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Computers Are Your Future
Twelfth Edition
Spotlight 6: Digital Life
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 1
Digital Life
• Multimediao Includes devices that stimulate more than one
sense—sight, sound, touch, smell, or tasteo Part of computer games, computer-based
education (CBE), computer-based training (CBT), and distance learning
o Information kiosks• Automated presentation systems used to
provide information to the public or for employee training
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3
Audio: MP3 Players and Voice Recorders
• MP3 files• Use a compressed audio format
• Normally used for music• Acronym MPEG (Motion Picture Experts
Group)• Do not reduce sound quality• Can be recorded, stored, and played on a
computer, copied legally from CDs that the user paid for, or purchased from the Web
• Can be stored on portable players
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 4
Audio: MP3 Players and Voice Recorders
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 5
Audio: MP3 Players and Voice Recorders
• Portable MP3 players—the ability to take music anywhere
• Most MP3 players have solid-state memoryo Some have
microdriveso Usually portable;
battery powered
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 6
Audio: MP3 Players and Voice Recorders
• Digital voice recorderso Record and store sound
on a memory chipo Newer devices can
record voice messages to store or share via e-mail
o Two things to consider:• Storage• Price
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 7
Visual: E-Books, Digital Cameras, and
Camcorders• E-books
o Digitized books made available on storage media
• E-book readerso Devices that display
e-books• PDAs • Handheld devices• Other computing
devices
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8
Visual: E-Books, Digital Cameras, and
Camcorders• Six of the most
popular e-readerso Amazon’s Kindle 2o Amazon’s Kindle DXo Sony’s Daily Editiono Barnes & Noble’s
Nooko Plastic Logic’s Que
proReadero Apple iPad
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 9
Visual: E-Books, Digital Cameras, and
Camcorders• Digital cameras
o Store and display images using digital technologyo Photos are usually moved to a computer for:
• Permanent storage • Printing
o Picture quality determined by how many elements the CCD (charge-couples device) has—more elements—sharper the picture
o 5- to 18-megapixel cameras produce high-quality photos that can be greatly enlarged without loss of quality
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 10
Visual: E-Books, Digital Cameras, and
Camcorders• Two popular
media for storing images are:o CompactFlasho xD Picture Cardso Both formats use flash
memory technologyo Can be reused, once
pictures are transferred to the computer
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 11
Visual: E-Books, Digital Cameras, and
Camcorders• Photo-editing programs
o Used on computer after transferringo Allow photos to be edited, resized, cropped, & printed
• Photo printero Used to print photos directly from camera
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 12
Visual: E-Books, Digital Cameras, and
Camcorders• Digital cameras
o Point-and-shoot• Auto focus, auto
exposure, optical zoom lenses
• Built-in LCD viewfindero Single-lens relflex (SLR)
• More expensive• Professional
photographer features o Interchangeable
lenseso Override auto focus
and exposure settings
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 13
Visual: E-Books, Digital Cameras, and
Camcorders• Digital
camcorderso Also known as digital
video cameraso Connect to a
computer, usually via USB port
o Many smartphones and cell phones can take digital pictures and videos
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 14
Communication and Entertainment Devices
• The Apple iPhone 4 includes:o 4G Technologyo Phone with voice controlo Widescreen iPodo Camerao Internet device with HTML e-mail
and Web browser
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 15
Communication and Entertainment Devices• Other
smartphones include:oPalm PreoDroidoEVO 4GoSamsung Galaxy XoSamsung Intercept
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 16
Communication and Entertainment Devices• Digital video recorders (DVRs)
o Store videos on a hard disko Function similarly to a VCR for recording purposeso Can record television shows through a service, e.g., TiVo
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 17
Communication and Entertainment Devices• Computer gaming
devices• Sony's PlayStation 3 (PS3)• Nintendo's Wii• Microsoft's Xbox 360
o Play interactive games with a TV or monitor
o Play games on portable consoles
• Nintendo DS/DSi/DSi XLo Newer systems include:
• Sony’s PSP-Go• Sony’s PSP4
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 18
Communication and Entertainment Devices• Headset
o Wearable device that includes twin LCD panels, creates the illusion of a 3D environment
• Cave Automated Virtual Environment (CAVE) o Uses 3D glasses instead of a
headset
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 19
Smart Home• Home digital devices
are small, clever and ecofriendlyo Digital photo frameso Slingbox—device lets
users view their home TV remotely
o Digital pet cameraso Power management
utilities
• Smart home—environmentally responsible and full of technologyCopyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 20
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 21