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Chapter I
INTRODUCTION
Kabaddi is defined as the team contact sport that
originated in South Asia as well as Indo-Iranian society. The
word “Kabaddi” is originally derived from a Hindi word which
means “holding your breath”. Kabaddi is the National game of
Iran and Bangladesh and the State game of Punjab, Tamil Nadu,
and Andhra Pradesh. The International version of Kabaddi
consists of two teams of 7 members each that occupies opposite
halves of the field of size 13m x 10m (for men) and 12m x 10m
(for women). Each team has five supplementary players held in
reserve. Kabaddi is played with two halves and a 5 minutes
halftime break during which the side is exchanged by the teams.
Kabaddi is a recreational sports activity that is often played in
underwear. The two teams occupy the opposite halves of a field.
The attacking side sends a “raider” who, on a single breath
enters the opponent’s half of the field with continuous chanting
“Kabaddi-Kabaddi-Kabaddi” in order to ensure that player is not
chanting by taking another breath. Raider has to touch any
player on opposite side and return back to his court. The player
who is touched is out. The opposite team will try to hold the
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raider and stop him from returning to his court. Now another
team will get a chance to send a player into opponent’s court
(Bhargava, G.C., 1975).
The world of games and sports has crossed many
milestones, as a result of different achievements in general and
their application in the field of sports in particular. Scientific
investigation into performance of sportsman has been playing an
increasingly importance role to attain excellence of performance
in different sports.
Kabaddi is aptly known as the “Games of The mass” due to
its popularity, simple, easy to comprehend rules, and public
appeal. The game calls for no supplicated equipment what so
ever, which it very popular sport in the developing countries.
Though it is basically an outdoor sport played on clay court, of
late the game is being played on synthetic surface indoors with
great success. The duration of the game if 45 minutes for men &
junior boys with a 5 minutes break in between for the teams to
change sides in the case of women/girls & sub-junior boys, the
duration of 35 minutes with a 5 minute break in between
Kabaddi is a combative team game, played with absolutely no
equipment, in a rectangular court, either outdoors with seven
3
players on the ground in each side. Each side takes ultimate
chances at offence and defense (Prasad Rao, E., 2002)..
The basic idea of the game is to score paints by raiding into
the opponents’ court and touching as many defense players as
possible without getting caught on a single breath. During play,
the players on defensive side are called “antis” while the players
of the offense is called the “raider.”
Kabaddi is perhaps the only combative sports in which
attack is an individual attempt while defence is a group effort.
The attack in Kabaddi is known as “raid.” The antis touched by
the raider before the returns to how court. These players can
resume play only when their side scores points against the
opposite side during their raiding turn or if the remaining
players succeed in catching the opponent’s raider (Prasad Rao,
E., 2002).
The game calls for agility, good lung capacity, muscular co-
ordination, presence of mind and quick responses. For a single
players to take on seven opponents is no mean task, requires
dare as well as ability to concentrate anticipate the opponents
moves (Prasad Rao, E., 2002).
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The sport has a long history dating back to pre-historic
times. It was probably invented toward of group attacks by
individuals and vice-versa.
The game was very popular in the southern part of Asia
played in its different forms under different names. A dramatized
version of the great Indian epic, the “Mahabharta” has made an
analogy the game to tight situation faced by Abhiman’s the heir
of the Pandava kings when he is surrounded on all side by the
enemy.
Buddhist literature speaks of the Gautam Budha playing
for recreation. History also reveals that princes of your played
Kabaddi to display their strength and win their brides.
The game, known as Hu-Tu-Tu in western India, Ha-De-Do
in eastern India’s Bangladesh, Chedugudhu is Southern India
and Kaunbada in northern India has undergone a sea change
through the ages. Modern game Kabaddi is a synthesis of the
game played in its various forms under different name.
Now the sports-man have been able to give outstanding
performance because of involvement of new scientifically
substantiated training methods and means of execution of sports
exercise such as sports techniques and tactics, improvement of
sports grass, and equipment, as well as other components and
5
condition of the system of sports training (Bhargava, G.C.,
1975).
Physiological and Anthropometric measurement and motor
fitness variable play a vital role in almost all games and sports.
Sportsmen concentrate on the development of speed,
strength, agility flexibility, endurance etc. as a part of
preparation in their respective sports General motor abilities
assist a sportsman in learning specific skills from a solid base
over which he can develop excellence in the particular game he
is involved (Singh, 1991).
Sports in 21st century have gained much popularity and
prominence than in any other period of human history. Now it is
become an absolute necessity that right talents are identified for
the right same.
Sports in now no more a hobby it has become a full time
profession. Modern sports infect compel athletes to take up
sports competitions as a full time vocation besides making name
and fame multi-disciplinary efforts are put together with the
craze of taking human performance to it optimum possible level.
6
Performance in certain events and activities has already
reached miracle increase in speed performance by 0.01 seconds
seems to be different and challenging task.
In the present era development of science and technologies
has revolutionized the field of sports. Every day the new records
are being established in different sports activities. International
level competitions sports presence bringing honour of their
countries the field of physical education and sports as also
affected from such developments of science and technologies
over the last century, and sports has captured an important
place in the world. This is so because the application to the field
of sports and physical education has enabled modern youth to
develop physical capabilities beyond anything earlier imagined
(Dick, Frank, W., 1992).
The sports scientists and coaches are demanding full time
involvement and round the year dedicated practice of sports to
reach the pinnacle of their performance.
The international community of sports lovers is also
curiously looking for better and superb performance of
sportsman and women in their respective fields.
Aspirations and expectations of the people pertaining to the
performance of sportsman all over the world are going higher
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and higher. The high level of performance by sportsmen and
require a highly scientific approach and it should be done right
from the level of identifying talents (Thelma S. Hoen., 1992).
One of the fundamentals of this approach is the study of
human measurements or anthropometry. Anthropometry plays
an important role in deciding the particular built of the body
with various measurements of the body segments, suitable for a
particular game and sports and essentially helpful to excel in
that game.
Anthropometry is a branch of ergonomics that deals
specifically with the measurement of people, particularly with
measurements of body size, shape, strength and working
capacity. This measurement data is used to describe or paint a
picture of the user population for a particular measure of the
body. By applying anthropometry, we attempt to design the
working environment around the person, rather than placing
constraints on them because they have to adapt to what is
provided. If anthropometric factors are taken into consideration
when products are designed, the outcome is likely to be
increased acceptability, improved ease and efficiency of use, and
therefore greater operational safety and cost effectiveness. When
considering the design and use of equipment, the term ‘average
8
person’ is often referred to and used. However, very few people
would actually fit such a pattern. The body is made up
anthropometrically of several functional parts, such as sitting
height, forward grip reach, waist height and head circumference.
Height is often used as a design criterion, but a ‘tall’ person can
either have a long or short body and long or short legs. Thus,
although many people will fit average garments (using clothing
as an example), and garments can be sized to increase the
probability of a reasonable fit, the efficiency of the garment or
ensemble may be compromised, especially when free movement
is further influenced by, for example, wearing breathing
apparatus and a harness. When products are designed around
the ‘average person’, many of the population are excluded from
using them, since they fall well outside of this average (Sutcliffe
and Ganham., 1981).
Current interest in anthropometric measurements on their
areas, growth measurements body types and body composition,
prediction of growth pattern and prediction of success in motor
activities as well as assessments obesity.
The aim of applying anthropometry is to accommodate as
many of the user population as possible. If we look at a
particular anthropometric measure, such as female stature, we
9
find that most individuals will be of average stature, and there
will be fewer individuals who are very tall or very short. The
horizontal axis shows a person’s height (stature) and the vertical
axis shows how many people would be of a particular height, or
the frequency with which they occur in the sample of people you
are measuring. For this reason, this type of graph is called a
frequency distribution.
Physical fitness is the fundamental necessity for any
sporting activity. Motor qualities such as speed, strength,
endurance, and flexibility along with physical fitness are
essential for excellence in sports. Sports trainers lay heavy
emphasis on improving the physical fitness and motor qualities
of the players, which is also conditioning. A good conditioning
program is the backbone of the overall training of the
sportsperson.
Conditioning or physical fitness is categorized into
general and specific fitness. General fitness refers to the motor
qualities required in any sportsperson irrespective of the sports
discipline, such as speed, strength, flexibility, endurance and co-
ordination. Each and every sport demands certain motor
qualities above the ordinary. Specific fitness is the intensified
10
level of motor qualities achieved by the sportsperson that is
required by the specific sport.
In Kabaddi, the specific fitness is with reference to
strength, speed and co-ordination. Fitness training equips the
sportsperson to face the physiological and psychological
challenges that come his way in his competitive sports career.
Specific fitness enables the player to perform the unusual
movements required by the concerned sport, which the non-
sportsman does not perform in his every day routine. Specific
fitness however depends a lot on general fitness and this is the
reason why the sportsperson has to give equal importance to
both general as well as specific fitness, to succeed (Prasad Rao,
E., 2002).
Since strength and endurance are primary requisites of a
sportsperson, the training program should commence with
physical exercises and activity. Development of co-ordination,
flexibility, speed and the skills of the game are the ensuing steps
in the training process that have to be taken up gradually.
Finally, with the help of exercises resembling the movements
required in the actual game situation, the training programme is
devised to increase specific fitness. Kabaddi being a team game,
every player has a specific role to play in defense and offense.
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The motor qualities differ from player to player and specific
abilities of player occupying different positions or role in the
team game also differ. For example, the specific fitness of a
raider is slightly different from the main defense player, as far as
possible, especially when they reach a certain standard of
performance (Prasad Rao, E., 2002).
Physiology is the study of the functioning of the human
organism. There can hardly be a science that is more important
for the coach to know, understand, and be able to properly
apply. In its fundamental sense, physiology involves the
functioning of each major body system used in playing Kabaddi
and how those systems interrelate. In its applied sense,
physiology addresses how exercise affects the functioning of
body systems as well as how those systems impact performance.
If a coach knows the basic concepts of exercise physiology and
how to apply them to training, players will not only end up in
“good shape”; they will also be able to physically play the game
as well as they currently know how, while at the same time being
less prone to fatigue-related injuries. As a bonus, they will be
physically prepared to handle the next step up the competition
ladder that the coach (or the opposition) demands (Abstrand, P.
and Rodahl, K., 1970).
12
Resting heart rate averages 60 to 80 beats/min in healthy
adults. In sedentary, middle aged individuals it may be as high
as 100 beats/min. In elite endurance athletes heart rates as low
as 28 to 40 beats/min have been recorded. Before exercise even
begins heart rate increases in anticipation. This is known as the
anticipatory response. After the initial anticipatory response,
heart rate increases in direct proportion to exercise intensity
until a maximum heart rate is reached. Maximum heart rate is
estimated with the formula 220-age. But this is only an
estimation, and not particularly accurate. The only direct
method for determining maximum heart rate is to exercise at
increasing intensities until a plateau in heart rate is found
despite the increasing work rate. During prolonged steady-state
exercise, particularly in a hot climate, a steady-state heart rate
will gradually increase. This phenomenon is known as cardiac
drift and is thought to occur due to increasing body temperature.
For player under 30 years of age, the recommended heart
rate at the end of work out is 180 beats per minute. Counting
the pulse for 10 seconds and multiplying the figure by six
determines the heart. The relief pause is not to be for too long a
duration, for this will reduce the aerobic effects of the training.
13
The recommended heart rate at the end of the rest interval is
150 beats per minute (“Resting heart rate averages”, 2011).
Cant: The repeated, without break, at a stretch, and clear
sounding chant, of the approved word “KABADDI” within the
course of one respiration shall be called a cant .
Two teams occupy opposite halves of a field and take turns
sending a "raider" into the other half, in order to win points by
tagging or wrestling members of the opposing team; the raider
then tries to return to his own half, holding his breath and
chanting "Kabaddi, Kabaddi, Kabaddi" during the whole raid.
The name often chanted during a game derives from a Tamil
word Kabaddi meaning "holding of breath", which is indeed the
crucial aspect of play (“Two Teams”, 2011).
Fitness can be measured by the volume of oxygen you can
consume while exercising at your maximum capacity. VO2 max
is the maximum amount of oxygen in milliliters, one can use in
one minute per kilogram of body weight. Those who are fit have
higher VO2 max values and can exercise more intensely than
those who are not as well conditioned. Numerous studies show
that one can increase his VO2 max by working out at an intensity
that raises his heart rate between 65 and 85% of its maximum
for at least 20 minutes three to five times a week. A mean value
14
of VO2 max for male athletes is about 3.5 litters/minute and for
female athletes it is about 2.7 liters/minute (“Fitness can”,
2011).
When one exercises his muscles work harder than normal
and, as a result, they require more energy than normal. Since
the ATP energy used by his muscle is generated with the aid of
oxygen, it follows that an increase in exercise intensity will result
in an increase in muscular oxygen demands. Therefore,
increased exercise intensity ultimately corresponds to an
increased VO2. This is the reason that one’s breathing gets
progressively faster and deeper as his exercise intensity
increases; his body is trying to provide more oxygen to his
working muscles so that it can generate enough ATP energy to
keep him moving.
In Prediction, results are anticipated beforehand. Usually,
the anticipated results are not chance guesses but are leased
upon some known facts of relationship or carefully conceived
beliefs (Clarke and Clarke, 1972).
The present study has taken into consideration a court
game that is Kabaddi. Court games are unique in the sense that
they are played in a relatively small area and involve the
handling of an opponent or similar object and often an
15
implement. It requires a high degree of agility, maneuverability
and total body strength in order to gain good position and
compete with one’s opponent on both offensive and defensive
maneuvers (Jenson and Fisher, 1986).
Statement of the Problem
The study under investigation was intended to identify the
factors predicting the playing ability of Kabaddi players from
selected anthropometrical, physical and physiological variables.
Objectives of the Study
This study aimed to investigate the selected
anthropometrical, physical and physiological variables among
Kabaddi players by achieving the following objectives which are
as follows:
1. To determine the relationship between playing ability
and selected anthropometrical variables among Kabaddi players.
2. To determine the relationship between playing ability
and selected physical variables among Kabaddi players.
3. To determine the relationship between playing ability
and selected physiological variables among Kabaddi players.
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4. To predict the Kabaddi playing ability from selected,
anthropometrical, physical and physiological variables among
Kabaddi players.
Assumptions
Validity of this study will rely on the following
assumptions:
1. With the exception of the research testing, subjects
neither increased nor decreased their daily activity from levels
previous to the study.
2. Subjects neither increased nor decreased their daily
caloric intake from levels previous to the study.
3. Participants were not performed any vigorous exercise
during the course study.
4. Participants were tested accurately by standardized test
items.
5. Participants complied with the best of their ability to the
testing directions.
Delimitations
1. To achieve the purpose of this study, one hundred
Kabaddi players were selected as subjects who were participated
17
in the Manonmaniam Sundaranar University Intercollegiate
Kabaddi Tournament during the academic year 2012-2013.
2. The age of the subjects were ranged between 18 to 25
years.
3. The following independent variables selected for this
study were
Anthropometric Variables
Height
Weight
Arm Length
Leg Length
Physical Variables
Speed
Agility
Strength
Flexibility
Physiological Variables
Resting Heart Rate
Breath Holding Time
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Vital Capacity
Respiratory rate
4. The standardized tests were used to collect relevant data
on the selected independent variables.
5. Playing ability was selected as dependent variable and it
was assessed by expert rating method.
Limitations
1. The previous experience of the subjects in the field of
sports and games, which might be influencing on the data
collection, was not considered.
2. Psychological factors, food habits, rest period; life style
etc could not be controlled.
3. The weather conditions such as atmospheric
temperature, humidity and meteorological factors during testing
period were also not considered.
4. Though the subjects were motivated verbally, no attempt
was made to differentiate the motivation level during the period
of testing.
19
Hypotheses
The following research hypotheses were framed for this
study and it was tested at 0.05 level of significance.
1. It was hypothesized that there would be significant
relationship between the playing ability of Kabaddi players with
selected anthropometrical, physical and physiological variables
separately.
2. There would be significant relationship between the
playing ability of Kabaddi players with the combined effect of
selected selected anthropometrical, physical and physiological
variables.
3. Playing ability might be predicted from the selected
anthropometrical, physical and physiological among the players
of Kabaddi.
Significance of the Study
1. The ultimate goal of research in physical education is to
help coaches and physical educators to train their sports
persons based on new concepts in improving their performance.
2. A unique aspect of this work is that it includes
recommendations for the practical use of research findings.
20
3. The result of the study may be useful to the professional
colleges of physical education and sports in improving their
knowledge intend about skills related factors and its effects.
4. The results of the study may provide the standards of
the Kabaddi players in various predictor variables of
anthropometrical, physical and physiological variables.
5. The findings of the study may be used as a screening
tool and technique in analyzing and classifying the players.
6. This study may enable the coaches and the trainers to
develop sound training.
7. This study may motivate other sports lovers and
scholars to take up similar studies.
Definition of the Operational Terms
Anthropometry
Anthropometry is the science of measuring the human
body and its parts. It is used as an aid to the study of human
evaluation and variations (Clarke and Clarke, 1976).
Height
Height is the vertical measurement from the heel to top of
the head of the human body (Sutcliffe and Ganham, 1981).
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Weight
Body weight is described as the mass of an organism's
body and it was measured in kilograms (Sutcliffe and Ganham,
1981).
Arm Length
It is the distance from glenoid fossa of shoulder joint to the
tip of the middle finger (Johnson and Nelson, 1982).
Leg Length
Leg length is defined as the distance between greater
trochanter to the floor (Johnson and Nelson, 1982).
Speed
The capacity of moving a limb or part of the body's lower
system or the whole body with the greatest possible velocity
(Dick Frank, 1992).
Strength
The ability to exert maximum force contraction of your
working muscles (Singh, 1991).
Agility
It is the ability of the human body to change the direction
quickly and effectively (Singh, 1991).
22
Flexibility
Flexibility can be defined as the ability to perform
movement with greater range of motion or large amplitude
(Uppal, 1992).
Breath Holding Time
Breath Holding Time is defined as the duration of time
through which one can hold his breath without inhaling or
exhaling after a deep inhalation (Strukic P.J, 1981).
Resting Heart Rate
Pulse rate or heart rate is the rate of beats of the heart per
minute (Morehouse and Miller, 1976).
Respiratory rate
Respiratory rate is the number of breaths a human being
takes within a certain amount of time (frequently given in
breaths per minute) (Eva Lurie Weinreb, 1984).
Vital Capacity
The amount of air that can be forcibly expelled from the
lungs after breathing in as deeply as possible (The American
Heritage Dictionary (4th Ed.)., 2000).
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Playing ability
In the present study playing ability refers to as the ability
of the players to play Kabaddi game and it was assessed by the
experts as subjective rating.