Upload
others
View
6
Download
0
Embed Size (px)
Citation preview
Your CJ,17 Adventure
Guide
November 2016 – Version 1
Table of Contents
“Ciad Mille Failte” 3
What to choose for your Program Adventure? 4
How to Book your Program? 4
Adventures with Additional Fees 5
Notice of Program 5
Trail Cards 5
Be Prepared for Adventures 5
Typical Jamboree Program Day 7
CJ’17 Scheduled Adventures 8
CJ’17 On-Site Land Adventures 9
CJ’17 On-Site Water Aventures 11
CJ’17 On-Site Stem Adventures 12
CJ’17 Off-Site Adventures 14
CJ’17 On-Site Drop-In Adventures 18
Patrol Adventure Selection form r5.2 20
Ciad Mille Failte Ciad Mille Failte is gaelaic meaning “a hundred thousand welcomes”. That is what will happen at CJ17 when we welcome thousands of Scouts, Scouters and Venturer and Adult OOS’s to Camp Nedooae and to Nova Scotia in the summer of 2017. We are so glad you have made the decision to participate at CJ17.
Now comes the challenge and fun of patrol planning and preparation for CJ17. Scouts and Scouters have the opportunity to participate in adventures during the week as part of the Jamboree experience. We promise your daytime will be filled with excitement and challenge with adventures to suit every need. As you go through the Jamboree Program you will discover a wide variety of activities to choose from. Stretch yourselves and choose something different, or wacky...Adventures you will talk about for years to come!
The daytime adventures are what the patrol will choose to do. There are ten (10) daytime periods available, one in the morning one in the afternoon, each approximately of three hours’ duration, from Sunday afternoon to Friday afternoon. There are no On-Site adventures scheduled for Thursday afternoon, as Jamboree participants will celebrate Canada 150th year of Confederation.
Just like the trails of the Canadian Path, your CJ17 Adventures are named after Maritime trails, places, people, and events. Your daytime adventures are set up with five areas:
LAND (ON-SITE): These adventures are located on the Camp Nedooae property and adjacent fields, and consist of the Skyline Trail, the Fundy Footpath, and the Confederation Trail adventure areas. The On-Site adventures are typically a single period, or three (3) hours duration, and participants can easily walk to the locations from the sub camps.
WATER (ON-SITE): The water adventures in and around Brown Lake are under the Shubenacadie Canal Trail, named after an historic water route leading from Halifax to Bay of Fundy. These adventures are designed to get participants on and in the water, and a guarantee to get wet. These adventures are typically a single period, or three (3) hours duration, and participants can easily walk to the locations from the sub camps.
STEM (ON-SITE): STEM (Science, Technology, Engineering, Math) Adventure where Science and Scouting come together. At the CJ17 Discovery Center, there are options to get a little – or a lot – of Science, so you choose. This Adventure area will bring the true meaning of “in the field of Science”! These adventures are from one (1) to three (3) hours duration.
DROP-IN (ON-SITE): The Musquodoboit Trail passes nearby CJ17 site and the Drop-In Adventure Centre is named after this historical link. This trail is designed to fill your day with exciting, high energy, fast paced activities, all located at Camp Nedooae, just a quick walk from the Subcamps. Here you will find CJ17’s climbing walls, high ropes, water slides, field games, crafts and adventure challenges; enough entertainment for an entire or half day. Your patrol does not schedule these Adventures, as the name implies, you simply Drop-In.
OFF-SITE: Chose to take your patrol beyond the Jamboree site, travelling to historic Halifax, or to an Atlantic Ocean beach, coastal hike, or to one or more exciting Maritime adventures. The Off-site are all 2 periods, that is, you and your patrol will be away for the entire day. You can choose either two, single period Adventures, or a single double period adventure. You can also choose to go off-site more than once. There are no additional costs to travel to Halifax, beach or coastal hikes for self directed adventures. There are additional charges to participants in some off site programing adventures. Please refer to the CJ’17 Scheduled Adventure (page 14).
- 3 -
- 3 -
What to choose for your Adventure? Your patrol participating in the Jamboree should sit down as soon as possible and decide what types of adventures you wish to participate in. Participation in the planning by all Patrol members is important to the enjoyment of everyone at the Jamboree. Remember that the Jamboree week can be busy, so be careful not to over do it with choosing one high-energy activity after another. You may want to mix up your adventure choices from all of the Jamboree trails. The choice is yours to make.
Plan to read the Adventure description for each activity and write down the name of the adventure activity that may interest your patrol. Design your week starting with your first program Sunday afternoon, and end on Friday afternoon.
Patrols are encouraged to preselect a minimum of six or seven scheduled adventures (18-21 hours of your 30 hours of Adventures) prior to the Jamboree. Once you arrive on site, you may hear about or see a scheduled program activity that you want to try out. Additional scheduled program or changes to your scheduled adventures can be made at the Jamboree with Scouter Paul and his team at Jamboree Services - Programing.
CJ17 Drop-In Adventures provides hours of unique fun and high energy adventures. Take a day or two off of scheduled time and spend it at the Lucasville Water Park, Swimming, Wall climbing, High ropes, low ropes, boulder wall or any number of fun outdoor challenges.
Off-site Adventures start Monday morning. Off-site adventures will have a duration of one day, departing the site as early as 8:00 a.m., and returning back to Camp Nedooae as late as 5:30 p.m.
How to book your program? Important! Program booking must be completed by January 31, 2017. If you are eligible for priority placement (for those patrols that completed early registration), please submit your selection by December 15, 2016.
Once you have decided what your patrol wishes to participate in, fill out the CJ17 Adventure Selection form found attached or at website http://www.scouts.ca/cj17. Your patrol can select your program, a minimum of 15 hours of Adventures, as well as your preferred schedule for these adventures.
With the many active days at the Jamboree it is important not to get over-tired. Your Patrol should consider leaving “free time” in your schedule to catch up camp life, and use some self-directed time to the Drop-In Adventures and St Andrews Plaza.
Once completed, send the completed form to email address [email protected] as described on form. We suggest this be done at the earliest so you can be guaranteed selection and priority. You will receive acknowledgement of receipt of your Adventure selection.
- 4 -
- 4 -
Adventures with Additional Fees Some CJ17 Adventures are contracted to third party providers, and an additional fee is charged for participation. Based on your adventure selection, your Jamboree registration fee will be recalculated to include any user pay amounts.
Notice of program Patrols who registered early (prior to June 30, 2016) will receive priority placement but only if the Adventure selection is returned by December 15, 2016. Your notice of Adventure choices will be sent to the Patrol leader and Scouter. Expect this as early as February, 2017.
Trail Cards
Trail cards are being developed for each Adventure, to help you prepare for your Adventures. These Trail Cards can be referred to early in your Jamboree planning sessions, as well as during the Jamboree to prepare for the upcoming adventure. Trails cards are an important element of the Canadian Path, to help your Patrol with Plan-Do-Review.
Be prepared for Adventures
1. CJ17 is designed for youth 11 to 14 years old. It is expected that Scouts prepare and have the appropriate knowledge and skills to contribute successfully to an eight day, or longer, camping adventure, and are adequately prepared and physically capable of participating in the Adventures.
2. CJ17 is the first Jamboree under Canadian Path, which involves elements for Adventure, Plan-Do-Review, Youth-Led and SPICES. CJ17 adventures are intended to be Youth-Led. At the On-Site adventures, Scouters will allow the Patrol to lead themselves thru the Adventures. The OOS’s will assume the Scouter role. Scouters are invited to participate at On-site Adventures as well and are encouraged to either help OOS’s or form their own patrol of adult Scouters at these adventures.
3. At least one Unit Scouter is required to attend each program activity with the Patrol. Scouters should be prepared to allow Scouts to work as a patrol. If Scouters are participating in the Adventure, they will be encouraged to allow the patrol to participate on their own. There will be situations, understandably, where Scouter supervision needs to be maintained.
- 5 -
- 6 -
Be prepared for Adventures (continued)
4. Scouters are to fully supervise youth at self directed Off-site Adventures, i.e. self-directed Halifax, coastal hikes, beaches, etc. Scouters to take direction from extreme adventure providers as to level of supervision.
5. Summer days can mean longer exposure to the sun. lf not properly protected, sunburn can take the enjoyment out of many activities. We recommend that you wear a tee shirt, use waterproof sunblock of SPF 30 or higher, and that you carry a water bottle with you to all program activities. You should also wear a wide brimmed hat.
6. Insects can be a nuisance, especially in the evenings. You should carry a good, non-aerosol, insect repellant, with you. Be careful when choosing insect repellant as some of the more effective ones, with high DEET content, are solvents which may damage many plastics, such as plastics found in eye glasses and cameras, and nylons found in tents and windbreakers.
7. Mornings and evenings can be quite cool as the Atlantic Ocean can affect the climate, even if the camp is 30 kilometres inland. It is recommended that you bring a fleece or wind breaker. A rain jacket is suggested.
8. Should your patrol choose a day trip, plan to be away from
7:30 a.m. to 5:30 p.m. (there are no half-day trips). Half day Off-site Adventures need to be combined with another off-site Adventure in the same vicinity. Be prepared for the length of time you will be away from your camp, making sure your campsite is secured. Off site programs will require you to take a lunch, but your patrol may choose to purchase lunch if in Halifax. Of course, you should always carry your water bottle, some extra clothes and clothes appropriate to the weather with you when you are going off site. Check the Special Requirements section of the Program Activity Descriptions for further details Prepare to bring snacks and lunches.
9. If your activity involves biking, good physical condition and experience are a must for these choices. You may wish to bring your own CSA approved helmet for your own comfort and safety. We will have a supply of helmets on site also. lt is the responsibility of the participants to ensure that they wear a helmet while participating in these programs.
10. CJ17 provides the opportunity to take part in a wide variety of hiking activities. Half day and full day hikes are available. They are offered in various levels of difficulty, and are of varying length, over a wide range of terrain. Be sure to check the special requirements section of the Trail Cards specific to the Adventure. You should have sturdy footwear appropriate for hiking which have been broken in.
11. Many of the programs will be on or in the water. All water activities will operate on the buddy system. Scouters will be expected to buddy up and provide assistance when required to ensure that Scouts abide by safety regulation. Safety requires that Personal Floatation Devices (PFD’s) be worn during ALL water activities, except swimming, by ALL participants, REGARDLESS OF SWIMMING ABILITY. All members of your unit should be encouraged to complete the Canadian Red Cross SwimKids level 9, or equivalent, before the Jamboree.
- 7 -
Typical Jamboree Program Day
The typical jamboree day starts the evening before your adventure. Take few minutes with your patrol to review your adventure schedule and trail card, to make sure everyone understands what is going to happen. Review appropriate personal equipment and clothing for safe scouting. Verify the location, start times, travel times, walking distances, or the bus departures.
TIME ACTIVITY
6:00 a.m. Wake up!
6:30 a.m. Prepare breakfast, eat and clean up.
7:30 a.m. – 8:30 a.m. Depart for bus/Adventure Trail.
9:00 a.m. – 12:00 noon Morning Adventure (approx. 3 hours)
12:00 noon – 1:00 p.m. Lunch and clean up.
1:30 p.m. – 4:30 p.m. Afternoon Adventure (approx 3 hours).
4:30 p.m. – 6:30 p.m. Purchase supplies, prepare Supper.
6:30 p.m. – 9:30 p.m. Evening activities – Sub Camp, St Andrews Plaza, Main Stage.
9:30 p.m Prepare for Next Adventures tomorrow.
10:00 p.m. Highly recommended bed time.
CJ,17SCHEDULED
ADVENTURES
- 9 -
ID ADVENTURE CJ17 ON-SITE LAND ADVENTURE ADD ADVENTURE DESCRIPTIONS PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
L2
L3
L4
L5
L6
Boghdóireacht(Archery)
S mairg a ni tarcuis air biadh (Cooking)
French Mountain Mudslide “Mudooae “
Tir nan Gailheal
Defend the Fortress!
This adventure will channel your inner marksman with archery, slingshot, and axe-throwing challenges. Can you pierce a playing card with an arrow at 20 paces? Do you have what it takes to land a throw with an axe? Our team of pros will have you on target by the time you are ready to return to camp!
Do you have what it takes to be the next Cape Breton Master Chef? Learn how to cook with local ingredients, preserve food, handle and sharpen a chef knife, and compete in a cooking challenge with mystery ingredients to take home the coveted golden spoon. You’ll never eat hot dogs at camp again!
Staying clean is NOT an option! You’ll scale a muddy half-pipe, escape quicksand, complete puzzles, climb a greased pole, and complete relay races and challenges in the muddiest CJ adventure yet. Before heading back to camp, you’ll get to capture your muddy madness in our photo booth and experience the human car wash to make you somewhat identifiable to your Scouter.
Highland Games! Join a clan of Scouts from across Canada and select a clan name, tartan, and flag in its honour. Compete in individual and team challenges of strength: tug-of-war, sheaf toss, caber toss, farmer’s dash, haggis hurl, and the welly throw. With all the pomp and pageantry of the highlands, this will be a Cape Breton adventure you’ll never forget!
It’s been over 250 years since the last cannons were fired in conflict in the Maritimes. Stake your claim, grab the high ground, design and build your cannon and catapult. But do it fast! You may be under attack from the flanks!
1
1
1
1
1
NO
NO
NO
NO
NO
- 10 -
ID ADVENTURE CJ’17 ON-SITE LAND ADVENTURE ADD ADVENTURE DESCRIPTIONS PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
L7
L8
L9
L11
L12
L18
L19
Cape Chignecto
Terra Nova Search Party
North Mountain BMX course
Maison Acadian
The Dingle
The Silver Dart
Glooscap Trail
Think of Cape Chignecto, Nova Scotia’s toughest coastal hike, when you prepare your patrol for this is a team challenge. This obstacle course will have you crawling, climbing and tangling on your way to end. A portion of the obstacle course will be pre built, a portion for patrols to build, also featuring obstacles of life, including escape rooms, real life barriers.
A treasure hunt and hide and seek, all rolled into one game. A GPS will get you there, but what will you find when you arrive, and what do the clues mean? Bring a compass and hiking boots too because some events will be off the grid.
A course like no other offering challenges in skill and endurance. Balance over the teeter-totter, through a narrow bridge bank on a high corner and many surprises on this closed course.
The first Acadians were resourceful with what little tools and supplies they had. Your unit will be immersed in Acadian culture, and will make rope, create utensils and other camp implements, and help to construct a log cabin using only hand tools. The cabin will be left on-site as a legacy to Camp Nedooae and will give you a permanent link to the CJ ’17 site!
Sir Sandford Flemming had a stone tower built at his retreat in Halifax, and called it the Dingle. Your tower will be built of wood spars and rope, your design, your name, your flag.
Guide your flying machine through a course. Model airplanes and radio control flying machines. Kites and other things that fly.
According to a Mi’kmaq legend, Glooscap was a giant god-like man who was created by Gisoolg (the Great Spirit Creator) and lived on the high cliffs of Cape Blomidon, overlooking the Bay of Fundy. He was created by a lightning bolt striking sand. Immerse yourself into the First Nation’s legend, with games, crafts, skills and traditions.
1
1
1
1
1
1
1
NO
NO
NO
NO
NO
NO
NO
- 11 -
ID ADVENTURE CJ17 ON-SITE WATER ADVENTURE ADD ADVENTURE DESCRIPTIONS PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
W2
W3
W4
W5
W6
Water Olympics
Lunenburg Ship Yard
Lake Banook Trail
Lahave River Run
Shubenacadie Canal Journey
Water slide and crazy inflatables….You will be challenged and wet before you leave here.
From the days of wooden ship building, challenge your patrol to build a catamaran, decorate it with your patrol flag, then take it on an adventure around the lake.
Lake Banook is one of the finest paddling and rowing training facilities in the world. Try CJ17 Paddle Board Training Facility at Brown Lake.
In the tradition of the logging industry of the Maritimes, join in with the Lahave River Lumberjacks and drive those logs to the mill, with all the fun and excitement of the drive team for challenges log rolling, booming, tall tales and stories.
What sort of things float? What sort of raft can you design to float your patrol? Design it, build it and enjoy the trip on your raft.
1
1
1
1
1
NO
NO
NO
NO
NO
- 12 -
ID ADVENTURE CJ17 ON-SITE STEM ADVENTURE ADVENTURE ADD DESCRIPTIONS – 3 HOUR ADVENTURES PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
S1
S2-1
S2-2
S2-3
S3
S8
S9
S12
S13
Game of Drones
The Confederation Bridge
Shag Harbour Mystery
Applied mechanics
Model Structures
Go Wild!
Catapults and Trebuchets
Learn about drones, and their uses. Design your flight path, and send it off to collect your video and pictures of the CJ17 Site.
This ROPE bridge may not span two provinces like the real Confederation Bridge, but it will be built from two shores to meet in the middle.
This SUSPENDED bridge may not span two provinces like the real Confederation Bridge, but it will be built from two shores to meet in the middle.
This PILLER bridge may not span two provinces like the real Confederation Bridge, but it will be built from two shores to meet in the middle.
On October 4,1967 all eyes were on Shag Harbour, Nova Scotia. Did a plane crash? No planes were missing! Was it a UFO? Let’s be good Scouts and ‘Be Prepared’. Come build and launch model rockets so we will be prepared in case “they” come back!
Can you lift 5 times your own body weight with one hand? How can a lever be used to raise a monstrous rock? Learn how the early Romans built such large structures with ropes.
Fun complex tower building using marshmallows and beams. Will your design allow for load bearing, complexity and imagination?
Canadian Wildlife Federation will be on site with a number of first class ecology programs. Go to bat for Bats! Love your Lake! Help the Monarchs! Try out some projects that can be taken home to your community!
Design and make your very own catapult. Launch water balloons and soccer balls at targets using trebuchets. Who can launch the furthest? Who is closest to the target?
1
1
1
1
1
1
1
1
1
NO
NO
NO
NO
NO
NO
NO
NO
NO
NOTE: The following Rapid Fire STEM Adventures are approximately one (1) hour each. Choose up to three (3), one hour (1/3 Period) Adventures as your priority.
- 13 -
ID ADVENTURE CJ’17 ON-SITE STEM ADVENTURE ADVENTURE ADD DESCRIPTIONS – RAPID FIRE STEM PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
S4
S6
S7
S10
S11
S14
S15
S16
S18
S19
Magnetic Hill
Tidal Power
Electricity
Middle Musquodoboit Fair
Up the Creek
Food Security
Acadian Roots
Surrounded by Water, but not a Drop to Drink
Maritime Weather
Last Message from the Titanic
What you see and how you interpret what you see is important. What you don’t see sometimes is even more important. Investigate optics and experiment with vision.
How do you harness the power of the Bay of Fundy tides? Try out some hydraulic experiments and generate your own power.
Now that you have power, how is electricity generated?
Is Cotton Candy your favourite treat at the County Fair, or a science experiment? You decide! Ultimately you will enjoy the treat.
Race your foil raft in a pool and through sluices. Structure and stability wins.
Where does your food come from? Who grows it for you. Learn about food security, growing local, community gardens, plant health and take these concepts home to your community.
First Nations taught the Acadians how to find nutritious plants and food in the woods, and how to prepare them. Your Patrol will discover how First Nations and early settlers prepared for winter.
Scouting combined with Science to secure potable water, essential to life itself. Discover methods to filter, distill and capture water.
They say in the Maritimes if you don’t like the weather, wait 15 minutes, it will change. Learn to predict the weather and become the Weatherperson of the Day.
Make your own code, and see if the Code Breakers are smart enough to solve and decipher codes.
1/3
1/3
1/3
1/3
1/3
1/3
1/3
1/3
1/3
1/3
NO
NO
NO
NO
NO
NO
NO
NO
NO
NO
Adventure Note: Plan to be away from the CJ’17 site for the day, so fill your day with either two single period adventures or a double period adventure. Be prepared! There are some side adventures on the double period excursions.
- 14 -
ID ADVENTURE CJ’17 OFF-SITE ADVENTURE ADD ADVENTURE DESCRIPTIONS PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
O1-1
O1-2
O2
O3
O5
Historic Halifax
Historic Halifax
Amazing Race
Halifax Explosion
Taylor Head Trail
Become “tourist” for the full day. Discover the historic port city of Halifax when you walk along the Halifax waterfront. Start at the Canadian Museum of Immigration at Pier 21 – the gateway into Canada for one million immigrants – and then explore eclectic shops and galleries, and ships including the last of the WWII convoy escort corvettes. Choose to visit the iconic museums of Halifax – Museum of Atlantic, Pier 21, The Citadel.
Become “tourist” for the 1/2 day. Canadian Museum of Immigration at Pier 21 – the gateway into Canada for one million immigrants – and then explore eclectic shops and galleries, and ships including the last of the WWII convoy escort corvettes. Choose to visit the iconic museums of Halifax – Museum of Atlantic, Pier 21, The Citadel.
Experience a unique visit to Halifax as your Patrol competes in a Scout version of the Amazing Race thru the downtown core. Challenge your patrols to become amateur Buskers on the waterfront, get a coupon from a merchant, take an impromptu outdoor art class at the Art Gallery, knock on Nova Scotia’s Legislative Assembly door, and find a clue in the Public Gardens. Prepare for these and more challenging activities, as you discover just how much history and culture Halifax has to offer.
Harbour Cruise – Did you know the Halifax explosion, the largest, non-nuclear explosion ever, happened 100 years ago right here in the harbour? Learn about the rest of the story during a harbour cruise.
Spend the day off site at Taylor Head, a rugged wind-swept peninsula that juts 6 km into the Atlantic Ocean. Prepare your Patrol for aggressive hiking trails thru a variety of natural habitat, interesting geological features, wildlife species, scenic look-offs, secluded beaches and 16 km of unspoiled coastline.
2
1
1
1
2
$30
$15
NO
$40
NO
- 15 -
ID ADVENTURE CJ’17 OFF-SITE ADVENTURE ADD ADVENTURE DESCRIPTIONS PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
O6
O7
O8
O22
O10
O12
Martinique Beach
Bluff Trail
Duncan’s Cove Hike
Saltwater Trail
Trail Flow
Extreme Adventure
The Atlantic Ocean! The longest sandy beach in Nova Scotia! Prepare the patrol a relaxing period at the beach. The lifeguard is on duty, so dare to try the cold water. You may prefer the warm sand for Sand castles. There is endangered species habitat nearby, and is off limits.
Wilderness hiking in the city, through granite barrens, with some ocean views on a clear day. Explore and learn about animal’s tracks, scat, and tracking technics.
Duncan’s Cove is one of the Halifax Region’s top coastal hikes, if not the best. The coastal barrens give way to rugged granite cliffs which are pounded by the surf. Bring your binoculars to spot whales and view ships leaving for their Atlantic Ocean Journey.
Halifax’s Saltwater Marsh Trail, and Lawrencetown Beach where waves roll on shore and the surfers play in the water. Spend the day hiking, with a cool dip in the Atlantic.
Travel to the beautiful Annapolis Valley where you will get to spend a day of adventurous trail biking. You will be guided by professional instructors and rides along a network of trails that have challenges for all levels and abilities. Check into the Grande Pre National Historic Site as part of this adventure.
On-tree Park offers excitement and physical challenges for people of all ages and ability. Prepare your Patrol to find a number of high rope courses, zip lines and other activities among the trees of Martock. Do you dare take the 350 foot Zip lines, bicycle on wire, or swing the Tarzan ropes?
2
2
2
2
2
2
NO
NO
NO
NO
$35
$45
- 16 -
ID ADVENTURE CJ’17 OFF-SITE ADVENTURE ADD ADVENTURE DESCRIPTIONS PERIODS FEE
CJ,17 SCHEDULED ADVENTURES
O13
O16
O18
O19
O21
Evangeline Trail Rides
Sea Kayaks
Deep Sea Boat Tour Fishing
Dragon Boats
Tidal Bore rafting
Back in the early days of Nova Scotia horses were the main mode of transportation. Take a trip out to the Evangeline Farm near Windsor and enjoy a chance to learn about the care of horses and take part in a ride through woodland trails.
Nova Scotia’s harbours and Bays are ideal for sea kayaks, as they are protected from the waves and currents of the Atlantic Ocean. But beware of the cold water. No barrel rolls necessary. The providers of this activity are top professional guiders and will ensure safety is number one consideration.
The fishing is always great offshore! Load the fishing boat with gear, bait, lunch and head off in the Atlantic Ocean fishing for the day
This is one offsite adventure that will not “drag-on”, as your team will be put to the challenge of high energy Dragon Boats races across Dartmouth’s Lake Banook.
Extreme Adventure on the Shubenacadie River, rafting on the standing tidal wave!
2
2
2
2
2
$35
$85
$50
$15
$100
CJ,17UNSCHEDULEDADVENTURES
Musquodoboit Trail Adventures are the drop-in or unscheduled adventures onsite at CJ17. Patrols are encouraged to take a break from scheduled activities and join these Adventures. These drop-in adventures have a variety of activities and time commitments.
Come visit us in person at CJ17 to see what’s available. Please note, it will be necessary to control loading at some adventures, so come early and sign up to the Adventures.
- 18 -
ID ADVENTURE DROP-IN ADVENTURES MUSQUODOBOIT TRAIL
CJ,17 UNSCHEDULED ADVENTURES
W7
W1
L13
L10
L15
L14
D1
D2
D3
D4
Dollar Lake Beach Trail
Lucasville Trail
Little Narrows Cable Ferry
Tantramar Low Ropes
Cape Enrage
The Rocks
Group of Seven(Arts and Crafts)
Scouting 101(Scout Craft)
Musquodoboit Fairgrounds (Wide Games)
Eggplosive!(Scout Challenge)
Life-guard monitored swimming. Let your patrol take it easy with a relaxing swim, or some time on the local beach.
A Jamboree themed water park, and an opportunity to get very wet. There is a water slide, Pig Chase and much more wet and wild fun.
Challenge yourself on the high ropes course.
How balanced is your patrol? Now, try it again with a backpack! Challenge your patrol’s balance and teamwork to get you through this course.
What goes up must come down. But seriously, the best part of climbing is rappelling back down the face.
“The Rocks” at the Bay of Fundy are world famous. Imagine your patrol scaling them as you climb CJ17’s 1st Class Rock and Bouldering wall.
Let the vistas of the Jamboree or the nature around Nedooae inspire your inner artist. Bring a shirt for tie-dyeing, or t-shirt bleaching, or come use some of the many resources for painting, sculpting, and much more
Put your Scouting skills to the test! Show off your pioneering, shelter building, and tracking skills – or come learn some new ones!
Come try out typical and unconventional lawn games. Play life size chess or X’s & O’s. Better yet, play mini putt after you build your putter, or play soccer on a hill.
Using games and puzzles, challenge your patrol to physical and mental challenges.
APPENDIX
CJ17 Adventure Selection Form - Patrol
Identification:
Unit #:
Patrol Name:
Last Name First Name Email
Patrol Leader:
Scouter:
Instructions:Please select an activity for each time period. We encourage you to select a minimum of three priorityAdventures.
Adventures with Additional Fees: Some Adventures may have an additional fee for participation.These are some offsite adventures where a third party is providing services, or covers admission fees.Based on your Adventure selection, your Jamboree fee will be recalculated to include any user payamounts.
Once you have completed your selection, please submit this document by email to [email protected]. A confirmation of receipt email will be returned indicating the form has been received.
Your selected Adventures will be reviewed. An email indicating your Adventures are approved, will be issued; otherwise an email requesting changes will be sent.
Day Morning (9:00am to 12:00pm)1 Afternoon (1:30pm to 4:30pm)1
Id Adventure Id Adventure
Sunday, July 9, 2017 Self directed
Monday, July 10, 2017
Tuesday, July 11, 2017
Wednesday, July 12, 2017
Thursday, July 13, 2017 Celebrate Canada 150
Friday, July 14, 2017
Comments:
Please email to: [email protected]. Offsite Adventure departure subject to change.