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Compilation of rules from all three editions of Space Hulk. You do need at least one rulebook to play.
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Space Hulk -The Compiled Edition
Genstealer Magi and psyker hybrids may use this power to go thru the blip discard pile and recycle a single blip for the next reinforcement turn (if applicable).
Psychic Powers Table
Power Psi Point Cost Range LOS?Prescience 1 - -Switch 1 12 NForce Barrier 2 12 NMiasma 2 12 YJinx 2 12 NSecond Sight 2 - -Stasis 2 6 YWarp Time 2 12 YPsychic Storm 3 6 NTeleport 3 8 NOnly Space Marine Librarians and Genestealer Magi may use Level 3 Powers.
Action Point Table
Space Marine Terminators 4 Action PointsSpace Marine Power Armour Troops 4 Action PointsGenestealers and Blips 6 Action PointsGenestealer Hybrids and Magi 4 Action Points
Action Points Cost Table
Action Terminator Power Armour
Genestealer Hybrid Blip
Move forward 1 square
1* 1 1** 1 1
Move backwards 1 square
2* 2 2** 2 1
Move sideways 1 square
- - 1** 2 1
Turn 90 degrees 1 Free# 1 Free# -Turn 180 degrees - 1# 1 1# -Fire Storm bolter, assault cannon, auto cannon, bolter, pistol, lasgun, plasma gun
1 1 - 1 -
Set Overwatch/Guard
2 2 - 2 -
Clear jam 1 1 - 1 -Fire Heavy Flamer, Assault Cannon (full auto), conversion beamer, missile launcher, las cannon
2 2 - 2 -
Throw Grenade - 2 - - -Close Assault 1 1 1 1 -Open/Close Door 1 1 1 1Reload Flamer/Assault Cannon
4 4 4
Set Terminus - 2 -* Can fire storm bolter or assault cannon as part of same action with no additional AP
** Can turn 90 degrees as part of same action with no additional AP
# Only if not carrying heavy weapon (and taken in owning player's turn). Otherwise 90 degree turn is 1 AP and 180 degree turn is 2 APs.
Weapon Range AoE Dice Roll to Kill or Destroy Overwatch Ammo Sustain Fire
AP Cost
Blip Genestealer Hybrid Terminator Power Armor
Door Bulkhead Fire Fire+Forward Fire+Back Reload
Storm Bolter UL/`12 Target 2 6 6 4 6 5 6 - Yes UL Yes 1 1 2 -Heavy Flamer 12 Section 1 2 2 Auto 2 2 - - No 6 No 2 - - 4Assault Cannon Burst
UL/12 Target 3 5 5 3 5 4 5 6 Yes 10 Yes 1 1 2 4
Full Auto UL Fire arc 3 3 3 Auto 3 2 3 - No 10 No 2 - - 4Autocannon Range 1-12
12 Target 1 3 3 Auto 4 2 2 - No UL Yes 1 - - -
Range 13+ UL Target 1 3 3 Auto 5 3 3 - No UL Yes 1 - - -Conversion Beamer
UL Target 1 4 4 5 2 4 Auto Auto No UL No 2 - - -
Krak Missile UL Target 1 2 2 Auto 3 2 Auto 5 No UL No 2 - - -Plasma Missile UL Section 1 4 4 2 6 4 6 - No UL No 2 - - -Bolter UL/12 Target 1 6 6 4 5 6 - - Yes UL Yes 1 1 2 -Bolt Pistol 12 Target 1 6 6 4 6 5 - - Yes UL Yes 1 1 2 -Heavy Bolter UL/12 Target 2 6 6 4 6 5 6 - Yes UL Yes 1 - - -Lasgun UL/12 Target 1 6 6 4 6 5 - - Yes UL No 1 1 2 -Laspistol 12 Target 1 6 6 4 6 5 - - Yes UL No 1 1 2 -Las-Cannon UL Target 1 2 2 Auto 2 2 Auto 2 No UL No 2 - - -Plasma Gun UL Target 1 4 4 2 5 3 5 - No Specia
lNo 1 1 2 -
Plasma Pistol 12 Target 1 5 5 2 6 4 5 - Yes Special
No 1 1 2 -
Heavy Plasma Gun Rapid
UL Target 1 4 4 2 4 2 4 6 No UL No 1 - - -
Maximal UL Section 1 2 2 Auto 2 Auto 2 4 No Special
No 3 - - -
Nemesis Weapon
UL Target 2 6 6 4 6 5 6 - Yes UL Yes 1 1 2 -
In CC 1 Target 1 - 3 Auto 3 2 - - - UL No 0 - - -GrenadesKrak 2-3 Target 1 3 3 Auto 4 3 Auto 6 No UL No 2 - - -Frag A Section 1 6 6 2 - 6 - - No UL No 2 - - -Melta 2-3 Target 1 Auto Auto Auto 2 Auto Auto Auto No 8 No 2 - - -Plasma A Section 1 4 4 2 6 4 5 - No UL No 2 - - -Blind A Section - - - - - - - - No UL No 2 - - -