Competency & Performance_2003 Format

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    COMPETENCY AND

    PERFORMANCE MANAGEMENT

    Psychometric Test and Team Building Activity

    Date: 1st dec 2011

    MBA HR

    Submitted to: Prof- Shilpa Varma

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    GROUP MEMBERS

    NAME ROLL NUMBER

    Jyoti N. Ker 21

    Suparna Samanta 100

    Hina Shaikh

    Pragya Dhakar

    Priyanka Jaiswal

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    Psychometric Test

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    BIG FIVE PERSONALITY TEST

    Big Five' is the commonly used term for the model ofpersonality which describes the five fundamental factors ofour personality

    Big Five 'super traits' have been researched and validatedby many different psychologists (WT Norman 1963, McCrae& Costa 1987, Brand & Egan 1989, LR Goldman 1990 andP Sinclair 1992) and are at the core of many otherpersonality questionnaires

    Replicated in studies across the world and give us aconfident summary of our mental building blocks,according to trait theory

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    DESCRIPTION

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    ANALYSIS

    BFI scale scoring (R denotes reverse-scored items)

    1,6R, 11, 16, 21R, 26, 31R, 36Extraversion

    2R, 7, 12R, 17, 22, 27R, 32, 37R, 42Agreeableness

    3, 8R, 13, 18R, 23R, 28, 33, 38, 43RConscientiousness

    4, 9R, 14, 19, 24R, 29, 34R, 39Neuroticism

    5, 10, 15, 20, 25, 30, 35R, 40, 41R, 44Openness

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    Team Building Activity

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    ABOUT THE GAME

    A quick flexible exercise for groups of all sizesand ages. It's based on a simple drawing gamewe have all played as children

    Equipment required: Pens/pencils and paper

    Split the group into teams of three

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    INSTRUCTIONS

    One person in each team starts by drawing a shapeor outline.

    The drawing is then passed to the next teammember who must add to the drawing.

    Time spent by each person in turn on the drawingis limited to 5 seconds. (The facilitator can shout'change' when appropriate.)

    No discussion is permitted during the drawing, norany agreement before the drawing of what theteam will draw.

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    The drawing must be completed in one minute.

    After one minute of drawing each team must agreeprivately a description (maximum three words) of

    what they have drawn, and pass this to the facilitator,to be referred to later. Teams must identify theirdrawing with a team name.

    The drawings are then passed around the group for

    each team to guess and write on the reverse of otherteam's drawings what they believe the drawing is orrepresents.

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    SCORING

    Teams are not permitted to look at the reverse of thedrawings (at other descriptions guessed) until theyhave decided on a description.

    Drawings are awarded two points for each exact

    correct description achieved, or a point for a partlycorrect description.

    Teams are awarded two points for each correctdescription guessed, or a point for a partly correct

    description guessed. (Drawings/teams can be scored by the teams

    themselves, which is much quicker than the facilitatordoing the scoring.)

    If you score the exercise, ensure teams are instructedto put their team name on their drawing, and

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    VARIATIONS

    Teams can be told to agree what they are to draw at thebeginning of the exercise.

    Deduct ten points for teams drawing any of the following

    'obvious' subjects: cat, house, car, man, woman, spacecraft,etc.

    Award bonus points for teams drawing anything highly obscureand yet recognizable, especially if resulting from no prior

    discussion.

    When the facilitator calls out 'team change', one person andthe drawing must move to a different team, (which can belikened to certain changes that happen in real organizationalwork teams). It produces complete chaos of course.

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    LEARNINGS

    Team working

    Change

    Communications

    Creativity

    Ice-Breakers

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    THANK YOU!!!