Chapters of the Space Marines v 1.2

Embed Size (px)

Citation preview

  • 8/11/2019 Chapters of the Space Marines v 1.2

    1/99

    CODEX: ASTARTES

    CHAPTERS OF THESPACE MARINES

  • 8/11/2019 Chapters of the Space Marines v 1.2

    2/99

    Chapters of the Space MarinesVersion 1.1

    An Unofficial Supplemental Codex

    for Warhammer 40,000

    By Azathoth DCLXVI

    This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.

    Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood

    Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the

    Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark

    Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol

    devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games

    Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of

    Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:

    Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim

    logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices,

    Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters,

    Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed

    Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online,

    Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all

    associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the BloodBowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TM

    and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the

    world. All Rights Reserved

    Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

    All art, illustrations and concepts used without permission.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    3/99

    -Table of Contents-__________________________________________________

    Dark Angels 5

    Playing A Dark Angels Army 5

    Dark Angels Psychic Powers 5

    Supreme Grand Master Azrael 6Grand Master Belial 8

    Grand Master Sammael 9

    Grand Master Ezekiel 10

    Interrogator Chaplain Asmodai 10

    Deathwing Knights 11

    Deathwing Terminator Squad 12

    Ravenwing Attack Squad 15

    Ravenwing Support Squadron 16

    Land Speeder Vengeance 16

    Ravenwing Knights Squadron 17

    Nephilim Jetfighter 18

    Mortis Pattern Dreadnought 19

    White Scars 20

    Playing A White Scars Army 20

    White Scars Psychic Powers 21

    Chapter Master Jubal Khan 22

    Korsarro Khan 23

    Space Wolves 24

    Playing A Space Wolves Army 24

    Space Wolves Psychic Powers 26

    Sagas 27

    Logan Grimnar 28

    Njal Stormcaller 30Ragnar Blackmane 33

    Ulrik the Slayer 33

    Bjorn the Fell-Handed 34

    Wolf Guard Battle Leader 35

    Rune Priest 36

    Wolf Priest 37

    Wolf Guard Pack 38

    Arjac Rockfist 39

    Iron Priest 39

    Wolf Scouts Pack 40

    Grey Hunters Pack 41

    Blood Claws Pack 42

    Lukas the Trickster 43Fenrisian Wolf Pack 43

    Blood Claw Assault Pack 44

    Blood Claw Biker Pack 44

    Long Fangs Pack 46

    Leman Russ Exterminator 47

    Imperial Fists 49

    Playing An Imperial Fists Army 49

    Imperial Fists Psychic Powers 49

    Chapter Master Vladimir Pugh 50Captain Darnath Lysander 50

    Blood Angels 52

    Playing A Blood Angels Army 52

    Blood Angels Psychic Powers 54

    Inducted Death Company Squad 55

    Commander Dante 56

    Chief Librarian Mephiston 58

    Lemartes, Guardian of the Lost 60

    Death Company Squad 61

    Captain Erasmus Tycho 62

    Sanguinary Guard Squad 63Blood Angels Honor Guard 64

    Veteran Assault Squad 65

    Furioso Dreadnought 66

    Sanguinary Priest 67

    Brother Corbulo 67

    Flamestorm Predator 68

    Baal Predator 68

    Iron Hands 70

    Playing An Iron Hands Army 70

    Iron Hands Psychic Powers 70

    Iron Father 72

    Brother-Sergeant Antaro Cronus 73

    Ultramarines 75

    Playing An Ultramarines Army 75

    Chapter Master Marneus Calgar 76

    Chief Librarian Varro Tigurius 78

    Chaplain Ortan Cassius 79

    Scout Sergeant Telion 80

    Tyrannic War Veterans 81

    Salamanders 82

    Playing A Salamanders Army 82Salamanders Psychic Powers 82

    Chapter Master TuShan 84

    Chaplain Xavier 84

    Forgefather Hestan 85

  • 8/11/2019 Chapters of the Space Marines v 1.2

    4/99

    __________________________________________________-Table of Contents-

    Raven Guard 86

    Playing A Raven Guard Army 86

    Raven Guard Psychic Powers 86

    Shadow Captain Kayvaan Shrike 87

    Black Templars 88

    Playing A Black Templars Army 88

    Emperors Champion 90

    Crusader Squad 92

    High Marshal Helbrecht 93

    Chaplain Grimaldus 95

    Crimson Fists 96

    Playing a Crimson Fists Army 96

    Chapter Master Pedro Kantor 97

    ' , .

    .

    .

    . ,

    ,

    . .

  • 8/11/2019 Chapters of the Space Marines v 1.2

    5/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    6/99

    -Playing A Dark Angels Army-________________________________________

    Dark Angels Army Rules and Restrictions:

    Unit Selection

    A Dark Angels army may not include Chapter Masters, Terminator Squads, Space Marine Bike Squads, Attack

    Bike Squads, Land Speeder Squadrons, Scout Biker Squads, or Land Speeder Storms, but may otherwise selectfrom all units listed in the Space Marine Army List as well as from the Dark Angels Special Characters and

    units listed below.

    Company Captains and Chaplains who have not been upgraded to Reclusiarchs may not be given Terminator

    Armor. Company Captains may not be given Space Marine Bikes

    Grim ResolveA model with Grim Resolve has the Stubborn special rule. In addition, a unit which contains one or more

    models with this special rule can never choose to automatically fail a Morale check.

    All models in a Dark Angels army with the And They Shall Know No Fear special rule also have the Grim

    Resolve special rule, unless they are listed as having the Inner Circle special rule.

    Inner CircleA model with this special rule has the Fearless and Preferred Enemy (Chaos Space Marines) special rule. The

    following models possess the Inner Circle special rule; Commanders, Honor Guard Squads, Chaplains upgraded

    to Reclusiarchs, and Librarians in a Dark Angels army gain this special rule.

    DeathwingDark Angels Characters equipped with Terminator armor gain the Deathwing Assault special rule.

    Deathwing Vehicle

    A Deathwing Vehicle has the Preferred Enemy (Chaos Space Marines) special rule, and if a Deathwing Vehicle

    suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must

    accept the second roll, even if it is worse than the first.

    Venerable Dreadnoughts in a Dark Angels army automatically replace their Hard To Kill special rule with theDeathwing Vehicle special rule at no additional cost.

    Any Land Raider variant in a Dark Angels army may purchase this special rule for +30 pts.

    -Dark Angels Psychic Powers-_________________________________________

    Dark Angels Librarians may select from the following powers: Quickening, Smite, Emperors Fury, Might of

    Heroes, Veil of Time and Vortex of Doom. They may also select powers from the options below.

    Hellfire 5 points Warp Charge 1

    Hellfire is a witchfirepower with the following profile:

    Rng S AP Type

    Template 2d6-2 D6 Assault 1If the Strength of the attack is 0, the attack has no effect.

    Force Barrier 10 points Warp Charge 1

    This power gives the Librarian a special form of Invulnerable save that is taken by passing a psychic test rather than

    making a normal Invulnerable save roll. Whenever the Librarian suffers a wound, he may either take a save as

    normal, or he may use the force barrier power instead (once per turn). If the Librarian chooses to use the

    power, he must take a psychic test. If he passes it, then the wound is saved (just as if he had made an Invulnerable

    save.) If the test is failed then the Librarian is wounded as if he had failed an Invulnerable save. Attacks that ignore

    Invulnerable saves cannot be stopped by a Force Barrier.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    7/99

    Supreme Grand Master Azrael...215 pointsAzrael is an HQ choice in a Dark Angels army. He counts as a Chapter Master for the purpose of taking a unit of

    Honor Guard.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionAzrael 7 6 4 4 4 5 4 10 2+ In (Ch) Azrael (Unique)

    Wargear:

    Protector Sword of Secrets

    The Lions Wrath

    Bolt Pistol

    The Lion Helm

    Frag and Krak Grenades

    Special Rules:

    Bolter Drill Independent Character

    Inner Circle

    Rites of Battle

    Lord of the Unforgiven

    In a primary detachment that contains Azrael,

    Ravenwing Attack Squadrons and Deathwing

    Terminator Squads are Troops choices instead of

    their usual Force Organization categories.

    Protector

    Protector is a set of Artificer Armor that also confers the Feel No Pain (6+) special rule.

    The Lion HelmThe Lion Helm confers a 4+ Invulnerable save to Azrael and any unit he has joined.

    The Lions Wrath

    The Lions Wrath is a combi-weapon with the Master-crafted special rule, with a secondary weapon with the

    following profile:

    Rng S AP Type

    24 7 2 Rapid Fire, Blind, Gets Hot, Master-crafted

    The Sword of Secrets

    Rng S AP Type

    - +2 3 Melee, Master-crafted

    What is your life?My honour is my life.What is your fate?

    My duty is my fate.What is your fear?My fear is to fail.

    What is your reward?My salvation is my reward.

    What is your craft?

    My craft is death.What is your pledge?

    My pledge is eternal service

    -Space Marine Pledge.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    8/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    9/99

    Grand Master Belial175 pointsBelial is an HQ choice in a Dark Angels army. If he is taken, the army may also include a single unit of Deathwing

    Knights.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionBelial 6 5 4 4 3 5 3 10 2+ In (Ch) Belial (Unique)

    Wargear:

    Terminator Armor Sword of Silence

    Storm Bolter

    Power Field Generator

    Teleport Homer

    Special Rules:

    Bolter Drill

    Deathwing Assault

    Independent Character

    Inner Circle

    Rites of Battle

    Vengeful Strike

    Options:

    May exchange storm bolter and sword ofsilence for a:

    -

    Pair of lightning clawsfree

    -

    Thunder hammer and storm shieldfree

    Master of the Deathwing

    In an army which includes Belial, Deathwing

    Terminator squads are a Troops choice.

    Vengeful Strike

    When Belial arrives by Deep Strike, he and any models in terminator armor in a unit he has joined treat all of their

    ranged weapons (not including psychic powers) as having the Twin-linked special rule until the end of the turn.

    The Sword of Silence

    Rng S AP Type

    - User 3 Melee, Fleshbane, Master-crafted

  • 8/11/2019 Chapters of the Space Marines v 1.2

    10/99

    Grand Master Sammael..200 pointsSammael is an HQ choice in a Dark Angels army. If he is taken, the army may also include a single unit of

    Ravenwing Knights.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionSammael 6 5 4 4(5) 3 5 3 10 3+ Jb (Ch) Sammael (Unique)

    Wargear:

    Power Armor Frag and Krak Grenades

    Teleport Homer

    Adamantine Mantle

    Corvex

    Power Field Generator

    The Raven Sword

    Special Rules:

    Hit & Run

    Independent Character

    Inner Circle

    Rites of Battle

    Scouts Skilled Rider

    Options:

    May replace Corvexwith the Grand Masterof the Ravenwing's Land Speeder,

    Sableclaw, at no additional points cost, in

    which case the unit type is changed to

    Vehicle (Fast, Skimmer).

    Master of the RavenwingIn an army which includes Sammael, Ravenwing

    Attack Squadrons are a Troops choice.

    Corvex

    Corvex is a Jetbike armed with a plasma cannon and a twin-linked storm bolter. Both weapons may be fired in the

    same Shooting phase but must target the same unit.

    The Raven Sword

    Rng S AP Type

    - User 2 Melee, Master-crafted

    SableclawShould you choose to field Sammael mounted on his Land Speeder instead of on his jetbike, the following profile is

    used instead. He counts as having Leadership value of 10 for the purpose of his Rites of Battle special rule.

    Armor

    BS Front Side Rear HP Unit Type Unit Composition

    Sableclaw 5 14 14 10 2 F, S Sableclaw (Unique)

    Wargear:

    Twin-linked assault cannon

    Twin-linked heavy bolter

    Power Field Generator

    Teleport Homer

    Special Rules:

    Deep Strike

    Ride By Attack

    Rites of Battle

    Ride By Attack

    In the Movement phase, Sammael may choose to make a single Ride By Attack. To do so, select one enemy unitthat Sammael passed over while moving this turn. That unit takes a single automatic Strength 4 AP 2 hit, allocated

    as per shooting measured from the point where Sammael began the phase.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    11/99

    Grand Master Ezekiel..180 pointsGrand Master Ezekiel is an HQ choice in a Dark Angels army. Ezekiel counts as a Librarian for the purposes of

    taking a Command Squad.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionEzekiel 5 5 4 4 3 5 3 10 2+ In (Ch) Ezekiel (Unique)

    Wargear:

    Artificer Armor Master-crafted Force Sword

    Master-crafted Bolt Pistol

    Book of Salvation

    Psychic Hood

    Frag and Krak Grenades

    Special Rules:

    Bolter Drill Independent Character

    Inner Circle

    Psyker (Mastery Level 3)

    Psychic Powers

    Ezekiel always knows the Mind Worm

    psychic power. He must purchase two

    additional psychic powers from the Dark

    Angels Psychic Powers list.

    Mind Worm Warp Charge 1

    Mind Worm is a focused witchfirepower with the following profile:

    Rng S AP Type12 4 2 Assault D3, Ignores Cover

    For each unsaved Wound a model suffers from Mind Worm, that model's Weapon Skill, Ballistic Skill, Initiative

    and Leadership are reduced by 3 (to a minimum of 1 ) for the remainder of the game.

    Book of Salvation

    All friendly Dark Angels units with a model within 12 of Ezekiel have the Fearless special rule.

    Interrogator Chaplain Asmodai.140 pointsInterrogator Chaplain Asmodai is an HQ choice in a Dark Angels army. Asmodai counts as a chaplain for the

    purposes of taking a Command Squad.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Asmodai 5 5 4 4 3 5 3 10 3+ In (Ch) Asmodai (Unique)

    Wargear:

    Power Armor

    The Blades of Reason

    Power Maul

    Power Field Generator

    Frag and Krak Grenades

    Special Rules:

    Bolter Drill

    Fear

    Independent Character

    Inner Circle

    Master Interrogator

    Zealot

    Master Interrogator

    Before forces have been deployed, nominate one enemy Character. If Asmodai or a unit he has joined kills that

    Character over the course of the battle, the nominated character is worth double the normal Victory Points.

    The Blades of Reason

    Rng S AP Type

    - User - Melee, Instant Death

  • 8/11/2019 Chapters of the Space Marines v 1.2

    12/99

    Deathwing Knights...225 pointsA Dark Angels army may include one squad of Deathwing Knights if it also includes Belial. This unit counts as an

    HQ choice, but does not count against the armies HQ allowance.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionDeathwing Knight 5 5 4 4 1 4 3 9 2+ In 5 Deathwing Knights

    Deathwing Apothecary 5 5 4 4 1 4 3 9 2+ In (Ch)

    Knight Master 6 5 4 4 1 4 3 9 2+ In (Ch)Wargear:

    Terminator Armor

    Storm Bolter

    Storm Shield

    Special Rules:

    Bolter Drill

    Deathwing Assault

    Fortress of Shields

    Hammer of Wrath

    Inner Circle

    Split Fire

    Dedicated Transport:

    May take a Land Raider or a Drop Pod as a

    dedicated transport. A Land Raider must

    take the Deathwing Vehicle rule.

    Fortress of Shields

    Any model with the Inner Circle special rule that is in

    base contact with two or more models with this

    special rule that are armed with Storm Shields has +1

    Toughness.

    Deathwing Company Banner

    All friendly models with the Inner Circle special rulewithin 6" of the model bearing this banner gain + 1

    Attack.

    Flail of the Unforgiven

    Rng S AP Type

    - +2 3 Melee, Concussive, Flail*

    *Flail

    If one or more enemy models are in base to base

    contact with a model with a Flail weapon at the

    beginning of the Fight subphase, those models suffer

    a -1 penalty to their Weapon Skill (to a minimum of

    1) for the duration of that phase.

    Options:

    One deathwing knight may be upgraded to a

    knight master, replacing his storm bolter

    with a flail of the unforgiven +5 pts

    - The knight master may exchange his

    flail and storm shield for a halberd of

    calibanfree

    One deathwing knight may be upgraded to a

    deathwing apothecary, replacing his storm

    shield with a narthecium +20 pts

    One deathwing knight may take the

    deathwing company banner +35 pts

    One deathwing knight may choose one ofthe following:

    - Replace his storm bolter with:

    Heavy flamer +5 pts

    Plasma cannon +15 pts

    Assault cannon +20 pts

    -

    Take a cyclone missile launcher with

    frag and krak missiles +25 pts

    May also take flakk

    missiles +10 pts

    Any model may replace their storm bolter

    and storm shield with a pair of lightning

    clawsfree

    Any model may replace their storm bolterwith one of the following:

    -

    Mace of Absolution +5 pts per model

    -

    Power weapon +5 pts per model

    -

    Thunder hammer +8 pts per model

    Any model in the squad may take purity

    seals +2 pts per model

    The entire unit may be given a single

    veteran skill: Counter-attack, Furious

    Charge or Tank Hunters +3 pts per model

    Halberd of Caliban

    Rng S AP Type

    - +2 2 Melee, Two-handed

    Mace of Absolution

    Rng S AP Type

    Normal - +2 4 Melee, Concussive

    Smite - +6 2 Melee, Concussive, One Use Only*

    *All models in the unit armed with a Mace of Absolution must use their smite ability at the same time.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    13/99

    Deathwing Terminator Squad210 pointsDeathwing Terminator squads are an Elites choice in a Dark Angels army. If the army contains only models in

    Terminator armor, their dedicated transports and Dreadnought and Land Raider variants that have taken the

    Deathwing Vehicle special rule, Deathwing Terminator squads are instead a Troops choice.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionTerminator 4 4 4 4 1 4 2 9 2+ In 4 Terminators

    Terminator Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Terminator SergeantWargear:

    Terminator Armor

    Storm Bolter

    Power Fist

    Special Rules:

    Bolter Drill

    Deathwing Assault

    Inner Circle

    Split Fire

    Dedicated Transport:

    May take a Land Raider or a Drop Pod as adedicated transport. A Land Raider must

    take the Deathwing Vehicle rule.

    Deathwing Assault

    Units entirely composed of models that have both

    this special rule and Terminator armor can choose to

    make a Deathwing Assault. Immediately before

    deploying, the controlling player must tell their

    opponent which units are making a Deathwing

    Assault, and make a secret note of whether it takes

    place during their first or second turn. All units

    making the Deathwing Assault automatically arrive

    via Deep Strike at the start of the chosen turn - thereis no need to roll for reserves.

    Options:

    Any model may replace its power fist with a

    chainfist +5 pts per model

    Any model may replace their storm bolter

    and power fist with one of the following:

    -

    Pair of lightning clawsfree

    - Thunder hammer and storm

    shield +5 pts per model

    Up to two terminators may select one of the

    following options:

    - Replace storm bolter with one of the

    following:

    heavy flamer +5 pts per model plasma cannon +15 pts per model

    assault cannon +20 pts per model

    -

    Take a cyclone missile launcher with

    frag and krak missiles+30 pts per model

    May also take flakk

    missiles +10 pts per model

    The sergeant may replace his power fist with

    a power weaponfree

    The terminator sergeant may replace his

    storm bolter with a combi-flamer, -melta or

    -plasma +5 pts

    The terminator sergeant may take an

    auspex +8 pts Any model in the squad may take purity

    seals +2 pts per model

    The entire unit may be given a single

    veteran skill: Counter-attack, Furious

    Charge or Tank Hunters +3 pts per model

    They'll never get in. Even a chain fist woulThey'll never get in. Even a chain fist woulThey'll never get in. Even a chain fist woulThey'll never get in. Even a chain fist wouldn't break down that barricade.dn't break down that barricade.dn't break down that barricade.dn't break down that barricade.A pale blue glow appeared in the corner

    You'd think they'd try though. I mean, they're not even trying to get in.You'd think they'd try though. I mean, they're not even trying to get in.You'd think they'd try though. I mean, they're not even trying to get in.You'd think they'd try though. I mean, they're not even trying to get in.

    The glowing blue mist rapidly coalesced. The crunch of metal echoed frombehind themWhat was that?What was that?What was that?What was that?

    The dark shape, now solid, raised an assault cannon and tore the two men apart inone fluid motion. A communicator cut through the static.

    Teleportation complete. Targets terminated. Awaiting further instructions.Teleportation complete. Targets terminated. Awaiting further instructions.Teleportation complete. Targets terminated. Awaiting further instructions.Teleportation complete. Targets terminated. Awaiting further instructions.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    14/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    15/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    16/99

    Ravenwing Attack Squadron86 pointsA Ravenwing Attack Squadron is a Fast Attack choice in a Dark Angels army. If the army contains only models

    mounted on Space Marine Bikes, Land Speeders, Land Speeder Vengeances and Nephilim Jetfighters, Ravenwing

    Attack Squadrons are instead a Troops choice.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionSpace Marine 4 4 4 4(5) 1 4 1 8 3+ Bk 2 Space Marines

    Sergeant 4 4 4 4(5) 1 4 1 8 3+ Bk (Ch) 1 SergeantVeteran Sergeant 4 4 4 4(5) 1 4 2 9 3+ Bk (Ch)

    Attack Bike 4 4 4 4(5) 2 4 2 8 3+ Bk

    Wargear:

    Power Armor

    Bolt Pistol

    Twin-linked Boltgun

    Space Marine Bike

    Teleport Homer

    Attack Bike

    Heavy Bolter

    Special Rules:

    And They Shall Know No Fear Bolter Drill

    Grim Resolve

    Hit & Run

    Ravenwing Combat Squads

    Scouts

    Ravenwing Combat Squads

    The squadrons Attack Bike and Land Speeder are

    purchased together with the squadron's bikes, but

    from then on they always operate as completely

    independent units of one model. If a Ravenwing

    Attack Squadron consists of six Space Marine Bikers(including a Sergeant but excluding an Attack Bike)

    then it may break down into two Combat Squads of

    three Space Marine Bikers following the rules for

    Combat Squads.

    Options:

    May include up to three additional space

    marines +27 pts per model

    Any model may replace their bolt pistol with

    a close combat weaponfree

    For every three models in the squad, a single

    space marine may take one of the following:

    -

    Flamer +5 pts per model

    - Meltagun +10 pts per model

    - Plasmagun +15 pts per model

    The sergeant may replace his bolt pistol withone of the following:

    - Combi-flamer, -melta, -plasma or

    plasma pistol +10 pts

    - Power weapon +15 pts

    -

    Power fist +25 pts

    The sergeant may take any of the following:

    - Purity seal +2 pts

    - Auspex +8 pts

    -

    Melta bombs +5 pts

    The sergeant may be upgraded to a veteran

    sergeant +10 pts

    Add one heavy bolter armed attack bike to

    the squadron +45 pts

    The attack bike may upgrade its heavy

    bolter to one of the following:

    - Heavy flamer +5 pts per model

    - Multi-melta +10 pts per model

    - Twin-linked astartes grenade

    launcher +10 pts per model

    If the squadron includes six space marine

    bikers, (including a sergeant or veteran

    sergeant) it may include a single land

    speeder chosen from the ravenwing support

    squadron entry.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    17/99

    Ravenwing Support Squadron..50 pointsA Ravenwing Support Squadron is a Fast Attack Choice in a Dark Angels army.

    Armor

    BS Front Side Rear HP Unit Type Unit Composition

    Land Speeder 4 10 10 10 2 F, S 1 Land Speeder

    Wargear:

    Heavy Bolter

    Special Rules:

    Deep Strike

    Options:

    Take up to four additional Land Speeders,

    forming a squadron +50 pts per model

    Any land speeder may replace its heavy

    bolter with:

    - Heavy flamerfree

    - Multi-melta +10 pts per model

    Any land speeder may be upgraded with one

    of the following:

    - Heavy bolter +10 pts per model

    -

    Heavy flamer +10 pts per model

    -

    Multi-melta +20 pts per model

    -

    Typhoon missile

    launcher +25 pts per model

    -

    Assault cannon +30 pts per model

    Land Speeder Vengeance105 pointsA Land Speeder Vengeance is a Heavy Support choice in a Dark Angels army.

    Armor

    BS Front Side Rear HP Unit Type Unit Composition

    Land Speeder 4 10 10 10 2 F, S 1

    Land Speeder

    Wargear:

    Heavy Bolter

    Plasma Storm Battery

    Special Rules:

    Deep Strike

    Options:

    May replace its heavy bolter with:

    -

    Heavy flamerfree

    -

    Multi-melta +10 pts per model

    - Assault cannon +20 pts

    Plasma Storm BatteryRng S AP Type

    Burst 24 7 2 Heavy 3

    Charged 24 7 2 Heavy 1, Gets Hot, Large Blast

    The enemy have been sighted. I am going to engage. In the nameof the Emperor: Ravenwing - Attack! Attack! ATTACK!

    -Grand Master Gideon of the Dark Angels Ravenwing.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    18/99

    Ravenwing Knights Squadron100 pointsA Dark Angels army may include one Ravenwing Knights squadron if it also includes Sammael. This unit counts as

    an HQ choice, but does not count against the armies HQ allowance.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionRavenwing Knight 4 4 4 4(5) 1 4 2 9 3+ Bk 3 Ravenwing Knights

    Ravenwing Apothecary 4 4 4 4(5) 1 4 2 9 3+ Bk (Ch)

    Huntmaster 5 4 4 4(5) 1 4 3 9 3+ Bk (Ch)Wargear:

    Power Armor

    Bolt Pistol

    Corvus Hammer

    Frag and Krak Grenades

    Space Marine Bike

    Teleport Homer

    Special Rules:

    And They Shall Know No Fear

    Bolter Drill

    Grim Resolve

    Hit & Run Scouts

    Skilled Rider

    Ravenwing Company BannerAny friendly Dark Angels unit mounted on a Space

    Marine Bike within 12" of this banner automatically

    passes its Initiative test when attempting to Hit &

    Run, and rolls an additional dice when determining

    the distance of the Hit & Run move.

    Options:

    May include up to three additional

    ravenwing knights +33 pts per model

    One ravenwing knight may take the

    ravenwing company banner +20 pts

    Any model may replace their bikes twin-

    linked boltguns with either of the following:

    -

    Plasma talon +10 pts per model

    -

    Astartes grenade

    launcher +10 pts per model

    Any model may take any of the following:

    Purity seals +2 pts per model

    Melta bombs +5 pts per model One ravenwing knight may be upgraded to a

    ravenwing apothecary, replacing their bolt

    pistol with a narthecium +30 pts

    One ravenwing knight in the squad may be

    upgraded to a huntmaster, replacing his

    corvus hammer with a blade of

    caliban +10 pts

    Blade of Caliban

    Rng S AP Type

    - +1 3 Melee

    Corvus Hammer

    Rng S AP Type

    - +1 - Melee, Rending

    Plasma Talon

    Rng S AP Type

    18 7 2 Rapid Fire, Gets Hot, Twin-linked

  • 8/11/2019 Chapters of the Space Marines v 1.2

    19/99

    Nephilim Jetfighter..155 pointsA Nephilim Jetfighter is a Fast Attack choice in a Dark Angels army.

    Armor

    BS Front Side Rear HP Unit Type Unit Composition

    Nephilim 4 11 11 11 3 Fl, In 1 Nephilim

    Wargear:

    Twin-linked Heavy Bolter Twin-linked Lascannon

    Six Blacksword Missiles

    Special Rules:

    Missile Lock

    Strafing Run

    Unrelenting Hunter

    Options:

    May replace its twin-linked lascannon withan avenger mega bolterfree

    May replace its six blacksword missiles for

    six air burst missilesfree

    Unrelenting Hunter

    When shooting at enemy vehicles, a Nephilim Jetfighter can choose to treat any Weapon Destroyed results as

    Immobilized results.

    Avenger Mega BolterRng S AP Type

    48 6 4 Heavy 6

    Black Sword Missile

    Rng S AP Type

    72 8 4 Heavy 1, Missile. One Use Only

  • 8/11/2019 Chapters of the Space Marines v 1.2

    20/99

    Mortis Pattern Dreadnought...115 pointsA Mortis Pattern Dreadnought is a Heavy Support choice in a Dark Angels army.

    WS BS S Front Side Rear I A HP Unit Type Unit Composition

    Dreadnought 4 5 6 12 12 10 4 2 4 W 1 Dreadnought

    Venerable Dreadnought 5 6 6 12 12 10 4 2 4 W (Ch)

    Wargear:

    Smoke Launchers Two Twin-linked Heavy Flamers

    Special Rules:

    Tracking Arrays

    Venerable Dreadnought

    Deathwing Vehicle

    Dedicated Transport:

    May select a Drop Pod as a dedicated

    transport.

    Tracking Arrays

    If a Mortis Dreadnought does not move in theMovement phase, then in the following Shooting

    phase, it may treat its weapons as if they had the

    Skyfire special rule.

    Options:

    May replace both twin-linked heavy flamerswith one of the following:

    -

    Two twin-linked heavy bolters or two

    multi-meltas +5 pts

    - Two missile launchers with one of the

    following:

    Frag and krak missiles +5 pts

    Frag, krak and flakk

    missiles +15 pts

    -

    Two twin-linked autocannons or two

    plasma cannons +15 pts

    - Two assault cannons +20 pts

    - Two twin-linked lascannons +45 pts

    May be given a searchlight +1 pt May take extra armor +10 points

    May be upgraded to a Venerable Mortis

    Dreadnought +40 pts

    A venerable dreadnought may be given a

    single veteran skill: Counter-attack, Furious

    Charge or Tank Hunters+5 pts

  • 8/11/2019 Chapters of the Space Marines v 1.2

    21/99

    20

    -Playing A White Scars Army-________________________________________

    White Scars Army Rules and Restrictions:

    Unit Selection

    A White Scars army may not include Chapter Masters, Dreadnaughts, Ironclad Pattern Siege Dreadnoughts or

    Devastator Squads and may not include Holy Relics, but may otherwise select from all units listed in the SpaceMarine Army List.

    Predators fielded by a White Scars army may not be taken as squadrons.

    Land Raiders may be taken in a White Scars army, but may only be taken as Dedicated Transports where the

    unit options allow.

    In a White Scars army which includes a Captain mounted on a Space Marine Bike (or Korsarro Khan on

    Moondrakkan), Space Marine Bike Squads are a Troops choice.

    Space Marine Bike Squads in a White Scars army may include up to 7 additional Space Marines, rather than the

    normal 5 additional Marines, for a total of 9 Space Marines and 1 Sergeant. If the unit contains more than 7

    Space Marine Bikers, it may not include an Attack bike.

    Any model except Attack Bikes in a Space Marine Bike Squad or Scout Biker Squad may be given a close

    combat weapon and frag and krak grenades in addition to their bolt pistol at +3 pts per model

    Veteran Squads in a White Scars army that do not include Heavy weapons and have not selected Jump Packs

    may be mounted on Space Marine Bikes at +20 pts per model. Every model in the squad must select this option

    if it is taken.

    All Honor Guard Squads, Command Squads, Veteran Squads and Tactical Squads that are not mounted on

    Space Marine Bikes MUST select a Dedicated Transport. Terminator Squads which do not select a Dedicated

    Transport must enter play through Deep Striking.

    All non-vehicle models in a White Scars army gain the Born in the Saddle, Hatred (Dark Eldar) and Wild

    Savagery special rules.

    Born in the Saddle

    All models with this special rule mounted on a Space Marine Bike may re-roll failed Dangerous Terrain tests.

    All Independent Characters with this special rule mounted on a Space Marine Bike instead count as having the

    Skilled Rider special rule.

    All models with this special rule mounted on Space Marine Bikes have the Counter-attack and Hit and Run

    special rules.

    When successfully using the Counter-attack special rule, a model with this special rule mounted on a Space

    Marine Bike and armed with a Power Lance may use the Charging profile for the weapon, even though they are

    not the model charging.

    Wild Savagery

    If an unengaged unit containing a model with this special rule fails a Morale check for any reason, then at thebeginning of the controlling players next turn, they must roll a D6 for each such unit. On a roll of a 1, that unit

    counts as having failed a Rage check until the end of the turn.

    Horse Tail Talisman

    A single Chaplain or Standard Bearer mounted on a Space Marine Bike in a White Scars army may take a Horse

    Tail Talisman in addition to their other wargear at +20 pts.

    When Turbo-boosting, any unit within 12 of a model with a Horse Tail Talisman may add D6 to their Turbo-

    boost distance.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    22/99

    21

    -White Scars Psychic Powers-_________________________________________

    White Scars Librarians may select from the following powers: Avenger, Might of the Ancients, Quickening, Smite,

    Might of Heroes or Veil of Time. They may also select powers from the options below.

    Stormlance 8 points Warp Charge 1

    This is a witchfirepower that automatically hits a single enemy unit within 18 of the Librarian. That unitimmediately suffers D6 Strength 6, AP5 hits and must take a Pinning test.

    The Gate of Infinity 10 points Warp Charge 1

    This power is used at the beginning of the Librarians Movement phase. The Librarian, and any unit he is with, is

    removed from the tabletop and immediately placed back together anywhere within 24 using the deep strike rules. If

    the Librarian travels alone, there is no risk, but if he takes a unit with him, there is a chance something will go

    wrong. If the deep strike attempt scatters and doubles are rolled, one member of the unit, chosen by the controlling

    player, is claimed by the Warp and removed as a casualty (the survivors scatter normally).

  • 8/11/2019 Chapters of the Space Marines v 1.2

    23/99

    22

    Chapter Master Jubal Khan...180 pointsChapter Master Jubal Khan is an HQ choice in a White Scars army. He counts as a Chapter Master for the

    purposes of taking an Honor Guard.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionJubal Khan 7 6 4 4 3 5 4 10 2+ In (Ch) Jubal Khan (Unique)

    Wargear:

    Artificer Armor The White Scar

    Bolt Pistol

    Power Field Generator

    Frag and Krak Grenades

    Options:

    Great Khans Chariot +55 pts

    Special Rules:

    And They Shall Know No Fear Bolter Drill

    Born in the Saddle

    Combat Tactics

    Hatred (Dark Eldar)

    Independent Character

    Mobile Warfare

    Rites of Battle

    Mobile Warfare

    All Outflanking units in a White Scars army which includes Jubal Khan gain the Pathfinder special rule.

    Additionally, the controlling player may re-roll any Reserve rolls for Outflanking units.

    The White ScarOn a turn in which the wielder Charged, all unsaved wounds inflicted by The White Scar are multiplied into two

    wounds.

    Rng S AP Type

    - +1 3 Melee, Master-crafted

    Great Khans ChariotThe Great Khans Chariot is a Space Marine Bike. Additionally, it grants Jubal Khan +1 Wound and +1 Attack, and

    he may shoot with both his own bolt pistol and the bikes twin-linked bolters (resolved at Ballistic Skill 5) in the

    same Shooting phase.

    The Great Khans Chariot counts as being equipped with a Horse Tail Talisman.

    A fortress won't stop the Marines.But it may slow them down.

    -Imperial Proverb.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    24/99

    23

    Korsarro Khan145 pointsKorsarro Khan is an HQ choice in a White Scars army. He counts as a Captain for the purposes of taking a

    Command Squad.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionKorsarro Khan 6 5 4 4 3 5 3 10 3+ In (Ch) Korsarro Khan (Unique)

    Wargear:

    Power Armor Moonfang

    Bolt Pistol

    Power Field Generator

    Frag and Krak Grenades

    Options:

    Moondrakkan +40 pts

    Special Rules:

    And They Shall Know No Fear Bolter Drill

    Born in the Saddle

    Combat Tactics

    Hatred (Dark Eldar)

    Independent Character

    Master of the Hunt

    Rites of Battle

    Wild Savagery

    Master of the Hunt

    If a White Scars army contains Korsarro Khan, during deployment, the controlling player may select up to 3 units

    in their army. These units gain the Outflank special rule. This rule is conferred to any dedicated transport they are

    deployed in.

    Additionally, Korsarro Khan and any

    unit he has joined benefit from the Hit

    & Run and Furious Charge special rules.

    Moondrakkan

    Moondrakken is a Space Marine Bike.

    Additionally, it counts as a being

    equipped with a Horse Tail Talisman.

    Moonfang

    Rng S AP Type

    - User 3 Melee, Rending

    If Korsarro Khan wishes, he may attempt

    a special coup de grce attack in place

    of his normal close combat attacks. If this

    attack hits, it is resolved with the above

    profile, but at Strength 6 and it gains the

    Instant Death special rule.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    25/99

    2

    -Playing A Space Wolves Army-_______________________________________

    Space Wolves Army Rules and Restrictions:

    Unit Selection

    A Space Wolves army may not include Space Marine Commanders, Honor Guard Squads, Command Squads,

    Chaplains, Librarians, Masters of the Forge, Terminator Squads, Space Marine Veteran Squads, Apothecaries,Techmarines, Tactical Squads, Scout Squads, Assault Squads, Space Marine Bike Squads, Scout Bike Squads,

    Attack Bike Squads or Devastator Squads. They may otherwise select from the remaining units listed in the

    Space Marine Army List as well as from the Space Wolves Special Characters and units listed below.

    A Space Wolves army must have one, and only one, HQ unit for every 750 points in the army, rounding up.

    This is an exception to the normal maximum of two HQ choices per detachment.

    A single Venerable Dreadnought in a Space Wolves army may be taken as an HQ choice rather than an Elites

    choice. It counts as having a Leadership value of 10 for the purpose of picking the armys Warlord.

    True Grit

    A model with this special rule may use a boltgun in close combat as if it were an additional melee weapon.

    However, a model with this special rule that is armed with a boltgun never gains a bonus Attack when charging.

    Blood Feud

    All models in a Space Wolves army with the exception of Servitors, Fenrisian Wolves and Cyberwolves have

    the Hatred special rule against all models that are a part of a Thousand Sons Chaos Space Marine army

    Teleportation Ban

    Models equipped with Terminator armor in a Space Wolves army may not enter play by Deep Strike.

    Wargear:

    Runic Armor

    Runic Armor grants a 2+ Armor save and a 5+ Invulnerable save against Wounds caused by Psychic powers.

    Frost Weapons

    A model that is able to select a Frost Weapon may select either of the following profiles during army creation.

    Frost Blade

    Rng S AP Type

    - +1 3 Melee

    Frost Axe

    Rng S AP Type

    - +2 2 Melee, Unwieldy

    Fenrisian Wolf/Cyberwolf

    Cyberwolves follow all the rules for Fenrisian wolves (see the Fenrisian Wolves pack entry, page 43). Fenrisian

    Wolves and Cyberwolves bought as wargear are separate models with their own profile. If the Character with the

    wolves is slain, the wolves are removed as well.

    WS BS S T W I A Ld Sv Unit TypeFenrisian Wolf 4 0 4 4 1 4 2 5 6+ Be

    Cyberwolf 4 0 4 5 1 4 3 6 4+ Be

    Wolf Tail Talisman

    A model equipped with a wolf tail talisman has the Adamantine Will special rule.

    Wolftooth Necklace

    A model equipped with a wolftooth necklace counts as having the Preferred Enemy special rule against any enemy

    models they attack in close combat.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    26/99

    2

  • 8/11/2019 Chapters of the Space Marines v 1.2

    27/99

    26

    -Space Wolves Psychic Powers-________________________________________

    A Space Wolves Rune Priest may select from the following powers: Might of the Ancients, Smite, Emperors Fury,

    Might of Heroes and Vortex of Doom. They may also select the powers listed below.

    Living Lightning 10 points Warp Charge 1

    This is a witchfirepower with the following profile:Rng S AP Type

    Unlimited 7 - Assault D6

    Spitting Earth 10 points Warp Charge 1

    This is a witchfirepower with the following profile:

    Rng S AP Type

    18 3 - Assault 3D6

    A unit hit by this attack counts as being in both Difficult and Dangerous Terrain in their next turn.

    Storm Caller 12 points Warp Charge 1

    This is a blessing that affects all friendly units with one or more models within 6 of the Rune Priest. All affected

    models gain a 5+ Cover save.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    28/99

    27

    Sagas

    Any non-Unique Character in a Space Wolves army who does not have a Saga already included in his profile may

    select a single Saga from the following list at the listed points cost. Each Saga may only be selected once in each

    army. Sagas included in the Profiles of Unique Characters do not count towards this limit.

    Additionally, each Saga has an attached Oath, listing certain requirements for that Oath to be met. If the Character

    who has selected the Oath fails to meet its requirements over the course of the game, he grants the enemy an

    additional number of Victory Points equal to the points cost of the Saga, in addition to any already forfeited.

    Saga of the Wolfkin 10 points

    Wolf Lord, Wolf Guard Battle Leader or Wolf Priest only

    Fenrisian Wolves and Cyberwolves in the Characters Aarmy have Initiative 5 and Leadership 7.

    Oath: At least one Fenrisian Wolf or Cyberwolf must survive the battle for the Character to keep his oath..

    Saga of the Bear 30 points

    The Character has the Eternal Warrior special rule.

    Oath: The Character must remove an enemy Characters last Wound before the end of the game to keep his oath.

    Saga of Majesty 10 points

    Any friendly unit within 6, including the Character and his unit, may re-roll failed Morale tests.

    Oath: The Character must not fall back or go to ground to keep his oath.

    Saga of the Hunter 10 points

    Characters in Power Armor not equipped with a Jump Pack or a Space Marine Bike onlyThe Character has the Outflank and Stealth special rules.

    Oath: The Character must be held in Reserve at the beginning of the game to keep his oath.

    Saga of the Warrior Born 30 points

    During the Assault phase, the Character receives a number of bonus Attacks equal to the number of unsaved

    Wounds he dealt during the previous Assault phase.

    Oath: Keep the models killed by this Character to one side if he kills ten or more models, his oath has beenupheld. If the enemy army contains fewer than ten models, this oath is considered upheld if this Character kills at

    least one model.

    Saga of the Beastslayer 10 points

    The Character may re-roll failed To Hit rolls against Walkers, Monstrous Creatures and models with a Toughness

    value of 5 or more.

    Oath: The character must kill a model of one of the specified types listed above before the end of the game to keep

    his oath. If the enemy army does not contain a model with any of these types, this Oath is ignored.

    Saga of the Iron Wolf 10 points (15 points for Iron Priests)

    If the Character is mounted on a Space Marine Bike, he and any other models mounted on Space Marine Bikes in

    his unit may move an additional D3 in the Movement phase. While the Character is embarked on a Vehicle, the

    Vehicle instead gains this movement bonus. Additionally, the Character adds one to any Repair roll he makes.Oath: The Character must end the game within the enemy deployment zone to uphold his oath.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    29/99

    28

    Logan Grimnar.275 pointsLogan Grimnar is an HQ choice in a Space Wolves army. He counts as the armys Wolf Lord.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Logan Grimnar 8 5 4 4 4 5 4 10 2+ In (Ch) Logan Grimnar (Unique)

    Wargear:

    Terminator Armor

    The Axe Morkai Joros Pattern Bolter

    Power Field Generator

    Wolf Tail Talisman

    Wolftooth Necklace

    Saga of Majesty

    Special Rules

    Counter-attack

    The High King Independent Character

    Night Vision

    Stubborn

    Living Legend

    True Grit

    The Great WolfIn an army that includes Logan Grimnar, Wolf Guard are a Troops choice.

    The High King

    At the beginning of each turn, the controlling player may select one of the following special rules: Tank Hunters,

    Relentless, Preferred Enemy. Logan and any unit he has joined have that rule for the duration of the player turn.

    Living Legend

    Once per game, at any time, all friendly models within 18 of Logan gain +1 Attack for the rest of the player turn.

    The Axe MorkaiThe Axe Morkai may be used with either of the following profiles. Logan may freely allocate his Attacks as he sees

    fit between these two modes.

    Rng S AP Type

    One Handed - +1 3 Melee

    Two Handed - x2 2 Melee, Two-handed, Unwieldy

    Joros Pattern Bolter

    This weapon is a storm bolter that counts as a boltgun for the purpose of the True Grit special rule. Logan may even

    make use of the True Grit special rule with this weapon when wielding a weapon with the Two-handed special rule.

    Logan Grimnar, Bloody-Handed WarriorHe piles the skulls of his enemiesHe builds a mound of the fallenHis foes weep rivers of blood

    Logan Grimnar, strong wolf of the packHis Sword hungers for red flesh

    His guns thirst for battleHe laughs amidst the war-din

    Logan Grimnar, father of wolvesHis sons haunt his enemies

    Slay them where they falterAnd bring their pelts to Fenris.

    - from The Saga Of The Old Wolf (excerpt).

  • 8/11/2019 Chapters of the Space Marines v 1.2

    30/99

    29

    , .

    , , .

    .

    , , ,

    , . ,

    . ,

    , . , (

    ) , ,

    .

    , .

    , , .

    (

    )

    ,

    .

    , , ,

    ,

    .

    ' ', ,

    .

  • 8/11/2019 Chapters of the Space Marines v 1.2

    31/99

    Njal Stormcaller...250 pointsNjal Stormcaller is an HQ choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Njal Stormcaller 5 4 4 4 2 4 3 10 2+ In (Ch) Njal Stormcaller (Unique)

    Wargear:

    Runic Armor

    Staff of the Stormcaller Bolt Pistol

    Nightwing

    Frag and Krak Grenades

    Saga of Majesty

    Special Rules:

    And They Shall Know No Fear

    Counter-attack Independent Character

    Lord of Tempests

    Night Vision

    Psyker (Mastery Level 2)

    Options:

    May replace his runic armor, bolt pistol and frag and krak grenades for runic terminator armor +25 pts

    Psychic Powers:

    Njal knows theLiving Lighting, Spitting Earthand Storm Callerpowers. He must then also purchase any two

    powers from the Space Wolves psychic power list.

    Lord of TempestsAt the beginning of the Njals turn, roll a D3 and add the turn number to the result. Refer to the table below for the

    tempests effects that game turn. Only enemy models in Njals line of sight can be affected by the tempests effects.

    Result Lord of Tempests Game Effect

    2 The Calm Before the Storm:

    No in-game effect.

    3 Driving Gale:Enemy model within 24 are at -1 BS this turn.

    4 Living Hurricane:

    Non-vehicle enemy models within 24 move as if they were in Difficult terrain.

    5 Howling Cyclone:

    At the end of Njals Assault phase, all unengaged enemy units within 18 must take a Morale check.

    6 Vengeful Tornado:At the end of Njals Shooting phase, a model within 18 takes D3 S9 AP- hits. Vehicles are hit on their

    side armor.

    7+ Chain Lightning:A the end of Njals Shooting phase, unengaged enemy units within 12 of Njal take D6 S8 AP 5 hits.

    Vehicles are hit on their side armor.

    Nightwing

    Nightwing follows all the rules for a Chooser of the Slain.

    In the Assault phase, a single model in base contact with Njal (chosen by Njals controlling player) suffers D3 S3

    AP- hits at Initiative 5.

    Runic Terminator Armor

    This is Terminator armor that provides a 4+ Invulnerable save.

    Staff of the Stormcaller

    The Staff of the Stormcaller is a force stave that follows all of the rules for Runic Weapons.

    Additionally, any enemy psychic powers which target Njal or his unit are nullified on a Deny the Witch roll of 3+.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    32/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    33/99

    2

  • 8/11/2019 Chapters of the Space Marines v 1.2

    34/99

    Ragnar Blackmane...190 pointsRagnar Blackmane is an HQ choice in a Space Wolves army. He counts as the armys Wolf Lord.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Ragnar Blackmane 7 5 4 4 3 5 4 10 3+ In (Ch) Ragnar Blackmane (Unique)

    Svangir/Ulfgir 4 0 4 4 1 4 2 6 5+ Be

    Wargear:

    Power Armor Frost Blade

    Master-crafted Bolt Pistol

    Wolf Tail Talisman

    Wolftooth Necklace

    Melta Bombs

    Frag and Krak Grenades

    Saga of the Warrior Born

    Special Rules:

    And They Shall Know No Fear Counter-attack

    Independent Character

    Insane Bravado

    Lightning Reflexes

    Night Vision

    War Howl

    Options:

    May be accompanied by up to two fenrisian

    wolves, Svangir or Ulfgir +10 pts per model

    Insane Bravado

    Ragnar has the Head-strong special rule, however in the Shooting phase, his shooting attacks are not reduced to

    Snap Shots because of this rule. Additionally, when charging, Ragnar gains +D3 bonus Attacks rather than thenormal +1 Attack.

    Lightning Reflexes:

    Ragnar has a 4+ Invulnerable save.

    War Howl

    This rule may be used once per game. For the duration of the player turn, all friendly Space Wolves models within

    12 of Ragnar gain the Furious Charge special rule.

    Ulrik the Slayer180 pointsUlrik the Slayer is an HQ choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionUlrik the Slayer 7 5 4 4 2 5 3 10 3+ In (Ch) Ulrik the Slayer (Unique)

    Wargear:

    Power Armor

    Plasma Pistol

    Frost Blade

    Helm of Russ

    Power Field Generator

    Narthecium

    Wolftooth Necklace

    Frag and Krak Grenades

    Saga of the Beast Slayer

    Special Rules:

    Counter-attack

    Fearless

    Independent Character

    Mentor

    Monster Hunter

    Night Vision

    Zealot

    MentorIn an army that contains Ulrik the Slayer, before deployment, select one friendly, non-Unique model. That model

    gains +1 Weapon Skill to a maximum or WS 6.

    Helm of Russ

    The Helm of Russ grants Ulrik the Fear special rule.

    Additionally, any enemy Character that attempts to issue Ulrik a Challenge must first pass a Leadership test. If the

    test is passed, Ulrik may accept or refuse the Challenge normally. If the test is failed, then the Character that issued

    the Challenge automatically counts as having been issued a Challenge and refused for this turn.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    35/99

    Bjorn the Fell-Handed.250 pointsBjorn the Fell-Handed is an HQ choice in a Space Wolves army.

    Armor

    WS BS S Front Side Rear I A HP Unit Type Unit CompositionBjorn 7 6 6(10) 13 12 11 3 4 4 W (Ch) Bjorn (Unique)

    Wargear:

    Assault Cannon Power Fist with built-in heavy flamer

    Wolf Tail Talisman

    Smoke Launchers

    Saga of Majesty

    Ancient Tactician

    An army that includes Bjorn can re-roll the dice to

    see who picks their deployment zone first.

    Special Rules:

    Ancient Tactician Hard to Kill

    Living Relic

    Ward of the Primarch

    Options:

    Replace assault cannon with one of the

    following:

    - Plasma cannonfree

    - Twin-linked lascannon +20 pts

    Living RelicIf Bjorn suffers a Wrecked or Explodes damage result, leave the model in place. From that point on, all friendly

    Space Wolf models gain the Fearless special rule for the rest of the game. At the end of the game, the player which

    holds Bjorn (in the exact same manner as an objective) gains an additional 250 Victory Points.

    Ward of the Primarch

    Bjorn has a 5+ Invulnerable save against any glancing or penetrating hit inflicted upon him.

    . .

    .

    . . .

    . .

    .

    ,

  • 8/11/2019 Chapters of the Space Marines v 1.2

    36/99

    Wolf Guard Battle Leader.70 pointsA Wolf Guard Battle Leader is an HQ choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Battle Leader 6 5 4 4 2 5 3 9 3+ In (Ch) 1 Battle Leader

    Wolf Lord 7 5 4 4 3 5 4 10 3+ In (Ch)

    Wargear:

    Power Armor Boltgun or Bolt Pistol

    Close Combat Weapon

    Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear

    Counter-attack

    Independent Character

    Night Vision

    True Grit

    Wolf Lord

    Rites of Battle

    Options:

    A single battle leader in the army may beupgraded to a wolf lord +20 pts

    Replace boltgun and/or close combat

    weapon with:

    -

    Storm bolter +3 pts

    -

    Heavy chainsword +6 pts

    - Combi-flamer, -melta, -plasma or

    plasma pistol +10 pts

    - Power weapon +15 pts

    - A single lightning claw +20 pts

    - A second lightning claw +10 pts

    -

    Frost weapon, power fist or storm

    shield +25 pts

    -

    Thunder hammer +30 pts

    May take runic armor +20 pts

    Replace power armor, bolt pistol, close

    combat weapon, frag and krak grenades with

    terminator armor with storm bolter and

    power weapon +40 pts

    May then replace storm bolter with:

    - Combi-flamer, -melta or -plasma +5 pts

    -

    Lightning claw +5 pts

    -

    Thunder hammer +20 pts

    May then replace power weapon with:

    -

    Lightning claw +5 pts

    -

    Frost weapon, power fist or storm

    shield +10 pts

    -

    Thunder hammer or chainfist +15 pts

    If terminator armor is not chosen, may take

    one of the following:

    -

    Jump pack +20 pts

    -

    Space marine bike +35 pts

    May take any of the following:

    -

    Bionics +3 pts

    -

    Melta bombs +5 pts

    -

    Wolf tail talisman +5 pts

    -

    Wolftooth necklace +5 pts

    -

    Fire selector and hellfire rounds +10 pts

    -

    Up to two fenrisian wolves +10 pts each

    - Auxiliary grenade launcher +15 pts

    May select a single sagapoints varies

    A wolf lord may take a power field

    generator +25 pts

  • 8/11/2019 Chapters of the Space Marines v 1.2

    37/99

    6

    Rune Priest105 pointsOne Rune Priest may be taken as an HQ choice per detachment in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Rune Priest 5 4 4 4 2 4 2 10 3+ In (Ch) 1 Rune Priest

    Wargear:

    Power Armor

    Runic Weapon Boltgun or Bolt Pistol

    Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear

    Counter-attack

    Independent Character

    Night Vision

    Psyker (Mastery Level 1)

    True Grit

    Psychic Powers:

    A Rune Priest must purchase any twopsychic powers under the Space Wolves

    Psychic Powers list at the listed points cost.

    Options:

    May be upgraded to a master of runes,

    making him Mastery Level 2 +50 pts Replace boltgun with:

    -

    Storm bolter +3 pts

    -

    Combi-flamer, -melta or plasma or

    plasma pistol +10 pts

    May replace power armor with runic

    armor +20 pts

    May replace power armor, boltgun, frag and

    krak grenades for terminator armor and:

    -

    No additional weapons +25 pts

    -

    Storm bolter +30 pts

    -

    Combi-flamer, -melta or

    -plasma +35 pts

    If terminator armor is not chosen, may haveone of the following:

    -

    Jump pack +20 pts

    -

    Space marine bike +35 pts

    May take any of the following:

    -

    Melta bombs +5 pts

    -

    Wolf Tail Talisman +5 pts

    -

    Chooser of the Slain +10 pts

    May select a single sagapoints varies

    Chooser of the Slain

    A chooser of the slain counts as a servo-skull.

    Additionally, If a Rune Priest targets an enemy model

    with a shooting attack and the target model can draw

    line of sight to the Chooser of the Slain marker, the

    Rune Priest counts as having +1 Ballistic Skill.

    Runic Weapon

    A runic weapon is a force weapon and may make use

    of any one of the force weapon profiles. Furthermore,

    a runic weapon counts as a psychic hood, but the

    wielder always counts as being one Mastery Level

    higher than the enemy psyker when attempting a

    Deny the Witch roll.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    38/99

    7

    Wolf Priest100 pointsOne Wolf Priest may be taken as an HQ choice per detachment in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Wolf Priest 5 4 4 4 2 4 2 10 3+ In (Ch) 1 Wolf Priest

    Wargear:

    Power Armor

    Power Maul Boltgun or Bolt Pistol

    Narthecium

    Power Field Generator

    Frag and Krak Grenades

    Special Rules:

    Counter-attack

    Fearless

    Independent Character

    Night Vision

    True Grit

    Zealot

    Options:

    A single wolf priest in the army may take a

    holy relic +20 pts Replace boltgun with one of the following:

    -

    Storm bolter +3 pts

    -

    Combi-flamer, -melta or -plasma or

    plasma pistol +10 pts

    -

    Frost weapon or power fist +25 pts

    May replace power armor, boltgun, frag and

    krak grenades for terminator armor and one

    of the following:

    -

    Storm bolter +28 pts

    -

    Combi-flamer, -melta or

    -plasma +30 pts

    - Storm shield +40 pts

    If terminator armor is not chosen, may haveone of the following:

    - Jump pack +20 pts

    - Space marine bike +35 pts

    May take any of the following:

    - Bionics +5 pts

    - Melta bombs +5 pts

    - Wolf tail talisman +5 pts

    -

    Wolftooth necklace +5 pts

    May take a single sagapoints varies

    ' . , .

    B .

  • 8/11/2019 Chapters of the Space Marines v 1.2

    39/99

    8

    Wolf Guard Pack54 pointsA Wolf Guard pack is an Elites choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Wolf Guard 4 4 4 4 1 4 2 9 3+ In 3 Wolf Guard

    Wargear:

    Power Armor

    Boltgun Close Combat Weapon

    Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear

    Counter-attack Night Vision

    Pack Leaders

    True Grit

    Dedicated Transport:

    May select a Razorback, Rhino, Land Raider or Drop Pod as a dedicated transport.

    Options:

    May include up to seven additional wolf

    guard +18 pts per model

    Any model may replace his boltgun and/or

    close combat weapon with one of the

    following:- Bolt pistolfree

    - Storm bolter, or combi-flamer, -melta or

    -plasma +5 pts per model

    -

    Plasma pistol +10 pts per model

    -

    Power weapon +15 pts per model

    -

    Storm shield +15 pts

    -

    A single lightning

    claw +20 pts per model

    -

    A second lightning

    claw +10 pts per model

    -

    Frost weapon or power

    fist +25 pts per model

    - Thunder hammer +30 pts per model

    Any model in the unit may replace all of

    their wargear with terminator armor, a storm

    bolter and power weapon +15 pts

    For every five models in the squad equipped

    with terminator armor, one such model may

    choose one of the following:

    - Replace his storm bolter with a heavy

    flamer +5 pts per model

    - Replace his storm bolter with an assault

    cannon +30 pts per model

    -

    Take a cyclone missile launcher with

    frag and krak missiles in addition to his

    other weaponry +30 pts per model

    Any model with a cyclone missile

    launcher may take flakk

    missiles +10 pts per model

    Any number of wolf guard models may

    replace their terminator armors power

    weapon with one of the following:

    - Lightning claw +5 pts per model

    -

    Frost weapon or powerfist +10 pts per model

    -

    Thunder hammer, storm shield or

    chainfist +15 pts per model

    Any number of wolf guard models may

    replace their terminator armors storm bolter

    with one of the following:

    -

    Combi-flamer, -melta or

    -plasma +5 pts per model

    -

    Lightning claw or power

    fist+10 pts per model

    -

    Thunder hammer, storm shield or

    chainfist +15 pts per model

    If it has not taken terminator armor, anymodel may take one of the following:

    - Jump pack +15 pts per model

    - Space marine bike +30 pts per model

    Any model may take melta

    bombs +5 pts per model

    One wolf guard model in the army may be

    upgraded to arjac rockfist +170 pts

    Pack LeadersDuring deployment, each Wolf Guard has the option

    of being split off from his pack and assigned to lead a

    different pack from the following list: Blood Claw

    Packs, Blood Claw Assault Packs, Blood Claw Biker

    Packs, Grey Hunter Packs, Wolf Scout Packs, Long

    Fang Packs. Only one Wolf Guard may join each

    pack in this manner. Wolf Guard joined to a unit in

    this way are Characters. Wolf Guard in Terminator

    armor, with jump packs or mounted on Space Marine

    Bikes may not join Wolf Scouts packs.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    40/99

    9

    Arjac Rockfist, Grimnars Champion.+165 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Arjac Rockfist 6 5 5 4 2 4 3 9 2+ In (Ch) Arjac Rockfist (Unique)

    Wargear:

    Terminator Armor

    Foehammer

    The Anvil of Fenris Wolftooth Necklace

    Saga of the Bear

    Special Rules:

    And They Shall Know No Fear

    Counter-attack

    Grimnars Champion Night Vision

    Stubborn

    Grimnars Champion

    Arjac may not refuse a challenge and must issue a challenge whenever possible.

    Additionally, Arjac may re-roll all failed To Hit rolls against enemy Characters or Monstrous Creatures in close

    combat.

    Foehammer

    Foehammer is a thunder hammer that may be used as a ranged weapon with the following profile:

    Rng S AP Type

    12 10 2 Assault 1

    The Anvil of Fenris

    The Anvil of Fenris is a storm shield that grants an additional +1 Attack on the turn the wielder charges or

    successfully uses the Counter-attack special rule.

    Iron Priest...70 pointsAn Iron Priest is an Elites choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Iron Priest 4 4 4 4 1 4 2 8 2+ In (Ch) 1 Iron Priest

    Cyberwolf 4 0 4 5 1 4 3 6 4+ Be

    Servitor 3 3 3 3 1 3 1 8 4+ In

    Wargear: Servo-arm

    Iron Priest

    Runic Armor

    Boltgun or Bolt Pistol

    Thunder Hammer

    Bionics

    Frag and Krak Grenades

    Special Rules:Iron Priest

    And They Shall Know No Fear

    Blessing of the Omnisiah

    Counter-attack Damage Control

    Independent Character

    Night Vision

    Servitor

    Mind Lock

    Options:

    Replace boltgun with:

    - Storm bolter +3 pts

    -

    Combi-flamer, -melta or -plasma or

    plasma pistol +10 pts

    May take any of the following:

    - Servo-skull +3 pts

    -

    Melta bombs +5 pts

    -

    Wolf tail talisman +5 pts

    -

    Wolftooth necklace +5 pts

    -

    Auspex +8 pts

    -

    Digital weapons +10 pts

    -

    Space marine bike +35 pts

    May take a single sagapoints varies

    If a bike is not taken, the techmarine may

    include any of the following as a retinue:

    -

    1-4 cyberwolves +15 pts per model

    -

    1-3 servitors +15 pts per model

    Up to two servitors may replace their servo-

    arm with:

    -

    Heavy bolter or multi-meltafree

    -

    Plasma Cannon +10 pts

  • 8/11/2019 Chapters of the Space Marines v 1.2

    41/99

    Wolf Scouts Pack75 pointsA Wolf Scouts pack is an Elites choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Wolf Scouts 4 4 4 4 1 4 1 8 4+ In 5 Wolf Scouts

    Wargear:

    Scout Armor

    Close Combat Weapon Boltgun or Bolt Pistol

    Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear

    Behind Enemy Lines

    Counter-attack

    Infiltrate

    Move Through Cover

    Night Vision

    Scout

    True Grit

    Options:

    May include up to five additional wolf

    scouts +15 pts per model Any model may replace his boltgun with a

    shotgun or sniper riflefree

    One wolf scout may replace his boltgun with

    one of the following:

    -

    Flamer +5 pts

    -

    Heavy bolter with fire selector and

    hellfire shells +10 pts

    -

    Meltagun or missile launcher with frag

    and krak missiles +10 pts

    -

    Plasmagun +15 pts

    Up to two wolf scouts may replace their

    boltguns with one of the following:

    -

    Plasma pistol +10 pts-

    Power weapon +15 pts

    - Power fist +25 pts

    Behind Enemy Lines

    If a unit of Wolf Scouts outflanks, roll a D6 when it enters play. On a roll of 1, the unit enters play from the table

    edge on the controlling players left. On a roll of a 2, from the controlling players right. On a roll of 3-6, they enter

    play from any table edge the controlling player wishes. This may even be the opponents table edge.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    42/99

    1

    Grey Hunters Pack.70 pointsA Grey Hunters pack is a Troops choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Grey Hunter 4 4 4 4 1 4 1 8 3+ In 5 Grey Hunters

    Wargear:

    Power Armor

    Boltgun Close Combat Weapon

    Special Rules:

    And They Shall Know No Fear

    Counter-attack

    Night Vision

    True Grit

    Dedicated Transport:

    May select a Razorback, Rhino or Drop Pod

    as a dedicated transport.

    Options:

    May include up to five additional grey

    hunters +14 pts per model For every five models in the pack, one grey

    hunter may replace his boltgun with one of

    the following:

    -

    Flamer +5 pts

    -

    Meltagun +10 pts

    -

    Plasmagun +15 pts

    Any model in the pack may replace his

    boltgun with a bolt pistolfree

    One grey hunter may replace his boltgun

    with a plasma pistol +10 pts

    The entire squad may be given frag and krak

    grenades +1 pt per model

    One grey hunter may replace his closecombat weapon with one of the following:

    -

    Power weapon +15 pts

    -

    Power fist +25 pts

  • 8/11/2019 Chapters of the Space Marines v 1.2

    43/99

    Blood Claws Pack...70 pointsA Blood Claws pack is a Troops choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Blood Claw 3 3 4 4 1 4 1 8 3+ In 5 Blood Claws

    Wargear:

    Power Armor

    Bolt Pistol Close Combat Weapon

    Special Rules:

    And They Shall Know No Fear

    Berserk Charge

    Counter-attack

    Head-strong

    Night Vision

    Dedicated Transport:

    May select a Razorback, Rhino or Drop Pod

    as a dedicated transport.

    A Blood Claws Pack may replace a single

    Blood Claw model with Lukas the

    Trickster +140 pts

    Options:

    May include up to ten additional blood

    claws +14 pts per model One blood claw may replace his bolt pistol

    with one of the following:

    -

    Flamer +5 pts

    -

    Meltagun +10 pts

    -

    Plasmagun +15 pts

    If the pack contains fifteen blood claws, a

    second model may make a selection from

    the above list at the listed cost.

    One blood claw may replace his boltgun

    with a plasma pistol +10 pts

    The entire squad may be given frag and krak

    grenades +1 pt per model

    One blood claw may replace his closecombat weapon with one of the following:

    -

    Power weapon +15 pts

    -

    Power fist +25 pts

    Berserk ChargeWhen a model with this special rule charges, he gains +2 attacks rather than the usual +1. This rule does not apply

    when using the Counter-attack special rule.

    Head-strong

    If a pack of Blood Claws is within 6 of an enemy unit at the beginning of the Shooting phase, that pack may only

    target one of those units with its shooting attacks. When under the effects of this rule, the Blood Claws shooting

    attacks count as Snap Shots. The pack must attempt to launch an assault in the ensuing Assault phase if at all

    possible. If a Wolf Guard or Independent Character accompanies the Blood Claws, the Head-strong rule does notapply.

    .

    .

    . .

    .

    , ,

  • 8/11/2019 Chapters of the Space Marines v 1.2

    44/99

    Lukas the Trickster...+140 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Lukas the Trickster 5 5 4 4 2 5 3 8 3+ In (Ch) Lukas the Trickster (Unique)

    Wargear:

    Power Armor

    Master-crafted Lightning Claw

    Plasma Pistol Wolf Tail Talisman

    Wolftooth Necklace

    Pelt of the Doppegangrel

    Special Rules:

    And They Shall Know No Fear

    Counter-attack

    Night Vision Strifeson

    The Last Laugh

    Strifeson

    Lukas Leadership can never be increased by any

    means and any unit he has joined can only ever have a

    maximum Leadership of 8.

    Lukas suffers no penalty for refusing a Challenge.

    The Last Laugh

    Should Lukas ever be removed from play, both players

    roll a D6. If the Space Wolves player rolls equal to orhigher than his opponent, all models in base contact

    with him are also removed from play.

    Pelt of the Doppegangrel

    All successful To Hit rolls specifically allocated against

    Lukas (not against the squad he is with), such as

    precision shots, must be rerolled.

    Fenrisian Wolf Pack...40 pointsA Fenrisian Wolf pack is a Fast Attack choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Fenrisian Wolf 4 0 4 4 1 4 2 5 6+ Be 5 Fenrisian Wolves

    Cyberwolf 4 0 4 5 1 4 3 6 4+ Be

    Wargear:

    Close Combat Weapon

    Special Rules:

    Counter-attack

    Options:

    May include up to 5 additional fenrisian wolves +8 pts per model

    Any Fenrisian wolf may be upgraded to a cyberwolf +10 pts per model

  • 8/11/2019 Chapters of the Space Marines v 1.2

    45/99

    Blood Claw Assault Pack...85 pointsA Blood Claw Assault pack is a Fast Attack choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Blood Claw 3 3 4 4 1 4 1 8 3+ In, J 5 Blood Claws

    Wargear:

    Power Armor

    Close Combat Weapon Bolt Pistol

    Frag and Krak Grenades

    Jump Pack

    Special Rules:

    And They Shall Know No Fear

    Berserk Charge

    Counter-attack

    Head-strong

    Night Vision

    Options:

    May include up to five additional blood

    claws +17 pts per model One blood claw may replace his bolt pistol

    with one of the following:

    -

    Flamer +5 pts

    -

    Meltagun or plasma pistol +10 pts

    -

    Plasmagun +15 pts

    One blood claw may replace his close

    combat weapon with:

    -

    Power weapon +15 pts

    -

    Power fist +25 pts

    Dedicated Transport:

    The squad may remove its jump packs to count as Infantry. It may then have a Drop Pod or Rhino for free.Note that upgrades for the vehicle must be bought as normal.

    .

    , .

    Blood Claw Biker Pack..66 pointsA Blood Claw Biker pack is a Fast Attack choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Blood Claw Biker 3 3 4 4(5) 1 4 1 8 3+ Bk 3 Blood Claw Bikers

    Blood Claw Attack Bike 3 3 4 4(5) 2 4 2 8 3+ Bk

    Wargear:

    Power Armor

    Close Combat Weapon

    Bolt Pistol

    Space Marine Bike

    Special Rules:

    And They Shall Know No Fear

    Berserk Charge

    Counter-attack

    Head-strong

    Night Vision

    Options:

    May include up to seven additional blood

    claw bikers +22 pts per model The entire pack may be given frag and krak

    grenades +1 pt per model

    The entire pack may take melta bombs +5

    pts per model

    One blood claw biker may replace his bolt

    pistol with of the following:

    -

    Flamer +5 pts

    -

    Meltagun or plasma pistol +10 pts

    -

    Plasmagun +15 pts

    One blood claw biker may replace his close

    combat weapon with one of the following:-

    Power weapon +15 pts

    -

    Power fist +25 pts

    Add one heavy bolter armed blood claw

    attack bike to the squadron +40 pts

    The attack bike may upgrade its heavy

    bolter to a multi-melta +10 pts

  • 8/11/2019 Chapters of the Space Marines v 1.2

    46/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    47/99

    6

    Long Fangs Pack70 pointsA Long Fangs pack is a Heavy Support choice in a Space Wolves army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Long Fang 4 4 4 4 1 4 1 9 3+ In 2 Long Fangs

    Squad Leader 4 4 4 4 1 4 2 9 3+ In 1 Squad Leader

    Wargear:

    Power ArmorLong Fangs

    Heavy Bolter

    Bolt Pistol or Close Combat Weapon

    Squad Leader

    Bolt Pistol

    Close Combat Weapon

    Special Rules:

    And They Shall Know No Fear

    Counter-attack

    Fire Control

    Night Vision

    Dedicated Transport:

    May select a Razorback, Rhino or Drop Pod

    as a dedicated transport.

    Options:

    May include up to three additional longfangs +19 pts per model

    Each long fang may replace his heavy bolter

    with one of the following:

    -

    Missile Launcher with frag and krak

    missiles +5 pts per model

    May also include flakk

    missiles +5 pts per model

    -

    Multi-melta +5 pts per model

    -

    Plasma cannon +10 pts per model

    -

    Lascannon +15 pts per model

    The squad leader may take melta

    bombs +5 pts

    The squad leader may replace his closecombat weapon and/or bolt pistol with one

    of the following:

    -

    Flamer +5 pts

    -

    Meltagun or plasma pistol +10 pts

    - Plasmagun or power weapon +15 pts

    - Power fist +25 pts

    Fire ControlAs long as the Squad Leader is still alive and does

    not shoot in the Shooting phase the unit has the Split

    Fire special rule.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    48/99

    7

    Leman Russ Exterminator..165 pointsA single Exterminator may be taken per detachment as a Heavy Support choice in a Space Wolves army.

    Armor

    BS Front Side Rear HP Unit Type Unit Composition

    Leman Russ Exterminator 4 14 13 11 4 Tk 1 Leman Russ Exterminator

    Wargear:

    Exterminator Autocannon Heavy Bolter

    Special Rules:

    Lumbering Behemoth

    Exterminator Autocannon

    Rng S AP Type

    48 7 4 Heavy 4, Twin-linked

    Lumbering Behemoth

    A Leman Russ that moved at combat speed or

    remained stationary and shoots in the following

    Shooting phase may fire its turret weapon at full BSin addition to any other weapons it is usually allowed

    to fire at its full BS (even if the turret weapon is

    ordinance.) However, a Leman Russ travelling at

    cruising speed only moves up to D6+6. Roll every

    time it moves at cruising speed.

    Options:

    May replace its heavy bolter with one of thefollowing:

    -

    Heavy flamerfree

    -

    Lascannon +15 pts

    May take a pair of sponsons armed with one

    of the following:

    -

    Heavy bolters +20 pts

    -

    Heavy flamers +20 pts

    -

    Multi-meltas +30 pts

    -

    Plasma cannon +40 pts

    May take any of the following:

    -

    Searchlight +1 pt

    -

    Dozer blade +5 pts

    -

    Smoke launchers +5 pts-

    Storm bolter +5 pts

    -

    Extra armor +10 pts

    -

    Hunter-killer missile +10 pts

    ' .

    . '

    . .

    .

    .

    ,

  • 8/11/2019 Chapters of the Space Marines v 1.2

    49/99

  • 8/11/2019 Chapters of the Space Marines v 1.2

    50/99

    -Playing An Imperial Fists Army-______________________________________

    Imperial Fists Army Rules and Restrictions:

    Unit Selection

    An Imperial Fists army may not include Chapter Masters, but may otherwise select from all units listed in the

    Space Marine Army List as well as from the Imperial Fists Special Characters listed below.

    An Imperial Fists army is limited to 0-2 Fast Attack choices.

    Captains in an Imperial Fists army gain the Bolster Defenses special rule.

    Thunderfire Cannons are not a Fortification in an Imperial Fists army and may instead be taken as Heavy

    Support choices.

    All models in an Imperial Fists army with the exception of Servitors gain the Purity Through Pain and Siege

    Masters special rules.

    Death Before Dishonor

    When playing as an Imperial Fists army, when rolling for Random Game Length the opposing player may forcethe game to continue one extra turn if the game ends. This may only be done if the dice roll results in the game

    ending, not if the game continues for another turn. This may be done on either Turn 5 or Turn 6, but once it is

    used, the game automatically ends at the end of the next turn.

    Purity Through PainModels with this special rule gain the Feel No Pain (6+) special rule against any attacks that are AP4 or worse.

    Siege Masters

    While fully within a Ruin or Fortification, non-vehicle models with this special rule have the Fearless special

    rule when not engaged in close combat. While locked in close combat, they have the Stubborn special rule.

    These special rules are lost while not within a Ruin or Fortification.

    Models with this special rule only set off minefields on a roll of a 6.

    Non-vehicle models and Walkers with this special rule may re-roll their armor penetration roll when attacking

    fortifications.

    -Imperial Fists Psychic Powers-_______________________________________

    An Imperial Fists Librarian selects his powers from the Space Marine Psychic powers list and may also select the

    power listed below.

    Force Dome 10 points Warp Charge 1

    This is a blessingand is used at the start of the Librarians Movement phase. The Librarian and any unit he is with

    receive a 5+ Invulnerable save until the end of the following player turn.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    51/99

    Chapter Master Vladimir Pugh..215 pointsVladimir Pugh is an HQ choice in an Imperial Fists army. He counts as a Chapter Master for the purposes of taking

    an Honor Guard.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionVladimir Pugh 7 6 4 4 3 5 4 10 2+ In (Ch) Vladimir Pugh (Unique)

    Wargear:

    Artificer Armor The Mauls of Terra

    Power Field Generator

    Purity Seals

    Frag and Krak Grenades

    Special Rules:

    And They Shall Know No Fear Bolster Defenses

    Bolter Drill

    Combat Tactics

    Feel No Pain

    Independent Character

    Meticulous Planning

    Rites of Battle

    Siege Masters

    Stubborn

    The Mauls of Terra

    The Mauls of Terra are a pair of master-crafted thunder hammers and grant Pugh a Hammer of Wrath attack that

    strikes at S8 and AP 2. Additionally, The Mauls of Terra count as a Holy Relic.

    Meticulous Planning

    After deployment, but before Scout moves are made, an army containing Pugh may redeploy up to 3 units, following

    all normal rules for deployment.

    An army containing Pugh may reroll a single Reserve roll per turn.

    Captain Darnath Lysander.200 pointsLysander is an HQ choice in an Imperial Fists army. Lysander counts as a Captain for the purposes of taking a

    Command Squad.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Lysander 6 5 4 4 3 5 4 10 2+ In (Ch) Lysander (Unique)

    Wargear:

    Terminator Armor

    The Fist of Dorn

    Storm Shield

    Power Field Generator

    Adamantine Mantle

    Purity Seals

    Teleport Homer

    Special Rules:

    Bolster Defenses

    Bolter Drill

    Combat Tactics

    Independent Character

    Purity Through Pain

    Rites of Battle

    Siege Masters

    Stubborn Synchronized Fire

    The Fist of Dorn

    The Fist of Dorn is a Master-crafted thunder hammer that strikes at Strength 10 and adds +1 to any rolls it makes on

    the Vehicle Damage table.

    Synchronized FireAny models in a squad Lysander has joined may reroll failed To-Hit rolls when shooting with heavy bolters, storm

    bolters, bolters, and bolt pistols.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    52/99

    During the righteous pacification of the heretical insurgence on Iduno,Lysander (at the time still a sergeant) bravely led his squad in the

    stubborn defence of the Colonial Bridge. For fourteen hours Lysanderand his men held against wave after wave of attacks by the hateful

    rebels who had forsworn the glorious Emperor of Mankind for theFalse Glories of the Fallen Gods. Well versed in the Rites of Battle,

    Lysander guided his men surely and strongly, bringing the vengeance ofthe Emperor in volleys of controlled, effective bolter fire. When

    Lysander and the survivors of his squad were relieved, it took several

    hours to clear the corpses of the shadow-shrouded recreants so thebridge could be crossed.

    -Excerpt from the Liber Honorus Imperial Fists Chapter, LegionesAstartes.

  • 8/11/2019 Chapters of the Space Marines v 1.2

    53/99

    -Playing A Blood Angels Army-_______________________________________

    Blood Angels Army Rules and Restrictions:

    Unit Selection

    A Blood Angels army may not include Chapter Masters, Honor Guard Squads, Command Squads, or Space

    Marine Veteran Squads, but may otherwise select from all units listed in the Space Marine Army List as well asfrom the Blood Angels Special Characters and units listed below.

    All Apothecaries in a Blood Angels army cost an additional +5 pts per model and replace their narthecium with

    an exsanguinator. A model with an exsanguinator and any unit he has joined gain the Furious Charge and Feel

    No Pain special rules.

    Assault SpecialistsAssault Squads in a Blood Angels army are Scoring units.

    In a Blood Angels army that contains a Captain equipped with a jump pack, Assault Squads are Troops choices

    instead of Fast Attack choices.

    Any model from the Space Marine army list which can take a plasma pistol may replace it with a hand flamerfor free, or with an inferno pistol at +5 pts.

    Over-charged Engines

    The Baal Predator and some other Rhino based tanks are fitted with specially modified engines. These over-

    charged engines allow the vehicle to attempt to go faster, but at the risk of stalling the engines. You may declare

    that an eligible vehicle is going to use its over charged engines in any Movement phase just before you move it.

    Roll a D6.