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Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes,

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Page 1: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Page 2: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Page 3: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Circle of Interactive Media

Actions, reflected in the interface

How the actions impact relevant systems

How systems produce feedback, outcomes, results

communication

optionsaction

Page 4: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Human Computer Interaction

Page 5: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Page 6: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

“Learning to Do”vs.

“Learning to Know”

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

Page 7: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

a typical “Sim” example

Page 8: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Simulations

Massive multi-players

Real-world environments

Informal learning Social networks Circle of

Interactive MediaSims

Second Life

Page 9: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

You can’t learn to ridea bike from a book!

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

Page 10: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Page 11: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Immersive Learning Simulations Branching story Interactive spreadsheets Practice-ware Real-time Strategy God games Side quests? Mini games?

Page 12: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Mastery in the “real world”

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

Page 13: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Page 14: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Educational Simulations

Develop real skills through emergent learning

Single, multi, or massive multi player Design based as part of larger

program Can scale from mini-game to

complex

Page 15: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Practice-ware

Page 16: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Increasing awareness through “edu-tainment”

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

Page 17: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Serious Games

Making learning “fun”

Diagnostic vs. instructional

Repurposed traditional content

Scaled small for easy access

Designed to be addictive

Page 18: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Serious Games

Influence Explanation Message / Editorial Marketing Commerce (Buy

IT!) The use of game

technology for deepening brand engagement

Page 19: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Games for EntertainmentMediated by technology

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

Page 20: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

The World of Computerand Video Games

Page 21: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

How Entertainment Games differ from Serious Games Optimized for the engagement of players

Tend toward high-conflict situations More abstract situations Abstract interfaces Pure fantasy and escapism

Page 22: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Some of our favorite “genres” First person shooters (fps) Real time strategy (rts) Role playing games (rpg) Puzzle, arcade, casual gaming Racing games God games Sports

Page 23: Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

Some of our favorite “genres”