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Computer Education Journals: Leading or Following ResearchLeading or Following Research
Trends?
Rachelle S. HellerGeorge Washington UniversityGeorge Washington University
Co-Editor: Computers & EducationEducation
CSEDU 2011 N d ijk t Th N th l dCSEDU 2011, Noordwijkerout, The Netherlands
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Get Acknowledgement
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Influences on Impact Factors: Article TypeInfluences on Impact Factors: Article TypeInfluences on Impact Factors: Article TypeFigure 3. Impact Factors and Journal Type
Impact Factor window
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Review
Impact Factor window
Citatioons
F ll PLetter
Full Paper
Time after publication (Years)
4 8 12 160 2 6 10 14 18
9
Who is Referencing Whom
Rmax Related journal (j)
Relatedness (R)
C&E to J J to C&E
217.25 COMPUT EDUC 217.25 217.25
214.09 J COMPUT ASSIST LEAR 214.09 121.53
194.09 J EDUC PSYCHOL 194.09 6.45
178.39 BRIT J EDUC TECHNOL 178.39 62.38
178.03 ETR&D-EDUC TECH RES 178.03 58.71
173.39 INSTR SCI 173.39 76.58
160.64 INTERACT LEARN ENVIR 64.03 160.64
159.36 EDUC PSYCHOL REV 159.36 7.24
154.42 LEARN INSTR 154.42 6.69
118.59 J RES SCI TEACH 118.59 3.09
114.06 EDUC TECHNOL SOC 48.16 114.06
Highest usage
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UKUSTaiwanMalaysia
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10
Perc
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01
Countries
Submissions by Country
50
60
IndiaGermanyBrazil
30
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BrazilChinaAustraliaKoreaUK
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Article Author(s) Issue Downloads
Most Downloaded Papers 2009Article Author(s) Issue Downloads
iTunes University and the classroom: Can podcasts replace Professors?
McKinney, D.; Dyck, J.L.; Luber, E.S.
52:3 4,552
Exploring the potential of computer and video games for health and physical education: A literature
Papastergiou, M. 53:3 4,053
physical education: A literature reviewVirtual world teaching, experiential learning and assessment: An
Jarmon, L.; Traphagan, T.; Mayrath M ; Trivedi A
53:1 3,848learning, and assessment: An interdisciplinary communication course in Second Life
Mayrath, M.; Trivedi, A.
Not just fun, but serious strategies: Kim, B.; Park, H.; Baek, 52:4 3,707Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
Kim, B.; Park, H.; Baek, Y.
52:4 3,707
Digital Game-Based Learning in Papastergiou, M. 52:1 3,700g ghigh school Computer Science education: Impact on educational effectiveness and student motivation
p g , ,
What is Being Published
Topic Sample GroupPolicies, social culture, impacts and Non-specifiedtrends for technology-enhanced learning
Motivation Teachers
ate
Motivation,Perceptions, and Attitudes
Teachers
row
th R
a
Digital Game and Intelligent Toy Enhanced Learning
Elementary School
G E-assessment, New Assessment Theories and Methodologies
Junior and Senior High school
C t S t d C ll b ti Hi h Ed tiComputer Supported Collaborative Learning and Learning Behaviors, Usage Patterns and Discourse Analysis
Higher Education
Article Author(s) Issue Downloads
Modeling educational usage of Facebook
Mazman, S.G.; Usluel, Y.K.
55:2 4,277
The Digital Learning Classroom: Lopez, O.S. 54:4 4,205The Digital Learning Classroom: Improving English Language Learners academic success in mathematics and reading using
Lopez, O.S. 54:4 4,205
mathematics and reading using interactive whiteboard technologyIn-class laptop use and its effects on Fried, C.B. 50:3 3,867student learningWhat drives a successful e-Learning? An empirical
Sun, P.C.; Tsai, R.J.; Finger, G.; Chen, Y.Y.;
50:4 3,796g p
investigation of the critical factors influencing learner satisfaction
g , ; , ;Yeh, D.
Interactivity in the classroom and its Beauchamp G ; 54:3 3 640Interactivity in the classroom and its impact on learning
Beauchamp, G.; Kennewell, S.
54:3 3,640
Exploring the potential of computer d id f h l h d
Papastergiou, M. 53:3 3,635and video games for health and physical education: A literature review
Thank You!
Your TurnYour Turn
Shelly Heller: [email protected]
As Co-Editor of the Computers & Education Journal, I invite you to submit articles of interest at y
http://ees.elsevier.com/cae/
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Reject without reviewEditor readsPublisher screening
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Reviewer delayFind two or three reviewers
Revisions reviewedRevisions submitted Revisions reviewed
Online DUIEditorial review by publisherAccepted papers to publisher
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