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CONFIDENTIAL Digital Services and Distribution Acquisition Strategy -- Appendices

CONFIDENTIAL Digital Services and Distribution Acquisition Strategy -- Appendices

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Page 1: CONFIDENTIAL Digital Services and Distribution Acquisition Strategy -- Appendices

CONFIDENTIAL

Digital Services and DistributionAcquisition Strategy -- Appendices

Page 2: CONFIDENTIAL Digital Services and Distribution Acquisition Strategy -- Appendices

CONFIDENTIAL

APPENDIX AAdditional Strategy Pages

Page 3: CONFIDENTIAL Digital Services and Distribution Acquisition Strategy -- Appendices

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Market Leaders Consolidating to Expand Brand and Capture Audience

Deeper OfferingsInception Tipping Point Consolidation

• Multiple market entrants grow at similar rates

Market Dynamic

Minimum Requirements

to Compete

Areas of Differentiation

Examples

(2004 – 2005) (Early 2006) (Late ’06 / Early ‘07) (Late ’07 / Early ‘08)

• Content and features on-par with competitors

• Limited differentiation

• Dozens of pure-play UGV sites struggle to reach a million unique users

• Leaders break-out from the pack

• Single compelling characteristic

• Unique piece of content

• Ease-of-use

• YouTube explodes with “Lazy Sundays”

• MySpace users flock to improved community features

• Leaders invest to expand audience and address priority content segments

• Large audience• Large content base• Relationships with

advertisers

• Content that appeals to high-value customer segments

• Site syndication

• Google/YouTube• Yahoo/JumpCut/Bix• Viacom/Atom• NewsCorp/MySpace

• Leaders add niche content and features for heavy users

• Supplement broad offering with depth in specific verticals

• Growing audience for niche offerings

– Askaninja– Loneleygirl

• Large audience• Brand known for an

area of expertise

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Approach to Specific Service Features

Content

Audience

Functionality

GrouperIn-place Build / Grouper

• Small base of UGV content

• Original, low cost short-form• Prosumer content/services• SPE TV library, clips,

minisodes

Break / Heavy• Owned content for male

youth

Roo• Aggregated, topical content

Licensors• Licensed premium,

niche video to fill out portfolio

Buy

Phase 1 Growth

• Mid-sized audience

• Skews toward males, 18-35

• Embedded player

• P2P sharing

• Downloadable video editor

• Web cam upload

• 1 click publishing

DoubleClick• Ad insertion

Audible Magic• Filtering

TBD• Search

Partner

Licensors• Niche audiences

through content licenses

Break / Heavy• Large on-site audience

Roo• Audience through syndication

• Expand embedded player• Mobile uploads / downloads• Online editor• Branded channel template

• On-site audience (aspiring content creators)

• Syndicate to 3rd party sites with embedded player

Roo• Ad insertion• Syndication• Real-time content ingestion

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Content Pureplay

Audience Pureplay

Content With Audience

Acquisition Priorities

Description

Valuations

Speed

Priority

Moderate

Targeted / niche content with small

audience

Moderate

Content with large audience in high-value

demographics

FastGain critical mass

quickly

SlowRequires multiple

acquisitions

High Medium Low

Expensive

Sites with audience but no differentiated

content

SlowRequires content

and deals to supplement

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Potential Cross-Sony Approach to UGC Services

Store & Publish

Online Video Social Networking / Communities

Leader Others

Sony Approach

Leader Others

Sony Approach

Leader Others

Sony Approach

• Acquire to reach scale; continue to build on Grouper

• Enhance Grouper embedded player; form syndication partnerships with leading sites

• Potential Cross-Sony opportunity to acquire leading player (e.g., PhotoBucket); integrate with Sony digital cameras and handi-cams

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CONFIDENTIAL

APPENDIX BProfiles for Tier 1 Acquisition Targets

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Break.com

Content OfferingContent Offering

• Online entertainment network and community powered by traditional user-generated content

• Content base skews heavily toward 15-35 year old male-oriented humor, sports and other categories

• Majority of the content is original and created by users specifically for Break.com (Break owns much of its content. Takes an exclusive license to content it doesn’t own)

• Pays $250/ video for videos it wants to feature, incentivizing users to create high-quality videos

PartnershipsPartnerships

Strategic ProfileStrategic Profile

• Established in 1998 as, a video-sharing site

• Purchased in May 2004 by Keith Richman, co-founder of Billpoint

• 100% owned by Richman and a few business partners – has never taken any venture financing

• Generate revenue through custom advertising deals, PPC content plugs, banners and text links

• Based in Beverly Hills, CA with 33 employees

• Leverages AdBrite to sell its banner and text ads

• Established partnerhsip with Amp’d Mobile in Nov. 2005 to distribute videos through mobile, charging $2.99/ month for unlimited access

User MetricsUser Metrics

2.6 2.53.5

2.6 2.9 3.3

Jul-06 Aug-06 Sep-06

MM NR

Web page views (MM)

Time/ person(min.)

141.2 189.2 135.4

16.1 21.5 15.3

Internal Break.com sources estimate uniques of approx 14.7MM.

Unique Users (MM)Note:

estimated to generate ~100MM streams/ month

Source: Nielsen//NetRating used for page view, time data, AdBrite; BambiBlogs.com; Break.com; Multichannel News; Amp’d Mobile; PureVideo; ComScore Video Matrix

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Break.com

Advertising:

• Banner ads – no pre-rolls or text

Content

• User-generated

• Share it with friends (viae-mail)

• Embed & blog it

Interactivity:

• Promote to home page

• Rate It

• Recommend

• Comment

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ROO Group Business Overview

Content (100+ Partners) Sites

Advertisers

Entertainment

News

Lifestyle and Family

200+ Partner Sites

Owned and Managed

Ingestion Engine

Ad Network and Insertion

Program Channels

Video Player

Licensing fees, payment-per-stream

and ad revenue share

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ROO Group, Inc. (NASDAQ: RGRP)

Technology and Service OverviewTechnology and Service Overview

Core Services provided include:

• ROO Video Solutions - Customized video solutions for specific customers or industry segments; platform accommodates video broadcast over the Internet and to emerging technologies such as wireless devices and set top boxes

• ROO Syndication of Licensed Video Content - Provides a turnkey, global solution for customers to incorporate licensed, topical, programmed video channels into their web sites

• Current customers for this service include Verizon in the United States, Bulldog Broadband in the United Kingdom and News Interactive a subsidiary of News Corp

• ROO’s Online Advertising Network - Through syndication clients, ROO has developed a network of web sites across which the company can sell advertising inventory

• Advertising includes traditional banner ads and television-style 15 second and 30 second commercials, which can be programmed to play before and after video clips that are targeted toward advertisers' chosen demographic

• Syndication clients receive a percentage of the advertising revenue generated on their websites

• Recent advertisers include Microsoft, Apple, Honda, Hyundai, Target, Proctor & Gamble and Pfizer

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NASDAQ Yearly Performance (as of 11/10/2006)NASDAQ Yearly Performance (as of 11/10/2006)Financial OverviewFinancial Overview

ROO Group, Inc. (NASDAQ: RGRP)

Recent DevelopmentsRecent Developments

• On August 18, 2006, the Company entered into a Common Stock Purchase Agreement pursuant to which the Company sold an aggregate of $5,506,250 of shares of common stock and warrants; each investor will be issued warrants to purchase a number of shares of common stock equal to 50% of the number of shares of common stock purchased

Management TeamManagement Team

• Robert Petty, CEO and Chairman of the Board, ROO Group• Robin Smyth, CFO and Executive Director, ROO Group• Steve Quinn, COO• Tristan Place, VP Sales/Strategic Partnerships• Max Moore, VP Business Development

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ROO Group Video Stream Comparison

Roo Group Inc. 5,841 186 31.3

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8.3 7.5 6.8

3.0 3.5 2.7

Jul-06 Aug-06 Sep-06

MM NR

Heavy.com

Content OfferingContent Offering

• Broadband entertainment network focused on providing high-quality content

• Content base skews toward 18-34 year old male-oriented humor and racy categories

• Takes full and exclusive ownership of a range of content (mix of video, animation, and games) created by Heavy and/or its partners, e.g., NBC delivered through distinct channels

• Generates revenue through banner ads, pre-rolls, and branded production, e.g., Burger King videos

PartnershipsPartnerships

Strategic ProfileStrategic Profile

• Established in 1999 as a P2P digital content sharing site by Simon Asaad & David Carson

• Polaris venture capital holds a 25% stake in Heavy; Polaris lead a $10MM round in January 2006

• Expected to generate ~$20MM adv. revenues in 2006, a 300% increase over 2005

• Ad sales and marketing conducted internally

• Based in New York, NY with 20 employees

• Recently announced partnership with TiVo to provide content for TiVo’s VoD service

• Established partnership with Verizon Wireless in April 2006 and created a channel on V-Cast subscription mobile offering

• Parnter with Sony PSP, video iPod, and Virgin Mobile to distribute non-wireless mobile content

User MetricsUser Metrics

Web page views (MM)

Time/ person(min.)

9.3 10.4 6.6

1.5 1.2 1.0

Unique Users (MM)Note:

estimated to

generate 80-90MM streams/ month

Source: Nielsen//NetRating used for page view, time data, Heavy.com; Multichannel News; PureVideo; ComScore Video Matrix; paidContent.org; FT.com; VCMike’s Blog

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Heavy.com

Advertising:

• Banner ads

• Pre-rolls

Content sharing:

• Heavy/ partner produced channels

• Share it with friends (via e-mail)

• Blog it

Interactivity:

• Rate It

• Comment

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1.2 1.2 1.31.6 1.8

2.1

Jul-06 Aug-06 Sep-06

MM NR

digg.com

Content OfferingContent Offering

• Online user-driven news/ information community providing direct links to stories and video sites

• Target IT professionals, developers, professional “geeks” and news junkies

• Content is a mix of categorized text (primary) and video (secondary) postings from blogs, professional news sites and random Web sites

• Users tag news stories they like (dig) and dislike, driving what content appears on the home page

PartnershipsPartnerships

Strategic ProfileStrategic Profile

• Established in Nov. 2004 as an information and news sharing site by Kevin Rose

• Closely held (Rose owns ~30-40%) with minimal venture financing – received $2.8MM round in Oct. 2005 to support initial growth

• Expects ~$3MM in advertising revenues in 2006 (recently valued at $200MM – source: BusinessWeek, 8/2006)

• Generate revenue through banner and text ads only – focused on growing audience with minimally invasive ads

• Based in San Francisco, CA with ~20 employees

• Leverages Federated Media to sell its banner ads

• Digg.com founders started a video production company, Revision3, in Sept. 2006

– Focused on high-end humor and tech content targeted at young, tech-oriented people

– Advertising model is 1950s throwback – based on sponsors named in advance of ‘shows’ by hosts

User MetricsUser Metrics

Web page views (MM)

Time/ person(min.)

6.1 4.9 11.7

2.2 2.1 2.5

Unique Users (MM)Note:

estimated to

generate 20-30MM streams/ month

Source: Nielsen//NetRating used for page view, time data, Digg.com; Multichannel News; PureVideo; ComScore Video Matrix; Federated Media; HowStuffWorks.com; BusinessWeek (8/06); Red Herring

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digg.com

Advertising:

• Limited banner and text ads

• No pre-rolls (link directly to other video sites, e.g., YouTube)

Content

• User-posted and recommended

• Share it (viae-mail)

• Blog it

Interactivity:

• Edit It

• Rate (Digg) It

• Comment

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Bolt Media

Content OfferingContent Offering

• Online entertainment network and community powered by social network aspects where creative users can upload and submit content for competition

• Content base skews toward 18-34 year olds with focus on “prosumer” content

• Encourages interaction/feedback through the user's content – facilitating comments and blogs

PartnershipsPartnerships

Strategic ProfileStrategic Profile

• Established in 1996 as a teen community, Bolt has relaunched as an online network and community focused on posting creative content and network

• Focus on 18-34 year old audience

• Bolt Media has also launched Bolt2.com, enabling kids, tweens, and younger teens to create content, meet people, and play games in a safe and age-appropriate environment

• Based in New York, NY

• Currently leveraging creative relationships with the Hip Hop Theater Festival

• Developed significant advertising partnerships with companies such as Toyota, Coke P&G and Nike where users can enter immersive environments

User MetricsUser Metrics

3.54.3

3.4

Jul-06 Aug-06 Sep-06

MM NR

Web page views (MM)

Time/ person(min.)

20.9 25.0 82.4

2.3 1.5 6.2

Unique Users (MM)Note:

estimated to generate ~100MM streams/ month

NA NA NA

Source: Nielsen//NetRating used for page view, time data, Bolt.com; ComScore Video Matrix; BusinessWeek (8/06); TechCrunch.

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Advertising:

• Banner ads – no pre-rolls or text

Content

• User-generated

• Embed & blog it

Interactivity:

• Community

• Rate It

• Recommend

• Comment

Bolt Media

Advertising:

• Banner Ads

• Video Ads

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Metacafe

Content OfferingContent Offering

• Online entertainment network and community powered by traditional user-generated content and high-end produced content that is licensed in

• Utilizes VideoRank™ technology, allowing the site to mine and filter content

• Filtering system focuses Metacafe on a smaller number of high-quality selected videos to drive a large amount of traffic

• Developing revenue share with posters based on CPMs

PartnershipsPartnerships

Strategic ProfileStrategic Profile

• Founded in 2004, Metacafe boasts a global audience of 17 million unique visitors (comScore Media Metrix)

• A desktop client is used to upload and download the videos only about two dozen of which are newly approved each day

• Revenue model based on advertising (banner ads)

• Original round of funding yielded $5 MM from Benchmark Capital; Significant backing from Accel Partners and Benchmark Capital in second round, receiving $15MM in venture funding in July 2006

• Based in Tel Aviv, Israel and Palo Alto, CA

• Currently seeking significant partners for licensing content

User MetricsUser Metrics

3.54.3

3.4

Jul-06 Aug-06 Sep-06

MM NR

Web page views (MM)

Time/ person(min.)

84.6 78.8 101.4

31.4 23.0 25.5

Unique Users (MM)Note:

estimated to generate ~100MM streams/ month

NA NA NA

Source: Nielsen//NetRating used for page view, time data, Metacafe.com; ComScore Video Matrix; BusinessWeek (8/06); TechCrunch.

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Content

• User-generated

• Embed & blog it

Interactivity:

• Community

• Rate It

• Recommend

• Comment

Advertising:

• Banner Ads

• Video Ads

Metacafe

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0.2

0.5

0.8

1.0

0.03

Aug-06 Sep-06 Oct-06 Nov-06 Dec-06

bix.com

Recent InvestorsRecent Investors • Enables consumers to create their Web-based talent competitions and enter existing competitions

• “Bix is a platform for creating contests online much in the mold of American Idol … The company plans to allow end-users to download their own audio clips and use them as ringtones for a small charge. Eventually the same content could be sold to others, and at that point the company is going to split the proceeds with the creators … Bix is hoping to cash in on the shift of ad-dollars to the online medium … these contests will be ideal vehicles for brand advertising.” (gigaOm)

Content OfferingContent Offering

Strategic ProfileStrategic Profile

• Formerly known as 900Seconds.com, bix.com was recently launched and operates a user-generated contest site

• Mike Speiser, Co-Founder and CEO was also the Co-Founder of ePinions

• Currently, the website is ad-free, depending solely on corporate-sponsored contests for revenue

• Bix.com is seeking alternative revenue sources, including advertisements on its site and user-generated ringtones

• Based in Palo Alto, California

• Workforce of 16 employees, mostly engineers from eBay

User MetricsUser Metrics

Unique Users (MM)

* Bix was launched on August 8th, 2006. Forward estimates provided by Citigroup.

Number of Rounds: 1

Total Amount Raised ($ in mm): $6.77

Investors:

Geoff Ralston

Source: Motngomery & Co.

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bix.com

Advertising:

• Sponsored Contests

Content

• Contest featuring user-generated content

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Photobucket

Ranking Among Photo SitesRanking Among Photo Sites

• Popular sites offers subscriber based services for uploading and sharing photos

• Reliable service that enables efficient sharing and publishing of visual digital content online

• Images and videos can be directly linked form Photobucket to an site, including MySpace, eBay, LiveJournal, Xanga, Friendster, and Neopets

Content OfferingContent Offering

Strategic ProfileStrategic Profile

• Founded in 2003 and managed by Alex Welch

• Named fasting growing site of 2005 by Nielsen/Netratings and now has over 25 million users

• The site features free sharing and publishing of online images, graphic art and videos that can be directly linked from Photobucket to any site

• Revenues based on subscription for premiere products and banner advertising

• Based in Palo Alto, California and has workforce of 25

User MetricsUser Metrics

Unique Users (MM)15.9 14.6 15.0

10.4 11.4 11.9

Jul-06 Aug-06 Sep-06

MM NR

Web page views (MM)

Time/ person(min.)

453.8 522.3 375.8

12.1 11.6 8.4

Source: Citigorup Corporate and Investment Bank.1. ComScore MediaMetric. September 2006.

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Advertising:

• Banner Ads

Content

• Slideshows and sharing

• Premiere product bundles

Photobucket