14

Click here to load reader

Charetting design challenges

Embed Size (px)

Citation preview

Page 1: Charetting design challenges

DESIGN PROMPTS . . .

Page 2: Charetting design challenges

DESIGN PROMPTS . . .

What makes a good prompt?

Page 3: Charetting design challenges

DESIGN PROMPTS . . .

What makes a good prompt? For a workshop?

-User group ( the less like the student the richer the experience)

- Solution scope (varied possibilities, looks fruitful)

- Timing (can the students do it in the time allowed)

- Potential for impact (could it lead to an implemented solution)

- Suitable for design thinking (human centered challenge)

- Connects with content (how can curricular content* supplement)

- Relevant to students (exciting, meaningful. connected)

* curricular content is traditional material that you might want to teach through

design thinking, i.e. economics or math. It is not necessary for all challenges.

Page 4: Charetting design challenges

DESIGN PROMPTS . . .

What makes a good prompt? For a real project?

Page 5: Charetting design challenges

CHARETTES

Thinking it through by doing it through

Page 6: Charetting design challenges

CHARETTE GOALS

- Exploring kind of empathy experience can you

create

- Predicting potential solutions

- Finding opportunities to leverage curricular content

Page 7: Charetting design challenges

HEADLINING THE PROMPT

Redesign the experience

for

in a world where (content constraint)

Page 8: Charetting design challenges

HEADLINE EXAMPLE

Leverage the capabilities and brand of Nike to

Redesign the SPORTS AND FITNESS experience

for THE SERIOUS BUT AMATEUR ATHLETE

in a world where THESE USERS ARE BEYOND

CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS

and THIS USER GROUP IS OFTEN OVERLOOKED IN

THE MARKETPLACE

Page 9: Charetting design challenges

HEADLINE EXAMPLE

Leverage the capabilities and brand of Nike to

Redesign the ATHLETIC SHOE BUYINGexperience

for THE SERIOUS BUT AMATEUR ATHLETE

in a world where THESE USERS ARE BEYOND

CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS

and THIS USER GROUP IS OFTEN OVERLOOKED IN

THE MARKETPLACE

Page 10: Charetting design challenges

CHARETTING

- A 4 step series of scaffolded brainstorms,

followed by discussion, voting.

-The goal is to quickly do you best to predict how

you think students might move through a design

challenge.

- Keep in mind specific students from the class; the

super engaged one, the shy one, etc.

- This should be done standing at a whiteboard at

medium to high energy. Try doing a warm-up to

beforehand if need be.

Page 11: Charetting design challenges

CHARETTING :: Step 1 (4

mins)

- Brainstorm prompts that seem relevant to students

(see slides 8 and 9)

- Choose 1

Page 12: Charetting design challenges

CHARETTING :: Step 2 (4

mins)

- Given the prompt, brainstorm possible empathy

experiences you could set up (include “unrealistic”

but ideal scenarios too)

- Are there enough? Are they interesting? Are

there content connections?

- If so, chose one or two that you might use and

move on to step 3. If not, go back to step 1 and try

rewriting the prompt

Page 13: Charetting design challenges

CHARETTING :: Step 3 (4

mins)

- Given the potential empathy experiences,

brainstorm some problem reframes you think the

students might come up with?

- Do they seem interesting? Are there multiple

probable reframes? Are there content connections?

- If so, choose one or two and move on to step 3. If

not, go back to step 1 and try rewriting the prompt

or step 2 and think of more empathy experiences.

Page 14: Charetting design challenges

CHARETTING :: Step 4 (4

mins)

- Given the potential reframes, brainstorm some

solutions you think the students might come up

with?

- Do they seem interesting? Are they varied? Do

some of them have a chance to be implemented?

Are there content connections?

- If so, good. Go back for final tweaks on the

challenge. If not choose one or two and move on to

step 3. If not, go back to step 1 and try rewriting the