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This project aims to expand the musical possibilities an electric guitar can accomplish through digital sound processing and routing of the guitar's output. The guitar itself has been augmented with polyphonic pickup technology, called a Hexaphonic Pickup. This can allow for further manipulation and analysis of the guitars output more so that when working with a traditional monophonic pickup system. The composition for this project will utilize a surround sound set up with each string of the guitar routed to different loudspeakers. An exploration into the most suitable arrangement for routing sound sources has been done. The composition will include a backing track which will also have the various instruments routed to different speakers around the audience. The guitar signal is manipulated in the Max/MSP environment to achieve new possible sound processing The backing track accompanying me for the performance was programmed using a variety of plugins and VSTs in the digital audio workstation, Reaper.
Citation preview
Composition for Computer Plus
David Scully
0748323
Faculty of Science and Engineering
Department of Computer Science & Information Systems
University of Limerick
BSc in Music, Media and Performance Technology
Submitted on day month year
1. Supervisor: Dr. Kerry Hagan
Digital Media and Arts Research Centre
University of Limerick
Ireland
Supervisor’s signature:
2. Second Reader: Mr. Giuseppe Torre
Digital Media and Arts Research Centre
University of Limerick
Ireland
Second Reader’s signature:
ii
Abstract
This project aims to expand the musical possibilities an electric gui-
tar can accomplish through digital sound processing and routing of
the guitar’s output. The guitar itself has been augmented with poly-
phonic pickup technology, called a Hexaphonic Pickup. This can al-
low for further manipulation and analysis of the guitars output more
so that when working with a traditional monophonic pickup system.
The composition for this project will utilize a surround sound set
up with each string of the guitar routed to different loudspeakers.
An exploration into the most suitable arrangement for routing sound
sources has been done. The composition will include a backing track
which will also have the various instruments routed to different speak-
ers around the audience. The guitar signal is manipulated in the
Max/MSP environment to achieve new possible sound processing.
The backing track accompanying me for the performance was pro-
grammed using a variety of plugins and VSTs in the digital audio
workstation, Reaper.
Declaration
I herewith declare that I have produced this paper without the pro-
hibited assistance of third parties and without making use of aids
other than those specified; notions taken over directly or indirectly
from other sources have been identified as such. This paper has not
previously been presented in identical or similar form to any other
Irish or foreign examination board.
The thesis work was conducted from year to year under the supervi-
sion of Dr. Kerry Hagan and Mr. Darragh Pigott at University of
Limerick.
Limerick, 2013
Acknowledgements
I would like to thank:
My supervisor Dr. Kerry Hagan for her guidance, expertise and com-
munication with me throughout this project. Fellow colleagues for
their helpful comments and knowledge in audio processing. Darragh
Pigott, for helping me organise the purchase of the hexaphonic pickup
and his help in setting up the surround system for practices and the
performance. My father for his engineering knowledge and help with
the problems I encountered with the hardware. The rest of my family
for their support and encouragement they have given me throughout
my educative years. Finally, I would like to thank all the musicians
and engineers I have ever listened to, they have helped inspire me
to compose music and delve into the field of audio/visual production
which I am learning more of everyday.
I would like to dedicate this composition to everybody I know,
friends, family, colleagues and lecturers.
Contents
List of Figures v
1 Introduction 1
1.1 Project Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Aims and Objectives . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.3 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.4 Methodology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.5 Thesis Outline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2 Historical review 5
2.1 Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.1.1 Max/MSP/Jitter by Cycling ’74 . . . . . . . . . . . . . . . 5
2.1.2 Digital Audio Workstations (DAWs) . . . . . . . . . . . . 6
2.1.3 MIDI and Virtual Sound Technology (VSTs) . . . . . . . . 7
2.2 Compositional techniques . . . . . . . . . . . . . . . . . . . . . . 8
2.2.1 Classical . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.2.2 Pop and Rock . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.2.3 Progressive and Electronic . . . . . . . . . . . . . . . . . . 9
2.3 Surround Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
3 Research 13
3.1 Composers working with computer technology . . . . . . . . . . . 13
3.1.1 Johnny Greenwood . . . . . . . . . . . . . . . . . . . . . . 13
3.1.2 Eric Calderone . . . . . . . . . . . . . . . . . . . . . . . . 14
3.1.3 Jerry Gerber . . . . . . . . . . . . . . . . . . . . . . . . . 14
iii
CONTENTS
3.1.4 Enda Bates . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.1.5 Andreas Paolo Perger . . . . . . . . . . . . . . . . . . . . . 15
4 Creating the set up 17
4.1 The Guitar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
4.1.1 Hexaphonic pickup . . . . . . . . . . . . . . . . . . . . . . 17
4.1.2 Audio Interface . . . . . . . . . . . . . . . . . . . . . . . . 18
4.2 Max/MSP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
4.3 Surround Sound Array . . . . . . . . . . . . . . . . . . . . . . . . 20
5 Description of Composition 22
5.1 Approach and Techniques . . . . . . . . . . . . . . . . . . . . . . 22
6 Conclusions and Future Directions 24
6.1 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
6.2 Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Appendix A: Insert figure in Appendix 26
References 33
iv
List of Figures
1 Max Guitar Processor . . . . . . . . . . . . . . . . . . . . . . . . 26
2 Presentation Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 27
3 Arrangement of speakers . . . . . . . . . . . . . . . . . . . . . . . 28
4 Screenshot of Logic . . . . . . . . . . . . . . . . . . . . . . . . . . 29
5 Screenshot of the Reaper environment . . . . . . . . . . . . . . . 30
6 Pickups from Ubertar . . . . . . . . . . . . . . . . . . . . . . . . . 30
7 Ibanez 370DX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
8 Back of Guitar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
v
1
Introduction
1.1 Project Summary
This paper discusses the main concepts and processes involved for creating a com-
position with a spatialized electric guitar that utilizes the power of a computer to
create the sound output and route the guitar’s strings to individual loudspeakers.
The project deals with the development of an augmented guitar setup, which
uses a hexaphonic guitar pickup to allow control over each individual string on
the guitar. Software will be used to achieve different sounds, effects and control
parameters which will be used during a performance, alongside a surround sound
backing track created for this project.
1.2 Aims and Objectives
Many musicians turn to technology as a means to achieve new inspiration for their
performances and compositions. For guitarists, this often means experimenting
with new effects pedals, electronic modifications, or extended playing techniques.
For example, one could use an EP2 Envelope Phaser(Envelope Phaser n.d.) to
achieve new patterns in the sound, or by replacing the classic guitar pick with an
Ebow(The Amazing EBow :: Home n.d.) one can re-establish the guitars Attack,
Decay Sustain and Release (ADSR) characteristics. The idea of a player having
1
1.3 Motivation
spare bandwidth was discussed in Cooks paper (Cook 2001) and has led to the
popularity and development of such creative measures. What this entails is that
when a musician is so familiar with the technical processes involved in playing
their music, they can afford to apply their attention elsewhere.
It is this idea of expanding the guitar’s sonic capabilities that has driven
the author to do this project. With the ever increasing power of the personal
computer, it is now possible to achieve such effects processing units capabilities
by processing the guitar in the digital realm. The composition for this project will
be created solely on the computer and also to manipulate the guitar’s individual
string’s sound output in a live performance setting, thus saving the hundreds of
Euros needed for similar effect processing.
The computer has the ability to interface with many external devices on the
market today. Audio interfaces are allowing for more possibilities for users to
connect their favourite instrument to the computer. Some audio interfaces have
many inputs and outputs and can accommodate many signal flows at one time
with very little latency issues. For this project, the author is exploring the effects
of separating each of the electric guitar’s string’s output and produce a simi-
lar experience for the audience as they would find in any other surround sound
environment. So the questions that arose at the start of the project were:
• How can one expand the guitar?
• What are the musical possibilities?
1.3 Motivation
The motivation behind this project was the interest of working with popular music
and using computers to aid in the processing of the electric guitar and to showcase
a novel approach to create a surround sound experience for the listeners. As will
be mentioned later in the research section, various composers have created musical
pieces with the aid of a computer and this led the author to explore creating a
track with a virtual ensemble purely using the personal computer. Utilizing some
2
1.4 Methodology
free VSTs one can recreate violins, cellos, etc., by sending MIDI parameters to
them within a DAW. Many musicians are now able to realize their music without
having to physically possess the numerous instruments to which they require.
1.4 Methodology
To expand and open up the guitar, the author started to look at hexaphonic
pickup technology. This approach would lead to many different musical possi-
bilites. For example it is possible to have multiple digital effects on different
strings, enable a string to become a controller to affect parameters and not have
an output, or the strings could be panned in a surround sound space. For this
project, the author will explore all these different avenues for expanding his mu-
sical horizon and bring forth a new type of composition.
1.5 Thesis Outline
The remaining chapters of this dissertation are as follows:
Chapter Two will discuss the research of guitarists working with computer
technology carried out during this project.
Chapter Three is a brief historical review of the technology, compositional
techniques, and surround sound.
Chapter Four presents the creating of the system to be used in the live per-
formance.
Chapter Five describes the composition.
Chapter Six draws conclusions and evaluates the system used. Lastly, it sug-
gests possible future works.
• Appendix shows the figures pointed to in this paper. .
Attached to this dissertation is a DVD containing the following items:
• folder 1 : The Max/MSP patches and a pdf version of the report.
3
2
Historical review
2.1 Technology
The history of the technology in audio processing and recording, from a digital
stand point, dates back about 50 years. A review into the history of the various
technological elements used in this project are discussed below and is interest-
ing to see how computers, audio generation, audio interfaces, electric guitars,
computer software, etc., have evolved in such a short period of time.
2.1.1 Max/MSP/Jitter by Cycling ’74
After connecting all the signals to the audio interface and connecting that to
the computer, it is now possible to process and manipulate each signal inde-
pendently or in groups of strings using digital sound processing software. The
software chosen for this project was Cycling 74 Max/MSP (Max 5) because the
author is most familiar with this programming environment. Max is a visual pro-
gramming language for music and multimedia developed and maintained by San
Francisco-based software company, Cycling 74. The Max environment has been
around for about 20 years, and it has been widely used by composers, perform-
ers, software designers, researchers, and artists for creating innovative recordings,
performances, and installations.
Max was originally written by Miller Puckette in the mid- 1980s and its name
5
2.1 Technology
pays homage to Miller’s influence Max Matthews. It was first used in a piano and
computer piece called Pluton (written by Philippe Manoury in 1988), synchro-
nizing the computer to the piano and controlling a Sogitec 4X, which performed
the audio processing. Max has a number of extensions and incarnations; most
notably, a set of audio extensions to the software appeared in 1997, derived in
part from Puckette’s subsequent work in Pure Data. The add-on package, MSP
for Max (short for either Max Signal Processing or the initials of Miller S. Puck-
ette), allowed for the manipulation of digital audio signals in real-time, allowing
users to create their own synthesizers and effects processors. A major update was
released in 2008 for Max/MSP/Jitter, Max 5, which included a revamped user
interface and new objects. Then in November 2011, Cycling 74 released Max 6,
which saw further improvements to the user interface and a new audio engine
compatible with a 64-bit operating system.(Max at Seventeen 1 n.d.)
The author of this paper however has not had the chance to use Max 6 so
will be looking into obtaining it in the near future to see what it has to offer,
especially with the new [Gen˜] object. This new object can be more efficient to
achieve similar processes as previous Max/MSP/Jitter objects. It uses text based
expression language (codebox) and allows for the design of algorithms that can
run on the GPU or CPU, on Windows or Mac. A few patches found online has
helped with the design of the patch used for the performance. Darwin Grosse up-
loaded a tutorial detailing how he achieved a Guitar processor in Max/MSP(Max
5 Guitar Processor, Part 1 Cycling 74 n.d.). This patch provided ideas of the
sounds possible and a guide as to how to achieve them (See figure 1). Other
inspiration came from Joel Rich, who demonstrates how he achieved a Johnny
Greenwood effect, known as the Stutter Effect(ax/MSPMAX/MSP Tutorial HD
- Jonny Greenwood style stutter effect - YouTube n.d.).
2.1.2 Digital Audio Workstations (DAWs)
The two main DAWs used in the creation of this composition were Cocko’s Reaper
and Apple’s Logic Pro. The reason behind using these two was simply the avail-
ability of them. The full version of Reaper can be downloaded for evaluation with
6
2.1 Technology
no time-limited features. After the evaluation time has expired however you can
purchase either a full commercial license for $225 or a discounted license for $60 if
you plan on using it commercially (EAPERREAPER | Audio Production Without
Limits n.d.). This was the best DAW found by the author for a Windows PC as it
offers so much versatility and ease of use. Using a computer and no other software
you can import any audio and MIDI, synthesize, sample, compose, arrange, edit,
mix, and master songs or any other audio projects. You can add hardware such
as audio interfaces (AD/DA: analog-to-digital/digital-to-analog) and connect a
microphone for a complete recording studio, suitable for recording anything from
a soloist to an orchestra. There are inexpensive audio interfaces designed just to
plug guitars in to, and there are very fancy audio interfaces designed to convert
many simultaneous line and microphone inputs like the MOTU Ultralite used in
this project.
Logic Pro is a digital audio workstation and MIDI sequencer software appli-
cation for the Mac OS X platform. Originally Logic was created by the German
software developers Emagic, this company was later bought by Apple in 2002 and
Logic Pro became an Apple product. Logic Pro is part of Apple’s Logic Studio
bundle of professional music applications. Logic Pro offers software instruments,
synthesizers, audio effects and recording capabilities for music synthesis.(Logic
Pro 9 User Manual: Welcome to Logic Pro n.d.) Logic Pro can work with MIDI
keyboards and control surfaces for input and processing as well as offering MIDI
outputs. The cheaper version of Logic Pro is Logic Express which sports the
same user interface and much of the functionalities of Logic Pro but can only
work with a two-channel stereo mix, while Logic Pro can handle multichannel
surround sound. This project utilized this surround sound function for the com-
position to achieve the desired panning and localization of the various instruments
of the backing track.
2.1.3 MIDI and Virtual Sound Technology (VSTs)
In the composition for this project the author wanted to explore the use of MIDI
(Musical Instrument Digital Interface) to create the notes for various instruments.
7
2.2 Compositional techniques
With the large amount of VSTs, available both on the market and for free on-
line, it is possible to recreate an entire orchestra ensemble by just using MIDI
commands to play the VSTs. A lot of time went into finding good, free VSTs
which sounded as close as possible to the original sound of the instrument being
emulated. Since MIDI can carry event messages that specify notation, pitch and
velocity, and other control signals, it allows for full control over the sonic qualities
offered by VSTs. This project uses VSTs to simulate the sounds produced by
a piano, violin, viola, bass guitar, strings, cello, drums, and a synthesizer. The
only real instrument recorded and heard in the performance is the electric guitar.
2.2 Compositional techniques
Compositional techniques are the methods used to create music. A number of
useful skills in composing include writing musical notation, music theory, instru-
mentation, and handling musical ensembles (orchestration). Other skills include
techniques such as improvisation, musical montage, preparing instruments, using
non-traditional instruments, and other methods of sound production.
2.2.1 Classical
What is referred here by classical is the Western music from the 16th century
on. The term of “classical music” appeared in the early 19th century. It was
an attempt to label the period from Johann Sebastian Bach to Beethoven. The
common practice period is when many of the ideas that make up Western classi-
cal music took shape, standardized, or were codified. It began with the Baroque
era, running from roughly 1600 to the middle of the 18th century. The Classical
era followed, ending roughly around 1820. The Romantic era ran through the
19th century, ending about 1910.(Intro to Classical Music n.d.) Like all types
of music, classical music continues to develop still today. The period of classical
composition beginning from around 2000 has been designated 21st-Century Clas-
sical Music. Many classical artists today agree that classical music has become
too diverse to categorize. Musical styles has been evolving over the years, from
the simplicity of the Gregorian chants from Medieval times transformed into the
8
2.2 Compositional techniques
complex and ornamental lines and counter points of the Baroque period. This
then led to the emergence of simple melodies and phrasing of the Classical pe-
riod. This was followed by the Romantic period where the music tapped into
emotion and fantasy. The music of the Baroque and Classical eras can be classed
as ’Structural Music’ where personal and emotional responses are minimal but
the listener is engaged in the evolution of the theme by the use of complex notes
and the relationship between them. (History of Classical Music - Eras n.d.)
2.2.2 Pop and Rock
This section will be an overview of most types of popular Rock music, from Rock
and Roll, Hard Rock, Metal, Melodic Metal, etc. There are a few fundamental
techniques used in these musical styles. Changing the key of the piece during
the song can add tension or change the feel of that part of song e.g. Bon Jovi’s
Living on a Prayer. This is also the reason why tempo changes are used and
these can lead to a more engaging listening experience. Most Rock music these
days take inspiration from other genres such as Classical. This clash of musical
styles can be heard from the band Metallica for example to great effect. Various
techniques have arisen for Rock guitarists since the late 70’s. The major player of
the scene would be Eddie Van Halen with his popularization of the two-handed
tapping technique and the dive-bomb effect with the whammy bar. There is
usually a basic formula for constructing a Rock song. An example of this would
be: (intro)ABABCAB(end) where A is your verse, B is your chorus and C is your
solo/bridge.
2.2.3 Progressive and Electronic
Throughout the the mid to late 60s and 70s Progressive rock started to hit the
music scene. Originating in the United Kingdom, musicians started to explore the
psychedelic side of music. Drugs such as marijuana and LSD was becoming pop-
ular amongst musicians and they said that it enabled them to see and hear more
of the music.(Progressive Rock - Definition, Genres & Articles n.d.) Progressive
rock is categorized by a sacking of traditional song structure, introduces complex
rhythms and odd time signatures. Progressive rock allows for pure creativity in a
9
2.2 Compositional techniques
musical sense and usually incorporates various electronic elements to add futur-
istic sounds to the piece. Pink Floyd are the one of the most popular Progressive
rock bands with concept albums such as The Dark Side of the Moon(1973) and
Wish You Were Here(1975).
10
2.3 Surround Sound
2.3 Surround Sound
This section will look at the various commercial multichannel surround sound
systems available.
To start off, there is four-channel surround. 3-1 stereo or LCRS surround is
similar to the previous three-channel stereo. An additional surround channel is
added to the three-channel stereo, this additional channel is routed to a loud-
speaker usually placed behind the listener. This is the original Dolby Pro Logic
format(Logic Pro 9 User Manual: Welcome to Logic Pro n.d.), and this system
was developed first for a cinema environment. Quadraphonic reproduction uses
four loudspeakers in a square arrangement, which are at the four corners of the
listening space, this arrangement consists of two front loudspeakers, left and right,
and two rear loudspeakers, back left and back right.
The 5.1-channel surround system is the most popular in use(Ultimate surround
sound guide: Different formats explained | Digital Trends n.d.). It is essentially
a 3-2 stereo setup with three front channels with two rear/side channels. The
three front channels give a three-channel stereo sound image, while the two rear
speakers provide the supporting ambience, effects or ‘room impression’(Rumsey
and Mccormick 2006). The ‘.1’ unit of the 5.1 corresponds to the dedicated
low frequency effects (LFE) channel, which is routed through a sub-woofer. This
delivers only bass information and is usually less than 120 Hz.(Dolby 5.1-Channel
Music Production Guidelines - 5.1 Channel Music Production Guidelines.pdf n.d.)
For this project a 6.1-channel surround system will be used for the perfor-
mance. It is similar to the previous 5.1 system but with the addition of a sur-
round channel. This channel is routed to a loudspeaker located directly behind
the listener. The 6.1-channel audio is now a common option for a surround for-
mat(Understanding Surround Sound Formats n.d.). A 6.1 system has a more
powerful envelopment effect than a 5.1 system, as sound energy from behind the
also influences the sensation of envelopment(Furuya et al. 2001). This system is
effective for this project as it allows for each string of the guitar to have its own
dedicated speaker.
11
2.3 Surround Sound
Other systems that can be implemented for different situations include 7.1,
9.1, 10.2, and even up to 22.2 but for the purpose of this project need not be
discussed in this paper.
12
3
Research
This section will look at the technologies and approaches researched by the au-
thor into this field of experimentation. A discussion of the reasoning behind the
decisions reached by the author regarding each area of importance is presented
below.
3.1 Composers working with computer technol-
ogy
3.1.1 Johnny Greenwood
Johnny Greenwood, the guitarist of the band Radiohead, has been a long-time
fan of using computers to enhance his compositional techniques and approaches.
Greenwood is experimenting with interactive programs like Max/MSP. However,
he thinks it is unlikely that he will be producing solo computer music as he told
Computer Music Journal in 2004.
“The idea is that taking a laptop off a shelf is like picking up a gui-
tar or an organ. Newer technology, but not better, just different.
Having said that, I cant imagine using it alone. When we play the
song Gloaming live, the laptop takes over for the end section, using
a Max/MSP patch which steals sections of whatever everyone else is
doing, and carries on when they all stop. But I dont use laptops for
13
3.1 Composers working with computer technology
generating sounds very often, mainly sound manipulation and MIDI
generation. I prefer generating sounds other way. Ive always felt
uncomfortable having to use other peoples software to make music.
However limitless sequencers, audioeditors, and plugins claim to be,
you still find yourself being forced, however subtlely, to work in certain
ways. My copy of Emagic Logic insists on looping the first four bars
whenever it can (although its good software in lots of ways) With
Max/MSP I finally got to think about sound and MIDI, and their
manipulation, in a much purer way I felt that all direct contact with
computers had been taken away from me, until I found Max/MSP.”
(Radiohead At Ease | Jonny interview in Computer Music Journal
n.d.)
3.1.2 Eric Calderone
Eric Caledrone has become a Youtube sensation ever since he started doing his
series of ....Meets Metal in which he takes popular music and plays them in a metal
context.(Erock | Shredder Home of Eric Calderone n.d.) He was the influence
for using the various VSTs to obtain many instruments to accompany in the
composition for this project. It opened up a whole new world of possibilities for
composing this author had never realized. He uses Apple’s Logic studio to create
his orchestration and the plugin superior drummer for the drums, all of which he
programs/plays himself. Eric connects his guitar to a Line 6 audio interface and
runs the VST, Guitar Rig 5, in his DAW to achieve his various guitar tones.
3.1.3 Jerry Gerber
Jerry Gerber has written orchestral and chamber music, songs, piano music, vocal
music and music for electronic instruments. He has composed for film, television,
computer games, concerts, dance and interactive media, and wrote all of the
original music for the remake of the popular children’s television show, The Ad-
ventures of Gumby. He uses computers to compose, interpret, produce and record
music. The DAW he uses is Cakewalk’s Sonar to sequence, compose, orchestrate
and mix his compositions.
14
3.1 Composers working with computer technology
“I use software synthesizers like Tera or Massive orchestrated with
acoustic instrument samples, including orchestral instruments, choirs
and individual vocal samples.”(Composers and Computers n.d.)
3.1.4 Enda Bates
As discussed earlier, reading Enda Bates’ paper “Adapting polyphonic pickup
technology for spatial music performance”(EndaBates-HexGuitar-ICMC08paper.pdf
n.d.) was the initial influence for this project. The use of polyphonic technology
for the electric guitar was new to the author of this paper thus opening up the
world of enhanced guitar compositions not previously known of. Bates is a com-
poser, musician, producer and academic based in Dublin, Ireland. He received
his PhD in music composition at Trinity College Dublin in 2010, where he now
lectures.
“His research work includes spatial music composition and perfor-
mance, the aesthetics of electroacoustic music, and the development
of music software and hardware such as the hexaphonic guitar and
multi-channel granulation algorithims”.(Enda Bates Biog n.d.)
He has performed original works for a hexaphonic guitar at the 2007 and 2008
Dublin Electronic Arts (DEAF) Festivals and at Soundings 0402 in Limerick.(Enda
Bates Past Performances n.d.)
3.1.5 Andreas Paolo Perger
Andreas Paolo Perger is a contemporary guitarist, improviser and composer. His
original music integrates improvisation, composition, spatialization, and social
aspects into the process of origination. He is working in the experimental field be-
tween traditional instrumentation and electronic music. He performed a concert
for 5.1 surround guitar back in 2007 in Vienna. The guitar has been developed in
collaboration with Stevens Guitars and Huber-Amps since 1993. The difference
between a guitar and the 5.1 surround guitar is the surround option. Each string
sounds in one separate loudspeaker. The development of this guitar followed the
idea to integrate the sound of the guitar into a spacial context, to reach more
15
3.1 Composers working with computer technology
contemporary sound and playing possibilities like delay, loops, scratches, vinyl
sounds, cassette recorder sounds, and electronic sounds, without using electronic
guitar effects.
“All these sounds come out very well spatially, when played on this
guitar. Melodies, lines, chords, and rhythms get a fragmentary char-
acter in the room, opening up the sound of the guitar by changing
the musical meaning of traditional idiomatic”. (Andreas paolo perger
| o record | o aufnahme | lo-fi mp3 n.d.)
16
4
Creating the set up
This section is a guide to how the author created the setup used for this compo-
sition and performance.
4.1 The Guitar
4.1.1 Hexaphonic pickup
The polyphonic technology used in this project was a hexaphonic guitar pickup
designed for an electric guitar. Hexaphonic pickups (also called divided pickups
and polyphonic pickups) have a separate output for each string (Hexaphonic as-
sumes six strings, as on a guitar). A lot of time went into researching which
hexaphonic pickup would be best suited for the author’s needs. It was decided
early on in the project that the author would want the best natural sounding
pickup but also not too expensive. In the end it was narrowed down to two
makes of hexaphonic pickups, the Roland GK-34 system or Paul Rubenstein’s
custom made Ubertar Hexaphonic guitar pickups (see figure 6). Rubenstein de-
velops hexaphonic pickups from scratch, which are much more similar to regular
magnetic pickups and claim to offer a much truer tone. It was the custom made
Ubertar pickup which was decided on as it could achieve greater tonal qualities
for each string which is a key goal in this project; also due to the fact that the
author has a guitar with a spare pickup cavity to house the new pickup made
this a logical choice.
17
4.1 The Guitar
In the paper (ndaBatesICMC08.pdfENDABATESICMC08.PDF n.d.), the au-
thor describes a method for separating the audio signals from each string of an
electric guitar. The six signals were panned separately to create a spatialized
array of sounds. Several pieces were composed specifically for spatialized per-
formance with hexaphonic guitar. This project by Enda Bates was the main
influence for this FYP project and is a good start when composing for a hexa-
phonic guitar performance.
The guitar used is an Ibanez RG370DX. Initially it came with three pickups
set up as such, Humbucker-Single-Humbucker. A few years ago the author had
replaced the factory Humbuckers with EMG active humbuckers. This meant that
the passive single coil pickup couldn’t be used in conjunction with new active
ones. The author removed this pickup all together. This left an open spacing
for a new pickup (See figure 7). When this project was first being discussed
with the supervisor she suggested the use of polyphonic guitar technology. This
led to research into the different methods of obtaining such polyphony with the
guitar. Everything fell into place when it was discovered that Paul Rubenstein
of Ubertar pickups creates modified standard pickups. This meant that they
could fit straight into the Ibanez with very little hacking of the guitar. The only
hacking needed was to drill a hole through the body from the pickup cavity and
make a hold for the DIN socket which outputs the individual string’s signals to
the breakout box. Purchasing the hexaphonic pickup and breakout box was all
from Ubertar who also included the 7-pin DIN cable required for connecting the
pickup to the breakout box (See figure 8).
4.1.2 Audio Interface
Upon breaking the polyphonic signal up into the individual strings from the
breakout box, an audio interface is needed to connect the six outputs of the
pickup to the computer for processing. Instruments such as electric guitars and
basses are basically simple transducers that do not put out enough power to
attain line level. In order to record guitar, bass or other high impedance (Hi-Z)
signals, you either need a direct box (DI) or an audio interface with one or more
18
4.2 Max/MSP
dedicated Hi-Z instrument inputs (Guitar and Bass - Home Recording n.d.). An
instrument input functions like a mini direct box, converting the high-impedance
instrument signal to a level that can be handled by pro-level recording gear. This
will enable you to record guitar or bass without using an amplifier. The audio
interface to be used in this project is the MOTU Ultralite6 which was supplied
by the supervisor of this project. The reason why this interface was chosen was
due to the 8-channel input and output located on the device, also its ability
to connect to a Mac using a Firewire connection. This was acquired from the
project’s supervisor Dr. Kerry Hagan during the initial setup and programming
of the Max/MSP patches. For the performance Darragh Pigott’s MOTU Ultralite
Hybrid will be used which allows for both USB and Firewire connections whereas
the normal Ultralite only provides firewire connectivity.
This audio interface provides professional audio quality at sample rates up to
192 kHz and plenty of inputs and outputs, including two mic/instrument inputs,
six line-level analog inputs, ten channels of analog output, stereo S/PDIF(Sony/Philips
Digital Interconnect Format) and a stereo headphone output. All together it has
ten seperate inputs and fourteen seperate outputs. It also allows for connecting
your favourite MIDI device. This product provided the necessary means for con-
necting all the inputs of the guitar, with a high sound quality, and unnoticeable
latency times. This means that Max/MSP then recieves the signal of any string
independently as soon as its played.
4.2 Max/MSP
By using the [adc˜] object with six outputs corresponding to the six inputs from
the audio interface, each string can have their own flow of processing. As men-
tioned earlier, other people’s patches for guitar processing aided in the design
of the patches used in this project’s composition. Six [gain˜] objects were used
to control the volume of each string before they go proceed to the different ef-
fects and more gain sliders to control the volume after the signals have passed
through the effects. The different effects used in the performance are delays,
reverb, tremelo and flanger. The tremolo and flanger effects are only applied to
19
4.3 Surround Sound Array
the two high strings, B and E. The reason for this is for clarity reasons, because
if the lower strings were also passed to these effects it would create a wall of
indiscernible notes. To achieve a tremolo effect you simply multiply the signal
with a low frequency cosine wave [cycle˜] object. This patch uses 4 Hz for this
control frequency. The flanger effect is similar but the cosine wave is applied to
the delay line of a signal to modulate the delay time. In this patch a [cycle˜]
object varies the delay time. “When a signal with a time-varying delay (espe-
cially a very short delay) is added together with the original undelayed signal, the
result is a continually varying comb filter effect known as flanging. Flanging can
create both subtle and extreme effects, depending on the rate and depth of the
modulation” (SPMSP Tutorial 29: Flanging n.d.). A [comb˜] object is applied
to the high E string. This mixes the current input sample with earlier input
and/or output samples. in other words, it combines a delayed version of the high
E string to itself, causing constructive and destructive interference. An example
of comb filtering in acoustics can occur when two loudspeakers are playing the
same signal at different distances from the listener thus resulting in a delayed
version of the direct sound on top of said direct sound. These effects receive the
string’s signal after it passes through a [gizmo˜] object which shifts the pitch
of an incoming sound to provide harmonized delay effects. The [gizmo˜] object
must be used inside a [pfft˜] with an overlap of four or more – using an overlap
of two will produce quite audible amplitude modulation. When used outside a
[pfft˜] it does nothing(Gizmo˜ Reference n.d.). To fill out the sound of the two
low strings, reverb was applied by using Max’s example of how to create reverb .
All the outputs of the effects and the direct guitar signal are passed to their des-
tined output in a [dac˜] object with six inputs corresponding to the six outputs
from the MOTU interface. See figure 2 in appendix for the cleaned up Max/MSP
patch in presentation mode. This mode allows for easy access to levels, effects,
loading and recording of sounds.
4.3 Surround Sound Array
As mentioned earlier, the surround sound system used will be the 6.1 surround
sound. This allows for the routing of each string and the different effects to be
20
4.3 Surround Sound Array
spatialized around the listeners. The ‘.1’ will not be used for the performance
as the aim is to highlight the guitar’s spatialization. The backing track will also
be formatted to allow for the spatializing of the different instruments used. This
aims to envelope the listeners in the sound field and provide a unique way of
experiencing a musical piece from all sides (See figure 3). The surround sound of
the backing track was done using Logic Pro’s surround sound panning capabilities
(see figure 4).
21
5
Description of Composition
5.1 Approach and Techniques
The approach taken for creating this projects composition can be broken down to
two parts. Firstly, the Max/MSP patches needed to be programmed as to realize
the sounds possible with a guitar and find the desired sound and effects to be
used. This part was carried out from the outset of the project up until Christmas.
On the return to college for the second semester the hexaphonic pickup was now
installed and ready to be used. The patch only needed the addition of the inputs
and outputs of the analog and digital converters.
Secondly, during the Christmas break research was done into the techniques
and approaches of composers to orchestrate their own virtual instruments. On the
first attempt of creating a backing track the author looked at trying to recreate
the musical piece by Mike Oldfield, The Bell. This provided good practice for
achieving various instrument’s sounds but the author abandoned this idea in
favour of creating an altogether original piece.
This started out by playing around on the guitar for a few days to come up
with a melody for the theme of the piece. The key of F major / D minor is
used. A simple G Dorian lick is used for the intro and is played by a piano
VST with the relative chords. A strings VST was used to create an orchestrated
feel to the intro without overshadowing the other instruments. This along with
22
5.1 Approach and Techniques
a background ‘droney’ synth which plays throughout the piece, following the
notes and chord progression of the piano, adds an element which can be used
effectively in a surround sound environment. This was used to show the influence
this course has had by using some minimalist music techniques. La Monte Young
defines drone music as “the sustained tone branch of minimalism”(Notes on The
Theatre of Eternal Music and The Tortoise, His Dr - theatre.pdf n.d.). A cello
VST and bass guitar VST is then brought in to add some bass to the melody
which outlines the notes of the D minor scale and reinforces the feel of the song.
A melody was written then on the guitar to be played by a violin VST to provide
the higher pitched melody. A viola VST is introduced to add another layer to
the two other members of the violin family.
The music fades away except for the piano melody and drone synth for a
breakdown section which then builds up with the re-introduction of the cello and
strings. The violin then comes in as well as a slowly intensifying drum loop to
finally build into the ‘energetic’ part of the song with the rhythm of the distorted
electric guitar. A melody was written for the viola to add another lead instrument
to the mix at this part as well as a fast strummed lick of octaves played on a
distorted guitar. The distortion guitar sounds were achieved by using the Guitar
Rig 5 VST and recording it alongside the other tracks in real-time. The drums
fade out on a kick and the initial theme is returned to with just the piano, synth,
strings and violin family. Then just as energetic theme ended on a kick drum, so
too, does the whole piece after a slight swell in volume.
23
6
Conclusions and Future
Directions
6.1 Conclusions
This project has allowed the author to explore the compositional process through
the use of computers and their real instrument emulation. With the initial project
idea of expanding the sonic possibilities an electric guitar is capable of, the project
developed into a surround sound composition as well as a surround sound guitar
performance. This reflects the author’s inspiration from the research carried out
and the musical influences of various composers. The work Enda Bates has done
in spatializing the guitar was of interest to the author and with this the works
of the other artists mentioned in this paper to create a surround sound track
which utilizes digital means to form an ensemble of instruments. This project
has given an interesting insight into how composers can create songs at home and
then, if they want, send it to a real orchestra to perform it with the more rich
sounding real instruments. As the technology of VSTs improve it may be possible
to achieve this richer sound and do away with the need to record the instruments
but it will never be able to replace the feeling and emotion a performer of an
instrument can produce. On the performance night, the audience experienced a
new way of hearing a solo guitarist play in a surround sound setting and thus
be engulfed in the music and guitar performance. For the performance it was
necessary to have a low CPU intensive Max/MSP patch as it was unknown as to
24
6.2 Future Work
the power of the PC used on the night. For this reason not a lot of effects were
incorporated. There is a sub-patcher in the submitted main patch which shows
how other effects can be obtained and applied to desired strings.
6.2 Future Work
Future works with this approach to performing with a guitar can further expand
the possibilities for a musician. One such idea is to use one of the string’s signals
to control a parameter or object in Max/MSP, such as turning on or off an effect
when a certain note is played by using a pitch tracking object such as [sigmund˜].
The vast amount of different sound processing Max/MSP is capable of can be
applied to the guitar signal, and with the use of a hexaphonic pickup can further
produce more musical possiblities for a guitarist to experiment with. Also, as
mentioned earlier, the new [Gen˜] object for Max/MSP could see developers
creating their own sound processing objects and bridge that gap between native
objects and external programming.
25
Appendix
Figure 1: Max Guitar Processor - Darwin Grosse’s Guitar processor for
Max/MSP [Source: (Max 5 Guitar Processor, Part 1 Cycling 74 n.d.)]
26
Appendix
Figure 2: Presentation Mode - The Max patch used for the performance.
[Source: (Scully 2013b)]
27
Appendix
Figure 3: Arrangement of speakers - Loacted around the audience with the
performer inbetween and behind speakers 3 and 4 [Source: (Scully 2013c)]
28
Appendix
Figure 4: Screenshot of Logic - This is the spatializing of individual tracks into
a speaker array [Source: (Scully 2013d)]
29
Appendix
Figure 5: Screenshot of the Reaper environment - The different instruments
are imported as audio files after creating the midi track earlier [Source: (Scully
2013a)]
Figure 6: Pickups from Ubertar - Pickups and breakout boxes from Ubertar
[Source: (Ubertar Hexaphonic Guitar Pickups - Home n.d.)]
30
Appendix
Figure 8: Back of Guitar - This shows the back of the guitar with the 7-pin
DIN housed on an aluminium plate
32
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36