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Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation Innovation Robert B. Cohen, PhD Fellow, Economic Strategy Institute, Senior Analyst, West Avenue Management Partners and Economist, Athena Alliance [email protected]

CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

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Page 1: CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

Business Adoption of Social Media &

Virtual Worlds: Implications for

Content Generators, the Firm, and

InnovationInnovation

Robert B. Cohen, PhD

Fellow, Economic Strategy Institute, Senior Analyst, West Avenue Management Partners

and Economist, Athena Alliance

[email protected]

Page 2: CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

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Page 3: CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

Virtual Worlds: Social Networking

Alters Business Organization

• Business Uses VWs to enhance training and teamwork –this builds on MMOGs, social networks, etc.

• Collaboration successes result in more “interactive” corporations

New Types of Firms Emerge Over the next 10 Years:

“Collaborative Corporations” – linked closely with suppliers “Collaborative Corporations” – linked closely with suppliers and product developers. Creatively use Social Networking

“Modern Guild System Firms” – highly technologically competent firms that come together to collaborate on projects

For more details see my essay, “Virtual Worlds and the Transformation of Business,” www.athenaalliance.org.

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Page 4: CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

How Users will Shape Virtual Worlds

4Source: Proprietary research

for Alcatel-Lucent.

Page 5: CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

Virtual World Platforms Begin to Link

Users with Computing and Data Stores

Cloud

Computing

Corporation using

Virtual Worlds to

Create New Products

Platform

Supplier

Firm

Data

StorageCorporate

Partner

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Page 6: CITI Preso Business Adoption of Social Media & Virtual Worlds · Business Adoption of Social Media & Virtual Worlds: Implications for Content Generators, the Firm, and Innovation

Examples of Platforms

• Major Oil Firms visualize refineries and access data describing every piece of equipment.

– Games train workers about how accidents occur in refineries. Bots are used to create situations that workers often face.

• Oil firms collaborate to visualize well exploration alternatives.

– Have established Energistics to create an industry-wide XML – Have established Energistics to create an industry-wide XML standard for well, financial and other data

– Expect to begin to evaluate different well alternatives:• Use Models to simulate best alternative. Different partners send solutions

back for reruns from a Platform

• In 5 years, oil firms say they will run “simultaneous simulations” that examine a wide range of different alternatives for well drilling.

– Procter & Gamble is moving its simulation work into collaborative environments.

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