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Computer Game
이제희 , 권태경Fall, 2006
Time and place
• Mon. and Wed.4:00-5:15pm (but may be extended up to 6pm)
• Building 302room 107
• Two classes are merged– Balanced enrollments
The class will comprise
• teaching– Prof. Lee and Prof. Kwon will give most of lectures– A few invited lectures– One exam (30%), early Nov.
• term project– three presentations (50%)
• outline, standalone demo, networked demo
• Attendance and homework– Mostly attendance (20%)
Two TAs
• They will help your term projects
• Semun Lee – smlee (at) mmlab (dot) snu (dot) ac (dot) kr– Office: 301-553-1– Phone : 880-1848
• Kang Hoon Lee– zoi (at) mrl (dot) snu (dot) ac (dot) kr– Office: 302-312-1– Phone: 880-1864
contact
• game (at) mrl (dot) snu (dot) ac (dot) kr
• The mail will be forwarded to all instructors and assistants
textbooks
• You don’t need to buy these books
• A list of recommended books– Core Techniques and Algorithms in Game Programming
• Daniel Sanchez-Crespo Dalmau, New Riders Games
– Andrew Rollings and Ernest Adams on Game Design• Andrew Rollings and Ernest Adams, New Riders Games
– Chris Crawford on Game Design• Chris Crawford, New Riders Games
Term project
• Phases– brainstorm a game idea– Game Proposal– Game Design and implementation
• Progress Report
– Standalone version demo– Networked version demo
Term project• 3-4 persons per team• 1st presentation
– Oct. 9th
• Progress report to TAs– Oct. 23rd and Nov. 6th
• 2nd presentation (Standalone)– Nov. 20th
• 3rd presentation (Networked)– Dec. 13th
Creativity will be the major concern!
Pre-requisites
• Undergraduate computer graphics
• Programming skills for C or C++
• Programming skills for OpenGL or DirectX are required
• Socket programming will be introduced briefly in the class
Any questions?
• Team arrangement– Use BBS in course web.
• http://mrl.snu.ac.kr/courses/CourseGame/
• 학기 후 추가 개발로 컴전 전시 가능 ?