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DESIGN PROMPTS . . .
DESIGN PROMPTS . . .
What makes a good prompt?
DESIGN PROMPTS . . .
What makes a good prompt? For a workshop?
-User group ( the less like the student the richer the experience)
- Solution scope (varied possibilities, looks fruitful)
- Timing (can the students do it in the time allowed)
- Potential for impact (could it lead to an implemented solution)
- Suitable for design thinking (human centered challenge)
- Connects with content (how can curricular content* supplement)
- Relevant to students (exciting, meaningful. connected)
* curricular content is traditional material that you might want to teach through
design thinking, i.e. economics or math. It is not necessary for all challenges.
DESIGN PROMPTS . . .
What makes a good prompt? For a real project?
CHARETTES
Thinking it through by doing it through
CHARETTE GOALS
- Exploring kind of empathy experience can you
create
- Predicting potential solutions
- Finding opportunities to leverage curricular content
HEADLINING THE PROMPT
Redesign the experience
for
in a world where (content constraint)
HEADLINE EXAMPLE
Leverage the capabilities and brand of Nike to
Redesign the SPORTS AND FITNESS experience
for THE SERIOUS BUT AMATEUR ATHLETE
in a world where THESE USERS ARE BEYOND
CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS
and THIS USER GROUP IS OFTEN OVERLOOKED IN
THE MARKETPLACE
HEADLINE EXAMPLE
Leverage the capabilities and brand of Nike to
Redesign the ATHLETIC SHOE BUYINGexperience
for THE SERIOUS BUT AMATEUR ATHLETE
in a world where THESE USERS ARE BEYOND
CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS
and THIS USER GROUP IS OFTEN OVERLOOKED IN
THE MARKETPLACE
CHARETTING
- A 4 step series of scaffolded brainstorms,
followed by discussion, voting.
-The goal is to quickly do you best to predict how
you think students might move through a design
challenge.
- Keep in mind specific students from the class; the
super engaged one, the shy one, etc.
- This should be done standing at a whiteboard at
medium to high energy. Try doing a warm-up to
beforehand if need be.
CHARETTING :: Step 1 (4
mins)
- Brainstorm prompts that seem relevant to students
(see slides 8 and 9)
- Choose 1
CHARETTING :: Step 2 (4
mins)
- Given the prompt, brainstorm possible empathy
experiences you could set up (include “unrealistic”
but ideal scenarios too)
- Are there enough? Are they interesting? Are
there content connections?
- If so, chose one or two that you might use and
move on to step 3. If not, go back to step 1 and try
rewriting the prompt
CHARETTING :: Step 3 (4
mins)
- Given the potential empathy experiences,
brainstorm some problem reframes you think the
students might come up with?
- Do they seem interesting? Are there multiple
probable reframes? Are there content connections?
- If so, choose one or two and move on to step 3. If
not, go back to step 1 and try rewriting the prompt
or step 2 and think of more empathy experiences.
CHARETTING :: Step 4 (4
mins)
- Given the potential reframes, brainstorm some
solutions you think the students might come up
with?
- Do they seem interesting? Are they varied? Do
some of them have a chance to be implemented?
Are there content connections?
- If so, good. Go back for final tweaks on the
challenge. If not choose one or two and move on to
step 3. If not, go back to step 1 and try rewriting the