17
23 Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu CHAPTER III RESEARCH METHODOLOGY 3.1 Research Method The research method that was used in this research was pre-experiment. In pre-experiment, either a single group of participant or multiple groups are observed after some intervention or treatment presumed to cause change. According to Salkind (2012), although they do follow some basic steps used in experiments, pre-experiment either fail to include a pretest, a control or comparison group, or both; in addition, no randomization procedures are used to control for extraneous variables. This method is suitable with purpose of the research which is to investigate the use of digital interactive mind map to enhance students’ concept mastery and creativity in excretory system. 3.2 Research Design This research use research design of One Group Pre-and Post-test Design. All the participants are first assigned to the experimental group. Then, the group is observed at two time points, which are pre-test and post-test. Pre-test is recoded before the intervention (independent variable). Then after the intervention, a second observation is conducted in the form of post-test. The differences between the pre-test to the post-test are the outcome of interest, which are presumed to be the result of the intervention (Salkind, 2012). This research design is used to see the use of digital interactive mind map to enhance students’ concept mastery and creativity in learning excretory system. The experiment research design shown in table 3.1 Table 3.1 Research design: The One Group Pre-test - Post-test Design O 1 X O 2 Pre-Test Treatment (Digital Interactive Mind Map Post-Test (Salkind, 2012)

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    CHAPTER III

    RESEARCH METHODOLOGY

    3.1 Research Method

    The research method that was used in this research was pre-experiment. In

    pre-experiment, either a single group of participant or multiple groups are

    observed after some intervention or treatment presumed to cause change.

    According to Salkind (2012), although they do follow some basic steps used in

    experiments, pre-experiment either fail to include a pretest, a control or

    comparison group, or both; in addition, no randomization procedures are used to

    control for extraneous variables. This method is suitable with purpose of the

    research which is to investigate the use of digital interactive mind map to enhance

    students’ concept mastery and creativity in excretory system.

    3.2 Research Design

    This research use research design of One Group Pre-and Post-test Design.

    All the participants are first assigned to the experimental group. Then, the group is

    observed at two time points, which are pre-test and post-test. Pre-test is recoded

    before the intervention (independent variable). Then after the intervention, a

    second observation is conducted in the form of post-test. The differences between

    the pre-test to the post-test are the outcome of interest, which are presumed to be

    the result of the intervention (Salkind, 2012). This research design is used to see

    the use of digital interactive mind map to enhance students’ concept mastery and

    creativity in learning excretory system. The experiment research design shown in

    table 3.1

    Table 3.1

    Research design: The One Group Pre-test - Post-test Design

    O1 X O2

    Pre-Test Treatment

    (Digital Interactive Mind Map

    Post-Test

    (Salkind, 2012)

  • 24

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    3.3 Population and Sample

    The location of this research was in Private Junior High School in West

    Bandung. The school uses both English and Indonesia in their learning activity.

    The curriculum that implemented in the school is National Curriculum. The

    Population in this research is one class of students in 8th grade which consists of

    18 male students in Private Junior High School. The sampling technique in this

    research is Convenience Sampling. Convenience sampling is a quantitative

    sampling procedure in which the researcher selects participants because they are

    willing and available to be studied (Creswell, 2012). Creswell (2012) also stated

    that convenience sampling can provide useful information for answering question

    and hypotheses.

    3.4 Operational Definition

    The operational definition of this research will explain in order to avoid

    misconception about this research. There are some terms of operational

    definitions must be explained from this research. Those terminologies are

    explained, as follow

    1) Digital Interactive mind map is mind map tool maker that operated with

    computer used to visualized, summarized, or organized information. In this

    research, students will create digital mind map on excretory system topic

    and the implementation of mind map will be observed by observation sheet

    of learning activity

    2) Students’ Concept mastery in this research is the ability of the students to

    understand the concept using objective test consists of 15 questions as a

    form of pre-test and post-test which covers of cognitive domain based on

    Blooms Taxonomy for students; C1 (remembering), C2 (understanding), C3

    (Applying), and C4 (analyzing).

    3) Students’ Creativity is creativity of the students after creating the digital

    mind map examined by the researcher and science teacher measured using

    Creative Mind map Rubric (CMR) combining Creativity indicators and

    essential part of mind map consisting Fluency, Flexibility, Originality, and

    Elaboration with three levels of each indicator.

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    4) Excretory system topic used on this research is based on the 2013 national

    curriculum covers sub-topic and indicators in curriculum. This topic will be

    used for create digital mind map and for objective test.

    3.5 Assumption

    The assumption as the foundation of this research is mention as follow:

    1) Electronic mind map software help students too much richer visualization of

    the abstract concept and enhance the learning process (Noor, Wan & Ahmad,

    2016).

    2) Computer based map has effect to enhance students’ understanding,

    memorization, and cognitive levels (Liu & Chen, 2017).

    3) Mind mapping has an effect of improving students’ creativity and creative

    thinking skills (Zubaidah, 2018).

    4) Mind mapping help students in understanding biology concept (Rahayu,

    Susantini & Oka, 2018).

    3.6 Hypothesis

    The hypothesis that is tested in this study is as follow:

    H0: There is no difference on student’s concept mastery and creativity in

    learning excretory system using digital interactive mind map

    H1: There is significant difference on student’s concept mastery and

    creativity in learning excretory system using digital interactive mind

    map

    3.7 Research Instrument

    The research instrument that needed in this research will be shown in table

    3.2 below:

    Table 3.2

    Research Instrument for Data Gathering

    Type of Data Instrument

    Students’ Concept Mastery Objective Test

    Students’ Creativity Creative Mind Map Rubric (CMR)

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Type of Data Instrument

    Implementation of Digital Interactive

    Mind Map in learning Excretory system

    Observation Sheet

    Students’ Impression Questionnaire

    3.7.1 Objective Test

    Objective test based on Bloom’s Revised Edition was used to measure

    students’ concept mastery before and after implementing of digital interactive

    mind map in learning excretory system. The initial test is 30 questions and after

    the trial and validation reduction of objective tests consists of 15 questions. Pre-

    test was conducted to gather students’ prior knowledge, while post-test was

    conducted to find out whether or not students’ cognitive mastery increased

    significantly. The cognitive skill level that was tested in this objective test are C1

    (remembering), C2 (understanding), C3 (applying) and C4 (analyzing). The

    blueprint of objective test will be shown in table 3.3.

    Table 3.3

    Blueprint of Objective Test

    Sub Topic Indicator C1 C2 C3 C4

    1. Excretory

    system

    organs

    Explaining the

    organs in excretory

    system

    1,14 2,3 - -

    2. Structure and

    Function of

    excretory

    system

    Identifying and

    differentiate the

    structure of

    excretory organ

    5,10 4,15 6,13 -

    3. Excretory

    system

    diseases

    Identifying, and

    differentiate the

    excretory system

    disease

    - - 11 7,8,9,12

    Total Item 4 4 3 4

  • 27

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    3.7.1.1 Validity

    Validity is the extent to which a test measures the quality it

    purposes to measure. It also can be defined as the agreement between a test score

    and the quality it is believed to measured (Kaplan & Saccuzzo, 2004). In this

    research, the validity is used to check whether the instrument can measure or

    cannot measure students’ scientific literacy in the topic of environmental

    pollution. The formula to calculate the validity is:

    ∑ ∑ ∑

    √ ∑ ∑ ∑ ∑

    (Kapplan & Saccuzzo, 2004)

    Where:

    = items correlation coefficient

    x = items scores

    y = total score of each student

    n = amount of subject

    ∑ = sum of total score of all students for each question’s item

    ∑ = sum of total score of all students for whole test

    The Interpretation of validity is represented in table 3.4 below:

    Table 3.4

    Validity interpretation

    The amount of r value Interpretation

    0,80 < r ≤ 1,00 Very High

    0,60 < r ≤ 0,80 High

    0,40 < r ≤ 0,60 Enough

    0,20 < r ≤ 0,40 Low

    0,00 < r ≤ 0,20 Very Low

    (Kapplan & Saccuzzo, 2004)

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    3.7.1.2 Reliability

    Reliability can be defined as the stability, dependability or

    consistency of a test result. It is also refer to the consistency of answer.

    Therefore, the reliability may be calculated using the following formula:

    (Cronbach, 2000)

    Where:

    K = number of items

    = the variance (square of standard deviation)

    = observed variance from item i

    The Interpretation of reliability is represented in table 3.5 below:

    Table 3.5

    Reliability Interpretation

    Gained r value Interpretation

    0,80 -1,00 Very High

    0,60 - 0,79 High

    0,40 - 0,59 Prosperous

    0,20 - 0,39 Low

    0,00 - 0,19 Very Low

    3.7.1.3 Difficulty Level

    Difficulty level in this research refers to the degree of difficulty for

    students to answer the question which is not from teacher’s perspective. In order

    to obtain the difficulty level on a item, the number of students or respondents with

    correct answer are divided by the total number of students or respondents. This is

    the formula that will be used to find the difficulty level:

  • 29

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Where:

    A = Number of students who answered the item correctly

    N = Total number of students who attempted the item

    The Interpretation of reliability is represented in table 3.6 below:

    Table 3.6

    Category of Difficulty Level

    Value of Difficulty Index Interpretation

    0,00 – 0,30 Difficult

    0,30 – 0,70 Moderate

    0,70 – 1,00 Easy

    (Source: Arikunto, 2010)

    3.7.1.4 Discriminating Power

    Discriminating Power is to identify items for which high-scoring

    examinees have a high probability of answering correctly and low-scoring

    examinees have a low probability of answering correctly. The formula to be used

    in order to obtain the discriminating power is:

    Where:

    = Proportion in the upper group who answered the item correctly

    = Proportion in the lower group who answered the item correctly

    (Source: Crocker, 2006)

    3.7.1.5 Distractor

    Distractor is the incorrect option in a multiple-choice question. The

    formula to be used in order to obtain the distractor is:

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Where:

    R = Number of right answers

    W = Number of wrong answers

    N = Number of choices in each item

    (Kaplan & Saccuzzo, 2004)

    3.7.2 Creativity Rubric

    Rubric for assessing creativity was adapted from Susianna (2016) and

    Rahayu (2018) combining creativity indicator and essential aspect for mind map.

    Development of creative mind map rubric was created. Creative mind map rubric

    will be shown in table 3.7 below.

    Table 3.7

    Mind map Rubric for Creativity Aspect

    Aspect Criteria Level 1 Level 2 Level 3

    Fluency Central Idea (write

    the main idea,

    placed main idea at

    center)

    Central idea

    not placed

    at the center

    and not

    appropriate

    with topic

    Central idea

    not placed at

    the center and

    some idea

    appropriate

    with topic

    Central idea

    placed at the

    center and

    appropriate

    with topic

    Key words (key

    word appropriate

    with concept, easy

    to read and free

    from spelling error)

    Keywords

    not

    appropriate

    with

    concept and

    there is

    spelling

    error

    Keywords

    appropriate

    with concept

    but there is

    some spelling

    error

    Keywords

    appropriate

    with concept

    and free from

    spelling error

    Colors (the

    quantity of color

    which had been

    used whole the

    mind map include

    branch, link line,

    and illustration)

    There is no

    different

    color used

    including

    branch, link,

    line, and

    illustrations)

    Some color

    used including

    branch, link,

    line, and

    illustrations)

    but does not

    distinguish the

    keyword

    Some color

    used including

    branch, link,

    line, and

    illustrations)

    and can

    distinguish the

    keyword

    Branching (the There is There is some There are

  • 31

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Aspect Criteria Level 1 Level 2 Level 3

    more key

    words/illustrations/

    branches were

    used, the higher

    fluency level

    obtained)

    only single

    branching

    for keyword

    branching for

    each keyword

    many

    branching for

    each keyword

    Flexibility Basic Ordering

    Ideas (able to

    determine sub-topic

    that related to the

    main topic)

    Sub topic

    cannot be

    determined

    and does not

    have

    relation

    with the

    main topic

    Some sub topic

    can be

    determined

    and have

    relation with

    the main topic

    All sub topic

    can be

    determined

    and does have

    relation with

    the main topic

    Quantity of Branch

    (level of

    differentiation

    among concepts, to

    the extent where

    the more specific

    concepts are

    connected to more

    general concepts)

    The specific

    concept is

    not

    connected

    with general

    concept

    Some specific

    concept is

    connected with

    general

    concept

    The specific

    concept is

    connected with

    general

    concept

    Originality Words (using

    single key words

    per branch, using

    original answer or

    response but still

    related with topic)

    Consists of

    many key

    words on

    every

    branch

    Consists of

    many key

    words on some

    branch

    Consists of

    single key

    words per

    branch

    Illustrations

    (image, symbol

    represent

    keywords)

    There is no

    illustrations

    that

    represent

    keywords

    There is an

    illustrations

    but does not

    represent

    keywords

    There is an

    illustrations

    that represent

    keywords

    Emphasize (adding

    highlight or

    boundaries in the

    group of

    information or

    important

    There is no

    boundaries

    or highlight

    on

    important

    information

    There is some

    boundaries or

    highlight on

    important

    information

    Boundaries or

    highlight

    added on all of

    the important

    information

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Aspect Criteria Level 1 Level 2 Level 3

    information)

    Elaboration Higher level of the

    hierarchy (The

    highest branch

    level or level in the

    hierarchy/farthest

    branch from the

    central mind map)

    All

    branches

    placed on

    the same

    level

    Branches have

    different

    hierarchy but

    does not

    represent the

    level

    Branches have

    different

    hierarchy and

    represent the

    level

    Relationship

    (relation between

    information in

    same hierarchies)

    There is no

    relation of

    information

    in same

    hierarchies

    There is some

    relation of

    information in

    same

    hierarchies

    There is a

    relation of

    information in

    same

    hierarchies

    (Rahayu et al., 2018)

    Mind map scoring for each indicator has different total point. For the

    Fluency aspect has four criteria it means the maximum score is 12 points, while

    Elaboration has maximum points 6 since it has only two criteria exists. The

    formula used to calculate the score average of each indicator will be shown below:

    (Rahayu, 2018)

    The total score is gained by converting score into percentage. The technique of

    concerting the score into the percentage is used as follow:

    Where:

    NP = Percentage

    R = Raw Score

    SM = Maximum Score

    (Purwanto, 2000)

  • 33

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    The interpretation of score percentage of students’ creativity is categorized

    into certain criteria as shown in the Table 3.8.

    Table 3.8

    The Interpretation of Score Percentage of Students’ Creativity

    Percentage (%) Criteria

    86-100 Very Good

    76-85 Good

    60-75 Enough

    55-59 Low

  • 34

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Table 3.9

    Students’ Impression Questionnaire

    Code Indicators Statement

    S1.1

    Concept Mastery Belajar dan membuat mindmap sendiri

    membantu saya untuk lebih memahami

    tentang sistem ekskresi

    S1.2 Belajar menggunakan mindmap

    membantu saya untuk mengingat

    konsep tentang sistem ekskresi

    S1.3 Membuat mindmap digital

    mempermudah saya untuk belajar

    dibandingkan mindmap konvensional

    S2.1

    Creativity Saya mendapatkan kesempatan untuk

    berfikir kreatif dengan menggnakan

    mindmap

    S2.2 Saya dapat mengembangkan kreatifitas

    saya dengan membuat mindmap

    menggunakan aplikasi

    S2.3 Saya memperhatikan nilai seni dalam

    membuat mindmap dengan

    menggunakan aplikasi

    S3.1

    Learning

    Experiences

    Belajar menggunakan dan membuat

    mindmap memberikan saya

    pengalaman positif

    S3.2 Belajar menggunakan mindmap

    membuat pembelajaran lebih menarik

    S3.3 Saya menikmati pembelajaran dengan

    menggunakan mindmap

    S4.1

    Digital mindmap Digital mindmap lebih mudah

    digunakan dibandingkan tradisional

    mindmap

    S4.2 Digital mindmap lebih interaktif

    dibandingkan tradisional mindmap

    S4.3 Digital mindmap mempermudah dalam

    menambahkan konten dari berbagai

    sumber

  • 35

    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    3.8 Instrument Analysis Result

    The instruments have different way to collect and process the data. The

    instrument analysis of data collection techniques are explained as follows:

    3.8.1 Objective Test Analysis

    Students concept mastery is the quantitative data of this research. The data

    has been collected through objective test in form of 30 multiple choice questions.

    Before the test item was distributed to students, the test item was analyzed to

    decide whether it is appropriate or not. The test item was analyzed based on its

    validity, difficulty level, and discriminating power by using ANATES software.

    The recapitulation of test item analysis is shown in Table 3.10.

    Table 3.10

    Objective Test Analysis Result

    No DP Category DL Category Validity Category Decision

    1 11.11 Poor 93.94 Very Easy 0.296 Low Revised

    2 55.56 Very Good 72.73 Easy 0.444 Prosperous Used

    3 22.22 Fair 0.91 Very Easy 0.252 Low Revised

    4 0.00 Very Poor 27.27 Difficult 0.064 Very Low Revised

    5 -22.22 Very Poor 9.09 Very Difficult -0.206 - Rejected

    6 44.44 Good 84.5 Easy 0.510 Prosperous Used

    7 22.22 Fair 90.91 Very Easy 0.368 Low Revised

    8 0.00 Very Poor 36.36 Medium 0.005 Very Low Revised

    9 66.67 Very Good 63.64 Medium 0.562 Prosperous Used

    10 11.11 Poor 96.97 Very Easy 0.322 Low Revised

    11 33.33 Good 90.91 Very Easy 0.507 Prosperous Used

    12 44.44 Good 78.79 Easy 0.295 Low Revised

    13 55.56 Very Good 78.79 Easy 0.571 Prosperous Used

    14 22.22 Fair 24.24 Difficult 0.242 Low Revised

    15 22.22 Fair 51.52 Medium 0.158 Very Low Revised

    16 44.44 Good 45.45 Medium 0.340 Low Revised

    17 33.33 Good 90.91 Very Easy 0.437 Prosperous Used

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    No DP Category DL Category Validity Category Decision

    18 44.44 Good 72.73 Easy 0.459 Prosperous Used

    19 44.44 Good 78.79 Easy 0.458 Prosperous Used

    20 66.67 Very Good 54.55 Medium 0.542 Prosperous Used

    21 55.56 Very Good 66.67 Medium 0.527 Prosperous Used

    22 44.44 Good 81.82 Easy 0.540 Prosperous Used

    23 66.67 Very Good 72.73 Easy 0.578 Prosperous Used

    24 22.22 Fair 84.85 Easy 0.325 Low Revised

    25 33.33 Good 87.88 Very Easy 0.290 Low Revised

    26 33.33 Good 75.76 Easy 0.270 Low Revised

    27 66.67 Very Good 72.73 Easy 0.593 Prosperous Used

    28 44.44 Good 24.24 Difficult 0.490 Prosperous Used

    29 55.56 Very Good 60.61 Medium 0.367 Low Revised

    30 77.78 Very Good 69.7 Medium 0.666 High Used

    There were 30 multiple choice questions in the test. The test item was

    filled by 9th

    grade of junior high school from the same school as experimental

    class students who already learn the excretory system topic. After the test item

    was analyzed using ANATES, the researcher decided to applied 15 questions

    from above only questions with the decisions of “Used” questions for objective

    test which are number.

    3.9 Research Procedure

    There are three stages of this research procedure. The stages are

    preparation; implementation; and completion stages. Those three stages will be

    explained as follows:

    3.9.1 Preparation Stage

    Preparation stage includes several steps to support researcher conducting

    the research. The steps are:

    1) Identifying research problem

    The research problem of this study is identified by reviewing several

    recent journals about the problem of science education and science

    learning in Indonesia.

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    2) Formulating research objective

    Research objective is formulated after arranging the research topic and

    title consists of problem and the method for answering those problems.

    3) Conducting literature review on Digital Mind map, Students’ Concept

    Mastery, Students’ Creativity, and Excretory system topic

    4) Prepare research instruments.

    There are three instruments in this research; objective test, rubric, and a

    questionnaire. The initial objective tests consist of 30 questions with

    cognitive levels C1-C4, the rubric is adapt from creative mind map rubric

    while the questionnaire arrange by the researcher.

    5) Validating research instrument by expert

    The instruments validate by the judges or expertise in science field

    especially biology. While it is validate by the expert, the researcher also

    conducted trial of objective test to 9th

    grade students in the same school of

    sample who already learn the topic.

    6) Revising research instrument

    After conducting the trial, the objective test has some reduction becomes

    15 questions because the researcher only used questions that “accepted” or

    “used” while the other questions which is revised and rejected removed.

    3.9.2 Implementation Stage

    The implementation stage is where process of collecting data will conduct.

    The implementation stage is described as follow:

    1) Determination of experimental class

    The determination of experimental class used convenience sampling and

    one class of 8th

    grade students is chosen because they are willing to be

    studied and suitable for learning the topic.

    2) Give pre-test to experiment class.

    The experimental class is given the pre-test in the first meeting after the

    researcher give apperception to the students by relating surah in al-

    Qur’an with the topic and when students have difficulties, teachers

    clarified it. The pre-test is to gain information of initial condition of class

    3) Analyze result of pre-test

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    The results of pre-test is analyzed, even though they are not familiar with

    the topic some students able to answered half of the questions.

    4) Conduct research activity by implementing digital interactive mind map

    in learning excretory system

    In the same meeting with the pre-test, researcher introduced students to

    digital mind map and shows the mini tutorial how to use it via Google

    meet. After that, researcher gives task to students to create digital mind

    map using any software in online class and if they are not finished yet

    then collect it in the next meeting which is two days after.

    5) Give post-test to class.

    The purpose is to gain information of students’ enhancement in concept

    mastery and creativity. The post-test is conducted after students collect

    their mind map. While researcher and science teacher assess students

    mind map using rubric, students do the post-test.

    6) Giving questionnaire of students’ impression in learning using digital

    interactive mind map

    Questionnaire is given to the students in the same meeting after the post-

    test.

    3.9.3 Completion Stage

    The completion stage was the final stage of this research to analyze the

    result of whole research. The completion is described as follow:

    1) Analyzing the data gained from the research

    2) Discussing findings resulted from the data

    3) Making conclusions from the data analysis results

    In order to make the research systematically arranged, the researcher

    construct the stages into the flowchart. The flowchart is shown in Figure 3.1

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    Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

    Figure 3.1 Research Procedure Flowcharts

    Identifying the problem Conducting literature review

    Designing Instrument

    Objective Test Rubric Questionnaire

    Instrument Validation

    Revision

    Determining the experimental class

    Implementation of Digital Interactive Mind Map

    in Learning Excretory system

    Post-test

    Collect Research Data

    Processing and Analyzing Data

    Discussing the finding

    Make Conclusion from data analysis result

    Pre-test

    Completion

    Stage

    Implementation

    Stage

    Preparation

    Stage