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Characters & agents. 22/10/02Day plan
• The idea of games telling stories
• Characters & agents
• Eliza
• Group progress report
• System
• Work
Theme differences between games and storiesGames
• points
• space
• finding the ultimate solution
• getting better
Stories
• intrigue• meaning• ambiguity
• lack of control
Myst
• “Myst is real. And like real life, you don't die every five minutes. In fact you probably won't die at all. [...] The key to Myst is to lose yourself in this fantastic virtual exploration and act and react as if you were really there.”
Janet Murray: Hamlet on the Holodeck• The ultimate dream of
virtual reality.
• Wants to create virtual reality systems resembling the novels of the Bront sisters or Jane Austen.
• Beautiful fictive worlds where you play the title role.
Games and movies
• Games: Rules (dynamic systems)
• Movies: Characters and events.
• A game becomes a specific playing of the game in a movie (one level in Tomb Raider).
• A movie becomes a dynamic system (the death star fight in Star Wars).
Characters
• Flat vs. Round (E.M. Forster)
Linda Seger:• Consistent but unpredictable• Personality• Background story• Lack or surplus• Motivation
Cast
• Protagonist
• Supporting character vs. minor character
• Type character vs. stereotype
• Antagonist vs. bad guy
Hamlet - the game?
• The focalisation changes; the audience has much information that Hamlet does not have.
• Hard to make the rules - what are they?
• “You play the title role”:You father has been murdered! With much effort, fail to avenge him and die a meaningless death!
Characters in games
• ”Brian is a pig” (real-world) vs. ”Brian is a pig” (game) vs. ”*Brian is a pig” (movie)
• When you ”are” a character, you usually don’t want to see that character hurt.
• Game protagonists tend to be quite blank or undeveloped.
• Detail is often easier to add in backstory.
• Do you find the character you’ve created interesting?