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Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
CHESS – THE GAME OF KINGS
It can raise your IQ
Chess has always had an image problem, being seen as a game for brainiacs and people with already
high IQs. So there has been a bit of a chicken-and-egg situation: do smart people gravitate towards
chess, or does playing chess make them smart? At least one study has shown that moving those
knights and rooks around can in fact raise a person’s intelligence quotient. A study of 4,000
Venezuelan students produced significant rises in the IQ scores of both boys and girls after 4 months
of chess instruction.
It helps prevent Alzheimer’s
Because the brain works like a muscle, it needs exercise like any bicep or quad to be healthy and
ward off injury. A recent study featured in The New England Journal of Medicine found that people
over 75 who engage in brain-stretching activities like chess are less likely to develop dementia than
their non-board-game-playing peers. Just like an un-exercised muscle loses strength, Dr. Robert
Freidland, the study’s author, found that unused brain tissue leads to a loss of brain power. So that’s
all the more reason to play chess before you turn 75.
It exercises both sides of the brain
In a German study, researchers showed chess experts and novices simple geometric shapes and
chess positions and measured the subjects’ reactions in identifying them. They expected to find the
experts’ left brains being much more active, but they did not expect the right hemisphere of the
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
brain to do so as well. Their reaction times to the simple shapes were the same, but the experts
were using both sides of their brains to more quickly respond to the chess position questions.
It increases your creativity
Since the right hemisphere of the brain is responsible for creativity, it should come as no surprise
that activating the right side of your brain helps develop your creative side. Specifically, chess greatly
increases originality. One four-year study had students from grades 7 to 9 play chess, use computers,
or do other activities once a week for 32 weeks to see which activity fostered the most growth in
creative thinking. The chess group scored higher in all measures of creativity, with originality being
their biggest area of gain.
It improves your memory
Chess players know — as an anecdote — that playing chess improves your memory. Being a good
player means remembering how your opponent has operated in the past and recalling moves that
have helped you win before. But there’s hard evidence also. In a two-year study in 1985, young
students who were given regular opportunities to play chess improved their grades in all subjects,
and their teachers noticed better memory and better organizational skills in the kids. A similar study
of Pennsylvania sixth-graders found similar results. Students who had never before played chess
improved their memories and verbal skills after playing.
It increases problem-solving skills
A chess match is like one big puzzle that needs solving, and solving on the fly, because your
opponent is constantly changing the parameters. Nearly 450 fifth-grade students were split into
three groups in a 1992 study in New Brunswick. Group A was the control group and went through
the traditional math curriculum. Group B supplemented the math with chess instruction after first
grade, and Group C began the chess in first grade. On a standardized test, Group C’s grades went up
to 81.2% from 62% and outpaced Group A by 21.46%.
It improves reading skills
In an oft-cited 1991 study, Dr. Stuart Margulies studied the reading performance of 53 elementary
school students who participated in a chess program and evaluated them compared to non-chess-
playing students in the district and around the country. He found definitive results that playing chess
caused increased performance in reading. In a district where the average students tested below the
national average, kids from the district who played the game tested above it.
It improves concentration
Chess masters might come off like scattered nutty professors, but the truth is their antics during
games are usually the result of intense concentration that the game demands and improves in its
players. Looking away or thinking about something else for even a moment can result in the loss of a
match, as an opponent is not required to tell you how he moved if you didn’t pay attention.
Numerous studies of students in the U.S., Russia, China, and elsewhere have proven time and again
that young people’s ability to focus is sharpened with chess.
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
It teaches planning and foresight
Having teenagers play chess might just save their lives. It goes like this: one of the last parts of the
brain to develop is the prefrontal cortex, the area of the brain responsible for planning, judgment,
and self-control. So adolescents are scientifically immature until this part develops. Strategy games
like chess can promote prefrontal cortex development and help them make better decisions in all
areas of life, perhaps keeping them from making a risky choice of the kind associated with being a
teenager.
Source: 10 Big Brain Benefits of Playing Chess
http://www.onlinecollegecourses.com/2012/03/25/10-big-brain-benefits-of-playing-chess/
Sources
All the information in this booklet is taken from the following web sources:
http://www.chessvideos.tv/article-Basic-Rules-of-Chess-3.php
http://www.chess.com/learn-how-to-play-chess
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
Chess Start
The Light Queen goes on a light square, the Dark Queen on a
dark square ("Queen on colour").
The square in the lower right hand corner is a light one, i.e.
"light on right".
The opposing Kings and Queens go directly opposite of each
other.
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
Light moves first, and then each player takes a turn moving.
During each players turn, only one piece may be moved.
Castling is the only exception to this rule (this move will be explained
later).
The Knight is the only piece that can jump over other pieces.
All other pieces can only move along unblocked lines.
You may not move a piece to a square already occupied by one of
your own pieces.
But you can capture an enemy piece that stands on a square where
one of your pieces can move.
Simply remove the enemy piece from the board and put your own piece in its
place.
Point Value
Pawn = 1 Knight = 3 Bishop = 3 Rook = 5 Queen = 9
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
PAWNS
Pawns can only move one square at a time – except for the first move:
Pawns can only capture one square diagonally in front of them. They can
never move or capture backwards. If there is another piece directly in front
of a pawn he cannot move past or capture that piece..
Promotion Pawns have another special ability and that is that if a pawn
reaches the other side of the board it can become any other chess piece (called
promotion). A pawn may be promoted to any piece. [NOTE: A common
misconception is that pawns may only be exchanged for a piece that has been
captured. That is NOT true.] A pawn is usually promoted to a queen. Only
pawns may be promoted
En Passant The last rule about pawns is called “en passant,” which is French for
“in passing”. If a pawn moves out two squares on its first move, and by doing
so lands to the side of an opponent’s pawn (effectively jumping past the other
pawn’s ability to capture it), that other pawn has the option of capturing the
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
first pawn as it passes by. This special move must be done immediately after
the first pawn has moved past, otherwise the option to capture it is no longer
available.
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
Knight
Knights move in a very different way from the other pieces –
going two squares in one direction, and then one more move
at a 90 degree angle, just like the shape of an “L”. Knights are
also the only pieces that can move over other pieces.
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
Bishop
The bishop may move as far as it wants, but only diagonally. Each bishop starts
on one colour (light or dark) and must always stay on that colour. Bishops work
well together because when both are in play all squares on the board can be
attacked. This is why keeping both bishops (the bishop pair) is an important
strategy. The bishop pair is worth 8 points.
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
Rook
The rook may move as far as it wants, but only forward,
backward, and to the sides. The rooks are particularly
powerful pieces when they are protecting each other and
working together!
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
Queen
The queen is the most powerful piece. She can move in any
one straight direction - forward, backward, sideways, or
diagonally - as far as possible as long as she does not move
through any of her own pieces. (She cannot move like the
knight or jump pieces). And, like with all pieces, if the queen
captures an opponent's piece her move is over.
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
King
The king is the most important piece, but is one of the weakest. The
king can only move one square in any direction - up, down, to the
sides, and diagonally. If the king is in the direct line of an opponent’s
piece it is said to be in check. The king can escape check by moving
to a square not controlled by an enemy piece, by capturing the
checking piece, or by blocking the check with a friendly piece. The
king may never move himself into check. If the king is unable to
move out of check (because available squares are occupied by other
pieces, covered by opponent’s pieces and thus would move the king
into check from another piece or taking the piece giving check would
Ashington School Chess Club Hand out 2014 Dr Barbara Stanley
put the king into check by another piece) then this is Checkmate and
the game is over.
Castling
This is the only time when two pieces can move in a single turn.
Castling is done with the king and rook, and is used to evacuate the
king from the centre. The king can castle with either rook. To castle,
the king moves two squares (!) in the direction he wishes to castle,
and the rook is placed on the other side. Now there are a few
important restrictions. There can't be any pieces between the king
and rook. Additionally, neither the king nor rook can have moved
previously. And finally, the king cannot castle through check.