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C LANGUAGE PPT By Chandrashekar Reddy.G [email protected] [email protected] Contact +91406524833 +919985199433

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Page 1: Complete C Slides

C LANGUAGE PPT

By

Chandrashekar Reddy.G

[email protected]

[email protected]

Contact

+91406524833

+919985199433

Page 2: Complete C Slides

Welcome

Page 3: Complete C Slides

C

Page 4: Complete C Slides

Introduction

C programming language was developed 1972 by Dennis

Ritchie in Bell Laboratories.

It‟s an offspring of “Basic combined programming” called „B‟

which was developed by Ken Thomson

B language was interpreter-based but it was very slow

So Dennis Ritchie modified the „B‟ language and named it as

„C„

Page 5: Complete C Slides

History…ALGOL

Traditional C

BCPL

ANSI C

K&R

B

ANSI/ISO C

1960

1967

1970

1972

1978

1989

1990

International Group

Martin Richards

Ken Thompson

Dennis Ritchie

Kernighan & Ritchie

ANSI Committee

ISO Committee

Page 6: Complete C Slides

Benefits

C programs are efficient, fast & Highly portable

It can be written in one computer and can be run in another

computer without any Modification.

Its easy for debugging, testing & maintenance because of

structured programming

Functions can be used many Number of building blocks

Page 7: Complete C Slides

COMPILER

A compiler is a computer program (or set of programs)

that transforms source code written in a computer

language (the source language) into another computer

language (the target language, often having a binary form

known as object code). The most common reason for

wanting to transform source code is to create an executable

program.

The name "compiler" is primarily used for programs that

translate source code from a high-level programming

language to a lower level language (e.g., assembly language

or machine code). A program that translates from a low

level language to a higher level one is a decompiler. A

program that translates between high-level languages is

usually called a language translator,

Page 8: Complete C Slides

DIFFERENCE BETWEEN COMPILER AND

INTERPRETER

1.Compiler checks syntax of programme where as

Interpreter checks the keywords of a prog.

2. compiler checks at a time all the prog, But

interpreter checks simultaneously in the eidtor.

3.Interpretor provides colour coding to the prog

and helps in self debugging while writing a prog.

Page 9: Complete C Slides

Why C used Widely

Pointersit allow reference to memory location

by a name

Memory allocationAllow static as well as

dynamic memory location

RecursionIs a process in which a function can

call itself

Bit ManipulationAllows manipulation of data

in its lowest form of storage

Page 10: Complete C Slides

DIFFERENCE BETWEEN STATIC AND DYNAMIC

Static memory allocation: The compiler allocates the

required memory space for a declared variable. By

using the address of operator, the reserved address is

obtained and this address may be assigned to a pointer

variable. Since most of the declared variable have static

memory is assigned during compilation time.

Dynamic memory allocation: It uses functions such as

malloc( ) or calloc( ) to get memory dynamically. If these

functions are used to get memory dynamically and the

values returned by these functions are assingned to

pointer variables, such assignments are known as

dynamic memory allocation. memory is assined during

run time.

Page 11: Complete C Slides

Structure of the programming

Documentation Section

Link Section

Definition Section

Global Declaration Section

Main() Function Section

{

Declaration Part

Executable Part

}

Subprogram Section (User-defined FUnctions)

Page 12: Complete C Slides

ABOUT PRINTF:

Printf

The printf statement allows you to send

output to standard out.

Here is program that will help you learn more

about printf:

#include <stdio.h>

int main()

{

int a, b, c; a = 5; b = 7; c = a + b;

printf("%d + %d = %d\n", a, b, c);

return 0;

}

Page 13: Complete C Slides

ABOUT SCANF:

The scanf function allows you to accept input from

standard in, which for us is generally the keyboard.

For Example:

#include <stdio.h>

int main()

{

int a, b, c;

printf("Enter the first value:");

scanf("%d", &a);

printf("Enter the second value:");

scanf("%d", &b); c = a + b;

printf("%d + %d = %d\n", a, b, c);

return 0;

}

Page 14: Complete C Slides

Simple Programs

# include <stdio.h>

# include <conio.h>

Void main()

{

/*Program to Display The Content*/

clrscr();

printf(“Good Morning..! Have a Nice Day”);

getch();

}

Page 15: Complete C Slides

Simple Programs# include <stdio.h>

# include <conio.h>

Void main()

{

/*Program for Addition*/

int a,b,c;

clrscr();

printf(“Enter the value of A :”);

scanf(“%d”,&a);

printf(“Enter the value of B :”);

scanf(“%d”,&b);

c=a+b;

printf(“The Value of C is :”,c);

}

Page 16: Complete C Slides

Character Set

The Character that can be used to form words,

numbers and expression depends upon the

computer on which the program runs.

Letters

Digits

Special Character

White Space

Page 17: Complete C Slides

, .Comma & .Ampersand

. .Period ^ .Caret

; .Semicolon * .Asterisk

: .Colon - .Minus Sign

? .Question Mark + .Plus Sign

' .Aphostrophe < .Opening Angle (Less than sign)

" .Quotation Marks > .Closing Angle (Greater than sign)

! .Exclaimation Mark ( .Left Parenthesis

| .Vertical Bar ) .Right Parenthesis

/ .Slash [ .Left Bracket

\ .Backslash ] .Right Bracket

~ .Tilde { .Left Brace

- .Underscore } .Right Bracket

$ .Dollar Sign # .Number Sign

% .Percentage Sign . .

Page 18: Complete C Slides

Keywords

“Keywords” are words that

have special meaning to

the C compiler.

These keywords cannot be

used as identifiers in the

program

auto double int struct

break else long switch

case enum register typedef

char extern return union

const float short unsigned

continue for signed void

default go to size of volatile

do if static while

Page 19: Complete C Slides

Identifiers

Identifiers" are the names you supply for variables,

types, functions, and labels in your program.

Identifier names must differ in spelling and case from

any keywords.

You cannot use keywords as identifiers; they are

reserved for special use.

Rules:

First character must be an alphabet (or

underscore).

Must consist of only letters, digits or underscore.

Only first 31 characters are significant.

Cannot use a keyword.

Must not contain white space .

Page 20: Complete C Slides

Constants

Constants

Numeric Constants Character Constants

Integer Real Single

CharacterString

Page 21: Complete C Slides

Data Types

This enables the

programmer to select the

appropriate data type as

per the need of the

application

ANSI C supports three

classes of data types

Primary data types

Derived data types

User-defined data types

Data Type Bytes Default Range

signed char 1 -128 to 127

Unsigned char 1 0 to 255

short signed int 2 -32768 to 32767

short unsigned int 2 0 to 65535

long signed int 4 -2147483648 to 2147483647

long unsigned int 4 0 to 4294967295

Float 4 -3.4e38 to +3.4e38

Double 8 -1.7e308 to +1.7e308

long double 10 -1.7e4932 to +1.7e493

Page 22: Complete C Slides

Operator and Expressions

Operator indicates an operation to be performed on

data that yields a value

1. Arithmetic operators (+,-,*,/,%)

2. Relational operators (>,<,= =,>=,<=,!=)

3. Logical operators (&&,||,!)

4. Increment and decrement operator (++,--)

5. Assignment operator (=)

6. Bitwise operator (&,|,^,>>,<<)

7. Comma operator (,)

8. Conditional operator (?,:)

Page 23: Complete C Slides

Operator PrecedenceOperator Description Associativity

()

[]

.

->

++ --

Parentheses (function call) (see Note

1)

Brackets (array subscript)

Member selection via object

name

Member selection via pointer

Postfix increment/decrement (see

Note 2)

left-to-right

++ --

+ -

! ~

(type)

*

&

sizeof

Prefix increment/decrement

Unary plus/minus

Logical negation/bitwise

complement

Cast (change type)

Dereference

Address

Determine size in bytes

right-to-left

* / % Multiplication/division/modulus left-to-right

+ - Addition/subtraction left-to-right

<< >> Bitwise shift left, Bitwise shift right left-to-right

< <=

> >=

Relational less than/less than or

equal to

Relational greater than/greater

than or equal to

left-to-right

Page 24: Complete C Slides

== != Relational is equal to/is not equal toleft-to-right

& Bitwise ANDleft-to-right

^ Bitwise exclusive ORleft-to-right

| Bitwise inclusive ORleft-to-right

&& Logical ANDleft-to-right

|| Logical ORleft-to-right

?: Ternary conditionalright-to-left

=

+= -=

*= /=

%= &=

^= |=

<<= >>=

Assignment

Addition/subtraction assignment

Multiplication/division

assignment

Modulus/bitwise AND

assignment

Bitwise exclusive/inclusive OR

assignment

Bitwise shift left/right

assignment

right-to-left

, Comma (separate expressions)left-to-right

Page 25: Complete C Slides

BACKSLASH CODES FOR IN CHARACTER

CONSTANTS AND STRINGS

\a alert, audible alarm, bell

\b Backspace,

\f Form feed, new page,

\n New line, carriage return and line feed

\o Octal constant

\r Carriage return, no line feed,

\t Horizontal tab, tab

\v Vertical tab,

\x Hexadecimal constant,

\" Quote character

\„ Apostrophe character

\\ Backslash character

\? Question mark character

Page 26: Complete C Slides

FORMAT COMMANDS FOR PRINTF() SCANF()

FPRINTF(), FSCANF() SPRINTF() SSCANF()

%c a single character, char

%d a decimal number, int , %hd is for short %ld is for long

%e a floating point number, float in scientific notation, %E for 1.0E-3

%le is for double, %Le is for long double

%f a floating point number with decimal point %10.4f 10 wide .dddd %lf

is for double, %Lf is for long double

%g a floating point number, %f or %e as needed, %G for capital E %lg is

for double, %Lg is for long double

%h an unsigned hexadecimal short integer (scanf only), old usage

%i an integer, int %hi is for short int, %li is for long int

%n pointer to integer to receive number of characters so far, int *i

%o an unsigned octal number, unsigned int %ho and %lo for short and

long

%p a pointer, void **x

%s a string ( must be null terminated ! ), use %s for scanf

%u an unsigned decimal integer (printf only), unsigned int %hu %lu

%x a hexadecimal number, %X for capital ABCDEF.

Page 27: Complete C Slides

PREPROCESSOR DIRECTIVES:

#include "mine.h"search current working directory first

#include <stdio.h>search command line directory then system

#define TRUE 1macro substitution, usually use capitals

#define min(a,b) (a<b)?(a):(b)macro substitution with parameters

#define abs(a) (a<0)?(-(a)):(a)macro substitution

#define note /* comment */ this comment gets inserted every time note

appears */

backslash \ at end of a line means continue

#undef TRUEundefines a previously defined macroname

#error stop compiling at this point

#if expressionconditional compilation, start if structure

#elif expressionelse if expression != 0 compile following code

#elseelse compile following code

#endifend of conditional compiling

#ifdef macronamelike #if, compiles if macroname defined

#ifndeflike #if, compiles if macroname undefined

#line number [filename]set origin for __LINE__ and __FILE__

#pragmagives the compiler commands

Page 28: Complete C Slides

Decision Statement

To alter the flow of a program.

Test the logical conditions.

Control the flow of execution as per the selection.

if-statements

if-else statement

else-if statement

Nested if statement

switch-statement

Page 29: Complete C Slides

If-Construct

Syntax: ii) if(expr)

i) {

if (expr) statement1;

statement; statement2;

}

where expr is Boolean

Note:

True Boolean values are any integer different from zero.

False Boolean value is the integer zero.

Page 30: Complete C Slides

If-else Construct

Syntax:

if (expr)

statement1;

else

statement2;

Example: a=5,b=10

if (a<b)

{

printf(“b is bigger than a”);

}

else

{

Printf(“a is bigger than b”);

}

Page 31: Complete C Slides

Else-if Construct

Syntax:

if (expr)

Statement 1;

else if(expr1)

Statement 2;

else if(exp2)

Statement 3;

-

-

else

Statement n;

Example: a=5 b=10 c=15

If (a>b && a>c)

{

printf (“a is the biggest no”);

}

else if (b>c)

{

printf(“b is the biggest no”);

}

else

{

Printf(“c is the biggest no”);

}

Page 32: Complete C Slides

Nested if Construct

i)

If(expr)

{

-

-

if(expr2)

statement 1;

-

-

}

ii)

If(expr)

{

-

if(expr1)

statement1;

else

statement2;

}

else

{

if(expr2)

statement3;

else if(expr3)

statement4;

else

statement5;

}

Page 33: Complete C Slides

Example for Nested ifA=5 b=10 c=20

If(a>b)

{

if(a>c)

{

printf(“a is the biggest no”);

}

else

{

printf(“c is the biggest no”);

}

}

Else if(b>c)

{

printf(“b is the biggest no”);

}

Else

{

printf(“c is the biggest no”);

}

evencount = oddcount = 0;

if ( (num % 2) == 0 )

{

printf(“%d is an even number.\n”, num);

++evencount;

if( (num % 4) == 0 )

printf(“It is divisible by 4\n”);

if( num == 0 )

{

printf(“It is zero.\n”);

printf(“That isn‟t interesting.\n”);

}

}

else

{

printf(“%d is an odd number.\n”, num);

++oddcount;

if( (num % 9) == 0 )

printf(“It is divisible by 9\n”);

else

printf(“It is not divisible by 9\n”);

}

Page 34: Complete C Slides

Switch Construct

Syntax:

switch (expr) /* expr is a boolean expression

{

case C1:

{statement0;break;}

case C2:

{statement1;break;}

default: /* optional */

{DefaultStatement;break;}

}

Note : C1 & C2 represent values. It is the type of int or char only.

Page 35: Complete C Slides

Example for Switch Construct

Int a;

Scanf (“%d”,&a);

Switch (a)

{

case 1:

printf (“you entered : %d”,1);

break;

case 2:

printf(“you entered : %d “,2);

break;

case 3:

printf (“you entered : %d “,3);

break;

default: /*optional*/

printf (“you entered except 1,2,3”);

}

Char a;

Scanf(“% c”,&a);

Switch (a)

{

case „a‟:

printf(“you entered : a”);

break;

case „b‟:

printf(“you entered : b”);

break;

case „c‟ :

printf(“you entered : c”);

break;

default: /* optional*/

printf(“you entered except a,b,c”);

}

Page 36: Complete C Slides

Loop Control Statements•Looping is deciding how many times to take certain action.

•In looping process in general would include the following four steps

1. Setting and initialization of a counter.2. Exertion of the statements in the loop.3. Test for a specified conditions for the execution

of the loop.4. Incrementing the counter.

•Types

while-statement

do-while statement

for-statement

Page 37: Complete C Slides

While Constructs

Syntax:

while(expr)

while (expr) {

Statement; statement1;

statement2;

}

where expr is Boolean

Note:

True Boolean values are any integer different from zero;

False Boolean value is the integer zero.

Page 38: Complete C Slides

Example for While Construct

i=0;

while(i<10)

{

printf(“precision\n”);

i++;

}

#include<stdio.h>

int main()

{

int counter, howmuch;

scanf("%d", &howmuch);

counter = 0;

while ( counter < howmuch)

{

counter++;

printf("%d\n", counter);

}

return 0;

}

Page 39: Complete C Slides

Do-while Construct

Syntax:

do

do {

Statement; statement1;

while (expr); statement2;

}while(expr);

Note:

while statement executes zero or more iterations of the loop;

do-while statement executes one or more iterations of the loop.

Page 40: Complete C Slides

Example for do-while construct

i=0;

do

{

printf(“precision\n”);

i++;

} while(i<10);

#include<stdio.h>

int main()

{

int counter, howmuch; scanf("%d", &howmuch); counter = 0;

do

{

counter++;

printf("%d\n", counter);

}

while ( counter < howmuch); return 0;

}

Page 41: Complete C Slides

For Construct

Syntax:

for(expr1;expr2;expr3)

for(expr1; expr2; expr3) {

Statement; statement1;

statement2;

}

Semantic: equivalent to

expr1;

while (expr2)

{

Statement;

expr3;

}

Page 42: Complete C Slides

Example for For Construct

#include<stdio.h>

int main()

{

int i;

for (i = 0; i < 10; i++)

{

printf ("Hello\n");

printf ("World\n");

}

return 0;

}

#include<stdio.h>

int main()

{

int i;

for (i =20; i >10; i--)

{

printf ("Hello\n");

printf ("World\n");

i--;

}

return 0;

}

Page 43: Complete C Slides

Looping Related Statements

Break

Continue

Page 44: Complete C Slides

Break statement

Syntax:

break;

Semantic:

terminates the execution of a loop or a switch

Page 45: Complete C Slides

Example for Break Statement

#include<stdio.h>

int main()

{

int i;

i = 0;

while ( i < 20 )

{

i++;

if ( i == 10)

break;

}

return 0;

}

Page 46: Complete C Slides

Continue statement

Syntax:

continue;

Semantic:

terminates the current iteration of a loop

Page 47: Complete C Slides

Example for Continue Statement

#include<stdio.h>

int main()

{

int i;

i = 0;

while ( i < 20 )

{

i++;

continue;

printf("Nothing to see\n");

}

return 0;

}

Page 48: Complete C Slides

Unconditional jump statement

Syntax:

goto Label;

where Label:Statement;

belongs to the program

Semantic:

forces control to go to the Statement;

Page 49: Complete C Slides

Example for goto Statement

#include<stdio.h>

int main()

{

Int i=0;

START: i++;

printf(“%d\n”,i);

if(a<=10)

{

goto START;

}

else

{

goto END;

}

END: return 0;

}

Page 50: Complete C Slides

Array

One-Dimensional array

Two-Dimensional array

Multi-Dimensional array

Page 51: Complete C Slides

One-Dimensional Array

collection of elements of same data type

that are stored contiguous in memory.

1000 1002 1004 1006 1008 1010 1012 1014 1016 1018

10 20 30 35 625 50 45 28 14

data

Address

Page 52: Complete C Slides

One-Dimensional Array

The subscript, or the index of each array

element is determined based on the

number of offset positions it is from the

starting position. The starting offset is

taken as 0.

1000 1002 1004 1006 1008 1010 1012 1014 1016 1018

10 20 30 35 625 50 45 28 14

0 1 2 3 4 5 6 7 8 9

offset

Page 53: Complete C Slides

One-Dimensional ArraySyntax:

datatype variablename [size];

Example:

int a[10];

block of 10 contiguous elements in memory.

a[0] a[1] a[2] a[3] a[4] a[5] a[6] a[7] a[8] a[9]

aArray name (Starting address of the array)

offset

Page 54: Complete C Slides

One-Dimensional Array

Initialization

A character array needs a string terminator, the NULL character („\0‟) as the last character, whereas integer and float arrays do not need a terminator.

Examples:char array1[ ] = {„A‟, „R‟, „R‟, „A‟, „Y‟, „\0‟};

char array2[ ] = {“ARRAY”};

char dayofweek[7] = {„M‟, „T‟, „W‟, „T‟, „F‟, „S‟, „S‟};

float values[ ] = {100.56, 200.33, 220.44, 400.22, 0};

Page 55: Complete C Slides

Initialization

Example:

#include<stdio.h>

main( )

{

char array1[ ] = {„A‟, „R‟, „R‟, „A‟, „Y‟, „\0‟};

char array2[ ] = {“ARRAY”};

int i = 0;

printf( “String 1 is %s\n”, array1);

printf( “String 2 is %s\n”, array2);

}

One-Dimensional Array

Page 56: Complete C Slides

One-Dimensional Array

Initialization

int a[5]={7,3,8,2,25};

(or)

int a[5];

a[0]=7;

a[1]=3;

a[2]=8;

a[3]=2;

a[4]=25;

Page 57: Complete C Slides

Input To Array

Normal Variable:

int a;

scanf(“%d”,&a);

Array Variable:

int a[20];

scanf(“%d”,&a[0]);

- - -

- - -

scanf(“%d”,&a[19]);

Array Variable:

int a[20],i;

for(i=0;i<20;i++)

{

scanf(“%d”, &a[ i ]);

}

20 lines

4 lines

Which one is best ?

Array offset

always start

with 0

Page 58: Complete C Slides

Array Manipulation Using Subscripts

/* this function finds the length of a character string */

#include <stdio.h>

main( )

{

int i = 0;

char string[11]; /* char array decalaration */

printf(“Enter a string of maximum ten characters\n”);

gets(string); /* get the input from the keyboard (stdin buffer) */

fflush( stdin); /* clear the stdin buffer */

for(i =0; string[i] != „\0‟; i = i + 1);

printf(“The length of the string is %d \n”, i);

}

Page 59: Complete C Slides

Array Addressing

In the declaration:

char string[11];

the name of the array refers to the starting address of the area that gets allocated for storing the elements of the array.

Thus, string contains the address of string[0].

In the aforesaid declaration, string refers to the starting position of the array, and the subscript refers to the offset position from the starting position.

Page 60: Complete C Slides

Array Addressing

string

100

0 1 2 3 4 5 6 7 8 9 10

100 101 102 103 104 105 106 107 108 109 110

a b c d e f g h i j \0

Page 61: Complete C Slides

Array Addressing

To arrive at the address of the particular element, the compiler applies the following simple formula:

starting address of the array + ( offset position * size of data type)

Address of element 4 = 100 + ( 3 * 1) = 100 +3 = 103

Page 62: Complete C Slides

One-Dimensional Array

Example:

#include <stdio.h>

int main()

{

int iMarks[4];

short newMarks[4];

iMarks[0]=78;

iMarks[1]=64;

iMarks[2]=66;

iMarks[3]=74;

for(i=0; i<4; i++)

newMarks[i]=iMarks[i];

for(j=0; j<4; j++)

printf("%d\n", newMarks[j]);

return 0;

}

Page 63: Complete C Slides

Two-Dimensional Array

Syntax:

datatype variablename [rowsize] [columnsize];

Example:

int a[4][3];

block of 15(5*3) contiguous elements in memory.

0

0 1 2

1

2

3

Row offset

value

Column offset

valuea[0][0]

a[0][2]

1000Address

Of a[0][0]

1004

1006

?

Page 64: Complete C Slides

Two-Dimensional Array

Initialization

Example:

int array1[ 2 ][ 3 ] = { { 1, 2, 3 }, { 4, 5, 6 } };

int array2[ 2 ][ 3 ] = { 1, 2, 3, 4, 5 };

int array3[ 2 ][ 3 ] = { { 1, 2 }, { 4 } };

char arr[3][12]= { "Rose", "India", "technologies" };

Page 65: Complete C Slides

Two-Dimensional ArrayInitialization

Example:

#include <stdio.h>

#include <conio.h>

void main()

{

char arr[3][12]= { "Rose", "India", "technologies" };

clrscr();

printf("Array of String is = %s,%s,%s\n", arr[0], arr[1], arr[2]);

getch();

}

Page 66: Complete C Slides

Input To 2-D Array

1-D Array:

int a[20],i;

for(i=0;i<20;i++)

{

scanf(“%d”, &a[ i ]);

}

2-D Array:

int a[10][5],i,j;

for(i=0;i<10;i++)

{

for(j=0;j<5;j++)

{

scanf(“%d”,&a[i][j]);

}

}

Increment

column index

Increment

row index

Note:

In this 2-D array example we will get input row by row. That means get rows

value one by one using inner for loop. Increment row using outer loop.

Page 67: Complete C Slides

Two-Dimensional ArrayExample:

main ( )

{

int stud [4] [3];

int i, j;

for (i =0; i < =3; i ++)

{

for(j=0;j<=2;j++)

{

printf ("\n Enter roll no. and marks");

scanf ("%d%d", &stud [i] [j], &stud [i] [j] );

}

}

for (i = 0; i < = 3; i ++)

{

for(j=0;j<=2;j++)

{

printf ("\n %d %d", stud [i] [j], stud [i] [j]);

}

}

Page 68: Complete C Slides

Functions

A function is a sub-program of one or more statements that performs a

special task when called

C supports two types of function

Library Function

User Defined Function

main()

{ -------

abc(x,y,z); Function call (Actual argument)

-------

}

abc(l,k,j) Function Definition (Formal argument)

{ -------

-------

}

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Functions

A function is a sub-program of one or more statements that performs a

special task when called

C supports two types of function

Library Function

User Defined Function

A function is declared as

return-value-type function-name( parameter-list ){

declarations and statements}

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Function definition format (continued)

return-value-type function-name( parameter-list ){

declarations and statements}

Declarations and statements: function body

Variables can be declared inside blocks

Functions can not be defined inside other functions

Returning control

If nothing returned

return;

If something returned

return expression

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Rules and Regulations

A function should follows

1.Function Declaration

2.Function call

3.Function Definition

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Example

#include<stdio.h>

Void display() /* function declaration*/

Void main()

{

display();/*function call*/

}

Void display()/*function definition*/

{

int a,b,c;

a=10;b=20;

c=a+b;

printf(“%d”,c);

}

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Key Points

C program is a collection of one or more functions.

A function gets called when the function name is followed by a

semicolon. For example, main( )

{

argentina( ) ;

}

A function is defined when function name is followed by a pair of

braces in which one or more statements may be present.

For example,

argentina( )

{

statement 1 ;

statement 2 ;

statement 3 ; }

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Any function can be called from any other function. Even

main( ) can be called from other functions.

For example,

main()

{

message( ) ;

}

message( )

{

printf ( "\nCan't imagine life without C" ) ;

main( ) ;

}

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A function can be called any number of times.

For example,

main( )

{

message( ) ;

message( ) ;

}

message( )

{

printf ( "\n Hai Welcome to C Language !!" ) ;

}

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Advantages of Functions

Divide and conquer

Manageable program development

Software reusability

Use existing functions as building blocks for new programs

Avoid code repetition

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Types of functions

There are mainly 4 types of functions

1.Function with no arguments and no return values

2.Functions with arguments and no return values

3.Functions without arguments and no return values

4. Functions with arguments and return values

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Function with no arguments and no return values

void main()

{

Printf(“welcome to c”);

message();

printf(“for good learning c”);

}

Void message()

{

printf(“all the best”);

}

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Function with arguments and no return values

#include<stdio.h>

Void main()

{

int a,b,c;

a=10;b=20;

add(a,b);

}

Void add( int x,int y)

{

printf(“%d”,(x+y));

}

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Function without arguments and return values

#include<stdio.h>

Void main()

{

Int c;

c= add();

Printf(“%d”,c);

}

int add()

{

int a,b,c;

a=10;b=20;

return(a+b);

}

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Function with arguments and return values

#include<stdio.h>

Void main()

{

int a,b;

a=10;b=20;

c= add(a,b);

Printf(“%d”,c);

}

int add (int x, int y)

{

return(x+y);

}

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Invoking functions

Function can be be invoked by using two ways

1.Call by value

2.call by reference

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Call by value

If a function is invoked by passing values of actual arguments to is corresponding formal arguments.

Whenever using call by value, the values of actual arguments is copied into its corresponding formal arguments

Whenever we make changes in formal arguments which will not reflect to its corresponding actual arguments.

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Example

#include<stdio.h>

Void exchange(int a,int b)

{

int t;

t=a;

a=b;

b=t;

printf(“the values of a and b are:%d%d”,a,b);

}

Main()

{

int a,b;

a=10;b=20;

exchange(a,b);/* call by value procedure*/

}

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2. Call by reference

If a function is invoked by passing the address of

actual arguments to its corresponding formal

arguments.

If we make changes in the formal arguments ,all

the values will reflected into its corresponding

actual arguments.

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Example#include<stdio.h>

Void exchange(int *a,int *b)

{

int t;

t=*a;

*a=*b;

*b=t;

printf(“the values of a and b are:%d%d”,*a,*b);

}

Main()

{

int a,b;

a=10;b=20;

exchange(&a,&b);/* call by reference procedure*/

}

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Function Prototype

Function name

Parameters – what the function takes in

Return type – data type function returns (default int)

Used to validate functions

Prototype only needed if function definition comes after use in

program

The function with the prototype

int maximum( int, int, int );

Takes in 3 ints

Returns an int

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Recursion Function

A function call by itself

Example:

int main()

{

int result, number;

. . .

result = factorial( number );

}

int factorial( int num ) /* Function definition */

{

. . .

if ( ( num > 0 ) || ( num <= 10 ) )

return( num * factorial( num - 1 ) ); /*call itself */

}

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Structures

A structure is a collection of one or more variables, possibly of different types, grouped together under a single name for convenient handling.

Structures help to organize complicated data, particularly in large programs, because they permit a group of related variables to be treated as a unit instead of as separate entities.

An example of a structure is the payroll record: an employee is described by a set of attributes such as name, address, social security number, salary, etc.

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Declaring a Structure

The C language provides the struct keyword for declaring a

structure. The following is a structure declaration for employee

attributes.

struct empdata

{

int empno;

char name[10];

char job[10];

float salary;

};

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Declaring a Structure Variable

struct empdata

{

int empno;

char name[10];

char job[10];

float salary;

} emprec; /* emprec is a variable of structure type empdata */

Or a structure can be declared separately as:

struct empdata emprec;/* emprec is a variable of structure type empdata */

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Accessing Elements of a Structure

Once a structure variable has been declared, the individual members of the structure can be accessed by prefixing the structure variable to the element of the structure.

struct empdata

{

int empno;

char name[10];

char job[10];

float salary;

}

struct empdata emprec;

emprec.empno=101;

/* referring to the element of the structure variable emprec */

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Structure Example#include< stdio.h >

void main() { struct

{

int id_no; char name[20];

char address[20]; int age;

}newstudent;

printf(“Enter the student information”); printf(“Now Enter the student id_no”); scanf(“%d”,&newstudent.id_no); printf(“Enter the name of the student”); scanf(“%s”,&new student.name); printf(“Enter the address of the student”); scanf(“%s”,&new student.address);

printf(“Enter the age of the student”);

scanf(“%d”,&new student.age);

printf(“Student information\n”);

printf(“student

id_number=%d\n”,newstudent.id_no);

printf(“student

name=%s\n”,newstudent.name);

printf(“student

Address=%s\n”,newstudent.address);

printf(“Age of

student=%d\n”,newstudent.age);

}

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Initializing of a structure

struct empdata

{

int empno;

char name[10];

char job[10];

float salary;

}emprec={101,”Arun”,”Developer”,”20000};

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Array of Structures

Just as it is possible to declare arrays of primitive data types, it should also be

possible to declare arrays of structures as well.

Consider the structure declaration for the employee details used earlier.

struct empdata

{

int empno;

char name[10];

char job[10];

float salary;

};

struct empdata employee_array[4];

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Structure Example#include< stdio.h >

{ struct info { int id_no; char name[20]; char address[20]; char combination[3]; int age; } struct info std[100]; int I,n; printf(“Enter the number of students”); scanf(“%d”,&n); printf(“ Enter Id_no,name address combination age\m”); for(I=0;I < n;I++) scanf(%d%s%s%s%d”,&std[I].id_no,std[I].name,std[I].address,std[I].combination,&std[I].age); printf(“\n Student information”); for (I=0;I< n;I++) printf(“%d%s%s%s%d\n”, ”,std[I].id_no,std[I].name,std[I].address,std[I].combination,std[I].age); }

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Structure within Structure

A structure may be defined as a member of another structure. In such structures the declaration of the embedded structure must appear before the declarations of other structures.

struct date {

int day; int month; int year;

}; struct student {

int id_no; char name[20]; char address[20]; char combination[3]; int age; structure date def; structure date doa;

}oldstudent, newstudent;

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Structures & Files

Consider a situation where your application needs to read records from a file for processing.

The general approach would be to read the various fields of a record into corresponding memory variables.

Computations can then be performed on these memory variables, the contents of which can then be updated to the file.

But, this approach would involve manipulating the current file offset for the relevant fields that need to be updated.

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Writing Records On To a File

The fwrite( ) function allows a structure variable to be written on to a file.

The following statement writes the structure variable salesvar on to a file “SALES.DAT, which is pointed to by the FILE type pointer fp:

fwrite( &salesvar, sizeof(struct salesdata), 1, fp);

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Reading Records from a File

Records can be read from a file using fread( ). The corresponding read statement using fread( ) for the earlier fwrite( ) statement would be:

fread(&salesvar, sizeof(struct salesdata), 1, fp);

Here, the first parameter &salesvar is the address of the structure variable salesvar into which 1 record is to be read from the file pointed to by the FILE type pointer fp.

The second parameter specifies the size of the data to be read into the structure variable.

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Structures with pointers

We can store the address structure variable in a pointer variable

The pointer variable also should be the variable for the structure data type;

#include<stdio.h>

struct student

{

int rollno;

int marks;

}s={101,99},*p;

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Accessing structure by pointer

#include<stdio.h>

struct student

{

int rollno;

int marks;

}s={101,99},*p;

main()

{

p=&s;

printf("%d",(*p).rollno);

printf("%d",(*p).marks);

}

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Accessing structure by pointer

With pointers, though, in accessing structure members an arrow notation is used, rather than the dot notation:

struct student

{

int rollno;

int marks;

}s={101,99},*p;

main()

{

p=&s;

printf("%d",p->rollno);

printf("%d",p->rollno);

getch();

}

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Passing structure in a function

struct student{

int rollno;

int marks;

}s={101,99},*p;

main()

{

p=&s;

printf("%d",p->rollno);

printf("%d", p->marks);

f1(&s);

printf("%d", p-> rollno);

printf("%d", p-> marks);

}

f1(struct student *s1)

{

s1->rollno=103;

}

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Pointers

Pointers is a memory variable that stores a memory

address

It always denoted by (*) asterisk symbol

Features Pointers save the memory space.

Direct access to memory location

Useful for representing two-dimensional & Multi- dimensional

array

Declarationint *x;

float *f;

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Example for Pointer

# include <stdio.h>

# include <conio.h>

void main()

{

int v=10, *p;

clrscr();

p=&v;

printf(“ \n Address of V = %u ”,p);

printf(“ \n Value of V = %d ”,*p);

printf(“ \n Address of P = %u ”,&p);

}

Output

Address of V = 4060

Value of V = 10

Address of P = 4062

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Pointers

Pointers are variables that contain memory

addresses as their values.

A variable name directly references a value.

A pointer indirectly references a value.

Referencing a value through a pointer is called

indirection.

A pointer variable must be declared before it can

be used.

It always denoted by (*) asterisk symbol

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Concept of Address and Pointers

Memory can be

conceptualized as a

linear set of data

locations.

Variables reference the

contents of a locations

Pointers have a value

of the address of a

given location

Contents1

Contents11

Contents16

ADDR1ADDR2ADDR3ADDR4ADDR5ADDR6

***

ADDR11

**

ADDR16

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Syntax:

datatype * variablename;

Example:

int *a;

Indirection operator

identifier

Note: A normal variable(identifier) declared with * symbol is called

pointer variable.

Pointer variable

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Examples of pointer declarations:

int *a;

float *b;

char *c;

The asterisk, when used as above in the declaration,

tells the compiler that the variable is to be a pointer,

and the type of data that the pointer points to, but

NOT the name of the variable pointed to.

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Consider the statements:

#include <stdio.h>

int main ( )

{

int *aptr ; /* Declare a pointer to an int

*/

float *bptr ; /* Declare a pointer to a

float */

int a =10; /* Declare an int variable */

float b =2.5f; /* Declare a float variable */

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aptr = &a ;

bptr = &b ;

printf(“%u”,&a);

printf(“%u”,aptr);

printf(“%d”,a);

printf(“%d\n”,*aptr);

printf(“%u”,&b);

printf(“%u”,bptr);

printf(“%f”,b);

printf(“%f”,*bptr);

return 0 ;

}

1000 10

1500 2.5

aptr

bptr

1000

1500

a

b

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Output:

1000 1000 10 10

1500 1500 2.500000 2.500000

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Use of & and *

When is & used?

When is * used?

& -- "address operator" which gives or produces

the memory address of a data variable

* -- "dereferencing operator" which provides the

contents in the memory location specified by a

pointer

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Arithmetic and Logical Operations on Pointers

A pointer may be incremented or decremented

An integer may be added to or subtracted from a pointer.

Pointer variables may be subtracted from one another.

Pointer variables can be used in comparisons, but usually only in a comparison to NULL.

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Arithmetic Operations on Pointers

When an integer is added to or subtracted from a

pointer, the new pointer value is changed by the

integer times the number of bytes in the data

variable the pointer is pointing to.

For example, if the pointer valptr contains the

address of a double precision variable and that

address is 234567870, then the statement:

valptr = valptr + 2;

would change valptr to 234567886

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Arithmetic Operations on Pointers

Example:

int *a;

int b=10;

a=&b;

a++;

1000

a

2.5b

1000

Before this Statement

After this Statement

a++ a=a+1

1000++ a=1000+1

a value is 1002

Integer 1=2bytes

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Arithmetic Operations on Pointers

Example:

#include< stdio.h > main() { int *ptr1,*ptr2; int a,b,x,y,z; a=30;b=6; ptr1=&a; ptr2=&b; x=*ptr1+ *ptr2 –6; y=6*- *ptr1/ *ptr2 +30; printf(“\nAddress of a +%u”,ptr1); printf(“\nAddress of b %u”,ptr2); printf(“\na=%d, b=%d”,a,b); printf(“\nx=%d,y=%d”,x,y); ptr1=ptr1 + 70; ptr2= ptr2; printf(“\na=%d, b=%d”,a,b); }

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Pointer to arrays

An array is actually very much like pointer.

We can declare the arrays first element as

a[0] or as int *a

because a[0] is an address and *a is also an address

the form of declaration is equivalent.

The difference is pointer is a variable and can

appear on the left of the assignment operator that

is lvalue.

The array name is constant and cannot appear as

the left side of assignment operator.

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Pointer to arrays

/* A program to display the contents of array using pointer*/

main()

{

int a[100];

int i,j,n;

printf(“\nEnter the elements of the array\n”);

scanf(“%d”,&n);

printf(“Enter the array elements”);

for(I=0;I< n;I++)

scanf(“%d”,&a[I]);

printf(“Array element are”);

for(ptr=a,ptr< (a+n);ptr++)

printf(“Value of a[%d]=%d stored at address %u”,j+=,*ptr,ptr);

}

Strings are characters arrays and here last element is \0

arrays and pointers to char arrays can be used to perform a

number of string functions.

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File I/O in C

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Files in C

In C, each file is simply a sequential stream of

bytes. C imposes no structure on a file.

A file must first be opened properly before it can

be accessed for reading or writing. When a file is

opened, a stream is associated with the file.

Successfully opening a file returns a pointer to

(i.e., the address of) a file structure, which

contains a file descriptor and a file control block.

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Files in C

The statement:

FILE *fp1, *fp2 ;

declares that fptr1 and fptr2 are pointer variables

of type FILE. They will be assigned the address

of a file descriptor, that is, an area of memory

that will be associated with an input or output

stream.

Whenever you are to read from or write to the

file, you must first open the file and assign the

address of its file descriptor (or structure) to the

file pointer variable.

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Opening Files

Syntax:

FILE *fp;

fp=fopen(“filename”,”mode”);

The statement:

fp1 = fopen ( "mydata", "r" ) ;

would open the file mydata for input (reading).

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Opening Files

The statement:

fp = fopen ("results", "w" ) ;

would open the file results for output (writing).

Once the files are open, they stay open until you

close them or end the program (which will close

all files.)

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Testing for Successful Open

If the file was not able to be opened, then the

value returned by the fopen routine is NULL.

For example, let's assume that the file mydata

does not exist. Then:

FILE *fptr1 ;

fptr1 = fopen ( "mydata", "r") ;

if (fptr1 == NULL)

{

printf ("File 'mydata' did not open.\n") ;

}

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Open Mode

"r“ Open text file for reading only

"w“ Truncate to 0 length, if existent, or create

text file for writing only.

"a“ Append; open or create text file only for

writing at end of file

"r+“ Open text file for update (reading and

writing)

"w+“ Truncate to 0 length, if existent, or

create text file for update

"a+“ Append; open or create text file for

update, writing at end of file

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File operation functions in C

Function Name Operation

fopen() Creates a new file for use

Opens a new existing file for use

Fclose() Closes a file which has been opened for

use

getc() Reads a character from a file

putc() Writes a character to a file

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File operation functions in C

fprintf() Writes a set of data values to a file

fscanf() Reads a set of data values from a file

getw() Reads a integer from a file

putw() Writes an integer to the file

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fseek() Sets the position to a desired point in the

file

ftell() Gives the current position in the file

rewind() Sets the position to the begining of the file

File operation functions in C

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getc() & putc()

#include< stdio.h > main() { file *f1; printf(“Data input output”); f1=fopen(“Input”,”w”); /*Open the file Input*/

while((c=getchar())!=EOF) /*get a character from key board*/

putc(c,f1); /*write a character to input*/

fclose(f1); /*close the file input*/

printf(“\nData output\n”); f1=fopen(“INPUT”,”r”); /*Reopen the file input*/

while((c=getc(f1))!=EOF) printf(“%c”,c); fclose(f1); }

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getw() & putw()

#include< stdio.h > main() { FILE *f1,*f2,*f3; int number I; printf(“Contents of the data file\n\n”); f1=fopen(“DATA”,”W”); for(I=1;I< 30;I++) { scanf(“%d”,&number); if(number==-1) break; putw(number,f1); } fclose(f1); f1=fopen(“DATA”,”r”); f2=fopen(“ODD”,”w”); f3=fopen(“EVEN”,”w”);

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getw() & putw()

while((number=getw(f1))!=EOF)/* Read from data file*/

{ if(number%2==0) putw(number,f3);/*Write to even file*/ else putw(number,f2);/*write to odd file*/

} fclose(f1); fclose(f2); fclose(f3); f2=fopen(“ODD”,”r”); f3=fopen(“EVEN”,”r”); printf(“\n\nContents of the odd file\n\n”); while(number=getw(f2))!=EOF) printf(“%d%d”,number); printf(“\n\nContents of the even file”); while(number=getw(f3))!=EOF) printf(“%d”,number); fclose(f2); fclose(f3);

}

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Reading From Files

In the following segment of C language code:

int a, b ;

FILE *fptr1, *fptr2 ;

fptr1 = fopen ( "mydata", "r" ) ;

fscanf ( fptr1, "%d%d", &a, &b) ;

the fscanf function would read values from the

file "pointed" to by fptr1 and assign those values

to a and b.

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End of File

The end-of-file indicator informs the program when

there are no more data (no more bytes) to be

processed.

There are a number of ways to test for the end-of-

file condition. One is to use the feof function which

returns a true or false condition:

fscanf (fptr1, "%d", &var) ;

if ( feof (fptr1) )

{

printf ("End-of-file encountered.\n”);

}

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End of File

There are a number of ways to test for the end-of-

file condition. Another way is to use the value

returned by the fscanf function:

int istatus ;

istatus = fscanf (fptr1, "%d", &var) ;

if ( istatus == EOF )

{

printf ("End-of-file encountered.\n”) ;

}

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Writing To Files

Likewise in a similar way, in the following

segment of C language code:

int a = 5, b = 20 ;

FILE *fptr2 ;

fptr2 = fopen ( "results", "w" ) ;

fprintf ( fptr2, "%d %d\n", a, b ) ;

the fprintf functions would write the values

stored in a and b to the file "pointed" to by fptr2.

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Closing Files

The statements:

fclose ( fptr1 ) ;

fclose ( fptr2 ) ;

will close the files and release the file descriptor

space and I/O buffer memory.

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Reading and Writing Files

#include <stdio.h>

int main ( )

{

FILE *outfile, *infile ;

int b = 5, f ;

float a = 13.72, c = 6.68, e, g ;

outfile = fopen ("testdata", "w") ;

fprintf (outfile, "%6.2f%2d%5.2f", a, b, c) ;

fclose (outfile) ;

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Reading and Writing Files

infile = fopen ("testdata", "r") ;

fscanf (infile,"%f %d %f", &e, &f, &g) ;

printf ("%6.2f%2d%5.2f\n", a, b, c) ;

printf ("%6.2f,%2d,%5.2f\n", e, f, g) ;

}

12345678901234567890

****************************

13.72 5 6.68

13.72, 5, 6.68

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fseek()

int fseek ( Stream, Offset, Whence);

where stream -- file pointer

offset -- no of position in bytes

whence– from position

**whence must be one of the values 0, 1, or 2

Whence value:

0 Beginning of the file

1 Current position

2 End of the file.

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ftell() & rewind()

Ftell();

FILE *stream;

long ftell (stream);

Rewind():

FILE *stream;

void rewind (stream);

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Pre Processing

in

C

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Pre Processing

Refers before compiling the c program.

Loads the template before compiling.

Syntax

#Macro Template Macro Expansion

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Types of Macros

Defining Macros

File Inclusion

Conditional Macros

Special cases

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Defining Macros

#define <Label>(parameterlist)<Expansion>

main()

{

……………

…….

<Label>

}

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Defining Macros

Example:

#include <stdio.h>

#define PI 3.14

#define AREA(radius) (PI*radius*radius)

main()

{

float areas[3]={AREA(1),AREA(2),AREA(3)};

int count;

for (count=0; count <3; count++) {

printf("Circle area=%f\n",areas[count]);

}

return 0;

}

Page 148: Complete C Slides

File Inclusion

#include<file name>

(or) #include ”filename”

main()

{

…..

…..

}

Page 149: Complete C Slides

Conditional Macros

Syntax:

#ifdef MACRO

controlled text

#endif /* MACRO */

Syntax:

# if expression

controlled text

# endif /* expression */

Page 150: Complete C Slides

Conditional Macros

Syntax:#if expression

text-if-true

#else /* Not expression */

text-if-false

#endif /* Not expression */

Page 151: Complete C Slides

Example for elif

Example:

#if X == 1

...

#elif X == 2

...

#else /* X != 2 and X != 1*/

...

#endif /* X != 2 and X != 1*/

Page 152: Complete C Slides

Thank You….