Upload
others
View
1
Download
0
Embed Size (px)
Citation preview
23
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
CHAPTER III
RESEARCH METHODOLOGY
3.1 Research Method
The research method that was used in this research was pre-experiment. In
pre-experiment, either a single group of participant or multiple groups are
observed after some intervention or treatment presumed to cause change.
According to Salkind (2012), although they do follow some basic steps used in
experiments, pre-experiment either fail to include a pretest, a control or
comparison group, or both; in addition, no randomization procedures are used to
control for extraneous variables. This method is suitable with purpose of the
research which is to investigate the use of digital interactive mind map to enhance
students’ concept mastery and creativity in excretory system.
3.2 Research Design
This research use research design of One Group Pre-and Post-test Design.
All the participants are first assigned to the experimental group. Then, the group is
observed at two time points, which are pre-test and post-test. Pre-test is recoded
before the intervention (independent variable). Then after the intervention, a
second observation is conducted in the form of post-test. The differences between
the pre-test to the post-test are the outcome of interest, which are presumed to be
the result of the intervention (Salkind, 2012). This research design is used to see
the use of digital interactive mind map to enhance students’ concept mastery and
creativity in learning excretory system. The experiment research design shown in
table 3.1
Table 3.1
Research design: The One Group Pre-test - Post-test Design
O1 X O2
Pre-Test Treatment
(Digital Interactive Mind Map
Post-Test
(Salkind, 2012)
24
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
3.3 Population and Sample
The location of this research was in Private Junior High School in West
Bandung. The school uses both English and Indonesia in their learning activity.
The curriculum that implemented in the school is National Curriculum. The
Population in this research is one class of students in 8th grade which consists of
18 male students in Private Junior High School. The sampling technique in this
research is Convenience Sampling. Convenience sampling is a quantitative
sampling procedure in which the researcher selects participants because they are
willing and available to be studied (Creswell, 2012). Creswell (2012) also stated
that convenience sampling can provide useful information for answering question
and hypotheses.
3.4 Operational Definition
The operational definition of this research will explain in order to avoid
misconception about this research. There are some terms of operational
definitions must be explained from this research. Those terminologies are
explained, as follow
1) Digital Interactive mind map is mind map tool maker that operated with
computer used to visualized, summarized, or organized information. In this
research, students will create digital mind map on excretory system topic
and the implementation of mind map will be observed by observation sheet
of learning activity
2) Students’ Concept mastery in this research is the ability of the students to
understand the concept using objective test consists of 15 questions as a
form of pre-test and post-test which covers of cognitive domain based on
Blooms Taxonomy for students; C1 (remembering), C2 (understanding), C3
(Applying), and C4 (analyzing).
3) Students’ Creativity is creativity of the students after creating the digital
mind map examined by the researcher and science teacher measured using
Creative Mind map Rubric (CMR) combining Creativity indicators and
essential part of mind map consisting Fluency, Flexibility, Originality, and
Elaboration with three levels of each indicator.
25
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
4) Excretory system topic used on this research is based on the 2013 national
curriculum covers sub-topic and indicators in curriculum. This topic will be
used for create digital mind map and for objective test.
3.5 Assumption
The assumption as the foundation of this research is mention as follow:
1) Electronic mind map software help students too much richer visualization of
the abstract concept and enhance the learning process (Noor, Wan & Ahmad,
2016).
2) Computer based map has effect to enhance students’ understanding,
memorization, and cognitive levels (Liu & Chen, 2017).
3) Mind mapping has an effect of improving students’ creativity and creative
thinking skills (Zubaidah, 2018).
4) Mind mapping help students in understanding biology concept (Rahayu,
Susantini & Oka, 2018).
3.6 Hypothesis
The hypothesis that is tested in this study is as follow:
H0: There is no difference on student’s concept mastery and creativity in
learning excretory system using digital interactive mind map
H1: There is significant difference on student’s concept mastery and
creativity in learning excretory system using digital interactive mind
map
3.7 Research Instrument
The research instrument that needed in this research will be shown in table
3.2 below:
Table 3.2
Research Instrument for Data Gathering
Type of Data Instrument
Students’ Concept Mastery Objective Test
Students’ Creativity Creative Mind Map Rubric (CMR)
26
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Type of Data Instrument
Implementation of Digital Interactive
Mind Map in learning Excretory system
Observation Sheet
Students’ Impression Questionnaire
3.7.1 Objective Test
Objective test based on Bloom’s Revised Edition was used to measure
students’ concept mastery before and after implementing of digital interactive
mind map in learning excretory system. The initial test is 30 questions and after
the trial and validation reduction of objective tests consists of 15 questions. Pre-
test was conducted to gather students’ prior knowledge, while post-test was
conducted to find out whether or not students’ cognitive mastery increased
significantly. The cognitive skill level that was tested in this objective test are C1
(remembering), C2 (understanding), C3 (applying) and C4 (analyzing). The
blueprint of objective test will be shown in table 3.3.
Table 3.3
Blueprint of Objective Test
Sub Topic Indicator C1 C2 C3 C4
1. Excretory
system
organs
Explaining the
organs in excretory
system
1,14 2,3 - -
2. Structure and
Function of
excretory
system
Identifying and
differentiate the
structure of
excretory organ
5,10 4,15 6,13 -
3. Excretory
system
diseases
Identifying, and
differentiate the
excretory system
disease
- - 11 7,8,9,12
Total Item 4 4 3 4
27
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
3.7.1.1 Validity
Validity is the extent to which a test measures the quality it
purposes to measure. It also can be defined as the agreement between a test score
and the quality it is believed to measured (Kaplan & Saccuzzo, 2004). In this
research, the validity is used to check whether the instrument can measure or
cannot measure students’ scientific literacy in the topic of environmental
pollution. The formula to calculate the validity is:
∑ ∑ ∑
√ ∑ ∑ ∑ ∑
(Kapplan & Saccuzzo, 2004)
Where:
= items correlation coefficient
x = items scores
y = total score of each student
n = amount of subject
∑ = sum of total score of all students for each question’s item
∑ = sum of total score of all students for whole test
The Interpretation of validity is represented in table 3.4 below:
Table 3.4
Validity interpretation
The amount of r value Interpretation
0,80 < r ≤ 1,00 Very High
0,60 < r ≤ 0,80 High
0,40 < r ≤ 0,60 Enough
0,20 < r ≤ 0,40 Low
0,00 < r ≤ 0,20 Very Low
(Kapplan & Saccuzzo, 2004)
28
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
3.7.1.2 Reliability
Reliability can be defined as the stability, dependability or
consistency of a test result. It is also refer to the consistency of answer.
Therefore, the reliability may be calculated using the following formula:
(Cronbach, 2000)
Where:
K = number of items
= the variance (square of standard deviation)
= observed variance from item i
The Interpretation of reliability is represented in table 3.5 below:
Table 3.5
Reliability Interpretation
Gained r value Interpretation
0,80 -1,00 Very High
0,60 - 0,79 High
0,40 - 0,59 Prosperous
0,20 - 0,39 Low
0,00 - 0,19 Very Low
3.7.1.3 Difficulty Level
Difficulty level in this research refers to the degree of difficulty for
students to answer the question which is not from teacher’s perspective. In order
to obtain the difficulty level on a item, the number of students or respondents with
correct answer are divided by the total number of students or respondents. This is
the formula that will be used to find the difficulty level:
29
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Where:
A = Number of students who answered the item correctly
N = Total number of students who attempted the item
The Interpretation of reliability is represented in table 3.6 below:
Table 3.6
Category of Difficulty Level
Value of Difficulty Index Interpretation
0,00 – 0,30 Difficult
0,30 – 0,70 Moderate
0,70 – 1,00 Easy
(Source: Arikunto, 2010)
3.7.1.4 Discriminating Power
Discriminating Power is to identify items for which high-scoring
examinees have a high probability of answering correctly and low-scoring
examinees have a low probability of answering correctly. The formula to be used
in order to obtain the discriminating power is:
Where:
= Proportion in the upper group who answered the item correctly
= Proportion in the lower group who answered the item correctly
(Source: Crocker, 2006)
3.7.1.5 Distractor
Distractor is the incorrect option in a multiple-choice question. The
formula to be used in order to obtain the distractor is:
30
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Where:
R = Number of right answers
W = Number of wrong answers
N = Number of choices in each item
(Kaplan & Saccuzzo, 2004)
3.7.2 Creativity Rubric
Rubric for assessing creativity was adapted from Susianna (2016) and
Rahayu (2018) combining creativity indicator and essential aspect for mind map.
Development of creative mind map rubric was created. Creative mind map rubric
will be shown in table 3.7 below.
Table 3.7
Mind map Rubric for Creativity Aspect
Aspect Criteria Level 1 Level 2 Level 3
Fluency Central Idea (write
the main idea,
placed main idea at
center)
Central idea
not placed
at the center
and not
appropriate
with topic
Central idea
not placed at
the center and
some idea
appropriate
with topic
Central idea
placed at the
center and
appropriate
with topic
Key words (key
word appropriate
with concept, easy
to read and free
from spelling error)
Keywords
not
appropriate
with
concept and
there is
spelling
error
Keywords
appropriate
with concept
but there is
some spelling
error
Keywords
appropriate
with concept
and free from
spelling error
Colors (the
quantity of color
which had been
used whole the
mind map include
branch, link line,
and illustration)
There is no
different
color used
including
branch, link,
line, and
illustrations)
Some color
used including
branch, link,
line, and
illustrations)
but does not
distinguish the
keyword
Some color
used including
branch, link,
line, and
illustrations)
and can
distinguish the
keyword
Branching (the There is There is some There are
31
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Aspect Criteria Level 1 Level 2 Level 3
more key
words/illustrations/
branches were
used, the higher
fluency level
obtained)
only single
branching
for keyword
branching for
each keyword
many
branching for
each keyword
Flexibility Basic Ordering
Ideas (able to
determine sub-topic
that related to the
main topic)
Sub topic
cannot be
determined
and does not
have
relation
with the
main topic
Some sub topic
can be
determined
and have
relation with
the main topic
All sub topic
can be
determined
and does have
relation with
the main topic
Quantity of Branch
(level of
differentiation
among concepts, to
the extent where
the more specific
concepts are
connected to more
general concepts)
The specific
concept is
not
connected
with general
concept
Some specific
concept is
connected with
general
concept
The specific
concept is
connected with
general
concept
Originality Words (using
single key words
per branch, using
original answer or
response but still
related with topic)
Consists of
many key
words on
every
branch
Consists of
many key
words on some
branch
Consists of
single key
words per
branch
Illustrations
(image, symbol
represent
keywords)
There is no
illustrations
that
represent
keywords
There is an
illustrations
but does not
represent
keywords
There is an
illustrations
that represent
keywords
Emphasize (adding
highlight or
boundaries in the
group of
information or
important
There is no
boundaries
or highlight
on
important
information
There is some
boundaries or
highlight on
important
information
Boundaries or
highlight
added on all of
the important
information
32
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Aspect Criteria Level 1 Level 2 Level 3
information)
Elaboration Higher level of the
hierarchy (The
highest branch
level or level in the
hierarchy/farthest
branch from the
central mind map)
All
branches
placed on
the same
level
Branches have
different
hierarchy but
does not
represent the
level
Branches have
different
hierarchy and
represent the
level
Relationship
(relation between
information in
same hierarchies)
There is no
relation of
information
in same
hierarchies
There is some
relation of
information in
same
hierarchies
There is a
relation of
information in
same
hierarchies
(Rahayu et al., 2018)
Mind map scoring for each indicator has different total point. For the
Fluency aspect has four criteria it means the maximum score is 12 points, while
Elaboration has maximum points 6 since it has only two criteria exists. The
formula used to calculate the score average of each indicator will be shown below:
(Rahayu, 2018)
The total score is gained by converting score into percentage. The technique of
concerting the score into the percentage is used as follow:
Where:
NP = Percentage
R = Raw Score
SM = Maximum Score
(Purwanto, 2000)
33
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
The interpretation of score percentage of students’ creativity is categorized
into certain criteria as shown in the Table 3.8.
Table 3.8
The Interpretation of Score Percentage of Students’ Creativity
Percentage (%) Criteria
86-100 Very Good
76-85 Good
60-75 Enough
55-59 Low
34
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Table 3.9
Students’ Impression Questionnaire
Code Indicators Statement
S1.1
Concept Mastery Belajar dan membuat mindmap sendiri
membantu saya untuk lebih memahami
tentang sistem ekskresi
S1.2 Belajar menggunakan mindmap
membantu saya untuk mengingat
konsep tentang sistem ekskresi
S1.3 Membuat mindmap digital
mempermudah saya untuk belajar
dibandingkan mindmap konvensional
S2.1
Creativity Saya mendapatkan kesempatan untuk
berfikir kreatif dengan menggnakan
mindmap
S2.2 Saya dapat mengembangkan kreatifitas
saya dengan membuat mindmap
menggunakan aplikasi
S2.3 Saya memperhatikan nilai seni dalam
membuat mindmap dengan
menggunakan aplikasi
S3.1
Learning
Experiences
Belajar menggunakan dan membuat
mindmap memberikan saya
pengalaman positif
S3.2 Belajar menggunakan mindmap
membuat pembelajaran lebih menarik
S3.3 Saya menikmati pembelajaran dengan
menggunakan mindmap
S4.1
Digital mindmap Digital mindmap lebih mudah
digunakan dibandingkan tradisional
mindmap
S4.2 Digital mindmap lebih interaktif
dibandingkan tradisional mindmap
S4.3 Digital mindmap mempermudah dalam
menambahkan konten dari berbagai
sumber
35
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
3.8 Instrument Analysis Result
The instruments have different way to collect and process the data. The
instrument analysis of data collection techniques are explained as follows:
3.8.1 Objective Test Analysis
Students concept mastery is the quantitative data of this research. The data
has been collected through objective test in form of 30 multiple choice questions.
Before the test item was distributed to students, the test item was analyzed to
decide whether it is appropriate or not. The test item was analyzed based on its
validity, difficulty level, and discriminating power by using ANATES software.
The recapitulation of test item analysis is shown in Table 3.10.
Table 3.10
Objective Test Analysis Result
No DP Category DL Category Validity Category Decision
1 11.11 Poor 93.94 Very Easy 0.296 Low Revised
2 55.56 Very Good 72.73 Easy 0.444 Prosperous Used
3 22.22 Fair 0.91 Very Easy 0.252 Low Revised
4 0.00 Very Poor 27.27 Difficult 0.064 Very Low Revised
5 -22.22 Very Poor 9.09 Very Difficult -0.206 - Rejected
6 44.44 Good 84.5 Easy 0.510 Prosperous Used
7 22.22 Fair 90.91 Very Easy 0.368 Low Revised
8 0.00 Very Poor 36.36 Medium 0.005 Very Low Revised
9 66.67 Very Good 63.64 Medium 0.562 Prosperous Used
10 11.11 Poor 96.97 Very Easy 0.322 Low Revised
11 33.33 Good 90.91 Very Easy 0.507 Prosperous Used
12 44.44 Good 78.79 Easy 0.295 Low Revised
13 55.56 Very Good 78.79 Easy 0.571 Prosperous Used
14 22.22 Fair 24.24 Difficult 0.242 Low Revised
15 22.22 Fair 51.52 Medium 0.158 Very Low Revised
16 44.44 Good 45.45 Medium 0.340 Low Revised
17 33.33 Good 90.91 Very Easy 0.437 Prosperous Used
36
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
No DP Category DL Category Validity Category Decision
18 44.44 Good 72.73 Easy 0.459 Prosperous Used
19 44.44 Good 78.79 Easy 0.458 Prosperous Used
20 66.67 Very Good 54.55 Medium 0.542 Prosperous Used
21 55.56 Very Good 66.67 Medium 0.527 Prosperous Used
22 44.44 Good 81.82 Easy 0.540 Prosperous Used
23 66.67 Very Good 72.73 Easy 0.578 Prosperous Used
24 22.22 Fair 84.85 Easy 0.325 Low Revised
25 33.33 Good 87.88 Very Easy 0.290 Low Revised
26 33.33 Good 75.76 Easy 0.270 Low Revised
27 66.67 Very Good 72.73 Easy 0.593 Prosperous Used
28 44.44 Good 24.24 Difficult 0.490 Prosperous Used
29 55.56 Very Good 60.61 Medium 0.367 Low Revised
30 77.78 Very Good 69.7 Medium 0.666 High Used
There were 30 multiple choice questions in the test. The test item was
filled by 9th
grade of junior high school from the same school as experimental
class students who already learn the excretory system topic. After the test item
was analyzed using ANATES, the researcher decided to applied 15 questions
from above only questions with the decisions of “Used” questions for objective
test which are number.
3.9 Research Procedure
There are three stages of this research procedure. The stages are
preparation; implementation; and completion stages. Those three stages will be
explained as follows:
3.9.1 Preparation Stage
Preparation stage includes several steps to support researcher conducting
the research. The steps are:
1) Identifying research problem
The research problem of this study is identified by reviewing several
recent journals about the problem of science education and science
learning in Indonesia.
37
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
2) Formulating research objective
Research objective is formulated after arranging the research topic and
title consists of problem and the method for answering those problems.
3) Conducting literature review on Digital Mind map, Students’ Concept
Mastery, Students’ Creativity, and Excretory system topic
4) Prepare research instruments.
There are three instruments in this research; objective test, rubric, and a
questionnaire. The initial objective tests consist of 30 questions with
cognitive levels C1-C4, the rubric is adapt from creative mind map rubric
while the questionnaire arrange by the researcher.
5) Validating research instrument by expert
The instruments validate by the judges or expertise in science field
especially biology. While it is validate by the expert, the researcher also
conducted trial of objective test to 9th
grade students in the same school of
sample who already learn the topic.
6) Revising research instrument
After conducting the trial, the objective test has some reduction becomes
15 questions because the researcher only used questions that “accepted” or
“used” while the other questions which is revised and rejected removed.
3.9.2 Implementation Stage
The implementation stage is where process of collecting data will conduct.
The implementation stage is described as follow:
1) Determination of experimental class
The determination of experimental class used convenience sampling and
one class of 8th
grade students is chosen because they are willing to be
studied and suitable for learning the topic.
2) Give pre-test to experiment class.
The experimental class is given the pre-test in the first meeting after the
researcher give apperception to the students by relating surah in al-
Qur’an with the topic and when students have difficulties, teachers
clarified it. The pre-test is to gain information of initial condition of class
3) Analyze result of pre-test
38
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
The results of pre-test is analyzed, even though they are not familiar with
the topic some students able to answered half of the questions.
4) Conduct research activity by implementing digital interactive mind map
in learning excretory system
In the same meeting with the pre-test, researcher introduced students to
digital mind map and shows the mini tutorial how to use it via Google
meet. After that, researcher gives task to students to create digital mind
map using any software in online class and if they are not finished yet
then collect it in the next meeting which is two days after.
5) Give post-test to class.
The purpose is to gain information of students’ enhancement in concept
mastery and creativity. The post-test is conducted after students collect
their mind map. While researcher and science teacher assess students
mind map using rubric, students do the post-test.
6) Giving questionnaire of students’ impression in learning using digital
interactive mind map
Questionnaire is given to the students in the same meeting after the post-
test.
3.9.3 Completion Stage
The completion stage was the final stage of this research to analyze the
result of whole research. The completion is described as follow:
1) Analyzing the data gained from the research
2) Discussing findings resulted from the data
3) Making conclusions from the data analysis results
In order to make the research systematically arranged, the researcher
construct the stages into the flowchart. The flowchart is shown in Figure 3.1
39
Anis Nuur Faaizah, 2020 THE USE OF DIGITAL INTERACTIVE MIND MAP TO ENHANCE STUDENTS’ CONCEPT MASTERY AND CREATIVITY IN LEARNING EXCRETORY SYSTEM Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Figure 3.1 Research Procedure Flowcharts
Identifying the problem Conducting literature review
Designing Instrument
Objective Test Rubric Questionnaire
Instrument Validation
Revision
Determining the experimental class
Implementation of Digital Interactive Mind Map
in Learning Excretory system
Post-test
Collect Research Data
Processing and Analyzing Data
Discussing the finding
Make Conclusion from data analysis result
Pre-test
Completion
Stage
Implementation
Stage
Preparation
Stage