for a lower-priority one to finish. This situation is known as priority inversion.

The priority inversion can be solved via the priority-inheritance protocol, in which all these processes inherit high priority until they are finished.

The conflict phase of dispatch latency has two components:1. Preemption of any process running in the kernel.

2. Release by low-priority processes resources needed by the high-priority process.

Page 34: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.34Operating System Concepts

Dispatch Latency

Page 35: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.35Operating System Concepts

Algorithm Evaluation

Deterministic modeling – takes a particular predetermined workload and defines the performance of each algorithm for that workload.

Queueing models: knowing arrival rates and service rates, we can compute

utilization, average queue length, average wait time, and so on.

This area of study is called queueing-network analysis. To get a more accurate evaluation of scheduling

algorithms, we can use simulations. Simulations involve programming a model of the computer system.

Implementation – The only completely accurate way to evaluate a scheduling algorithm.

Page 36: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.36Operating System Concepts

Deterministic modeling

Process Burst Time

P1 10

P2 29

P3 3

P4 7

P5 12 For the FCFS algorithm, the average waiting time is (0 +

10 + 39 + 42 + 49) / 5 = 28 milliseconds. With the nonpreemptive SJF algorithm, the average

waiting time is (10 + 32 + 0 + 3 + 20) / 5 = 13 milliseconds.

With the RR algorithm, the average waiting time is (0 + 32 + 20 + 23 + 40) / 5 = 23 milliseconds.

Page 37: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.37Operating System Concepts

Evaluation of CPU Schedulers by Simulation

Page 38: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.38Operating System Concepts

Comparisons of Evaluation Methods

Deterministic modeling is to specific, and requires too much exact knowledge, to be useful.

Queueing models: Little’s formula: , n = average queue length

W is the average waiting time, is the average arrival rate. Queueing models are often only an approximation of a real

system. A more detailed simulation provides more accurate

results but the design, coding and debugging of the simulator can be a major task.

The major difficulty of implementation is the cost.

Wn

Page 39: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.39Operating System Concepts

Solaris 2 Scheduling

Solaris 2 uses priority-based process scheduling. It has four classes of scheduling, which are, in order of

priority, real time, system, time sharing, and interactive. The scheduler converts the class-specific priorities into

global priorities, and selects to run the thread with the highest global priority.

The selected thread runs on the CPU until one of the following occurs:1. It blocks

2. It uses its time slice (if it is not a system thread)

3. It is preempted by a higher-priority thread

Page 40: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.40Operating System Concepts

Solaris 2 Scheduling

Page 41: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.41Operating System Concepts

Windows 2000 Priorities

Windows 2000 schedules threads using a priority-based, preemptive scheduling algorithm.

The portion of the Windows 2000 kernel that handles scheduling is called the dispatcher.

Priorities are divided into two classes: the variable class contains threads having priorities from 1 to 15, and the real-time class contains threads with priority ranging from 16 to 31.

Windows 2000 distinguishes between the foreground process and the background processes. A foreground process has three times quantum of a background process.

Page 42: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.42Operating System Concepts

Windows 2000 Priorities

Page 43: Chapter 6:  CPU Scheduling

Silberschatz, Galvin and Gagne 20026.43Operating System Concepts

An Example: Linux

Linux provides two separate process-scheduling algorithms: One is a time-sharing algorithm for fair preemptive among

multiple processes. The other is designed for real-time tasks where absolute

priorities are more important than fairness. Linux uses a prioritized, credit-based algorithm for time-

sharing processes. Linux implements the two real-time scheduling classes

required by POSIX.1b: first come, first served (FCFS), and round-robin (RR).