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    viewed on the HoloNet while the target was logged in using its primaryidentity. To receive this information, you must have access to a computer ordata pad plus access to a network or the HoloNet. The electronic trail does not

    Pistol Duelist You are a master of the elegant, if archaic, custom ofdueling with pistols. You can use each of the following actions once perencounter as a standard action:

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    reveal bank balances or other secret information, which requires a separateGather I nformation check.

    PrerequisitesNowhere to Hide, trained in the Use Computer skill.Revealing Secrets Your investigations reveal information that your

    target thought was secret. When you make a Gather Information check tolearn secret information, the DC is reduced by 10 and the bribery cost isreduced to one fifth the origina l cost.

    Prerequisite Detective.R IM E LORD T LENTS

    By definition, crime lords are masters of intrigue. They have their fingers inuntold pies, skimming profits off the top and constantly searching for newventures to bring in capital, favors, and bargaining chips for later use. Crimelords are notorious for employing minions and thugs to do their bidding.NEW MASTERMIND T LENTSThe following new talents belong to the Mastermind talent tree (see page210 of the Saga Edition core rulebookl. which is available to members of thecrime lord prestige class. Any character who can choose talents from theMastermind talent tree can choose these talents as well.

    Attract Superior Minion: You attract a particularly skilled and powerfulminion. The minion is a nonheroic character with a class level equal to yourcharacter level. This talent otherwise functions as the Attrac t Minion talent.

    Prerequisites Attract Minion, Impel Ally I, Impel Ally II.Contingency Plan Once per encounter, if you fail an attack roll, a skill

    check, or the use of a talent that requires an opposed check, you can moveyour speed as a reaction .OUNSLINOERMasters of the pistol, gunslingers are surprisingly common among the higherechelons of society, where they are experts in the ancient art of pistol dueling.Some gunslingers who follow this custom do so to repair their damaged honoror resolve disputes that are so grievous that death is the only solution. Othergunslingers simply enjoy pistol dueling and use it to prove their skill and for fun.NEW GUNSLINGER T LENTSThe following new talents belong to the Gunslinger talent tree (see page216 of the Saga Edition core rulebookl. which is available to members ofthe gunslinger prestige class. Any character who can choose talents fromthe Gunslinger ta lent tree can choose these talents as well.

    Damaging Disarm If you successfully disarm an opponent using a rangedattack, the target also takes half damage from the attack.Prerequisite Ranged Disarm.

    End Game You make a single ranged attack with a pistol against an opponent within range. The opponent s damage threshold is halved (rounddown) for the purposes of this attack.

    Snap Aiming You make a single ranged attack with the benefits of aiming.Stand Steady You gain a +4 bonus to your Reflex Defense until the end of

    your next turn and make a single ranged attack.FE TSThe feats presented here supplement those found in the Saga Edition corerulebook and are suitable for any era of play. These feats are designed withintrigue- oriented characters in mind, although any character who qualifiescan select these feats.

    D PT BLE T LENTYou re a multitalented being, capable of pulling all kinds of tricks out ofyour sleeve.

    Benefit Choose one talent that you meet the prerequisites for, from aclass you possess. Once per day, after at least 6 hours of rest, you can chooseto swap out one of your current talents for the talent you chose for this feat.The talent you swap out cannot be the prerequisite for any other talent youhave. You can swap back to your original talent after at least 6 hours of rest.BONE CRUSHERYou are skilled at dealing lasting damage to grappled opponents.

    Prerequisites Crush, Pin.Benefit When you deal damage to a grappled opponent, the opponent

    also moves -1 step on the condition track.BRILLI NT DEFENSEYou think quickly enough on your feet to stay alive in dangerous situations.

    Prerequisite Intelligence 13.Benefit Once per encounter, you can add your Intelligence bonus to your

    Reflex Defense as a reaction; this benefit lasts until the start of your next turn.CH NNEL R OEYou have learned to turn your rage into pure will and determination.

    Prerequisite Rage species trait.Benefit Once per day, instead of entering into a rage, you gain a +5

    bonus to Will Defense until the end of the encounter. This bonus counts asusing your rage ability for that day.

    T B L E 1 4: F E T SFE T N ME PREREQUISITES BENEFITS

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    nI-IIJ]

    Adaptable TalentBone CrusherBrilliant DefenseChannel RageCut the Red Tape

    Demoralizing StrikeDisturbing Presence

    Expert BriberFecheForceful RecoveryGrazing ShotHobbling Strike

    Improved OpportunisticTrickery

    Indomitable PersonalityMaster of DisguiseMeat Shield

    Opportunistic TrickeryRecurring SuccessResolute StanceSadistic StrikeSilver TongueSkill Challenge:

    Catastrophic AvoidanceSkill Challenge:Last Resort

    Skill Challenge: RecoveryStand TallWookiee Grip

    Crush, PinInt 3Rage species traitTrained in Knowledge(bureaucracy)Cha 3Trained in Deception

    Cha 3Base attack bonus 1Force Sensitivity, Force TrainingPoint Blank ShotSneak Attack, Rapid Shot,or Rapid StrikeCombat Reflexes,Opportunistic TrickeryCha 3Trained in Deception,Cha 13Point Blank Shot, PreciseShot, base attack bonus +4Combat Reflexes,Sneak Attack

    Base attack bonus 1Trained in Persuasion

    Str 3

    Gain access to an additional talent.Move damaged grappled opponent -1 step on the condition track.Add your Intelligence bonus to your Reflex Defense as a reaction .Instead of raging, gain +5 to Will Defense.Use Knowledge (bureaucracy) in place of Gather Information .Make an intimidation check when you deal damage with an attack of opportunity.Make a Deception check to move through threatened area without provoking attackof opportunity.Reduce the time and cost of bribery attempts.When charging, turn any natural attack roll of 17+ into a critical hit.Regain one Force power when you catch a second wind.Strike two targets in direct line of sight, dealing half damage to each.Reduce the target s speed instead of dealing extra damage.Sacrifice attack of opportunity to reduce target s Reflex Defense by 5.

    Add your Charisma bonus to your Will Defense as a reaction.Gain +5 to creating a deceptive appearance or a forged document and reducethe penalty for rushing.Gain cover bonus equal to opponent s cover bonus.

    Sacrifice attack of opportunity to reduce target s Reflex Defense by 2.Gain extra use of a l/encounter talent or feat.Gain +2 or +5 to Will Defense when you fight defensively .Move opponents -1 step on the condition track when you deliver a coup de grace.Intimidate a creature or change its attitude as a standard action.Catastrophic failures in a skill challenge occur less frequently and with milder results.Reroll a third failed skill check during a sk ill challenge and take the better result.Treat a skill challenge as if it had the recovery effect.When you take damage , nearby allies attack your attacker.Wield two-handed weapons in a single hand.

    This feat is allowed only in campaigns that use the skill challenge rules described in hapter 2

    CUT THE RED TAPEYou know how to work the bureaucratic system to get information you need.

    Prerequisite Trained in the Knowledge bureaucracy) skill.FORCEFUL RECOVERYThe Force is strong with you, and it gives you focus and vitality.

    Prerequisite Force Sensitivity, Force Training.

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    Benefit You can use your Knowledge bureaucracy) modif ier instead ofyour Gather Information modifier when making Gather Information checks.If you are entitled to a Gather Information check reroll, you can reroll yourKnowledge bureaucracy) check instead subject to the same circumstancesand limitations). You are considered trained in the Gather Information skillfor the purposes of this check.DEMORALIZINO STRIKEYou know how to dishearten your opponents when they least expect it.

    Prerequisite Charisma 13.Benefit When you successfully deal damage to an opponent with an

    attack of opportunity, you can immediately make a Persuasion check tointimidate the opponent as a free action.DISTURBINO PRESENCEYour presence is such that enemies let you move past them freely.

    Prerequisite Trained in the Deception skill.Benefit f you succeed on a DC 15 Deception check, you can move

    through the threatened area or fighting space of an enemy as part of yourmove action without provoking an attack of opportunity. Each threatenedsquare or occupied square that you move through in this manner counts as2 squares of movement.

    Normal You can tumble through an occupied enemy square only byusing the Acrobatics skill.EXPERT BRIBERYou are adept at greasing the palms of contacts to minimize the amount ofthe bribe normally required.

    Prerequisite Charisma 13.Benefit When using the Haggle application of the Persuasion skill see

    page 71 of the Saga Edition core rulebookl. you reduce the DC reduce theprice of the item haggled over by 10.FLECHEYou throw yourself at your opponent to make a single precise strike.

    Prerequisite Base attack bonus 1.Benefit Once per encounter, when you charge, you can turn any natural

    attack roll of 17+ into a critical hit.

    Benefit Whenever you catch a second wind, choose one expended Forcepower and return that power to your Force suite.ORAZINO SHOTUsing precise aim, you can hit two targets with a single shot.

    Prerequisite Point Blank Shot.Benefit When you successfully make a ranged attack against a single

    target, you can make a second attack roll against an additional target that isin direct line of sight and no farther than 6 squares from the original target.f the second attack roll succeeds, make a single damage ro l l and divide the

    damage equally between the two targets. f the second attack roll fails, youdeal no damage to either target.

    SOMETIMES A ORAZING SHOT IS EXACTLY W H T Y O U NEED.

    SKIL L C H A L L E N O E FE TSSome of the feats in this chapter interact with the mechanics used for

    M E A T SHIE You are adept at using an opponent s defense to your own advantage.

    Prerequisites: Point Blank Shot, Precise Shot, base attack bonus +4.

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    skill challenges that are described in Chapter 2. If the Gamemaster doesnot use skill challenges in the campaign, players should not choose anyskill challenge feats for their heroes. If the GM later decides to introduceskill challenges into an ongoing campaign, players should have the optionof replacing one or more of their current feats with skill challenge featswhen appropriate.

    H O B B L I N O STRIKEYou know whe re to hit your enemy to slow it down.

    Prerequisite: Sneak Attack, Rapid Shot, or Rapid Strike.Benefit: Whenever you would deal extra damage by using Sneak Attack,

    Rapid Shot, or Rapid Strike, you reduce the target s speed by 1 square untilthe end of the encounter instead of dealing the extra damage.IMPROVED OPPORTUNISTICTRICKERYWhen your opponent lets down its guard, you open it up to additional attacks.

    Prerequisites: Combat Reflexes, Opportunistic Trickery.Benefit: Whenever an opponent provokes an attack of opportunity from

    you, once per turn you can sacrifice the attack to reduce the target s Refle xDefense by 5 until the end of the target s next turn.IN D O M I T A B L E P E R S O N A L IT YYour powerful personality helps you cope with attacks that assault your will.

    Prerequisite: Charisma 13.Benefit: Once per encounter, you can add your Charisma bonus to your

    Will Defense as a reaction; this benefit lasts until the end of your next turn.M STER O F DISOUISEYou are adept at creating convincing disguises in remarkably short periodsof time.Prerequisites: Trained in the Deception skill, Charisma 13.

    Benefit: You gain a +5 insight bonus to your Deception check whencreating a deceptive appearance or a forged document. In addition, you canrush the process by taking a penalty of 2 to the Deception check.

    Normal: When you rush the creation of a deceptive appearance or forgeddocument, you take a -10 penalty to your Deception check.

    Benefit: Whenever an opponent attacks you while in cover provided byanother character, creature, or droid, you are treated as being in cover fromattacks by that opponent.OPPORTUNISTIC TRICKERYWhen your opponent lets down its guard, you know how to set it off balancefor several moments.

    Prerequisites: Combat Reflexes, Sneak Attack.Benefit: Whenever an opponent provokes an attack of opportunity from

    you, once per turn you can sacrifice that attack to reduce the target s ReflexDefense by 2 for the following round.RECURRINO SUCCESSYou know how to make your enemies fall for the same trick twice.

    Benefit: When you select this feat, choose one talent or feat that cannormally be used only once per encounter. You can use that talent or featone additional time per encounter.

    You can select this feat mult iple times. Each time you do so, you mustchoose a different ski ll to gain the benefits of this talent.R E S O L U T E ST NCEBy standing your ground, you focus your mind to repel any assault.

    Prerequisite: Base attack bonus 1.Benefit: When you fight defensively, you gain a +2 morale bonus to your

    Will Defense . If you make no attacks until your next turn, you gain a +5morale bonus to your Will Defense until the start of your next turn.

    Normal: When you fight defensively, you gain a +2 dodge bonus to yourReflex Defense . If you make no attacks until your next turn, you gain a +5dodge bonus to your Reflex Defense until the start of your next turn.S DISTIC STRIKEBy dispatching a helpless creature, you terrify opponents around you.

    Benefit: When you deliver a coup de grace to a helpless creature, allopponents within line of sight move -1 step on the condition track until theend of the encounter.

    BONUS FE TSSome of the feats in this chapter can be selected as bonus feats bycertain classes . Each class can add the following feats to their relevant

    SKIL L C H A L L E N O E :L ST RESORTWhen failure threatens, you throw everything you have at the skill challenge

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    bon us feat list.CLASSJediNoble

    BONUS FEATSBrilliant Defense Resolute Stance S tand TallBrilliant Defense Cut the Red Tape Demoralizing Strike,Disturbing Presence Expert Briber Fleche IndomitablePersonality Master of Disguise Sadistic Strike SilverTongueStand Tall

    Scoundrel Disturbing Presence, Expert Br iber Hobbling Strike,Improved Opportunistic Trickery Indomitable Personality,Master of Disguise Opportunistic Trickery Sadistic Strike,Silver Tongue Stand Tall

    Scout Grazing Shot, Hobbling Strike, Meat Shield Stand TallSoldier Bone Crusher, Fleche Grazing Shot, Hobbling Strike,

    Meat Shield Resolute Stance Sadistic Strike Wookiee Grip

    S I L V E R TONOUEYou are adept at quickly changing a creature s attitude toward you.

    Prerequisite: Trained in the Persuasion skill.Benefit: You can intimidate a creature or change its attitude as a stan

    dard action.Normal: Intimidating a creature or changing its attitude requires a

    full - round action.SKIL L C H A L L E N O E :C T STROPHIC VOIO NCEYour luck is such that catastrophe occurs less frequently for you when youare engaged in stressful situations.

    Benefit: Once per skill challenge that has a chance of catastrophicfailure this failure occurs only i you fail a skill check by 15 or more. Inaddition , when a catastrophic failure occurs, you accrue one failu re in theski ll challenge not two.

    Special: This feat is allowed only in campa igns t hat use the ski ll chal lengerules described in Chapter 2.

    to prevent disaster.Benefit: Once per skill challenge, when you or an ally accrues a third

    fai lure (which would normal ly end the skill challenge), you or the ally canrero ll the attempt, keeping the better result.

    Special: This feat is allowed only in campaigns that use the skill challengerules described in Chapter 2.SKIL L C H A L L E N O E : RECOVERYYou can snatch victory from the jaws of defeat when involved in a skillchallenge.

    Benefit: Once per skill challenge, you treat the challenge as i it had therecovery effect, even i it does not have that effect.

    Special: This feat is allowed only in campaigns that use the skill challengeru les described in Chapter 2.ST ND T A L LYour courage under fire inspires those around you to acts of bravery.

    Benefit: Once per encounter when you take damage all allies who arewithin 6 squares of you and within your line of sight can as a reaction, makea single attack on the target that damaged you.WOOK I RIPYour strength is such that you need only one hand to use weapons thatnorma lly requ ire two hands.

    Prerequisite: Strength 13.Benefit: When using a weapon in which you are proficient and that

    norma lly requires two hands you can wield that weapon with a single hand.You take a 2 pena lty to attack rolls with the weapon when it is used inthis manner.