Upload
anonymous-utxyfmax
View
49
Download
6
Embed Size (px)
Citation preview
Prima GamesA Division of Random House, Inc.
3000 Lava Ridge CourtRoseville, CA 95661(800) 733-3000www.primagames.com
PRIMA OFFICIAL GAME GUIDE
Matt Wales
™
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information storage
or retrieval system without written permission from Prima Games. Prima
Games is a division of Random House, Inc.
Product Manager: Damien Waples
Editorial Supervisor: Christy Seifert
Layout & Design: Graphic Applications Group, Inc.
Acknowledgments
Prima would like to thank Ray Livingston at SCi for all of his help on this guide.
Conflict: Vietnam trademark and © 2004 SCi Games Ltd. All Right Reserved.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M",
"AO" and “RP” are copyrighted works and certification marks owned by the
Entertainment Software Association and the Entertainment Software Rating
Board and may only be used with their permission and authority. Under no
circumstances may the rating icons be self-applied or used in connection with
any product that has not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call the ESRB at 1-
800-771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings
only apply to the content of the game itself and does NOT apply to the content
of this book.
Important:
Prima Games has made every effort to determine that the information
contained in this book is accurate. However, the publisher makes no warranty,
either expressed or implied, as to the accuracy, effectiveness, or completeness
of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the
information in this book. The publisher cannot provide information regarding
game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game and
device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4848-3
Library of Congress Catalog Card Number: 2004110777
CONTENTSMEET THE SQUAD ......................................2
IN THE FIELD ............................................4
WEAPONS & COMBAT ..................................7
MISSION 1: GHOST TOWN ..........................10
MISSION 2: RUMBLE IN THE JUNGLE ..........16
MISSION 3: TET OFFENSIVE........................23
MISSION 4: BAD MOON ..............................34
MISSION 5: HILL 933 ................................41
MISSION 6: INTO THE FIRE ........................49
MISSION 7: CHARLIE'S POINT ....................56
MISSION 8: THE SACRED STATUE................61
MISSION 9: 1ST AIR CAV ............................70
MISSION 10: RUSSIAN ROULETTE ..............75
MISSION 11: TUNNEL RATS ........................83
MISSION 12: BLOODY HUE..........................92
MISSION 13: AIR-MOBILE ..........................99
MISSION 14: THE CITADEL ......................104
PRIMA OFFICIAL GAME GUIDE
2
™
MEET THE SQUADMEET THE SQUAD
FRANK WIER (RAGMAN)
Rank: Staff Sergeant
Squad Role: Squad leader, rifleman
Specialty: Submachine guns, assault rifles, pistols
Starting Skills
Pistol
Assault Rifle
Sniper Rifle
Machine Gun
Grenade
Shotgun
Medic
Rocket Launcher
Booby Traps
Ragman's extensive experience on thebattlefield makes him an excellentsquad leader. His familiarity with allmanner of firearms makes him wellrounded during combat, but especiallycompetent with assault rifles andshotguns. His weapons of choice,however, are the M3A1 "Grease Gun"submachine gun and CAR-15submachine gun.
BRUCE LESH (JUNIOR)
Rank: Corporal
Squad Role: Sniper, grenadier
Specialty: Sniper rifles, grenades, explosives
Starting Skills
Pistol
Assault Rifle
Sniper Rifle
Machine Gun
Grenade
Shotgun
Medic
Rocket Launcher
Booby Traps
Junior's tour of duty is fast approachingits end, and his contempt for some ofhis fellow squad members is obvious.His thoughts are firmly on escapingVietnam in one piece, and the cavalierattitude of Hoss and inexperience ofCherry make him uneasy in theircompany. Junior is an expert sniper, butalso specializes in grenades and, to alesser degree, explosives. His preferredweapons are the M14 rifle with sniperscope and M79 grenade launcher.
primagames.com
3
MEET THE SQUAD
WILLIAM SHAFER (HOSS)
Rank: Corporal
Squad Role: Machine gunner
Specialty: Machine guns, antitank weapons
Starting Skills
Pistol
Assault Rifle
Sniper Rifle
Machine Gun
Grenade
Shotgun
Medic
Rocket Launcher
Booby Traps
Too much time in the jungle heat andthe bullet-riddled fray has taken its tollon Hoss. Reckless to the point ofdangerous, Hoss is frequently thecause of and at the center of heatedgunfire. However, his familiarity andexpertise with heavy artillery makeHoss the man to have around whenthe lead starts flying. His favoriteweapons during battle are the M60light machine gun and M72 lightantitank weapon.
HAROLD KAHLER (CHERRY)
Rank: Private
Squad Role: Medical corpsman
Specialty: Medical field dressing, assault rifle
Starting Skills
Pistol
Assault Rifle
Sniper Rifle
Machine Gun
Grenade
Shotgun
Medic
Rocket Launcher
Booby Traps *
Thrown in at the deep end, this isCherry's first tour of duty in Vietnam.Before he was drafted into the U.S.Army, Cherry was working his waythrough medical school, paving theway for his specialist knowledge ofmedical field assistance. His lack ofexpertise on the battlefield means hiscombat skills are below par, comparedto the rest of the squad. However, in atight spot, his preferred weapon is theM16A1 assault rifle.
PRIMA OFFICIAL GAME GUIDE
4
GETTING AROUND
NAVIGATIONDuring the campaign, you have two key tools at yourdisposal to aid your progress across the labyrinthine terrain.
The map in the objectivessubmenu is useful foridentifying where you are inrelation to the next objective.However, the "fog of war"effect means that it's onlypossible to get a clear view ofwhere you are now or whereyou've been before.
The compass, in the topright corner of the mainscreen, is handy for
identifying environmental hot spots, such asenemy positions and objective markers.Once a new primary objective has beenannounced, follow the white arrow on theouter edge of the compass to reach yournew destination. A white circle replaces the
arrow as it passes into the central radar, indicating thatyour goal is close at hand.
STANCES & MOVEMENTYou spend most of your traveling time on foot. There arethree possible stances to adopt during movement, each ofwhich influences your speed, visibility, and accuracy incombat. Learn which type of movement is most appropriatefor a given situation, and gain the upper hand in combat.
STANDINGStanding is the default stance, and offers two variations ofmovement: walking and running.
Walking is obviously slower, but it permits relatively quietmovement. It's convenient for situations where stealth isdemanded—your footsteps are substantially less audiblewalking than running.
Run when speed isimportant—like whenthe route aheadcrosses open terrainwith no coveravailable to shieldyour team.
Both standingmovements leavesquad membersexposed to enemygunfire, because theyare most visible in thisstance. Also,remember that aimingaccuracy is dramat-ically reduced whilestanding, so it'sinappropriate forsituations where precision is important or ammo is low. Usethe standing stance only when speed is desirable.
KNEELING/CROUCHINGKneeling may be the most useful method of travelthroughout your tour of duty. Although movement whilekneeling is not as speedy as movement while standing,kneeling offers substantially reduced visibility and noise. It'sperfect for stealth situations.
™
IN THE FIELDIN THE FIELD
When you are separated from your squad, the radar
can be the quickest way of finding downed party
members and administering medical support. Look for
the red arrow around the outside edge of the circle,
pointing toward the injured teammate. As you approach, the
radar displays your man as a large red dot.
primagames.com
5
IN THE FIELD
Sneak slowlyenough and it'spossible to remaincompletelyundetected whilepassing enemytroops. The benefitsare similar to those oftraveling while prone,without so muchrestriction ofmovement.
Furthermore, kneeling permits greater stability when firinga weapon, so your shooting accuracy improves, comparedto standing.
PRONELying prone gives youthe smallest possibleprofile of the variousmovement stances.Using it makes yoursquad a much trickiertarget for enemies. Italso reduces damagefrom grenades.Crawling while proneis the slowest andquietest form of travelavailable, enabling youto move completely undetected in situations where stealthis important. But the restrictive nature and snail's pace ofcrawling make it unsuitable when large numbers ofopponents are in close proximity.
VEHICLESVehicles, although rare, generally offer a fast and efficientmeans of traversing the environments. What's more, mostvehicles are armored and fitted with heavy artillery,providing additional safety when confronted by seriousopposition force.
All controllabletransportation has fourplaces for your team tooccupy. Usually, avehicle offers a combi-nation of a driver seat,passenger seats, andgun placements. Swtchyour teammatesbetween thesepositions at yourdiscretion.
Most vehicles have a damage meter, indicating theamount of fire they can withstand before total annihilation.Equip a squad member with the spanner item and use it onyour transportation to restore some damage capacity.
ORDERSIt's possible to switch between squad members and controlthem individually, but the order system provides a moreefficient means of commanding those not under yourimmediate control.
For the most part, you can issue orders to your squad as agroup, or you can issue independent orders when it'snecessary to perform a certain task but not practical tomanipulate team members directly. Several commands canbe used only on a single character at a time.
FOLLOWThe follow command instructs any numberof soldiers to fall in and join you at yourpresent position. Squad members adopt the
leading character's stance and continue to follow until yougive the halt command or switch control to anothercharacter. Either way, the remaining soldiers wait at theirnew location until given the order to follow again.
HALTThe halt order instructs squad members tomaintain their current positions, while theleading soldier scouts the area ahead alone.
The order can be issued manually or activated automaticallywhen you switch control of a squad member.
A useful feature of the halt command is that it can beissued to individual teammates—great for situations whereit's desirable to have one or several men covering the rearas you proceed.
FIRE AT WILL/STAND DOWNThis order toggles whether squad members,individually or as a group, attack enemysoldiers on sight or hold fire until a fellow
teammate is threatened by enemy fire.
The fire-at-will command (indicated by small crosshairs inthe upper left corner of a character panel) is most usefulduring heavy firefights, when you are engaging largenumbers of enemy troops. Use the stand-down command toavoid alerting enemies to your current position.
6
SQUAD MEMBER-SPECIFIC ORDERSCertain commands can only be issued to one squad memberat a time. These are activated the same way as the advance-to-position command, but which squad member is affecteddepends on the cursor's location when the order is confirmed.
ADVANCE TO POSITIONThe advance-to-position order enablesyou to precisely movea fellow teammate toanother visible desti-nation. Once thecommand is activated,the screen switches tofirst-person view andan arrow cursorappears. Place thearrow at the locationto which you wish the chosen character to advance. Adjustthe arrow's orientation to alter the direction the characterwill face when he arrives.
HEALDuring the advance-to-position command,place the cursor overan injured squadmember to bring upthe heal option.Confirm, and theselected charactermoves toward thedowned party toadminister medicalassistance.
SHIELDPosition the cursorover a fellowteammate or ally, andthe option to shieldthat characterappears. The selectedsquad member staysclose to the shieldedcharacter and protectsthat character at allcosts. In several
campaign objectives, this command is instrumental to your success.
KILLConversely, select anenemy target, activatethe kill order, and thecommanded characterrains fire on hisopponent until the foeis terminated. Theteam member underorder resumes hisusual behavior oncethe foe has beenneutralized.
PICK UPPosition the cursorover a collectibleobject to order aspecific character toretrieve and equip thatitem. Under normalcircumstances, it'soften easier to controla team memberdirectly whenupdating theirinventory. But thisorder can be invaluable during heated gunfire when ateammate's ammo is running low. Use the cursor to instructa character to loot nearby enemy corpses for weaponsbefore resuming engagement.
MOUNTIssue this commandby positioning thecursor over anycontrollable vehicleand confirming. Squadmembers immediatelyleap inside.
Use this when asingle soldier is closeto the transport buteveryone else ispinned in an opposingcorner. Once inside, make sure the soldier you ordered issitting in the driver's seat, then steer the armored vehicleover to the remaining squad members.
™
PRIMA OFFICIAL GAME GUIDE
primagames.com
7
INTRODUCTIONThis is war. At every step through the shadowy jungles,desolate villages, and artillery-ravaged cities, Charlie is only abreath away. Your survival depends on your ability to famil-iarize your squad with and effectively use the wide variety ofweapons available throughout the campaign.
COMBAT BASICS
MARKSMANSHIP
STANDARD AIMINGIn standard third-person mode, youraiming crosshairsautomatically snap tothe nearest enemy asyou traverse thehostile terrain. This is ideal in heavycombat, because youdon't compromiseyour mobility as youdish out hot-leadjustice. But the tradeoff for this freedom of movement isreduced accuracy.
ADVANCED AIMINGAim mode provides afirst-person, down-the-barrel view of enemytroops. This modemassively improvesaiming accuracy,compared to standardmode. Additionally, itallows an extra levelof zoom for manyweapons, enablingrazor-sharp targetingfrom a greater distance.
Not only are youmore likely to hit yourmark with the firstshot, but it's alsopossible to targetspecific areas of anenemy's body.Headshots, forexample, are not onlyspectacularly messy,but can bring youropponents down witha single bullet.
FIRE MODESMany weapons have adjustable fire modes. Exploit these invarious combat situations for greater levels of successduring engagements.
BURST AND AUTOMATIC MODESBurst and automatic modes allow for rapid fire. They'reparticularly well suited to occasions when great numbersof enemies are present and careful aim is not an option.
These modes havetwo significant disad-vantages, however.First, emptyingseveral rounds inquick successioncauses your weaponto recoil and pushesyour aim off, dramat-ically reducing theaccuracy of shots.You can eliminatethis problem, to adegree, by firing weapons in short bursts, then readjustingyour aim.
The second and more obvious disadvantage of burstand automatic modes is that they use more ammunition.When it is imperative that you conserve ammo, use thesemodes with discretion or switch to the single-shotfunction.
WEAPONS & COMBATWEAPONS & COMBAT
PRIMA OFFICIAL GAME GUIDE
8
SINGLE-SHOT MODESingle-shot mode, as you might expect, permits only oneshot at a time. In terms of accuracy and ammo retention,this mode is far superior to automatic and burst, but in areasheavily populated by VC, using this mode to engageopponents can leave you dangerously exposed.
GRENADES & EXPLOSIVESAs effective as properly used firearms can be, nothing beatsthe devastating effect of a grenade when the odds arestacked against you.
Grenades are particularly handy for wiping out largenumbers of enemies or mounted weaponry in one move,conserving valuable ammo in the process. A well-aimedgrenade also can deal with stubborn opponents who refuseto budge from cover.
Use grenades and explosives with extreme care. Makesure your squad is well outside the blast range beforedetonation—a rogue grenade can eliminate your entire teamin an instant. To minimize risks, use the M-79 grenadelauncher where possible.
MK26 FRAG GRENADEThe Mk26 operateson a timed fuse,which begins tocount down themoment the pin ispulled. You canricochet the grenadeoff walls and aroundcorners before itexplodes, making itparticularly usefulwhen dealing withopponents inawkward places.
The grenade scatters fragments of metal on detonation,however, so it can be absolutely lethal to any squad membercaught in its blast.
MK94 "WILLIE PETE" GRENADEUpon detonation, thiswhite phosphorousgrenade immediatelyignites anything itcomes into contactwith. It's particularlyeffective in enclosed,confined spaces. Tossit into a heavilypopulated room, forexample, to clear thearea swiftly.
Be extra careful when handling the "Willie Pete," and getyour squad well out of range before throwing it. If you findyourself on fire after detonation, lie prone and roll toextinguish the flames.
™
When the grenade meter, in the bottom right corner
of the screen, is full, the grenade explodes, whether
you've tossed it or not. The grenade meter represents
the time remaining until detonation, and is triggered
when you initially press the fire button. Throw the
grenade, and avoid the embarrassment of having it blow
up in your hand.
Be on the lookout for incoming enemy grenades
during combat. In open areas, your team scatters
automatically to avoid the blast. But when movement
is restricted—in corridors and alleys, for example—
this isn't always possible. In these instances, quickly
evacuate the area and order your men to fall in on your
new position.
Occasionally, in their dying moments, downed VC roll
over and unpin a grenade as you near. Study bodies for
any signs of life as you travel and empty a few rounds
into enemies playing dead to avoid an unexpected blast
from below.
primagames.com
9
WEAPONS & COMBAT
MK18 SMOKE GRENADE/RUSSIANSMOKE GRENADE
The Allied Mk18 isavailable in red,yellow, and greensmoke variants; theRussian smokegrenade emits a thickblack cloud ondetonation.
Whatever the color,smoke grenades existfor one purpose—toprovide temporary
cover while your squad maneuvers through an areaundetected. Smoke grenades are especially handy whenheavy artillery or armored vehicles pin you into a corner.Simply toss a grenade and evacuate under the resultingsmokescreen.
M18 CLAYMORE MINEThe M18 is operatedvia proximity trigger orseparate detonator.It's most effectiveagainst patrols orother enemies whosepath can be predicted.Although situationswhere the M18genuinely proves itsworth are rare, it canbe a formidable toolwhen used intelligently.
STEALTH KILLSSome situations require absolute silence to avoid detectionas you proceed toward an objective. Two weapons can beuseful in these circumstances: the knife and the crossbow.
The knife isprimarily used to slashan opponent's throatfrom behind. Althoughvery effective, theknife has a limitedrange and its userequires a squadmember to be in closeproximity to anenemy. This means
extreme care must be taken to avoid alerting a foe to yourpresence as you close in.
The crossbow ismore suited to areaswhere an enemymust be taken outfrom a distance. Aimfor a headshot whenfiring an arrow—astrike anywhere elseis non-lethal, givingyour adversary theopportunity to raisethe alarm.
WEAPON BASICS
WEAPON CLASSESAll weapons fall in one of four categories: knives, pistols,rifles, and heavy weapons. Learn to differentiate betweenthese classes quickly.
Each member ofyour squad may onlycarry one weaponfrom each class at atime. If a weapon slotis full within acharacter's inventory,that character mustrelinquish his currentfirearm to equipanother from thesame category.
Often, when confronted with a choice of weapons, youmust make snap judgments on the most appropriateweapons to use, factoring in class categories, immediateammo availability, and the strengths of each team memberin handling a particular type of weapon.
Grenades, mines, and other explosives—including
C4—do not fall under a specific class. Squad members
are free to store any amount and combination of these
items in their inventory.
PRIMA OFFICIAL GAME GUIDE
10
CHARACTER STRENGTHS &WEAKNESSESBy default, each member of your squad has a preferred typeof weapon. Equipping the correct character with the correctweapon type can make all the difference during combat.
Ragman's experience in the field makes him excellent allaround, but his particular strength lies in the operation ofsubmachine guns, assault rifles, and pistols. Junior is a prowith sniper rifles, grenades, and, to a lesser degree,explosives. Hoss is in his element when dishing out heavyfire—equip him with a light machine gun or light antitankweapon and watch for the glint in his eyes.
Cherry's lack of combat experience makes him theweakest link during a gunfight. Although his area of expertiselies in fixing up the squad during battle, kit him out with anassault rifle when engaging enemies.
SKILL POINTS &CHARACTER STATISTICS
Although eachcharacter haspronounced combatstrengths andpreferences at thebeginning of thegame, it's possible torefine and balancethese throughextended play. Createa squad with well-rounded abilities usingthe skill points system available at the end of eachcompleted mission.
™
Character Preferred Weapons
Ragman M3A1 "Grease Gun" Submachine Gun
CAR-15 Submachine Gun
Junior M14 Sniper Rifle
M-79 Grenade Launcher
Hoss M60 Light Machine Gun
M72 Light Antitank Weapon
Cherry M16A1 Assault Rifle
For most combat situations, Ragman's proficiency
with numerous weapon types makes him the best
choice to control directly. Switch to Hoss or Cherry
when circumstances require the use of a particular
weapon and you don't wish to compromise Ragman's
inventory.
Skill PointsSkill points are awarded during play, based on
these criteria:
• Primary objectives completed
• Bonus objectives completed
• Infantry killed
• Vehicles destroyed
• Tanks destroyed
• Stealth kills
• MIA
primagames.com
11
WEAPONS & COMBAT
Use skill points topurchase rank starsacross a wide varietyof categories. Themore rank stars acharacter has next toa particular ability, themore proficient he isat that skill.
Amassed points can either be manually assigned to suityour own preferred play style or automaticallyallocated by the game. The latter option is handy ifyou want to progress through the campaign withoutmeticulous micromanagement of your squad.
SCAVENGINGThroughout the campaign, your squad members areperiodically re-equipped with weapons and supplies,depending on their current situation. Missions beginning inAllied territory frequently yield plenty of munitions; levelsdeep in enemy turf can seem barren.
Stock up on items whenever your squad is lucky enoughto encounter caches. Weapons and ammo becomeincreasingly rare in later missions, so you'll be thankful forthese initial scavenging expeditions.
Consult the maps atthe beginning of eachwalkthrough section inthis guide for alocation-by-locationrundown of keyweapons and supplies.Even if some cachesappear a considerabledistance away fromthe main missionroute, taking time tolocate and equipadditional weapons can often mean the difference betweenlife and death as the campaign continues.Ability Upgrades
The following abilities can be upgraded, using
skill points, as missions are completed:
• Pistol
• Assault Rifle
• Sniper Rifle
• Machine Gun
• Grenade
• Shotgun
• Medic
• Rocket Launcher
• Booby Traps
Each walkthrough chapter contains a recommended
Weapons & Equipment table for a particular mission.
Consult the next section's table while scavenging for
weapons to aid your selection process. Forewarned is
forearmed, as they say….
PRIMA OFFICIAL GAME GUIDE
12
™
Class View Weapon In-Game Name Type Clips/Rounds Ragman Junior Hoss Cherry
Knife K-Bar K-Bar Knife Knife — X X X X
Fighting Knife
M6 M6 Bayonet Knife — X X X X
Bayonet Knife Knife
Pistol M1911-A1 .45 M1911 Pistol Pistol 10/7 X — — —
Automatic Pistol
M1911-A1 .45 M1911 Pistol 10/7 X — — —
Silenced Pistol Silenced Pistol
Makarov 9.5mm Makarov Pistol 10/8 X — — —
Automatic Pistol Pistol
Montagnard Crossbow Pistol 10/1 X — — —
Crossbow
S&W .38-Cal. S&W Revolver Pistol 10/6 X — — —
Special Revolver
Tokarev 7.62mm Tokarev Pistol Pistol 10/8 X — — —
Automatic Pistol
Rifle AK-47 7.62mm AK-47 Assault Assault 10/30 X — — X
Assault Rifle Rifle Rifle
CAR-15 5.56mm CAR-15 SMG Submachine 10/20 X — X —
Assault Rifle gun or 30
CAR-15 5.56mm CAR-15 Silenced 10/20 X — X —
Assault Rifle w/ Human Silenced SMG Submachine or 30
Engineering Laboratories gun
M-4 Silencer
Chicom Type—56 Type-56 Assault 10/30 X — — X
7.62mm Assault Rifle Assault Rifle Rifle
M14 M14 Sniper 10/20 — X — —
7.62mm Rifle Sniper Rifle Rifle
M16A1 5.56mm M16A1 Assault 10/20 X — — X
Assault Rifle Assault Rifle Rifle or 30
X denotes weapons with which a character is particularly proficient.
Weapons Summary
primagames.com
13
WEAPONS & COMBAT
Weapons Summary (cont’d)
Class View Weapon In-Game Name Type Clips/Rounds Ragman Junior Hoss Cherry
Rifle M3A1 9mm M3A1 "Grease Submachine 10/30 X — X —
(cont’d) "Grease Gun" Gun" SMG gun
MAT49 7.62mm MAT-49 SMG Submachine 10/32 X — X —
Submachine gun gun
Mosin-Nagant Mosin-Nagant Assault 10/5 X — — —
Rifle Rifle Rifle
PPSh41 7.62mm PPSh-41 Submachine 10/35 X — X —
Rifle (SKS) SMG gun
Simonov 7.62mm Simonov SKS Assault 10/10 X — — X
Rifle (SKS) Self-Loading Rifle Rifle
Stirling L3 4A1 Stirling L3 4A1 Submachine 10/34 X — X —
Silenced SMG Silenced SMG gun
SVD Dragunov SVD Dragunov Sniper 10/10 — X — —
Sniper Rifle Sniper Rifle Rifle
US M40A1 M40A1 Sniper 10/5 — X — —
Sniper Rifle Sniper Rifle Rifle
Heavy M60 7.62mm M60 LMG Machine 5/100 — — X —
Weapon Light Machine Gun Gun
M72 66mm Light M-72 LAW AT 1 shot — — X —
Antitank Weapon
M-79 40mm M-79 Grenade Grenade 30/1 — X — —
Grenade Launcher Launcher Launcher
Remington 870 12-Gauge Shotgun 50/1 — — — —
Pump-Action Shotgun Shotgun
RPD 7.62mm Degtyarev Machine 5/100 — — X —
Light Machine Gun RPD LMG Gun
RPG-2 Rocket RPG-2 Rocket AT 1 shot — — X —
Launcher Launcher
RPG-7 Rocket RPG-7v Rocket AT 1 Shot — — X —
Launcher Launcher
SA7 Grail SA7 Grail Anti- 1 shot — — X —
Antiaircraft Weapon Antiaircraft Weapon aircraft
PRIMA OFFICIAL GAME GUIDE
14
™
MISSION 1: GHOST TOWNMISSION 1: GHOST TOWN
primagames.com
15
MISSION 1: GHOST TOWN
PRIMARY OBJECTIVE : PX
First, collect yourequipment from thestores. Follow theobjective arrow on thecompass to the southalong the dirt track.Continue as it bendsto the east and enterthe shack marked"PX" to your right.
Inside, wander into the next room to find your comrades inconversation. Approach the counter and talk to Nash. Once youreceive your kit, talk to him again and he asks you to deliver abottle of whiskey to Sergeant Arnold at the firing range.
PRIMARY OBJECTIVE : AID STATION
Exit the PX and takethe dirt track to theleft. Follow itnorthwest until youreach the aid station,daubed with a greencross, on your left.
Date: Jan. 26, 1968
OverviewWelcome to 'Nam, soldier. This is your first day at camp, so learn the basics before you hit the battlefield.
Pick up your kit at the PX, then move out for some vital first-aid training. After that, it's time to crank out
the big guns for some heavy-duty combat practice before you meet up with your squad. Listen carefully,
Cherry! This stuff could save your life….
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
PX Liquor
Aid Station Defend
Firing Range Communiqué
Squad Training
Assault
West Gate
Weapons & Equipment
M16A1 Assault Rifle Ammo
M18 Claymore Mine
Mk26 Frag Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B2
B3
2
3
4
5
6
A
B
C
D
1
Go to the stores (PX) on the southern edge of the
Inner Compound and talk to Quartermaster Nash.
He will supply you with equipment.
New Bonus Objective : LiquorTake the bottle of whiskey to Sergeant Arnold at
the Firing Range.
B1
2
Go to the Aid Station at the western edge of the
Inner Compound to collect medical supplies for
combat patrol.
PRIMA OFFICIAL GAME GUIDE
16
Inside, enter thenext room andapproach CaptainBaker, tending to aninjured soldier. Talk tohim and grab theglowing medical fielddressing from thetrolley to the right. Turnto face the woundedsoldier and use thedressing to save him.
Chat with Bakeragain. He orders youto grab your suppliesfrom the room to thesouth. Go on through,collect the threemedical field dressingsfrom the desk to theleft, and leave the aidstation.
PRIMARY OBJECTIVE :FIRING RANGE
Take a right along thedirt track and travelpast the PX again.Shortly after, look forthe alley marked"Mess Hall" and"Firing Range" on yourright to the southeast.
Trek along the alleyuntil you emerge atthe other end.
Continue southeastand take a right at thejunction, following thepath labeled "FiringRange."
Follow that pathwest and enter thefiring range when youreach it. Stay on thetrack until you spotSergeant Arnoldwaiting to the left.
Talk to the sergeantto give him thewhiskey. For yourtrouble, you get somefrag grenades. Next,step into the booth andapproach the end ofthe walkway, ready forweapons evaluation.Equip your pistol, thenlie prone as directed.Finally, adopt akneeling stance and enter aim mode.
™
3
Report to Sergeant Arnold at the Firing Range for
weapons evaluation. The Firing Range is in the
South-East Compound.
primagames.com
17
MISSION 1: GHOST TOWN
Four targets appeardown range. Fix eachone in your sightsand squeeze thetrigger. A beepingsound indicates asuccessful hit; a buzzindicates a miss.
Once you've famil-iarized yourself withthe pistol, equip theM16A1 assault rifle.Again, switch to aimmode, then zoom in.Before you proceed,switch the rifle's firemode from burst fireto single shot.Obliterate the targetsas they appear. Whenthe sequence iscomplete, exit aim mode.
PRIMARY OBJECTIVE :SQUAD TRAINING
Leave the trainingbooth and take a left.Follow the patharound past thebunker and betweenthe crates. Locate thetrench on the right(due southeast) andhead in.
As you hit the firstjunction, take a rightand proceed into thebunker ahead.
Move to the windowon the right andadopt a kneelingstance. Equip yourM16A1 assault rifleand switch to burstmode. Enter aimmode and starttaking down the VCwho approach thebunker. When theenemy subsides onthis side, go to another window and continue firing untilyou eliminate the threat.
Exit the bunker tothe north and take aright at the junction.Drop down the slopeand follow the path tothe northeast, taking aleft immediately asyou rejoin the deepdirt track. Stick to thetrack as you pass themess hall, then followthe pathway beyond itto the right.
4
Report to Master Sergeant Warton for squad
training. All new soldiers are required to undergo
acclimatization training with their new squad.
New Bonus Objective : Defend
Help Pork Chop defend the bunker.
B2
PRIMA OFFICIAL GAME GUIDE
18
At the fork ahead,turn left and re-enterthe coveredpassageway. As youre-enter the innercompound, headalong the track to thenorth, and enter thecomms bunkerimmediately on yourright. Go through thedoor and approachthe operator in thesoutheast corner of the radio room.
Exit the communi-cations center via thesteps to the right.Outside, follow thetrack around to thenorthwest until youspy the tacticaloperations center toyour right. Enter thebuilding and talk to theguard at the door topass. Head into the
main room and go through the doorway to the right. Chat withthe lieutenant sitting at the desk to give him the communiquéand, as a reward, receive some red smoke grenades.
Back outside, turninto the coveredtrench, posted"Helipad/Motor Pool,"immediately to yourright. Walk along it andexit at the end. Travelnorthwest past thetents until you reachthe dirt track. Follow itto the right as it windsthrough the camp.
At the truck, takethe pathwayimmediately to thesouthwest. Continueahead at the junctionuntil you reach theclearing. Cross overand talk to Warton tobegin your training.
Turn around andface the red flag.Command your squadto fall in, then orderthem to hold theirposition on arrival.Next, order a teammember to advance tothe red flag asinstructed. Positionthe Advance cursorover the base of theflag to ensure that he reaches his destination.
When the squadmember feigns injury,select anotherteammate. Positionthe Advance cursorover the medical fielddressing, near the blueflag to the left.
Confirm the order,and your comradepicks up the dressing.Finally, instruct thesoldier to heal theinjured man byhighlighting the injuredsoldier with theAdvance cursor andconfirming.
™
New Bonus Objective : CommuniquéTake this Communiqué to 2nd Lieutenant Jefferson.
He can be found in the Tactical Operations Center.
B3
primagames.com
19
MISSION 1: GHOST TOWN
PRIMARY OBJECTIVE :ASSAULT
Order your squad tojoin you, then leavethe training area viathe tunnel to thewest. At the firstjunction, take a rightand proceed into thebunker.
Inside, kneel closeto the mounted gunahead and order yourmen to fire at will.Mount the gun andswitch to aim mode.Zoom in and searchout VC, squeezing thetrigger to bring themdown. Once theassault has beenquashed, dismountyour weapon andorder your squad to fall in.
PRIMARY OBJECTIVE :WEST GATE
Exit the bunker to theeast and make a leftat the junction. Followthe wooden walkwaydown into the mudand cross over to thevehicles stationedahead. Talk to thesoldier stationednearby to completethe mission.
5 6
The VC are assaulting an unoccupied bunker.
Get your squad into the bunker and defeat the
VC assault.
Eliminate large
numbers of VC
troops swiftly by
aiming at the diesel
barrels dotted around the
landscape. Pump them full
of bullets and the resulting
explosions annihilate
anyone in the vicinity.
The rest of Bravo Company are mustering for
today's combat patrol at the Western Gate.
PRIMA OFFICIAL GAME GUIDE
20
™
MISSION 2: RUMBLE IN THE JUNGLEMISSION 2: RUMBLE IN THE JUNGLE
primagames.com
21
MISSION 2: RUMBLE IN THE JUNGLE
PRIMARY OBJECTIVE:SURVIVE
PRIMARY OBJECTIVE :VILLAGE
Date: Jan. 26, 1968
OverviewWhile you are escorting an armored personnel carrier through the depths of the jungle, the vehicle hits a
mine, resulting in extensive damage. As Alpha Team, travel east to check on the sudden appearance of a
large number of VC. Your squad must investigate the APC for survivors, then carry out the original mission
plans. Penetrate the jungle, traveling north until you reach a nearby village. Clear the compound of enemy
soldiers, then move to the temple for extraction.
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
Village Hearts & Minds
LZ VC caches
Weapons & Equipment
MAT-49 SMG
MAT-49 SMG Ammo
RPG-2 Rocket Launcher
Stick Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
A
B
C
D
E
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars K-Bar Knife K-Bar Knife K-Bar Knife
K-Bar Knife M1911 M1911 M1911 Silenced Pistol Pistol Silenced Pistol
12-Gauge M14 M60 LMG M16A1 Shotgun Sniper Rifle Assault Rifle
M3A1 "Grease Mk18 Red Mk18 Red Mk18 Red Gun" SMG Smoke Grenade Smoke Grenade Smoke Grenade
Mk18 Red MK94 "Willie MK94 "Willie Mk26 Frag Smoke Grenade Pete" Grenade Pete" Grenade Grenade
Mk94 "Willie Mk26 Frag Mk26 Frag Medical Pete" Grenade Grenade Grenade Field Dressing
Medical Medical Medical Field Dressing Field Dressing Field Dressing —
Make sure that Ragman, Hoss, Junior, and Cherry
survive the mission.
1
Head north, through the jungle, to the village.
Once there, search the village for Viet Cong
activity.
PRIMA OFFICIAL GAME GUIDE
22
Order Bravo Team tofall in. Move northtoward the remains ofthe APC, then navigatethe crater ahead,turning left. Travelwest along the dirttrack and follow thecivilian as he flees.Fire a warning shotnear him to make himstop before he runsaway. He’ll warn you about the path ahead.
Proceed along thepath and stop justahead of his twitchingbody. Drop to yourknees and take coverin preparation for thefirst enemy ambushfrom the north.
Switch to Junior andeliminate the sniperstationed in the towerto the east, using theM14 sniper rifle.
Resume control ofRagman and continuealong the path,pulverizing the VConslaught.
Turn north again atthe watchtower andproceed with caution.Terminate the patrol inthe bushes to the left,then collect themedical field dressingand stick grenadesfrom around thecampfire.
Return to the maintrack and continuenorth. Swing round tothe west and send afew bullets in thedirection of the VChiding in the under-growth. Sidle into therocky crevice, thenwind along the pathand back into the open.
Maintain yourposition and terminateenemies in your sightsahead. Next, followthe dirt track as itwinds around to thenorth. Stay vigilant forenemies in the heavyundergrowth as youmove along.
™
The increased sniper activity makes this area
particularly perilous. Concentrate on the ground
troops while your squad picks off the VC stationed in
the treetops.
primagames.com
23
MISSION 2: RUMBLE IN THE JUNGLE
Keep the sheerrock face to your rightuntil you spy thevillage entranceahead. Move eastalong the alley towardthe main gate.
Open the doorwayand enter the villagecompound. An eldergreets you on arrival,but pleasantries areinterrupted by thearrival of a VC sniper.Bring him down with awell-aimed shot.
It's vital that youavoid injuring civiliansduring your attack onthe VC. Lose oneinnocent and theobjective is failed.However, enemy fire isas deadly as friendlyfire, so you mustexterminate the VCbefore they can takeaim on villagers.
To avoid the sniperfire from the northeast,take cover behind theshack to the leftimmediately. Switch to Junior and use theM14 sniper rifle tobring him down.
Switch to Ragmanand equip the M3A7.Next, order Cherry toshield the villager inthe hut to the west.
Instruct Hoss toshield the villager inthe shack to thenortheast. This shouldprevent enemies fromentering thesebuildings and killingthe inhabitants.
Watch out for incoming VC grenades here, because
movement is restricted. A team member sounds the
alert if one lands in your proximity. If this occurs,
immediately backtrack along the path and order your
team to follow before it detonates. The effect of a grenade in
such a confined space can be devastating to your squad.
Prepare for ambush! The village and surrounding
hillsides are teeming with enemy troops determined
to annihilate your squad and any civilians in the way.
Stay alert and clear the threat quickly, keeping the
villagers from being harmed by either your troop or enemy
attackers.
New Bonus Objective : Hearts & MindsTo win the hearts and minds of the local population
you must show them that you are willing to risk
your life for them. Make sure that all villagers
survive the VC attack.
B1
PRIMA OFFICIAL GAME GUIDE
24
Proceed north into the square andinstruct Junior toshield the villagercrouched in thebuilding to the west.He takes care of anytroops approachingfrom the rear of thevillage.
Finally, move intosquare and quicklyturn to face south.The door directlyahead swings opento reveal three VC.Empty a clip in theirdirection, then do anabout-face andobliterate thesoldiers emergingfrom the north.
Return to thesquare and order yoursquad to join you.Switch to Junior anddispose of any VCstationed on thehillside around thevillage.
When peace isrestored, switch backto Ragman and travelto the northeastcorner of the square.Look at the ground tothe right of the talltree. The first trapdoorlies underneath thebaskets.
Stand well awayfrom the area, and
order your squad to fall in and hold their position when theyreach you. Enter aim mode and fire at the baskets to tearthem to shreds. When the trapdoor is clear, move over andlift the flap.
There are a total offour weapon caches inthe village and fivepotential hiding spots.Ragman announces ifthere are weaponsunder this trapdoor. Ifthere are, return toyour safe position andthrow a frag grenadedown the hole todestroy them.
Next, destroy thebaskets directly southof the first trapdoor tounearth anothercache. Open it anddestroy any weaponsfrom a safe distance.
™
To avoid the
premature demise
of the villager
cowering inside the
hut, enter the building,
face the doorway to the
west, and eliminate the
enemy threat from here.
This prevents the VC from
reaching the civilian.
New Bonus Objective : VC CachesSearch the village for any hidden Viet Cong weapon
caches. If a cache is found, destroy it.
B2
primagames.com
25
MISSION 2: RUMBLE IN THE JUNGLE
From here, travelsouthwest, backtoward the villageentrance. As you passthe building to theright with the bluepaneled wall, check tothe left for trapdoorNo. 3. Wrench it openand lob a grenadedown the hole ifnecessary.
To find the fourthand final cache, returnto the square andenter the hut to thenorth again. Grab themedical field dressingfrom the table on theright and leave via thewestern doorway. Turnleft and check theground along the wall.Yank open thetrapdoor and blast any weapons to smithereens.
If there are noweapons located here,head north and take aright around to therear of the hut. A finaltrapdoor is located onthe ground. If itcontains weapons,destroy it with anothergrenade.
PRIMARY OBJECTIVE : LZ
March north into thecovered alleyway.Follow it along andleave the village via thegate at the very end.An enemy is stationedon the rock to the leftas you approach thewooden walkwayoutside. Remedy thatsituation with yourtrigger finger.
Cross the bridge andfollow the pathway asit winds to the north.Order your squad tohold position as youapproach the mouthof the tunnel. Carefullyapproach the first rowof undergrowth andlocate the booby trap.Defuse the tripwire toproceed.
Once the route isclear, command yourmen to follow andcontinue along thetunnel as it moveswest and emergesinto the open. Assumea kneeling stance andmove northwardagain, preparingyourself for the nextVC assault.
2
The LZ is situated next to an ancient temple.
Clear out the LZ and temple before calling for
pickup.
The enemies
running along the
edge of the ravine to
the left can be a pain.
They use the large rocks
nearby to shield
themselves. Take cover on
the bridge facing them
and pick them off the
second they reappear.
PRIMA OFFICIAL GAME GUIDE
26
Around the bend tothe northeast, engagethe lone patrol on thelower level andimmediately find cover.Switch to Junior anduse the M14 sniperrifle to massacre theenemies patrolling theupper platform.
When the coast isclear, climb the stonesteps at the end of thetrack and enter thetemple.
As the passageopens into the wild,give the order to holdposition and fire atwill. Peek cautiouslyaround the corner andpick off the guardpatrolling the top ofthe rock to thenortheast, using thesniper rifle. BravoCompany eliminatesthe majority of VC while you complete this operation.
Switch to Ragmanagain and equip yourM3A1 to deal with thelarge enemy presenceoutside. Call yoursquad to fall in, anddash to the statue inthe center of theclearing to the north.This shields you fromthe anti-aircraftgunfire.
Switch to Junior andequip the M14 sniperrifle. Lie on your bellyand crawl around therocks until you see theAA gunner. Use a well-placed grenade toswiftly exterminatehim, then swab back toRagman in preparationfor the resulting VCambush to the south.
Once you'vesuccessfully removedthe enemy threat,head north to theplatform housing theAA gun. Your lift out ofthe area has arrivedand is waiting above.As you approach,another wave of VCappears to the east.
Take care of themand the choppermoves west anddeploys red smoke.This indicates yourextraction point, soclimb onto theplatform, turn leftafter the gun turret,and assemble at redsmoke to completethe mission.
™
primagames.com
27
MISSION 3: TET OFFENSIVEMISSION 3: TET OFFENSIVE
PRIMA OFFICIAL GAME GUIDE
28
PRIMARY OBJECTIVE:SURVIVE
™
Date: Jan. 31, 1968
OverviewAfter a successful mission in the jungle, your squad returns to base camp. The VC have mounted a major
assault on the ghost town and your boys must do their best to hold back the onslaught. When the camp is
overrun, however, retreat is the only option. Navigate the remains of the base and return to the inner
compound to escape the attack.
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
Outer Perimeter Paratroopers
Fall Back
Air Support
T-34 Tank
Weapons & Equipment
12-Gauge Shotgun Ammo
M14 Sniper Rifle
M14 Sniper Rifle Ammo
M16A1 Assault Rifle
M16A1 Assault Rifle Ammo
M3A1 "Grease Gun" SMG Ammo
M60 LMG
M60 LMG Ammo
M-72 LAW
Mk18 Yellow Smoke Grenades
Mk26 Frag Grenade
Mk94 "Willie Pete" Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
2
3
4
A
B
C
D
E
F
G
H
I
J
K
L
M
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore K-Bar K-Bar K-Bar Mine Knife Knife Knife
K-Bar Knife M1911 Pistol M1911 Pistol M1911 Pistol
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
12-Gauge M14 Sniper M60 LMG M16A1 Assault Shotgun Rifle Rifle
M3A1 "Grease Mk18 Red Mk18 Red Mk18 Red Gun" SMG Smoke Grenade Smoke Grenade Smoke Grenade
Mk18 Red Mk94 "Willie Mk94 "Willie Mk94 "Willie Smoke Grenade Pete" Grenade Pete" Grenade Pete" Grenade
Mk26 Frag Mk26 Frag Mk26 Frag Mk26 Frag Grenade Grenade Grenade Grenade
Medical Field Dressing — — —
Make sure Ragman, Hoss, Junior, and Cherry
survive the attack on the Firebase.
primagames.com
29
MISSION 3: TET OFFENSIVE
PRIMARY OBJECTIVE :OUTER PERIMETER
As soon as themission starts, amassive wave of VCfloods in from thewest, outside thebunker.
Quickly switch toJunior and order Hossto advance to thenorthern window.
Next, instructCherry to the windowfacing south andRagman to the bunkerentrance facing east.
Finally, mount theheavy machine gun onthe western wall andenter aim mode.
The sappers chargeat the bunker anddetonate themselvesat close range. Theresulting explosionscan be devastating toyour team, so bringdown enemies assoon as they appearon the horizon.
PRIMARY OBJECTIVE :FALL BACK
1
The Firebase is being attacked by a large force of
Viet Cong Sappers. Defend the Outer Perimeter
until a counter attack can be mounted.
Adjust the Advance cursor before confirming to
ensure all team members are positioned looking out
toward the incoming enemy.
Most of the advancing VC appear from between the
trees directly to the north. Concentrate your fire on
this area but be sure to sweep left and right at regular
intervals to scout for additional enemies.
The Viet Cong are using an old T-34 battle tank to
attack the Firebase. You don't have the fire power to
take on the tank. Fall back to the Colonel's position
within the Inner Compound. Follow the burning
barrels to guide you toward the Inner Compound.
2
PRIMA OFFICIAL GAME GUIDE
30
As soon as the tankappears to the west,switch to Ragman andorder your squad tojoin your position.
Exit the bunker tothe east, terminatingany VC troops as youmove along thetrench.
At the end of thetrench, make a right atthe junction. Continuealong into the clearing.Quickly cross theenclosure and enterthe trench along thesouthern wall.
Sprint along thetunnel and out intothe next area. Movealong the path asquickly as possible asit bends east, avoidingthe heavy gunfire andmissile attacks.
Pass into theremains of the ovaltrench ahead andtake a right, elimi-nating the enemyguard in your path.Follow the routearound until youreach a large gatewayto the southeast.Polish off the VC thatappear overhead andmove on through.
™
It's vital that you command your squad to fall in as
soon as the tank appears. If it fires into the bunker or
at the mounted gun, the resulting explosion almost
certainly wipes out your entire team.
Speed is essential here. Dither too much and the T-
34 tank penetrates the outer wall onto your
position. Its gun turret is more than a match for
your squad, so beware!
As you move toward the inner compound, listen for
the VC attack whistle. A small party of enemy soldiers
arrives shortly after the sound, so when you hear it,
ready your squad for conflict.
primagames.com
31
MISSION 3: TET OFFENSIVE
Order your squad tofall in, then take coverbehind the stoneblocks close to theparatroopers.
Next, instructJunior and Hoss to shield theparatroopers andbegin taking downthe VC who emergefrom the tunnel tothe southeast.Enemies also appearfrom the gateway tothe northwest, sostay alert.
Keep shooting until the VC threat is quashed. Order yoursquad to fall in and follow the path to the northeast, makinglight work of the enemy ambush.
Continue along thepath and move intothe next trench. Waitinside the trenchmouth at the nextclearing and orderyour team to hold itsposition. Adopt akneeling stance andannihilate any VCwho approach.
When the routeahead is clear, take aleft and follow thenortheast trackaround until you reachthe mess hall to theright. Grab the M3A1"Grease Gun" SMGammo and medicalfield dressing from thebunker to the left.
Proceed northeastinto the clearing anderadicate the enemythreat. Climb theincline directly aheadand enter the trenchmarked "InnerCompound."
At the junction,make a left and followthe trench arounduntil it passes backinto the open. Stick tothe path ahead as itbends to the west andobliterate any peskyVC who appear.
New Bonus Objective : ParatroopersThere are several paratroopers fighting in the outer
compound areas. Assist them in fighting off the VC.
B1
Aim your sights at
the diesel barrels
strewn across the
environments to bring
down large numbers of
enemies at once and
conserve ammo. Make
sure your squad is far
enough back to avoid
the blast.
PRIMA OFFICIAL GAME GUIDE
32
Inside the nextcovered trench, turnright, then move alongand out onto theremains of the innercompound. Cross overthe dirt track and goup the slopeimmediately ahead.
Approach thesergeant waiting bythe watchtower andtalk to him. The VCbegin their assault onyour current position,so take cover andfend them off.
PRIMARY OBJECTIVE : AIR SUPPORT
Once all theseenemies have beendefeated, a secondambush begins fromthe trenches leadinginto the innercompound. To stemthe flow, mark thetrench entrances tothe northeast,southeast, southwest,and northwest bytossing yellow smoke grenades in their direction.
Circle the raisedcentral mound andfollow the objectivemarker on the radar tolocate the four targets.When a target ismarked, stand clear ofthe area and orderyour squad to fall inbefore the air strikecommences.
™
Duck down into the
U-shaped bunker to
your left with your
back against the wall.
Face the open side of the
bunker and order your
men to fall in. This position
provides excellent cover
and enables you to safely
eliminate any enemy troops who approach.
The area around the watchtower contains a large
stash of weapons and items. Try to grab these and
assign them to the correct team member while the
opportunity is available. Ammo starts to get very short in
later levels. Don't forget to collect the yellow smoke grenades
and medical field dressings while you're at it.
The VC continue their attack while you work to
complete the objective. Standing and breaking cover
actually makes this task easier, because you can
move more swiftly around the compound. Stay alert to
the enemy presence and eliminate anyone who gets in
your path.
3
Cobra Gunship "Super-six-one" is on station to
help with the defense of the Firebase. Mark
targets with yellow smoke.
primagames.com
33
MISSION 3: TET OFFENSIVE
PRIMARY OBJECTIVE : T-34 TANK
When the tankappears, switch toCherry. Take cover inone of the U-shapedbunkers and orderyour squad to fall in.Next, command themto hold their positionso they remain out of sight.
Finish marking thetrench entrances withyellow smoke andgrab an M72 LAWfrom around thewatchtower perimeter.Locate the tank andapproach cautiously.The tank stops androtates its gun turret ifits crew spots you.Quickly take coverbehind the watchtower, wait for the gun to shoot, thensprint over and fire the M72 LAW in its direction before itcan move again.
Repeat this process,collecting more ammofor the M72 LAW asrequired, until the tankis destroyed and themission is complete.
The T-34 tank has reached the inner perimeter. Use
the M72 LAWs on the tank's rear armor.
4
Armored vehicles, such as the tank, are more
susceptible to damage when targeted from the sides or
rear. Exploit this weakness when tackling the T-34.
PRIMA OFFICIAL GAME GUIDE
34
™
MISSION 4: BAD MOONMISSION 4: BAD MOON
primagames.com
35
MISSION 4: BAD MOON
PRIMARY OBJECTIVE:SURVIVE
PRIMARY OBJECTIVE :ESCAPE
Date: Feb. 1, 1968
OverviewDuring an air recon to locate and rendezvous with Lieutenant Jefferson and the rest of Bravo Platoon, a
Viet Cong RPG blasts one of your squadron's Hueys out of the sky. After an emergency landing in VC
territory, your own chopper is destroyed and your team must escape the LZ before the enemy can close in.
While proceeding toward Bravo Platoon's position to offer reinforcement, locate and search the second
crash site for survivors.
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
Escape Dog Tags
Search & Destroy Huey
Reinforce
Weapons & Equipment
12-Gauge Shotgun Ammo
M14 Sniper Rifle Ammo
M16A1 Assault Rifle Ammo
M18 Claymore Mine
M1911 Silenced Pistol Ammo
M3A1 "Grease Gun" SMG Ammo
M60 LMG Ammo
M79 Grenade Launcher
M79 Grenade Launcher Ammo
RPG-2 Rocket Launcher
Mk18 Red Smoke Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
3
A
B
C
D
E
F
G
H
I
J
K
L
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore K-bar Knife K-bar Knife K-bar KnifeMine
K-bar Knife M1911 Silenced M1911 Pistol M1911 Silenced Pistol Pistol
12-Gauge M14 Sniper M60 LMG M16A1 Assault Shotgun Rifle Rifle
M3A1 "Grease Mk18 Red Mk18 Red Mk18 Red Gun" SMG Smoke Grenade Smoke Grenade Smoke Grenade
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
Mk18 Red Mk94 "Willie Mk94 "Willie Mk94 "Willie Smoke Grenade Pete" Grenade Pete" Grenade Pete" Grenade
Mk94 "Willie Mk26 Frag Mk26 Frag Mk26 Frag Pete" Grenade Grenade Grenade Grenade
Mk26 Frag Grenade — — —
1
Make sure Ragman, Hoss, Junior and Cherry
survive the ambush.
The Viet Cong are closing in on the LZ. You must
get your team away from the LZ, otherwise you
will be overrun.
PRIMA OFFICIAL GAME GUIDE
36
Immediately orderyour squad to joinyour position and startmoving east, debili-tating the VC troopsas you travel. Stayprone and proceedwith caution to avoidfire from the mountedgun directly ahead.Hang back until ateam member takesout the gun with a well-tossed grenade.
Once the pathforward is clear, standup and move quicklypast the smolderingHuey to your right.Enter the bamboothicket directly eastand follow thepathway along untilyou reach the fork inthe road.
PRIMARY OBJECTIVE :SEARCH & DESTROY
Resume your travelseast. Stick to the pathas it winds around tothe north, then seekcover behind a rock asyou reach the forkahead.
Once the machinegun is out of action,concentrate your fireon the enemy troopsthat appear along thepathway ahead. Whenthe coast is clear, takethe right fork andapproach the injuredsoldier on the ground.Talk to him and listento his final words.
Gather the medicalfield dressings at yourfeet and pick up thedog tags as theyappear. About-faceand follow the trackback to the fork. Takethe path to the northand pause at the nextsplit in the road.Follow it to the leftand continue alongthe route.
™
2
You are to conduct Search & Destroy operations in
this area. Locate and defeat the enemy.
There is a manned
machine gun to the
northwest along the
left fork. Order your
squad to hold its position
and switch to Junior.
Equip the M14 sniper rifle,
enter aim mode, and
slowly crawl around the
rock until you have the gunner in your sights. Pick him off
from your current position, remaining unscathed.
New Bonus Objective : Dog TagsCollect all of the dog tags from the dead soldiers of
Bravo Company.
B1
primagames.com
37
MISSION 4: BAD MOON
Disable the first trapa short distance alongthe current path.Continue along to thenortheast and pauseat the next fork.Disarm another boobytrap at the center ofthe junction beforeproceeding.
Switch to Junior andequip the M14 sniperrifle. Lie prone andsneak along thepathway to the left,using the bushes ascover. When you havethe machine gunner inyour sights, pull thetrigger and say adios.
Switch back toRagman, then orderyour squad to hold itscurrent position. Theyeliminate theapproaching enemieswhile you carry outthe next task.
Move along theright fork toward thesoutheast. At the nextjunction, take a leftand run along untilyou spot the triggeredspring trap on the left-hand side. Loot thesoldier's body andcollect the dog tags.
Turn around, take aright at the previousjunction, and return toyour squad. Proceedalong the north-westerly path, adoptinga kneeling stance andmoving cautiously. Tominimize the threatfrom VC mines, stick tothe center of thepathway ahead.
As the route bendsto the west, pause atthe lantern on theright. Crawl slowlyforward until a squadmember calls thewarning for a VC trap.Find the spring trapconcealed in thebushes to the left anddisarm it beforeproceeding.
Stay vigilant anddisable the minealmost directly ahead.Continue along thetrack until you reachtwo statues flankingyour route.
The roads throughout this environment are riddled
with VC mines. Adopt a kneeling stance and proceed
cautiously along the path, keeping an eye on the ground.
A team member calls out a warning as you approach a
trap. Stop immediately and search out the glowing area on
the ground, indicating a mine. Approach carefully and disarm
it before continuing.
PRIMA OFFICIAL GAME GUIDE
38
Switch to Junior,face right, andeliminate the enemymanning the machinegun close by.
Next, swap back toRagman and proceedbetween the statues,traveling to thesouthwest.
Stick to the path asit winds along, eradi-cating any VC patrolsyou stumble across.
Approach thecampfire ahead andtalk to the woundedsoldiers proppedagainst the statue.After his last breath,collect his dog tags.
Resume your journeywest and grab themedical field dressingadjacent to the statueat the templeentrance.
Enter the buildingand swipe the dogtags from the corpseagainst the left-handwall. Also be sure tostock up on the ammostrewn along thecorridor.
Follow the passagearound and out intothe clearing. Terminatethe VC nuisance andapproach the Hueywreckage. Headclockwise around thecrater until you reachthe body of anotherU.S. soldier. Collect hisdog tags beforecontinuing.
™
Bonus Objective : HueyLocate the other crashed Huey and search for
survivors.
B2
Directly to the left
of the corpse lies a
VC spike trap. These
cannot be disarmed,
only avoided. Locate the
grid-like pattern on the
ground and stay clear as
you pass.
primagames.com
39
MISSION 4: BAD MOON
Sneak around theHuey toward theclearing exit, due east.Quickly finish off themachine gunnerguarding the pathbefore he has time to react.
Move out onto thetrack and turn left atthe junction, travelingnorth. As the pathwidens, locate anddisarm the three traps before windingto the east.
Before you reachthe burning torch,instruct your team tohold position andtravel southwest upthe incline. Collect thedog tags locatedbetween the twobushes directly ahead,return to your squadand order your teammembers to fall in.
Pass the burningtorch to the right andshoot down thenearby VC troopsbefore they spring intoaction. Eliminate themachine gunnerstationed in the rockfissure to thesoutheast, then dashto the large rocksahead. Use them ascover and clear out the enemy patrols to the northeast.
When peace isrestored, enter therock fissure and followit around. At the otherend, before you stepinto the open, orderyour men to hold theirposition. Switch toJunior, equip the M14sniper rifle, and dropto your knees.
Sneak into the open and look left.Activate aim modeand quickly pick offthe enemy snipersstationed on top ofthe rocks ahead.
When it is safe toproceed, switch backto Ragman andinstruct your squad tofall in. Follow the pathright, traveling downthe incline and overthe hot spring.
Navigate thebamboo thicket untilyou spy a pool ofwater to the right.Collect the ammosurrounding thenearby corpse, thensnatch his dog tags.
Proceed north withcaution and toss afrag grenade towardthe machine gunneras the campfire comes into view. Beyond the fire, take theright fork to the north.
PRIMA OFFICIAL GAME GUIDE
40
Instruct your troopto fall in and followthe route along.Eliminate any VC whoengage your party andproceed to the flamingbarrel ahead. Enterthe cave to the leftand stock up onadditional weaponsand items.
Return to theflaming barrel andtravel to the north. Asthe road bendsaround, take out theenemy at groundlevel, and be preparedto raise your sightswhile passing underthe bridges ahead.
At the next fork,quickly duck into thecave mouth for cover.Strafe right as youpass the truck andmow down themachine gunner asyou go.
Inside the cave,head toward the rearand drop into a hiddenchamber that holdsmuch-neededweapons and items.Distribute them appro-priately across yoursquad and move backinto the open.
Another injuredAllied soldier is on theground to the left. Talkto him and collect hisdog tags. Take a rightand trek north alongthe pathwaypreviously inhabitedby the machinegunner.
PRIMARY OBJECTIVE :REINFORCE
Follow the road intothe clearing. Disposeof the VC ambush thatensues, using therocks as cover. Thelieutenant comes outof hiding and greetsyou to complete themission.
™
The large bush to
the left conceals
another tripwire
trap. Order your men
to hold their position,
then approach it
cautiously. Disarm the
trap to proceed.
3
Lieutenant Jefferson and the rest of Bravo Platoon
have been ambushed by a large force of Viet Cong
north of the LZ. Locate the lieutenant and relieve
his position.
primagames.com
41
MISSION 5: HILL 933MISSION 5: HILL 933
PRIMA OFFICIAL GAME GUIDE
42
PRIMARY OBJECTIVE:SURVIVE
™
Date: Feb. 2, 1968
OverviewWhile you're searching out the MedEvac to flee enemy territory, your group is ambushed and the
lieutenant is slaughtered. Furthermore, a renegade Viet Cong RPG launcher demolishes the nearby bridge,
preventing access to the radio the lieutenant was carrying. Proceed through the jungle, fighting off hordes
of VC troops, and locate the MedEvac to the northeast.
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
Escape Gather VC Intel
Meat Grinder Destroy AA Guns
Penetrate VC Base Camp Scavenge
Locate Crash Site
Weapons & Equipment
12-Gauge Shotgun
12-Gauge Shotgun Ammo
Degtyarev RPD LMG
Degtyarev RPD LMG Ammo
M79 Grenade Launcher
M79 Grenade Launcher Ammo
Mosin-Nagant Rifle
Mosin-Nagant Rifle Ammo
RPG-2 Rocket Launcher
Type-56 Assault Rifle
Type-56 Assault Rifle Ammo
Mk18 Red Smoke Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B2
B3
2
3
4
A
B
C
D
E
F
G
H
I
J
K
L
M
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore K-Bar Knife K-Bar Knife K-Bar KnifeMine
K-Bar Knife M1911 Silenced M1911 Pistol M1911 Silenced Pistol Pistol
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
12-Gauge M14 Sniper M60 LMG M16A1 Assault Shotgun Rifle Rifle
M3A1 "Grease Mk18 Red Mk18 Red M79 Grenade Gun" SMG Smoke Grenade Smoke Grenade Launcher
Mk18 Red Mk94 "Willie Mk94 "Willie Mk18 Red Smoke Grenade Pete" Grenade Pete" Grenade Smoke Grenade
Mk94 "Willie Mk26 Frag Mk26 Frag Mk94 "Willie Pete" Grenade Grenade Grenade Pete" Grenade
Mk26 Frag Medical Field Medical Field Mk26 Frag Grenade Dressing Dressing Grenade
Medical Field — — Medical Field Dressing Dressing
Make sure Ragman, Hoss, Junior and Cherry
survive to fight another day.
primagames.com
43
MISSION 5: HILL 933
PRIMARY OBJECTIVE :ESCAPE
The demolished bridgelies to the north butoffers no route tosafety. Quickly orderyour squad to fall in,then travel east andplunge into the stream.
Follow it to thesouth and around tothe east. This area isteeming with VCtroops, so movequickly and eliminatethe enemy swiftly.
At the large boulderobstructing the pathahead, movesoutheast onto thedirt track and continuealong until it rejoinsthe stream. Continuesouth through thewater until theobjective is complete.
PRIMARY OBJECTIVE :MEAT GRINDER
Immediately takecover behind thelarge boulder to theright of the stream,and order your squadto hold their position.Switch to Junior andequip the M14 sniperrifle. Adopt a kneelingstance and cautiouslymove around therock to the left. Usethe foliage as cover and eliminate the VC patrolling thenorthern bank.
When the coast isclear, switch to aimmode, zoom in, andsearch out themachine gunnerstationed in thebunker directly to thenorth. Bring him down,then shift counter-clockwise around thelarge boulder.
Two more machinegunners are inbunkers to the northand northeast.Eliminate them, usingthe sniper rifle, beforeproceeding.
1 2
This sector is hot with VC activity. You have to
escape this sector.
There are several Viet Cong positions on this hill.
To reach the LZ Mike on the peak of the hill, you
must somehow get past the VC positions.
PRIMA OFFICIAL GAME GUIDE
44
Switch to Hoss,equip the M60 LMG,and order the team tofall in. Quickly sprintup the northern bankand take a left at therock face. Travel westand pass into the gullyyou encounter ahead,following it around tothe east. VC troopscontinue to spill intoyour path as you navigate the gully.
At the end of thegully, drop into thetrench to thenortheast. Head southand enter the bunker.Switch to Ragman andgrab the Type-56assault rifle in thenortheast corner ofthe room. Equip itimmediately.
Back outside, travelnorth to the junctionand take a right.Under the coveredarea, turn into theroom on the left andswipe the medicalfield dressings on thetable to the southeast.
Return to thecovered corridor andhead west, back to thejunction. Follow thetrench north and takea right as the routeforks. Proceed alongthe path and turn intothe trench to the left.Continue onward intothe caverns, thentravel along the tunnelto the north.
Grab the medicalfield dressing fromthe torch-lit crate.Next, switch toJunior and order yoursquad to holdposition. They takecare of enemiesentering the tunnelsfrom the east while
you penetrate thebase using stealth.
PRIMARY OBJECTIVE :PENETRATE VC BASE CAMP
Equip the M1911silenced pistol andmove slowly along thepassage leading west.Shoot out the lanternslining the tunnel wallsto the left foradditional cover.
™
If ammo supplies are getting low, try conserving them
by switching to a single-shot weapon or ordering your
squad to hold fire. Take the lead and equip Ragman's
M3A1 "Grease Gun" SMG or Hoss's M60 LMG to
terminate the enemy threat quickly. Remember, if you're in
dire straits, the enemy routinely drops MAT-49 SMGs. Equip
one to remain protected.
3
LZ Mike is to the north of the Viet Cong camp. Find
a way through the camp to progress north to the
LZ. Tactical hint: If a perimeter guard spots one of
your boys, he will try to raise the alarm and alert
the camp.
primagames.com
45
MISSION 5: HILL 933
Follow the corridoruntil the tunnel mouthappears in view to thenorth. Immediatelymove in close to thewall on the right andwait for the VC patrolto pass by outside. Ashe does, slowlyadvance toward theexit, crossing over tothe right-hand wall.
Peer around thecorner to thenorthwest on reachingthe tunnel mouth, andwait for the guard toresume his travelsbehind the large rockahead.
Cautiously locatethe second guard,directly to thenorthwest and partlyhidden by foliage.Quickly take him downwith a headshot, thendart back inside thetunnel.
Face the exit againand wait for the VCpatrol to pass by oncemore. As he does,sneak out into theopen and silentlyneutralize him with aheadshot as hepauses to thenorthwest.
Travel cautiouslyalong the path, overthe body. Move inclose to the large rockon the right and sneakforward until the treestump blocks theroute ahead. Facenortheast and bringdown the guardpatrolling in thedistance.
Next, return to thetunnel mouth, lie proneand crawl along thepath leading northeast.Still keeping down,take the first path offto the left and continuealong, moving north.Peer over the ridgeahead, overlooking thearea below.
As the Viet Congguard moves into viewin the distance, pickhim off with anotherheadshot before hecan reach the alarmon the camp wall.When the route aheadis clear, order yoursquad to fall in. Switchto Ragman and travelnorthwest, followingthe pathway moving toward the camp entrance.
Cautiously approachthe ledge at the end ofthe route and disarmthe tripwire spanningthe route ahead. Dropoff the ledge downinto the camp.
It's vital that you eliminate the VC troops in this area
quickly and silently. If you're spotted, enemies make a
run for the camp to alert everyone to your presence. If
this happens, you have a much tougher fight on your hands.
In preparation for the assault on the VC base,
distribute medical field dressings to your squad.
Ragman is used heavily in this assault, so equip him
with several extra medical field dressings, as the enemy
targets him more frequently.
PRIMA OFFICIAL GAME GUIDE
46
Head north, stickingclose to the buildingon the right-hand side.Swing to the east andclimb the steps upinto the hut. Turn leftand swipe the medicalfield dressing and thefirst batch of VC intelfrom the northeastcorner of the room.
Back outside, wanderinto the buildingdirectly to the east.Quickly take out theradioman facing theeastern wall, thenbring down theshutters to your right.Approach the table tothe east and collectthe medical fielddressing and secondstash of VC intel.
Leave the hut andturn left, travelingaround the building tothe east. Stick close tothe wall on your rightand order your squadto hold position as youapproach the fenceahead.
Adopt a kneelingstance and movecautiously toward thefence. Quicklyeliminate any VCsoldiers who appearto the east and west,and proceed uninter-rupted.
When the threat isminimized, peek outfrom behind thefence. Exterminatethe enemy manningthe AA gun to theeast, then run inbefore another cantake his place. Lob an Mk26 frag grenadeat the gun to blast itto pieces.
Cross the clearing,taking the trackleading around to theeast. Navigate thecentral mound,destroying anywayward VC, andenter the first buildingyou reach to thenortheast.
™
New Bonus Objective : Gather VC IntelSearch the camp for any Viet Cong intelligence
papers.
B1
While you're in buildings, prevent attacks from
outside by firing at the window shutters along the
walls. Shotgun blasts or similar bring the shutters down
and shield your team.
New Bonus Objective : Destroy AA GunsThe Viet Cong have two Russian-made ZSU-4 AA guns
deployed within the camp. Destroy them to stop
Charlie from shooting down any more U.S. aircraft.
B2
One of your squad members may take out the AA
gunner during conflict. If you notice the gunfire
subside, make the most of the opportunity and
immediately send a grenade its way.
primagames.com
47
MISSION 5: HILL 933
Inside, move towardthe crates stacked inthe northwest cornerof the room and grabthe VC intel on theground to the right.
Leave the hut, turnright, and travel alonguntil you rejoin the dirttrack heading north.Continue along to theend of the track andstep inside thebuilding to the right.
Walk to the end ofthe corridor, nipthrough the doorwayon the right, andswipe the last piece ofVC intel from the tablein the southeastcorner of the room.Order Hoss to take theType-56 assault rifleand ammo.
Back outside, move south along the track and enter thebuilding to the right. The VC presence is extremely concen-trated here, so prepare for battle.
Follow the corridoraround to the northand pass through thefirst door on the right.
Take the medicalfield dressing from thetable to the left andswitch to Ragman, ifnecessary. Snatch theType-56 assault rifleand ammo from thetable against theeastern wall, thenswitch to Hoss. Claimthe Degtyarev RPDLMG and ammo fromthe shelf to the south, then swap back to Ragman.
Leave the room,continue north, andtake the next door tothe right. Order Cherryto pick up the Type-56assault rifle and ammofrom the southerntable, then head westinto the courtyard.
If you're
struggling to deal
with the enemy in
such close confines,
equip Ragman's 12-gauge
shotgun, head outside,
and station your squad
on either side of the
building entrance. Simply
blow a hole in each enemy
soldier as they leave the hut in search of your team. When
peace is restored, re-enter the building.
Bonus Objective 3 : ScavengeThis camp will have an armory and store. Find it
and acquire some badly needed weapons and
supplies.
B3
PRIMA OFFICIAL GAME GUIDE
48
Switch to Ragmanand enter the buildingopposite. Make a leftand exit the nextroom via the doorwayto the south. Collectthe medical fielddressing and redsmoke grenades near the crates, thentravel west.
Before you open thedoor, order your mento hold their positionand equip the Mk26frag grenades. Springthrough the door andimmediately sling agrenade at the AA gunlocated outside.
When it's history,instruct your team tofall in and continuewest past thesmoldering wreckageof the gun. Leave thecompound throughthe doorway ahead.
PRIMARY OBJECTIVE :LOCATE CRASH SITE
Proceed west alongthe pathway, but stopshort at the rockcorner to the left as itbends around to thesouthwest. Order yourteam to hold position.
Adopt a kneelingstance and keepclose to the rock faceon your right. As yousneak around thecorner, swiftlyeliminate the enemybefore any of themhave a chance totake aim.
When the routeahead is safe, instructyour troop to fall inand continue alongthe track to the north.Approach the downedMedEvac Huey a littlefarther along tocomplete the mission.
™
The MedEvac Huey has been shot down by Viet
Cong AA positions. Assemble the squad at the
crash site and check for survivors.
4
An RPG launcher lies in wait around the next turn.
The squad is safely out of range, but stay low and
proceed with caution so as not to alert the RPG
launcher to your presence.
primagames.com
49
MISSION 6: INTO THE FIREMISSION 6: INTO THE FIRE
PRIMA OFFICIAL GAME GUIDE
50
PRIMARY OBJECTIVE:SURVIVE
PRIMARY OBJECTIVE :NAPALM STRIKE
™
Date: Feb. 2, 1968
OverviewWhile searching the remains of the downed MedEvac, your squad finally unearths a radio. The broadcast
warns of an imminent napalm strike on the nearby VC base. Escape the area and proceed north into the
temple to avoid the massive Viet Cong presence in the area. There must be a way out of this mess….
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore Mine K-bar Knife K-bar Knife K-bar Knife
K-bar Knife M1911 Silenced M1911 Pistol M1911 Silenced Pistol Pistol
12-gauge M14 Sniper Degtyarev Type-56 Assault Shotgun Rifle RPD LMG Rifle
Type-56 Mk18 Red Mk18 Red M79 Grenade Assault Rifle Smoke Grenade Smoke Grenade Launcher
Mk18 Red Mk94 "Willie Mk94 "Willie Mk18 Red Smoke Grenade Pete" Grenade Pete" Grenade Smoke Grenade
Primary Objectives Bonus Objectives
Napalm Strike Mines
Escape VC Intel
PBR
Weapons & Equipment
Degtyarev RPD LMG
Degtyarev RPD LMG Ammo
Makarov Pistol
Makarov Pistol Ammo
RPG-2 Rocket Launcher
Type-56 Assault Rifle
Type-56 Assault Rifle Ammo
Mk18 Red Smoke Grenade
Stick Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
3
A
B
C
D
E
F
G
H
I
J
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
Mk94 "Willie Mk26 Frag Stick Mk94 "Willie Pete" Grenade Grenade Grenade Pete" Grenade
Stick Medical Field Mk26 Frag Mk26 Frag Grenade Dressing Grenade Grenade
Medical Field — Medical Field Medical Field Dressing Dressing Dressing
1
Make sure Ragman, Hoss, Junior and Cherry
survive to fight again.
Escape the camp before the F4-Phantom strike
wing hits the camp with Napalm.
primagames.com
51
MISSION 6: INTO THE FIRE
Order your squad to join you andimmediately beginrunning along thepath due southeast.Stick to the path as itwinds back towardthe Viet Cong baseand show no mercyto enemy troops whoget in your way.
Travel along the dirttrack to the southeastand follow it past theremains of the AA gunfrom earlier. Obliterateany VC troops whosurvived the first airstrike.
As the road bendsto the north, keep to itand pass between thebuildings ahead. Leavethe base via thegateway at the end ofthe track.
PRIMARY OBJECTIVE :ESCAPE
Switch to Junior, equipthe sniper rifle, andtake the path to thenortheast. Threewaves of VC arepositioned along theroute. As they appearin view, adopt akneeling stance anduse nearby rocks orfoliage as cover.Eliminate the enemyand proceed with caution.
The road slowlymoves around to thewest, revealing a largenumber of Viet Congstationed behind rocksin the center of thepath. Before engagingthem, terminate thesniper positioned highup on the rock ledgeto the right.
Maintain yourposition and massacrethe enemy threatahead. When safety isrestored, slowly movealong the path andlocate the booby trapmine. Disarm it, thenorder your squad tofall in.
Before entering the
camp, listen for the
roar of jet engines
overhead. This sound
signifies an imminent
napalm strike. Stay clear
of the camp entrance and
wait for the first strike to
occur before proceeding.
After the explosion subsides, immediately run into the base
and continue along the route as speedily as possible. The
next strike hits soon, so it's vital that you reach the exit
before you get caught in the blast.
2
This sector is hot with VC activity. You have to
escape this sector.
PRIMA OFFICIAL GAME GUIDE
52
Continue west,following the roadalong until youapproach the bunkerdue east. Swiftlyremove the VCmanning the machinegun inside.
Quickly dash insidethe bunker and holdyour position. Ammoallowing, use thesniper rifle to bringdown as many enemysoldiers situated onthe bridge to the northas possible.
Instruct your team tojoin your position andcross the bridge,annihilating anyenemy stragglers onthe far side. Assumingno grenade detonatedany of the VC boobytraps, three mines aresituated along themiddle of the bridge.Proceed cautiouslyand disarm them as you move north.
Enter the tunnelahead and takeadvantage of the Type-56 assault rifle andammo if required.
Back outside, followthe dirt track east andprepare to engage theenemy around thenext corner. Sneakover and drop pronebefore aiming yoursights on the swarmof VC ahead.
™
While your squad
engages the Viet
Cong, crouch down
and cautiously exit
the bunker. Approach the
wall of sandbags directly
ahead and quickly toss an
Mk26 frag grenade
toward the center of the
bridge, watching out for
enemy fire. Although risky, this can eliminate significant
numbers of VC while conserving ammo.
New Bonus Objective : MinesThe Viet Cong have mined the bridge. Defuse the
mines and continue north.
B1
If you're running low on ammo, this is a good place
to scavenge weapons from the large number of enemy
corpses littering the bridge. MAT-49 SMGs are partic-
ularly useful, being the Viet Cong gun of choice in this
region. Downed VC frequently drop additional ammo for the
weapon as you proceed.
primagames.com
53
MISSION 6: INTO THE FIRE
When the gunfiresubsides, resume yourjourney north. Followthe path as it bends tothe west and finallynortheast into theruins.
Quickly dive throughthe doorway to theright and into thetemple, before theambush to the northof the river begins.
PRIMARY OBJECTIVE : PBR
Take a right and headeast through the ruins,obliterating any enemysoldiers who appear.
Move along thecorridor into the nextarea. Leave via thesouthern exit andcollect the weaponsand ammo around thecorner of the buildingto the left. Once yoursquad is restocked,return to the previouschamber and leave viathe exit to the north.Head right and enter the structure to the northeast.
Immediately disposeof the lone VC patroland move north alongthe corridor. Swipe theVC intel and Mk18 redsmoke grenades fromthe crate situated inthe corner.
Turn around andpocket the VC inteland three stickgrenades from thetable to the south,killing any enemieswho approach fromthe east.
One of your
opponents is armed
with an RPG-2 rocket
launcher. Take him out
before he has chance to
launch a devastating
attack on your party.
3
Your only chance of escaping the Viet Cong is to
reach the river and attempt to flag down the
passing PBR River Boat. Find a way down the river
and signal the PBR River Boat.
Bonus Objective : VC Intel
Any Viet Cong papers you encounter may contain
valuable intelligence, so grab them!
B2
PRIMA OFFICIAL GAME GUIDE
54
Take a left andmove into theclearing. Trek alongthe route to thenortheast and passbeneath the archway.Stay with the path asit winds through thejungle.
If Junior still hasammo left in hissniper rifle, switchover and equip theweapon. Order yoursquad to follow andslowly creep aroundthe corner to thesouth.
Immediately bringdown the VC in thepath ahead, then aimyour sights on theenemy troopsapproaching from thesoutheast andsouthwest. Takecover behind thelarge boulder ahead if you need to movein closer.
At the sheer rockface to the east, takea right and beginascending the inclinearound to the west. Atthe end of the ledge,turn left and followthe gully leadingsoutheast.
™
There's a booby
trap along the left-
hand side of the path
as you round the first
corner. Although it can be
avoided by sticking to the
right-hand wall, there's
no guarantee your men
do the same. Approach it
carefully and disarm it before any nasty accidents can
happen.
As the route begins
moving east, there's a
second trap in your
path, hidden in the foliage
to the left. Disarm it
before proceeding.
Snipers are on the
rock ledge directly to
the south. Attempt to
bring them down as soon
as they're in range to
reduce casualties.
Once the Viet Cong presence has been removed,
scout out the clearing for additional weapons and
ammunition. This is the last opportunity you have to
stock up before tackling the final obstacles ahead.
primagames.com
55
MISSION 6: INTO THE FIRE
As the path forks tothe south, take thesouthern route toavoid the booby trapspositioned to the east.
Follow the track as itmoves west, then haltat the mouth of theclearing to the south.Go into the kneelingstance and slowlycrawl around thecorner to the left. Usethe foliage as coverand switch to Juniorwhen the bunkerscome into view.
Command yourmen to hold theirposition, equip thesniper rifle and dropprone. A large boulderis positioned to theright of the southernpath. Sneak over andtake cover behind it.
When you're out ofenemy view, slowlybegin creeping roundthe boulder to theright. You encounterthree more boobytraps as you travel.Defuse the first twomines, then deal withthe trip wire beforecontinuing.
As you passalongside thevegetation to theright, stick close to theboulder and enter aimmode. Terminate theVC machine gunnersmanning the twobunkers to the south,then swing southwestand take out the last.
Immediately switchto Ragman, order yoursquad to join yourposition and movedown the southernpath toward thebunkers. Obliterate theenemy threat in theclearing swiftly, beforeany VC troops canstation themselves ata machine gun again.
Follow the pathbetween the bunkersto the south andenter the gully.Terminate the VietCong presence andfollow the route as itbends east.
Disarm the tripwirebefore the final rightturn, then proceed tothe waterfront andflag down the PBR tocomplete the mission.
Almost directly before the boulder, you uncover an
enemy mine. Be sure to disarm it before continuing.
PRIMA OFFICIAL GAME GUIDE
56
™
MISSION 7: CHARLIE'S POINTMISSION 7: CHARLIE'S POINT
MISSION 7: CHARLIE'S POINT
primagames.com
57
MISSION 7: CHARLIE'S POINT
PRIMARY OBJECTIVE:SURVIVE
This mission takesplace entirely on thewater, so your pathahead is dictated bythe flow of the river.The PBR can besteered left or right asrequired but, for themost part, your squadis occupied with elimi-nating the Viet Congthreat as you travel.
Begin by enteringaim mode for greateraccuracy when firing.Terminate the VCtroops on theriverbank as the PBRbegins its journey.
Date: Feb. 3, 1968
OverviewHaving successfully flagged down the passing PBR, your squad and the chief are on course to reach safety
farther down the river. But first there's the small matter of Charlie's Point, which lies ahead. If you want
to get through this major hot spot of Viet Cong activity alive, mount the machine guns and kick some
serious VC butt.
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
None None None None
Primary Objectives Bonus Objectives
Engine Trouble Civilians
Canal Gate Convoy
Arms Caches
Map KeyMap KeyMap Key
1 B1
B2
B3
2
Make sure the squad and the Chief survive the
trip down river.
Each team
member is
stationed at a
mounted gun on the
PBR. Switching between
them provides greater
scope for destroying VC
outside the range of
Ragman's default weapon
at the front of the boat.
Doc is situated at the rear of the vessel; Junior and Hoss are
placed at the left and right respectively. The majority of
targets come from ahead, so Ragman's position is the most
useful during the course of the mission.
Enemy boats are
packed with
explosives and
detonate when struck.
Destroy them as they sail
into your path to avoid
taking heavy damage.
PRIMA OFFICIAL GAME GUIDE
58
Civilians populate the riverside environments alongsideenemy soldiers. Choose your targets carefully and avoid anycivilian casualties as you proceed through the waters.
PRIMARY OBJECTIVE :ENGINE TROUBLE
As you close in on thesecond cluster ofwaterfront shacks,engine failure bringsthe PBR to a halt.Concentrate yourattack on the VCvessel thatapproaches. Eradicatethe crew and maintainfire until the targetexplodes.
Turn your sights tothe right and engagethe VC positions untilthe area is safe.
Finally, check thewestern bank foradditional enemyactivity. When all isclear, the PBRresumes its journeyalong the river.
Deeper into thejungle, the first VCconvoy passes alongthe upper bank ahead.
Immediately openfire on the Jeep at thefront of the convoy tobring it to a standstill.Next, target the twofollowing trucks untilthey explode. Bequick—the time tocomplete this task is extremely short.
™
Bonus Objective : CiviliansBe careful not to kill any Vietnamese civilians.
B1
The VC have laid
down mines along
the riverbed. Keep
your eyes peeled when
charting the route ahead
and shoot them into
oblivion as they rise to the
surface in the distance.
Aim mode is the only
effective means of achieving this.
1
The PBR engine has failed. Cover the Chief while
he attempts to fix the engine.
New Bonus Objective : ConvoyThe Viet Cong have several convoys in the area.
Destroy them.
B2
If Ragman moves out
of range, switch to
Junior on the left-hand
side of the boat to finish
off the convoy.
primagames.com
59
MISSION 6: INTO THE FIRE
PRIMARY OBJECTIVE :CANAL GATE
When the PBRapproaches the canalgate, pick off the VCstationed above.
Next, concentrateyour fire on the enemyvessel ahead. Destroyit quickly to avoidcollision and potentialdamage to the PBR.
The canal is heavilypopulated by machinegunners secured inbunkers on the banks.Destroy these beforeslaughtering footsoldiers.
As the canal windsaround, the PBRpasses under anotherbridge. Immediatelylook to the southeastand begin decimatingthe second convoy asit travels over thebridge ahead.
The next bridgeoverlooks a mass ofenemy mines in thewater. Switch toRagman and enter aimmode beforedetonating them froma distance as quicklyas possible.
The PBR comes to astandstill in the nextclearing. As yourvessel begins movingwhen the enemythreat has been exter-minated, seek out theVC caches first. Fire atthe cache directlysouthwest until itexplodes.
Break through the canal gate and pass the Viet
Cong defenses.
2
If anything, this convoy is faster than the first. Once
again, take out the leading Jeep to bring the
procession to a halt, then aim toward the trucks. As the
PBR disappears under the bridge, quickly switch to Hoss
on the right or Doc at the rear to finish them off.
New Bonus Objective : Arms CachesThere are several Viet Cong arms caches on the
riverbank ready for transportation. Destroy them.
B3
PRIMA OFFICIAL GAME GUIDE
60
Next, destroy thecache up the bank tothe north.
Finally, switch toDoc and demolish the cache to thesoutheast, under thebridge.
Swap back toRagman and turn yourattention to thesurrounding Viet Congtroops. The machinegunner to the southand the patrol to thewest are a particularthreat so destroythem swiftly.
Lock the armoredtank in your sights asit trundles down thenorthern bank, thenpump it full of leaduntil it explodes. ThePBR resumes itstravels along the river.
There are twoloaded enemy vesselsahead as the PBRrounds the corner tothe northwest. Openfire on themimmediately.
Farther along thecanal, another vesselconceals a Viet CongRPG. Swiftly bring himto his knees beforesending his trans-portation sky high.
The final stretch ofwater lies to the east.As you approach thesecond canal gate,three Viet Cong boatsappear and your PBRcomes to a stop.Quickly wipe out thecrew on each anddetonate the vessels toclear the path ahead.Next concentrate yourfire on the patrols guarding the bridge above.
As the PBR passesunder the canal gateahead toward safety,the mission iscomplete.
™
primagames.com
61
MISSION 8: THE SACRED STATUEMISSION 8: THE SACRED STATUE
PRIMA OFFICIAL GAME GUIDE
62
PRIMARY OBJECTIVE:SURVIVE
™
Date: Feb. 4, 1968
OverviewAfter the sudden demise of the Chief, friendly Vietnamese forces capture your squad. The village headman
requires your military expertise in returning a sacred statue stolen by the Viet Cong. The VC are in a
makeshift hideout in the temple to the north. Seek out the statue and release the hostages in exchange for a
U.S. radio pack and your freedom.
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore Mine K-Bar Knife K-Bar Knife K-Bar Knife
K-Bar Knife M1911 Pistol M1911 Pistol M1911 Pistol
12-Gauge Shotgun M14 Sniper Rifle M60 LMG CAR-15 SMG
M3A1 "Grease Mk18 Green Mk18 Green Mk18 Green Gun" SMG Smoke Grenade Smoke Grenade Smoke Grenade
Mk18 Green Mk94 "Willie Mk94 "Willie Mk94 "Willie Smoke Grenade Pete" Grenade Pete" Grenade Pete" Grenade
Primary Objectives Bonus Objectives
Jungle Ammo Dumps
Protect Rescue
Statue
Return
Weapons & Equipment
Crossbow Ammo
PPSh-41 SMG
PPSh-41 SMG Ammo
RPG-2 Rocket Launcher
Simonov SKS Self-Loading Rifle
Simonov SKS Self-Loading Rifle Ammo
Type-56 Assault Rifle
Type-56 Assault Rifle Ammo
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
3
4
A
B
C
D
E
F
G
H
I
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
Mk94 "Willie Mk26 Frag Mk26 Frag Mk26 Frag Pete" Grenade Grenade Grenade Grenade
Mk26 Frag Medical Field Medical Field Medical Field Grenade Dressing Dressing Dressing
Medical Field — — —Dressing
Make Junior, Ragman, Hoss and Doc survive to
fight again.
primagames.com
63
MISSION 8: THE SACRED STATUE
PRIMARY OBJECTIVE :JUNGLE
Good news! Yourweapon supply hasbeen restocked.Instruct your squadto follow and leavethe room through thedoorway to thesouth. Exit the hut to the west.
Outside, travelsouth around the hutand collect thecrossbow arrows fromthe alley to the rear.Return to the hutentrance and movewest. Speak to thewhite-haired womanby the cart to receivethe crossbow. Finally,talk to H'Dione at the
village gates. She will be your guide through the jungle to thetemple.
PRIMARY OBJECTIVE :PROTECT
Stick close to H'Dioneand wind through theundergrowth asquickly as possible.
H'Dione comes to ahalt in front of a VietCong booby trap.Slowly move to thesouthwest anddisconnect thetripwire to continue.
To the west,footprints in the mudindicate VC troops inthe vicinity. Stayarmed and vigilantfrom this point on.Your guide pausesfarther along the trackto avoid detection bythe enemy. Order yourmen to hold theirposition and instructDoc to shield H'Dione.
1
The Headman's daughter, H'Dione, will guide you
through the jungle, to the temple. Go talk to her.
2
H'Dione, the Headman's daughter, will lead you to
the temple entrance. Protect her at all costs.
If you stray too far from your guide, she stops and
waits for you. Look for the white objective marker on
your radar, then catch up with H'Dione to proceed
through the jungle.
PRIMA OFFICIAL GAME GUIDE
64
Proceed northeastand immediately takea left up the incline tothe northwest. Sneakup behind the guardand slit his throat.
Take another leftand follow the dirttrack all the wayaround until it bendsback to the northeast.Avoid the spike trapsituated midway alongthe path. Approachthe next guard,stationed up theincline, from behind.Again, slash his throatto move on.
Slowly walk alongthe stream to theright, keeping to thebushes.
Face the incline tothe northeast on theopposite bank. Equipthe crossbow, waitfor the guard toappear in view, andtake him down with aheadshot.
Move slowly to theeast, along thestream, until you havea line of sight betweenthe rocks ahead. Waitfor the patrol to returnto his position and usethe crossbow againfor a silent kill.
Cautiously moveover to his body, usingthe rocks as cover,and face the path tothe southeast. As soonas the guard's headappears over the browof the hill, fire anarrow in his direction.The area is now clearfor H'Dione toproceed.
™
The next area is thick with VC patrols. Equip the K-
bar knife and move as slowly as possible through the
area. If you're spotted, the resulting enemy ambush
causes H'Dione to panic and flee directly into danger. To
ensure she comes to no harm, use only stealth kills.
H'Dione automatically proceeds along the path once
the coast is clear, but at a very slow pace. To speed
things up, find her again. As you approach, she breaks
into a run, leading you toward the next destination.
primagames.com
65
MISSION 8: THE SACRED STATUE
Backtrack westalong the stream andclimb the incline tothe northeast. Orderyour squad to join youand rendezvous withH'Dione at the brow ofthe hill.
To make the routeahead safe, runnortheast anderadicate the enemypresence. As H'Dioneresumes her journey,catch up and followalong to the east.
When she comes toa standstill again, headnorth and terminatethe VC troopspatrolling the roadahead.
H'Dione runs to thenortheast when theroute is clear. Stayclose and keep to thetrack as it winds tothe north and aroundto the west. Climb thetemple steps and talkto H'Dione. Once thetemple gates areunlocked, she returnsto the village.
Adopt a kneelingstance and movecautiously inside thegates. A large wave ofViet Cong appearsfrom inside thetemple. Open fire andbring them downswiftly.
When peace isrestored, move northup the steps andfollow the ledgearound the building tothe left. Go throughthe main entrancethat lies to the right.
Quickly decimatethe enemy troopsinside and move upthe first passage to theleft. At the junction,collect the medicalfield dressing to theeast, then head westand drop down thesteps into the open.
New Bonus Objective : Ammo DumpsThe VC are using this area as a staging post to
attack further down into South Vietnam. Disrupt
these attacks by destroying any ammo dumps
you find.
B1
PRIMA OFFICIAL GAME GUIDE
66
Pick off any VCguarding the area andimmediately approachthe southwest corner.
The first ammodump lies against thewest wall, close to thesouthwest corner.Stand clear then let rip with your weaponto blast it tosmithereens.
Make a right andclimb the steps ahead.Follow them roundand proceed along theupper level until youreach the torch-litpassage moving north.
Follow it along intothe next room andtravel east. Quicklydispose of any VCtroops who storm the area.
Move to the easternend of the chamberand restock yoursupplies in the roomto the south. Next,return to the previousarea and take thepassage leading north.Turn right in the nextcorridor and approachthe prisoner on theground to thenortheast. Set him free.
Turn around andmove west along thecorridor. Explore thealcove off to the northto locate and free thesecond prisoner.
Return to the maincorridor and continuewest. Take a right atthe end and follow itaround to the north.Head back into theopen by duckingthrough the crack inthe wall to the west.
™
Bonus Objective : RescueThe Headman mentioned that the VC took five
prisoners with them. If you find them within the
temple, liberate them.
B2
primagames.com
67
MISSION 8: THE SACRED STATUE
The second ammodump lies directly tothe west. Demolish itwith some heavygunfire.
Travel north into thenext chamber anddescend the steps tothe west. Engage theViet Cong soldiers andproceed when theyare no more.
Cross the area andclimb the steps to thewest. Inside the nextroom, pass throughthe crumbling wall andenter the passage tothe southeast.
Continue as it turnsto the east, then diveinto the alcove on theright. Demolish thethird ammo dump inthe usual manner.
Enter the maintemple chamber thatlies to the south, thendeal with the VietCong presence.
PRIMARY OBJECTIVE :STATUE
When the last enemyfalls, descend thesteps and approachthe plinth in thecenter of the chamberto the south. Pocketthe sacred statue andleave the area via thedoorway to thesouthwest.
All enemy soldiers appear on the lower level to the
south. You already have the advantage from this
position; for even more protection, take cover behind the
balcony directly ahead.
3
The sacred statue is located somewhere in the
temple. Find it.
PRIMA OFFICIAL GAME GUIDE
68
PRIMARY OBJECTIVE :RETURN
Follow the passagearound to the northand enter the corridorto the west at the end.Two more prisonersare to the north andsouth of this area. Freethem and continuewest, extinguishing theapproaching Viet Cong.
Travel south andback out into the openair. Annihilate theenemy threat below,using the corners ofthe balcony as cover.
Descend the stepsto the left or right andmove through theclearing toward thesouthern wall.
Enter the openingdue southwest andpass along thecorridor as it bends to the south.
In the next clearing,navigate the debrisand work toward thesouthwest corner ofthe enclosure.
Demolish the forthand final ammo dumpwhen you reach it.
Next, follow theperimeter wall to theeast and around to thenorth. The templeentrance lies to theright, flanked bytorchlight. Toward thenorthwest, at the footof the stone statueahead, lies the fifthand final prisoner. Freehim, then leave thetemple to the east.
™
4
Take the statue back to the Headman in the
village. In return he will give you the PRC-25
radio pack.
primagames.com
69
MISSION 8: THE SACRED STATUE
Follow the trackalong to the southeast,back toward thevillage. You periodicallyencounter VC troopson the return journey;dispose of them swiftly.
At the fork, movesouth and descendthe incline until youreach the stream.
Head left and stickto the water as itmoves southeast. Jointhe path to the right,just before the largetree, and continue in asoutheasterly directionover dry land.
Eventually, the pathturns south. Stay closeto the left-hand wallas it winds southwestto avoid straying fromthe route.
The home stretchslowly bends east,back toward thevillage. Engage the fewremaining enemysoldiers and maintainyour direction.
When you arrive atthe village, enter themain gates andproceed into theshack directly ahead.Inside, return to theheadman's chamberand talk to him tocomplete the mission.
The jungle can be confusing to navigate, especially
without H'Dione's assistance. Keep your eye on the
radar's objective marker as you penetrate deeper into
the trees to avoid getting lost.
PRIMA OFFICIAL GAME GUIDE
70
™
MISSION 9: 1ST AIR CAVMISSION 9: 1ST AIR CAV
primagames.com
71
MISSION 9: 1ST AIR CAV
PRIMARY OBJECTIVE:SURVIVE
Begin by approaching the soldier directly ahead to thesoutheast. He's stationed up the incline to the left-handside of the comms bunker. Talk to him and receive yourfirst orders.
Date: Feb. 5, 1968
OverviewReclaiming the radio secured your ride out of the jungle, but there's no time to rest: The rescue MedEvac
dumps you straight into the line of fire as the NVA mounts an attack on a nearby U.S. firebase. Restock
your supplies and provide backup as the LZ struggles to fight off the attacking Viet Cong forces.
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore Mine K-Bar Knife K-Bar Knife K-Bar Knife
K-Bar Knife M1911 Pistol M1911 Pistol M1911 Pistol
Crossbow M14 Sniper Rifle M60 LMG CAR-15 SMG
Primary Objectives Bonus Objectives
Major Wallace Letter Home
Southern Perimeter NVA Officers
Northern Perimeter
Weapons & Equipment
12-Gauge Shotgun
12-Gauge Shotgun Ammo
CAR-15 SMG
CAR-15 SMG Ammo
M1911 Pistol
M1911 Pistol Ammo
M40A1 Sniper Rifle
M40A1 Sniper Rifle Ammo
M60 LMG
M60 LMG Ammo
M-72 LAW
M79 Grenade Launcher
M79 Grenade Launcher Ammo
Mk18 Yellow Smoke Grenade
Mk26 Frag Grenade
Mk94 "Willie Pete" Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
3
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
12-gauge Mk18 Green Mk18 Green Mk18 Green Shotgun Smoke Grenade Smoke Grenade Smoke Grenade
M3A1 "Grease Mk94 "Willie Mk94 "Willie Mk94 "Willie Gun" SMG Pete" Grenade Pete" Grenade Pete" Grenade
Mk18 Green Mk26 Frag Mk26 Frag Medical Field Smoke Grenade Grenade Grenade Dressing
Mk94 "Willie Medical Field Medical Field Pete" Grenade Dressing Dressing —
Mk26 Frag — — —Grenade
Medical — — —Field Dressing
Make Junior, Ragman, Hoss and Doc survive the
NVA assault.
PRIMA OFFICIAL GAME GUIDE
72
PRIMARY OBJECTIVE :MAJOR WALLACE
Travel southwest andenter the armory tentto stock up onsupplies. Distribute theavailable ammo anditems across yoursquad, making sureyou equip Junior withthe M40A1 sniper rifleand Doc with the M79grenade launcher, thenmove back outside.
Head north andtravel along thepathway between therocks. At the fork, takea right and head intothe blue bunkerdirectly ahead. Talk tothe soldier situatedinside.
Leave the bunkerand head east. At thefork, go right and re-enter the centralclearing. Return to thesmoldering crater inthe middle of the areaand move southeast.
Follow the path tothe left of the soldieras it meanders behindthe comms bunkertoward the south.
Inside the aidstation, pocket themedical field dressingson the ground in thesouthwest corner.
Leave the canopyvia the southeast exitand continue alongthe pathway as itscoots to the east.
™
1
Muster the squad at the southern perimeter,
then find the commanding officer of the firebase,
Major Wallace.
New Bonus Objective : Letter HomeYou have promised Private Foley that if he dies in
the upcoming enemy attack, you will try to find the
letter that he has written to his folks and deliver it
to them when you return home. Find the letter and
fulfill your promise.
B1
primagames.com
73
MISSION 9: 1ST AIR CAV
At the fork, take theleft route toward theeast. Nip along thewooden walkway thatgoes off to the rightand climb the steps.At the top, swipe themedical field dressing,then head back downand resume your trekto the east.
Approach MajorWallace, marked bythe white dot on yourradar, and talk to him.
PRIMARY OBJECTIVE :SOUTHERN PERIMETER
Instead of enteringthe bunker ascommanded, movebehind it. Get yoursquad close to thenortheastern corner ofthe area, with yourbacks to the wall. As aguide, try to positionthe nose cone of thedecimated chopperdirectly behind you.From here, hold your position and face southwest.
This vantage pointgives perfect views ofthe enemy entry pointsabove your head to thesoutheast, from thebunker to the southand along the trenchto the west. As soonas VC stray into sightfrom these locations,eliminate them.
Throughout the course of the assault, NVA officers stormthe compound alongside their troops. Five approach from thesouthern perimeter and later, five more from the northernperimeter. Kill them all to complete the bonus objective.
PRIMARY OBJECTIVE :NORTHERN PERIMETER
Before the assault on the compound begins, distribute
your supply of medical field dressings evenly across
the squad so your men can heal themselves where
possible. This enables you to focus on bringing down the
NVA and minimizes situations where you have to break cover
and risk exposure to heavy enemy gunfire.
2
Defend the southern perimeter. If the enemy
breaches the perimeter, the Firebase will be
overrun.
Before engaging
the enemy, empty a
few clips into the
diesel barrel outside
the nearby bunker until it
explodes. This prevents
enemy fire from detonating
it unexpectedly later. If this
happens, your squad's
close proximity to the explosion could prove disastrous.
New Bonus Objective : NVA OfficersThe 5th NVA Battalion are about to attack. Kill the
officers to sow discord amongst the rank and file.
B2
3
The NVA are attacking the northern perimeter.
Follow the Major and defend the perimeter before
it is overrun. You must protect the Major.
PRIMA OFFICIAL GAME GUIDE
74
Once the southernassault has beenthwarted, follow MajorWallace and head westalong the trench. Takethe path to the left atthe junction and travelall the way back to thenorthern perimeter.
As you close in onthe comms bunkeragain, a large numberof enemies approach.It's vital you defendMajor Wallace duringthe enemy invasion sobe sure to pick off theVC threat before theyget him in their sights.
When the coast isclear, slip down theslope and take a right.Enter the trench duenortheast.
Follow the trencheastward and blow upthe diesel barrel asyou approach the bluebunker. Finally, stationyourself facing westalongside the outerwall of the bunker.
Eliminate theenemy as theyapproach from thewest and from insidethe bunker.
When the pathahead is quiet, orderyour team to holdtheir position andquickly move west.Dive inside the bluebunker to the right, atthe opposite end ofthe trench.
Collect the letterfrom Private Foley'sbody and return toyour squad.
Continue to engagethe enemy onslaughtas they approach.When the last VCtroop is exterminated,the mission iscomplete.
™
The clearing is now alive with activity from overhead.
Make sure you evacuate the area as quickly as
possible. The frequent missile drops finish your squad
off almost instantly if they get caught in the blast.
primagames.com
75
MISSION 10: RUSSIAN ROULETTEMISSION 10: RUSSIAN ROULETTE
PRIMA OFFICIAL GAME GUIDE
76
PRIMARY OBJECTIVE:SURVIVE
PRIMARY OBJECTIVE :RESCUE
Immediately adopt akneeling stance andorder Doc to hold hisposition. Snatch theAK-47 assault riflefrom the groundahead, moving asslowly and quietly aspossible to avoidalerting the VC troopsoutside.
™
Date: Feb. 19, 1968
OverviewThe assault on the LZ ends in disaster, with the capture of your squad. The Viet Cong toy with your men
during a game of Russian roulette, but the tables are turned when Ragman and Doc engineer a dramatic
escape. You must free the rest of your team members from their cells and flee the POW camp to safety.
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
Rescue Villager
Flee Logistics
Protect
Weapons & Equipment
Binoculars
AK-47 Assault Rifle
AK-47 Assault Rifle Ammo
Crossbow
Crossbow Ammo
Degtyarev RPD LMG
Degtyarev RPD LMG Ammo
M6 Bayonet Knife
MAT-49 SMG
MAT-49 SMG Ammo
Mosin-Nagant Rifle
Mosin-Nagant Rifle Ammo
PPSh-41 SMG
PPSh-41 SMG Ammo
SVD Dragunov Sniper Rifle
SVD Dragunov Sniper Rifle Ammo
Tokarev Pistol
Tokarev Pistol Ammo
Russian Smoke Grenade
Stick Grenade
Spanner
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
3
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
S&W Revolver None None None
Make sure Ragman, Hoss, Junior and Doc escape
from the Viet Cong POW camp and survive to
fight again.
1
Hoss and Junior are being held somewhere in the
camp. Find them and free them.
primagames.com
77
MISSION 10: RUSSIAN ROULETTE
Silently grab thecrossbow and arrowsfrom the table in thenortheastern corner ofthe area, then slip intothe room to the north.Pocket the binocularsand M6 bayonet knifefrom the crate to theright. Finally, take themedical field dressingfrom the southeastcorner of the room.
Return to Doc andleave the hut via theentrance to the west.Take a right and usethe knife on the guardahead for a silentstealth kill.
Turn around andproceed back alongthe walkway, headingaround the corner tothe east. As youapproach the guardfrom behind, raiseyour knife and silentlyslash his throat.
Descend the stepsdirectly to the east.Stick close to the wallon the right andslowly move throughthe water.
At the corner of thehut, peek around tothe south and use thecrossbow to take outthe guard with aheadshot.
Switch to Hoss andwait for the VC patrolto appear along thebank to the east. Whenhe starts headingaway, quietly trail himup the bank and takehim down with anarrow to the headwhen he pauses at thecorner of the alley.
Immediately turnyour attention to theguard stationed in thewatchtower above;pierce his skull withanother arrow.
Enter the buildingdirectly to the south,up the steps. Inside,check out the room tothe east and grab themedical field dressingand stick grenades.
PRIMA OFFICIAL GAME GUIDE
78
Return to the hutentrance and slowlymove back into theopen. At the bottom ofthe steps, move eastand follow the alleyaround to the north,keeping close to thewall on the left.
Continue past thegas tank and stopbehind the jutting wallpartition ahead. Facethe crates placed atone end and peeraround the corner. TheVC patrol travels upthe alley from thewest, stops inside thedoorway to the north,and finally approachesthe partition before moving away again.
As he does, followhim silently. Travelpast the doorway onthe left and duckaround the corner ofthe hut on the northside of the building.Using the corner ascover, face northeastand wait for the guardto reappear.
As he pausesbefore entering thehut, quickly sneak upbehind him and slithis throat.
Return to the cornerand peek around intothe alley to the west.Wait for the enemypatrol to return to hisposition at the bottomof the path directlyahead, then use anarrow to exterminatehim silently.
Enter the hut, usedas a Viet Cong armory,to the north and grabthe VC cage key fromthe table against thenorthern wall. Next,leave the building andhead along the path tothe south.
Duck into the hutentrance on the rightand collect theTokarev pistol andammo and the secondVC cage key from thecrate in the southwestcorner of the room.
Leave the hut andproceed back alongthe alley to the south,taking a right at theend. Wander down thebank toward Hoss anduse the key on the celldoor to free him.Finally, move to thecell on the right.
™
primagames.com
79
MISSION 10: RUSSIAN ROULETTE
Use the key againon the second celldoor to free theVietnamese prisonerinside.
Travel back up thebank to the east andtake a right, movingnorth until you reachthe supply hut again.Turn left and travelwest down the alley.Immediately afterpassing the largecrate to the right, godown the passage tothe north.
Follow it along andenter the containmentarea to the right.Move into the passagebetween the two cellsimmediately aheadand cautiouslyapproach the VCguarding the gate atthe end. Slash histhroat from behind.
Turn around andapproach the left-handcell directly ahead.Free Junior, using thekey, then order yoursquad to fall in.
Quickly return tothe supply hut andhead inside. Collectand equip the PPSh-41SMG, then instructeach team member topick up an M6 bayonetknife. Order Junior tograb the SVDDragunov sniper rifle,then distribute theDegtyarev RPD LMGand the MAT-49 to Hoss and Doc.
Return to thecontainment area andgo through the gap inthe fence to the south.Take a left and headaround the corner.Pocket the medicalfield dressings fromthe crates to the rightand share them evenlybetween your squad.
Finally, go through the gates to the east to exit thePOW camp.
PRIMARY OBJECTIVE :FLEE
Hop in the Jeep tothe southeast of theclearing.
New Bonus Objective : Villager
A local villager has been imprisoned by the VC.
Free him.
B1
2
This area is a Viet Cong stronghold. Find a way to
get out of the enemy-held territory as fast as
possible.
PRIMA OFFICIAL GAME GUIDE
80
Get the Jeep inmotion and movedown the track to thenorth. You have a fewmoments to famil-iarize yourself with thecontrols, so practicedriving and using themachine gun at thesame time. During thissection, stick to themain road and use thegun to mow down any VC troops who approach.
After the road takesits first turn to thesouth, it bends east.Stop the car, switch toJunior, and get out.Equip the sniper rifleand slowly movethrough the bushes onthe right side of thepath, heading east.
Enter aim modeand eliminate themachine gunnerpositioned up on thehill to the northeast.Once he's toast, climbback in the Jeep andcontinue your journey.Deal with the VCpresence, follow thenext bend to thesouth, andimmediately disembark. Wipe out any enemies who appear,then slowly work your way along the road.
There are six minesin the path ahead. Thefirst cluster of three isalmost directly ahead;the next cluster lies alittle farther on.Disarm them all andreturn to the Jeep tocontinue your journeyto the south.
A short distance on,the left side of theroute opens,overlooking the junglebelow. As the roadswings to the west,stop the Jeep and getout. Three more minesawait disarming alongthe road ahead.
When the path isclear, return to theJeep and descend theincline ahead. Followthe slope as it bendsnorth, then winds tothe south again. As itlevels out, listen foryour squad membersto alert you to twomore mines in theroad. Disarm them,return to the vehicle, and proceed forward.
™
While controlling the Jeep, you can assign a position
for each squad member at anytime. One teammate is
always driver while another operates the mounted
machine gun. The remaining squad members occupy the
passenger seats to the left and right of the vehicle. Selecting
either driver or gunner enables you to steer and shoot simul-
taneously. Switching to a passenger brings the vehicle to a
halt but permits more accurate aiming from the sides.
The machine gun operator is particularly exposed
while the vehicle is in motion, and is likely to take the
most damage. When the gunner's health drops to the
critical level, assign him to the passenger seat until his
wounds can be tended to.
primagames.com
81
MISSION 10: RUSSIAN ROULETTE
The track turns tothe southeast for atime, then bendssharply to thesouthwest. Again,there are two minesin the road ahead.Disable them bothand continue to theVC compound.
Jump out of theJeep, duck behind thenorth-facing wall ofthe building to thewest, and order yoursquad to hold position.This keeps them at asafe distance whileyou attempt the nextoperation.
Close in on the twotrucks to the east andequip a stick grenade.Toss one underneatheach vehicle todestroy it, keepingclear of the resultingexplosion.
The final truck liesbehind the hut to thewest. Obliterate it asbefore to completethe bonus objective.
Enter the hut usingthe door at the end ofthe walkway runningalong the south-facingwall. Snatch themedical field dressingsto the north, thenmove inside the roomto the west. Grab theDegtyarev RPD LMGand MAT-49 ammobefore proceeding.
Leave the building,order your squad tofall in, and travel downthe pathway leadingsouth directly ahead.
Follow the patheast and stopimmediately as itturns south again.Order your squad tohold position, switchto Junior, and equipthe sniper rifle. Enteraim mode andeliminate the VCtroops manning thegun turrets on thehillside to the south and southwest.
New Bonus Objective : Logistics
The VC have several trucks from their logistics
network in this area. Destroy the trucks to hinder
their supply operation.
B2
Alternatively, switch
to the squad member
who disarmed the
road mines during the
Jeep trip. Place a mine as
close as possible to each
truck, then find cover. Equip
any gun and enter aim
mode. Detonate each mine
with a gunshot and blow the trucks to pieces.
PRIMA OFFICIAL GAME GUIDE
82
Stay low and moveinto the clearing head.As soon as the RPGstationed to thesouthwest comes intoview, annihilate him torestore the peace.
Switch to Ragmanand instruct your teamto fall in. Enter theclearing and climb thehill to the southwest.At the wall ahead, turnleft and stay close asthe wall passes out ofthe area and downanother pathwayleading southeast.
Around the corner,chat to the AustralianSAS member youencounter.
PRIMARY OBJECTIVE :PROTECT
Follow your newfriend through thebamboo thicket andacross the river. Onthe other side, spinaround and preparefor a heavy VC assault.
Troops emerge fromthe gaps in the treesto the southeast andsouthwest. Stationyour squad behind therocks to the center ofthe bank and usethem as cover.
Order Hoss andJunior to shield yourSAS allies andconcentrate your ownfire on the enemyambush. Once all theVC forces are dead,the mission iscomplete.
™
Your gunfire may attract other VC troops in the area,
including an on-foot RPG. Finish off the new threat
before continuing with the mission. Once the foe is
quashed, locate the RPG-7v rocket launcher dropped by the
enemy during the firefight and pick it up.
3
Hold off the VC assault and protect the Australian
SAS—they are essential to your escape!
primagames.com
83
MISSION 11: TUNNEL RATSMISSION 11: TUNNEL RATS
PRIMA OFFICIAL GAME GUIDE
84
PRIMARY OBJECTIVE:SURVIVE
™
Date: Feb. 20, 1968
OverviewYour squad survives the VC ambush unscathed, but Sergeant Stone of the ASAS still has plans for your
men. A network of Viet Cong tunnels lies close to your current location, and Stone sets you the task of
demolishing the base while his team engages the enemy to the west. You must locate the tunnel system
and place C4 charges throughout. Once the charges are primed, rendezvous with Stone and blow the
place sky high!
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M6 Bayonet Knife M6 Bayonet Knife M6 Bayonet Knife
M6 Bayonet RPG-7v Degtyarev MAT-49 SMGKnife Rocket Launcher RPD LMG
Tokarev SVD Dragunov PPSh-41 SMG Medical Field Pistol Sniper Rifle Dressing
Primary Objectives Bonus Objectives
Tunnel Rats Viet Cong Intel
Armory Stores
C4
Escape
Weapons & Equipment
AK-47 Assault Rifle
AK-47 Assault Rifle Ammo
Degtyarev RPD LMG
Degtyarev RPD LMG Ammo
PPSh-41 SMG
PPSh-41 SMG Ammo
RPG-7v Rocket Launcher
SVD Dragunov Sniper Rifle
SVD Dragunov Sniper Rifle Ammo
Tokarev Pistol
Tokarev Pistol Ammo
M118 C4 Demolition Charge
Stick Grenade
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B22
3
4
A
B
C
D
E
F
G
H
I
J
K
L
M
N
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
PPSh-41 SMG Medical Field Medical Field Dressing Dressing —
Russian — — —Smoke Grenade
Stick Grenade — — —
Medical Field — — —Dressing
Make sure that Ragman, Hoss, Junior and Doc
survive the mission.
primagames.com
85
MISSION 11: TUNNEL RATS
PRIMARY OBJECTIVE :TUNNEL RATS
Order your squad tofall in, then slowlymove along the path ofthe swamp to thesoutheast. When thetwo VC troops comeinto view, switch toJunior and equip thesniper rifle. Enter aimmode and take downthe enemy stationed inthe watchtower ahead.Your teammates deal with the troops at ground level.
Stick to the wateras it bends left, to thenorth. Before roundingthe corner, order yoursquad to hold positionand take cover behindthe white rocks to the left.
Use the sniper rifleto terminate themachine gunnerhidden in the bushesalong the northernbank, watching out forthe VC RPG thatappears if alerted.
Switch back toRagman and moveforward, climbing outonto dry land ahead.Deal with anyremaining enemythreat and follow theroute around untilyour squad reacheswater again.
Take control ofJunior and swiftlyeradicate the VCstationed to the eastand northeast beforethey can alert anyoneto your presence.
Plunge into thewater, avoiding thetripwire on the far leftof the bank, andquickly travelnortheast as the pathforks around thebamboo thicket.
1
Sergeant Stone and his team have gone north to
outflank the VC forces located west of the tunnels.
They will link up with you after you have completed
your mission. Proceed north-east through the
swamp and find a way into the tunnel system.
Your ammo supplies are likely to be running low at
the start of this mission. Conserve ammunition where
possible and scavenge enemy bodies for useful items
until you get a chance to restock in the tunnels later.
PRIMA OFFICIAL GAME GUIDE
86
Approach the largetree directly aheadand duck inside thecave situated in therock wall to the left.Restock your squad'sammo supplies,distribute any medicalfield dressings amongteam members, andleave the tunnel.
Take a left andcontinue through thewater, sticking closeto the wall. As thepath widens to thenorthwest, stop.
Equip the sniperrifle and enter aimmode. Mow down theguard in thewatchtower to thenorth, then eliminatethe machine gunnerpositioned on thebank beyond.
Next, sneakcautiously around thecorner and eradicatethe gunner stationedon the bank to thenortheast.
Follow the path ofthe water as it scootsto the east, taking aleft onto the northernbank as the routesplits at the treeahead.
Back on dry land,sneak along the path,using the rocks ascover. As it bendssouth, puncture themachine gunner'sskull on the bankdirectly ahead, usingthe sniper rifle.
Resume yourtravels and decimatethe enemy troopswho appear at thewater's edge. Proceedthrough the swamp,sticking close to theleft-hand wall.
As you round thecorner to the east,dispose of theoncoming Viet Congand exterminate themachine gunnerstationed up on thebank ahead.
™
primagames.com
87
MISSION 11: TUNNEL RATS
Cautiously followthe route around tothe north and takecare of the VC RPGlauncher positionedup in the watchtower,as it comes into view,before resuming yourtravels.
Pass by thewatchtower, stillstaying close to theleft-hand wall fortemporary cover. Asthe water winds northagain, yet anothermachine gunner hidesin the bushes on thebank ahead. Finish himoff with the sniper rifle.
Clamber out ontodry land as the routebends west, thenjump back into theswamp a little fartheron. Shuffle over to thewall on the right andcarefully edge aroundthe corner untilreaching the bouldersahead. Use them ascover and pick off theguards patrolling thebridge above.
Order your squad tohold position, thenmove under thebridge, traveling north.Slowly sneak aroundthe bend to the left,keeping close to therock face. A guard inthe watchtowerwields an RPGlauncher, so bring himswiftly to the ground.
Duck into the cave to the west,underneath thewatchtower, foranother bumper cropof ammo supplies.Swipe the rocketlaunchers, then dividethe remaining goodsamong your squadmates before movingback into the open.
Follow the riveralong the northeast.After a sharp bend tothe northwest, thewater flows backaround to thenortheast. Shield yoursquad using the rocksto the left and quicklypop a cap in themachine gunnerpositioned on thebank ahead.
The tank situatedaround the corner tothe left packs a heftypunch. Order yourteam to hold positionbefore continuing. Stillas Junior, whip out theRPG-7v rocketlauncher and slowlywork around thecorner to the north.Carefully peek aroundthe rocks to get a better view without exposing yourself.
The tank's gunturret turns to faceyour position if you'respotted. Wait for it toswing back and facethe front beforeattempting to take iton. Once the threatfrom its turret isminimal, let rip with arocket and wavegoodbye to itsarmored carcass.
PRIMA OFFICIAL GAME GUIDE
88
Turn around anddeal with anyremaining VC troopsbefore continuing.When peace isrestored, face thesmoldering wreckageon the northern bankand re-equip thesniper rifle. Terminatethe two VC guardsstationed inside thetunnel entrance beyond the tank.
Order your squad tofall in, climb the bank,and enter the tunnelcomplex.
PRIMARY OBJECTIVE :ARMORY
Descend the steps downinto the tunnels andproceed until you reachthe oval corridor to thenorthwest. Order yourteam to hold position,then immediatelyslaughter the VC in thecorridor ahead.
Equip the sniper rifleand enter aim mode,then slowly movetoward the northerndoorway. As soon asthe machine gunnerdirectly ahead is inyour sights, fill himwith lead.
Next, sneak aroundthe doorway to theleft and eliminate theguard along thepassage to the east.Quickly turn aroundand tiptoe along thepassage heading west.Terminate the VCguard as he movesinto view, beforeyou're detected.
™
2
Locate the armory. There are likely to be a
number of stolen US weapons within the armory
that can be used to destroy the key locations of
the tunnel system.
New Bonus Objective : Viet Cong IntelKeep an eye out for any important enemy
documents within the main central bunker.
B1
primagames.com
89
MISSION 11: TUNNEL RATS
Switch to Ragmanand instruct your teamto fall in. Continuealong the corridor tothe west, passingbeneath both woodenbridges, and mowdown the large numberof VC troops whooccupy the tunnels.
As the passageturns northeast, orderyour squad to holdposition and switch toJunior. Carefully peekaround the corner andpick off a machinegunner positionedahead, using thesniper rifle.
Continue east alongthe end of thepassage, then turnright into the tunnelthat lies south.
Enter aim mode andslowly move forward.As soon as the VCmachine gunner at thefar end of the corridorcomes into view, pickhim off before hespots you.
Switch to Ragman,order your men to fallin, and take a sharpright as the slopingpassageway levels out.At the fork ahead,follow the north-western path andcross over the woodenbridge. At the otherend, enter the roomdirectly to the west.
Inside, crouch downin the northwesterncorner of the roomwith your back to thewall. This provides agood view of thedoorways to the southand east. As a flood ofVC troops spillsthrough, terminatethem swiftly.
Once the onslaughthas receded, enter thearmory through thedoor to the south.Share the weaponsand ammo supplieswith your teammates,then grab the M118C4 demolition chargesfrom the table againstthe western wall.
PRIMARY OBJECTIVE : C43
To destroy these tunnels you will need to plant a
C4 charge at three key locations. Find these
locations and plant a charge at each one.
PRIMA OFFICIAL GAME GUIDE
90
Move over to thesoutheastern corner ofthe table in the centerof the room andpocket the VC intel.Before continuing withthe mission, distributeyour supply of medicalfield dressings evenlybetween squadmembers to ensurethey can patchthemselves up in the event of injury.
Re-enter the roomdirectly north andplace a C4 chargeagainst the generatoron the western wall.
Return to thearmory and head east,through the door, untilyou reach the bridgeto the left at the endof the passage. Crossover and take a rightupon reaching the forkin the path.
At the gun turret,take a right into thenext room, then a leftinto the commandbunker. Place anotherC4 charge against thepile of crates alongthe western wall, thenpocket the VC intelfrom the table in thenorthwest corner ofthe room.
Go through theright-hand doorway onthe eastern wall andimmediately take aright. Pick up the VietCong intel from thedesk to the left in thenext room. Leave thisarea and take anotherright, moving east intothe next room.
Take the medicalfield dressings to theleft, then place a C4charge in the north-eastern corner of the room.
Pass back into thecommand bunker tothe west and gothrough the doorwaydue north. Headnorthwest and travelnorth at the fork intothe main corridor.
™
New Bonus Objective : StoresASAS Intelligence suggests that this base is the
main re-supply point for the whole province. If both
storeroom areas are destroyed, then the local Viet
Cong will not be re-supplied for many months to
come. Plant a C4 charge inside both storerooms.
B2
primagames.com
91
MISSION 11: TUNNEL RATS
Travel right andenter the hospital viathe first door on theleft, to the north.Pocket the medicalfield dressing and VCintel from the tableagainst the westernwall, then place a C4charge against thetable to the north.
PRIMARY OBJECTIVE :ESCAPE
Back outside, headeast and stay with thepath until you reachthe room at the end.Collect the medicalfield dressings fromthe crate in the north-western corner.
Backtrack west,past the hospital, andkeep to the path untilyou see the tunnel exitover the bridge to yourright. Immediately takea left and follow thecorridor around to thesecond storeroom.Inside, place the finalC4 charge beneath theflag on the wall to thesoutheast.
Before continuing,distribute yourmedical field dressingsupplies among yourmen. Return to thetunnel exit you passeda moment ago andcross the bridge tomeet with SergeantStone. Talk to him tocomplete the mission.
4
All the charges are set and ready to blow.
Rendezvous with Sergeant Stone at the far side
of the bamboo bridge to the north of the tunnel
system.
PRIMA OFFICIAL GAME GUIDE
92
™
MISSION 12: BLOODY HUEMISSION 12: BLOODY HUE
primagames.com
93
MISSION 12: BLOODY HUE
PRIMARY OBJECTIVE:SURVIVE
Date: Feb. 25, 1968
OverviewAfter the successful demolition of the Viet Cong tunnel complex, your squad arrives at the war-torn urban
sprawl of Hue. The USMC command post deep in the area may know the whereabouts of the rest of your
unit. Penetrate the enemy defenses to find them. Finally, proceed through the derelict streets to catch a lift
away from the mayhem via the Huey stationed on the helipad to the southeast.
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M6 Bayonet Knife M6 Bayonet Knife M6 Bayonet Knife
M18 Claymore RPG-7v Rocket Degtyarev MAT-49 SMGDetonator Launcher RPD LMG
M18 Claymore SVD Dragunov PPSh-41 SMG Medical Field Mine Sniper Rifle Dressing
M6 Bayonet Medical Field Medical Field Knife Dressing Dressing —
Tokarev Pistol — — —
PPSh-41 SMG — — —
Russian — — —Smoke Grenade
Stick Grenade — — —
Medical Field — — —Dressing
Primary Objectives Bonus Objectives
USMC Breakthrough
Huey Tank Killer
NVA IntelWeapons & Equipment
12-Gauge Shotgun
12-Gauge Shotgun Ammo
AK-47 Assault Rifle
AK-47 Assault Rifle Ammo
CAR-15 SMG
CAR-15 SMG Ammo
Degtyarev RPD LMG
Degtyarev RPD LMG Ammo
M-72 LAW
M79 Grenade Launcher
M79 Grenade Launcher Ammo
PPSh-41 SMG
PPSh-41 SMG Ammo
RPG-7v Rocket Launcher
SVD Dragunov Sniper Rifle
SVD Dragunov Sniper Rifle Ammo
M40A1 Sniper Rifle
Mk18 Green Smoke Grenade
Mk26 Frag Grenade
Mk94 "Willie Pete" Grenade
Spanner
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B2
B3
2
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
Make sure that Ragman, Hoss, Junior and Doc
survive the Battle for Hue.
PRIMA OFFICIAL GAME GUIDE
94
PRIMARY OBJECTIVE :USMC
As soon as themission begins, yoursquad neutralizes thesmall enemy group tothe east.
Crouch down, orderyour squad to holdtheir position, andproceed cautiously tothe east. The buildingdirectly to the northcontains a largenumber of VC troops.To make the taskahead easier, engagethem before venturingfurther into the level.
Toss a grenade over the fence to alert them to yourpresence, then run back west, join your team, and takecover behind the debris in the road.
When the actiondies down, assumecontrol of Junior andrun east along theroad to the junction.Without pausing,move northeastacross the road andenter the yard aheadthrough the gap in thefence. Immediatelyduck behind thebuilding's south-facing wall.
The T-34 tankstationed along theroad to the northseeks out yourposition, but the wallprotects you from itsmissile attack. Wait forthe blast and quicklyrun back across theroad, travelingdiagonally to thenortheast, and duck
into the next yard ahead. Dash down the alley before thetank lets rip again.
™
1
There is a USMC Command Post somewhere north
of here. Someone there might know the location
of the 101st.
Switch to Junior
and use the sniper
rifle to eliminate
enemies from a
distance as they move
down the street from the
north. This keeps the Viet
Cong at bay and protects
your squad from dangerous
close-range gunfire.
New Bonus Objective : BreakthroughThe USMC Command Post is somewhere to the
north of the enemy T-34 tank. Destroy the tank to
get past to the Command Post.
B1
primagames.com
95
MISSION 12: BLOODY HUE
Immediately faceeast and take downthe VC troopsstationed on therooftop ahead.
When they're nomore, return to themain road again andquickly cross over intothe yard duenortheast.
Take a left and divebehind the building'ssouth-facing wall toavoid the next tankblast. When it's safe,equip the RPG-7vrocket launcher,quickly move out frombehind the wall, andfire a rocket towardthe tank at the end ofthe street to thenorthwest.
Immediately takecover again, wait forthe next blast, then letrip with anotherrocket in the directionof the tank. Repeatuntil it's a goner.
Order your squad tofall in and switch toRagman. Headnorthwest and enterthe final yardopposite. Move insidethe building via thedoor on the northernwall and travel southinto the second room.Investigate the south-western corner andraid the supply of weapons and ammo.
Leave the buildingto the north, make aright, and travelnortheast across theroad. At the northeastcorner of the area,wander down the alleyto the north.
Follow it round tothe east andimmediately take thepassage north at thejunction. Follow itwest and around tothe north, passingthrough the doorwaydirectly ahead.
Take a right andneutralize the nearbyVC. Approach the exitat to the left at theend of the corner andpause until the airstrike subsides.
PRIMA OFFICIAL GAME GUIDE
96
Outside, proceedwest and eliminatethe enemies patrollingthe road. At thejunction, head over tothe western wall andpocket the medicalfield dressing in thecrater, keeping an eyeout for Viet Congapproaching from thenorth and south.
Turn around andmove back east alongthe main road.Approach the USMCmen stationed at thefar end of the area.Your allies deal withthe majority ofperipheral VC attackswhile you travel, soconcentrate your fireon any immediatethreat. Reach the U.S.soldiers to receive your next orders.
To proceed with the mission, all NVA soldiers in the areamust be defeated. There are a lot to get through, so takecover and patiently pick them off.
When the gunfiresubsides, talk to theU.S. solider stationedto the east to discoverthe whereabouts ofyour unit.
PRIMARY OBJECTIVE :HUEY
Continue northand immediately take a left along thenext passageway.Raid the stash of U.S.weapons in the area,trading your currentmunitions for theirAmerican equivalent.Equip Ragman withthe 12-gaugeshotgun, CAR-15SMG, and grenades;
equip Junior with the M40A1 sniper rifle. Next, kit outHoss with the M79 grenade launcher and give Doc theDegtyarev RPD LMG. Finally, collect and distribute anymedical field dressings.
™
The alleyways to
the north are less
populated by enemy
troops. Move inside
and find a quiet corner to
position your squad. The
NVA slowly filters into
the area as they locate
your position, but the
narrow passages mean you rarely engage more than one
or two enemies at a time. This makes dealing with the VC
threat a lot less traumatic.
2
The helipad is somewhere to the south-east. To
get there you have to travel through an area
defended by enemy main battle tanks. Use the
M48 Patton tank to break though to the helipad.
Assemble the squad there and hitch a ride across
the river to the Citadel.
primagames.com
97
MISSION 12: BLOODY HUE
Next, proceed westand join the roadagain. Follow it northtoward the M48Patton tank andclamber into thevehicle.
Steer the tank eastand take down the VCtroops littering thestreet as you roundthe corner to thenorth.
Follow the road as it bends south, then east. From here,take a sharp turn to the south again, then steer right, alongthe road heading west.
Stop and switch toJunior, manning the90mm rifled cannon.Quickly swing theturret to thesouthwest and takedown the enemy withthe RPG launcherstationed in the alleyalong the southernside of the road. TheM48 is particularlysusceptible to RPG fire, so keep an eye out for them onyour travels.
After his demise,immediately fire onthe tank stationedalong the road to thewest until it explodes.
Continue along thealley and turn south.At the junction, swingthe turret around tothe southwest andneutralize the RPGlauncher positionedon top of the building.
Next, swiftlydemolish the tanksituated to the west.Continue along to theeast and take a rightalong the next road,traveling south. Keepan eye out for RPGlaunchers on the roofto the east, as youturn, and over the wallto the left. Deal withthem immediately.
As with all
armored vehicles in
the game, the M48
Patton tank is partic-
ularly vulnerable to attack
from the rear and sides.
When engaging enemies,
confront them head-on to
minimize potential
damage to the vehicle.
New Bonus Objective : Tank KillerThe NVA are using tanks to control the streets of
Hue. Destroying these vehicles will help to break
the back of the NVA resistance.
B2
PRIMA OFFICIAL GAME GUIDE
98
Drive the tankonward to the south,watching out for anenemy with the RPGlauncher whoemerges to the rear ofyour vehicle. Takeanother left at thenext junction andobliterate the finalenemy tank as itcomes into view.
Disembark andorder your squad tofall in. Switch toRagman and headdown the road to thewest, moving awayfrom the tank'ssmoldering remains.At the next junction,take a right and enterthe building via thedoorway immediatelyto the east.
Inside, kill the twoVC radiomen and grabthe VC intel from thetable in the northwestcorner of the room.Finally, snatch themedical field dressingsand instruct Doc totake the PPSh-41 SMGfrom the cratesnearby.
Crouch down andorder your squad tohold fire. Slowly moveout of the building andcautiously to thesouth. As youapproach the finalbuilding to the left,enter aim mode andquickly take out theRPG launcherstationed above.
Instruct your teamto fire at will andfollow the road roundto the east. Eliminatethe lone VC in theroad ahead, theneliminate the smallgroup of enemytroops that emergefrom the south.
Move close to thewall on the southernside of the road andorder your squad tohold position. Switchto Junior and equipthe RPG-7v rocketlauncher. Quicklyscoot forward andtake cover behind therubble at the entranceto the southern alley.Fire a rocket at the enemy bunker to the south.
When the coast isclear, switch back toRagman. Instruct yoursquad to fall in, rundown the alley andturn west. Eliminatethe VC ahead then talkto the U.S. soldierstationed in front ofthe helipad. Gatheryour squad at the redsmoke to completethe mission.
™
New Bonus Objective : NVA IntelWhere possible, recover NVA Intelligence Papers.
B3
primagames.com
99
MISSION 13: AIR-MOBILEMISSION 13: AIR-MOBILE
PRIMA OFFICIAL GAME GUIDE
100
PRIMARY OBJECTIVE:SURVIVE
PRIMARY OBJECTIVE : SAM SITES
The Huey's path through the skies is automatic, soconcentrate your efforts on bringing down the enemyequipment below.
™
Date: Feb. 25, 1968
OverviewHaving successfully hitched a lift away from Hue, your men take to the air in search of the remaining
101st troops. Rumors back in town suggested they were fighting the 5th NVA Battalion close to the citadel
nearby. However, your journey is interrupted when the VC launch stolen American surface-to-air missiles
in your direction. Take them out as you travel, to reach your final destination alive.
Mission DetailsMission DetailsMission Details
Primary Objectives Bonus Objectives
SAM Sites SAM Radar
Convoy
Map KeyMap KeyMap Key
1 B1
B2
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
None None None None
Make sure that Ragman, Hoss, Junior and Doc
survive to fight again.
1
The NVA have captured five of our HAWK surface-
to-air missile batteries. Target the Missile Launch
Cradles. This will render each battery inoperable.
This mission is
fought entirely
from the air in the
Huey. Doc is at the
front of the helicopter on
the right-hand side while
Ragman sits to the rear
right. Hoss and Junior
occupy the left-hand
side—Hoss to the front, Junior to the rear.
primagames.com
101
MISSION 13: AIR-MOBILE
As the Huey entersthe first clearing,scope out the threemissile batteriesbelow.
Your ride continuesto circle the area untilall three targets havebeen destroyed. Thisprovides plenty ofopportunity to takeout the three HAWKbattery radar trailersmounted on rockledges to the east andnorthwest. The third islocated on the groundto the southwest.Switch to Doc immediately on entering the clearing. Enteraim mode and fire at the first radar trailer, to the east, as theHuey passes by.
The chopper swingsaround slowly. Staywith Doc and rain yourfire on the trailer as itcomes into view tothe northwest. Switchto Ragman at the rearto finish it off.
To eliminate thefinal HAWK, takecontrol of Doc oncemore and aim towardthe ground. As theHuey turns to thesouthwest, keep alook out for the fencerunning along the roadbelow. The third radartrailer is located to theright of the small hutnearby.
Switch to Junior orHoss on the inside ofthe flight path andtake out the threesurface-to-air missilelaunchers in the centerof the clearing. Onceall are destroyed, theHuey moves on to thenext area.
Neutralizing
targets is much
easier when using
aim mode. However,
the meandering path of
the Huey makes it easy to
lose your bearings in the
environment. To get a
better view of your
position, exit aim mode to reposition the game camera
behind the Huey.
New Bonus Objective : SAM RadarTake out the captured HAWK battery Radar trailers
to deny their use to the NVA.
B1
An anti-aircraft gun sits in the center of the clearing,
providing an additional threat to your helicopter. If it is
not dealt with quickly, its fire can cause massive damage
to your chopper. Whenever a squad member gets it in his
sights, fire a few bullets its way.
New Bonus Objective : ConvoyDestroy the NVA supply convoy that is carrying
equipment and supplies to reinforce in this area.
B2
PRIMA OFFICIAL GAME GUIDE
102
As the helicoptermoves along thecanyon, the enemyconvoy begins itsjourney below. Takecontrol of Doc andobliterate the Jeep atthe head of theconvoy to bring it toa standstill, avoidingthe anti-aircraft gun ahead.
Next, concentrateyour fire on the threetrucks bringing up therear. As the convoypasses out of Doc'sline of sight, jump toHoss, then Junior, asnecessary to finish theconvoy off. The rest ofthe squad deals withthe artillery below.
In the next clearing,there are three moresurface-to-air missilelaunchers to destroy.As before, thehelicopter circles untilthey're all demolished.
This time, to reducethe threat of missileattack, decimate oneor two of the primarytargets beforeattempting to bringdown the single radartrailer in the area.Once the bonus targethas been neutralized,finish off theremaining missilelaunchers.
Once all threesurface-to-air missilelaunchers aredisabled, the Hueycontinues its journeyto the west, along thenext gully.
Switch to Doc asthe next area comesinto view. Immediatelydestroy the HAWKradar to the northeast.
™
As the Huey reaches the northern half of the
clearing, Junior and Hoss are best placed to deal with
the HAWK radar. Use Doc and Ragman as the flight
moves to the south.
The number of ground troops and enemy vehicles is
much greater than before. Pay particular attention to
anti-aircraft gun placements and machine gunners as
the chopper circles the area. When any threat is in range,
destroy it swiftly.
primagames.com
103
MISSION 13: AIR-MOBILE
The Huey fliescounterclockwisearound the large rockin the center of theclearing. Stay with Docand eliminate theadditional two radartrailers situated on theouter edge of theroute to the west andsouthwest.
As the path swingssouth, quickly takecontrol of Junior orHoss on the inside ofthe Huey. Scan theground and demolishthe four missilelaunchers stationedaround the central rockto the northeast, south,southwest, and west.
When all targetshave been decommis-sioned, the helicoptermoves along the nextravine, populated by alarge number of VCtroops. The anti-aircraft guns and RPGlaunchers pose thebiggest threat here;concentrate all fire onthese first.
In the final clearing,the three bonus radartrailers are all locatedat ground level to thenortheast, southwest,and northwest.
Doc and Ragmanare best equipped todestroy the bonustargets on the outerperimeter, while Hossand Junior are moresuited to dealing withthe surface-to-airmissiles in the centerof the clearing.
Neutralize alltargets and the Hueybegins its final trekalong the canyontowards the LZ. As itpasses over the VCbase, an RPG launcherbrings the journey toan end and themission is complete.
PRIMA OFFICIAL GAME GUIDE
104
™
MISSION 14: THE CITADELMISSION 14: THE CITADEL
primagames.com
105
MISSION 14: THE CITADEL
PRIMARY OBJECTIVE:SURVIVE
PRIMARY OBJECTIVE :BREACH
Date: Feb. 25, 1968
OverviewAs the Huey touches down in the middle of enemy territory, an NVA tank makes light work of your ride
home. Your squad's last remaining assignment is to infiltrate the nearby Citadel, the major NVA center of
operations in Hue. Penetrate the fortress and eliminate the local NVA regiment's general—engineering his
downfall may be the only way to victory….
Mission DetailsMission DetailsMission Details
Recommended Weapons & Equipment
Ragman Junior Hoss Cherry
Binoculars M18 Claymore M18 Claymore M18 Claymore Detonator Detonator Detonator
M18 Claymore M18 Claymore M18 Claymore M18 Claymore Detonator Mine Mine Mine
M18 Claymore K-Bar Knife K-Bar Knife K-Bar KnifeMine
K-Bar Knife M1911 Pistol M1911 Pistol M1911 Pistol
12-Gauge M40A1 Sniper M60 LMG M16A1 Assault Shotgun Rifle Rifle
CAR-15 SMG Mk18 Yellow Mk18 Yellow Mk18 Yellow Smoke Grenade Smoke Grenade Smoke Grenade
Mk18 Yellow Mk94 "Willie Mk94 "Willie Mk94 "Willie Smoke Grenade Pete" Grenade Pete" Grenade Pete" Grenade
Primary Objectives Bonus Objectives
Breach NVA Armor
NVA Command NVA Intel
CommunicationsWeapons & Equipment
AK-47 Assault Rifle
AK-47 Assault Rifle Ammo
M79 Grenade Launcher
M79 Grenade Launcher Ammo
RPG-7v Rocket Launcher
S&W Revolver
S&W Revolver Ammo
Mk26 Frag Grenade
Russian Smoke Grenade
Spanner
Medical Field Dressing
Map KeyMap KeyMap Key
1 B1
B2
B3
2
A
B
C
D
E
F
G
H
I
J
K
Recommended Weapons & Equipment (cont’d)
Ragman Junior Hoss Cherry
Mk94 "Willie Mk26 Frag Mk26 Frag Mk26 Frag Pete" Grenade Grenade Grenade Grenade
Mk26 Frag Medical Field Medical Field Medical Field Grenade Dressing Dressing Dressing
Medical Field — — —Dressing
Make sure that Ragman, Hoss, Junior and Doc
survive the battle for the Citadel.
1
Find your way to the Citadel. Breach the Citadel
grounds through the main gate.
PRIMA OFFICIAL GAME GUIDE
106
As the mission begins,weapons and ammoare resupplied.Immediately orderyour squad to fall inand quickly dash tothe south before theNVA tank has chanceto launch its assault.
Jump inside thearmored vehicle on arrival andimmediately reverse itto go as far back aspossible. This shieldsthe vehicle from thetank's offensive.
Progress in thearmored vehicle istricky from the start,because of the closeproximity of the NVAtank. One blast fromthe enemy artillerycan be lethal. The tanklocks onto yourvehicle's position assoon as you emergefrom behind the hut tothe right, so proceed with extreme caution.
Switch to the squadmember controllingthe recoilless rifle andslowly inch forward,keeping close to thehut for cover. Enteraim mode and swingyour sights to thenortheast. As soon asthe NVA tank comesinto view, fire in itsdirection.
Once the tank isdestroyed, hop out ofthe armored vehicleand loot the villagefor weapons andsupplies. Be sure toequip Junior with thetwo TPG-7v rocketlaunchers from thehuts to the northwestand northeast of thedowned Huey.
™
While you control the armored vehicle, each squad
member occupies one of four positions. Two teammates
sit in the passenger and driver seats; the other two
operate the .30-cal. machine gun and 106mm recoilless
rifle. The latter packs a devastating punch but has limited
ammunition. Use it to neutralize enemy tanks and in densely
packed NVA areas. Use the 106mm machine gun for engaging
smaller enemy groups. However, the operator is exposed
during combat so pay close attention to his health levels.
New Bonus Objective : NVA ArmorThe loss of the NVA tanks guarding this complex will
weaken their armored formations in this area of
operations. Destroy all the NVA tanks you encounter.
B1 Move the armored vehicle forward enough to reveal
the NVA tank's position but no farther. If you do it
correctly, your missiles reach the tank while the building
shields you from return fire.
primagames.com
107
MISSION 14: THE CITADEL
Return to thearmored vehicle andorder your squad tofall in. Steer out ofthe village compound,taking the road eastof the obliteratedNVA tank.
Follow the route tothe south and stickwith the track as itwinds through thejungle. An RPGlauncher lies in waitas the road bends tothe west. Immediatelyswitch to the .30-cal.machine gun and takehim out. Next,concentrate your fireon the remaining NVA troops who spill from the sidelines.
Stay with the pathas it moves into thederelict town on theedge of the Citadel.Stay alert—anenormous number ofenemy soldiersoccupy this area. Theycause serious damageto your transportation,so proceed with haste.
Instead ofconfronting the NVAforces, quickly driveeast and take a right,moving south alongthe street. Stop justahead of the archwayon the left andimmediately switch tothe recoilless rifle.Enter aim mode anddecimate the tankoutside the citadel entrance beyond the archway.
When the pathahead is safe, driveunder the archwayand over the bridge.Spin your vehiclearound and reversetoward the mainentrance. The armoredvehicle acts as ashield between yoursquad and the VCgunfire as youdisembark, providing excellent cover.
Quickly order yourteam to fall in anddive through theentrance to the north,left of the mainCitadel gates.
PRIMARY OBJECTIVE : NVA COMMAND
Inside, take control ofJunior and equip thesniper rifle. Follow thecorridor east, thensouth as it turns.
2
The General for the 4th NVA Regiment is using the
Citadel as his Command Post. If the General and
his staff are taken out of the equation, the chain
of command for the North Vietnamese Army in
Hue will break down, making US victory certain.
PRIMA OFFICIAL GAME GUIDE
108
The corridor ends tothe south and leadsoutdoors. Order yoursquad to hold positionbefore passing intothe open. Cautiouslymove forward andimmediately face east.Neutralize themachine gunnerssituated at the far endof the courtyard, usingthe sniper rifle.
When they're down,order your team to fallin and move eastacross the courtyard.About-face on hearingthe signal for snipersand terminate the NVAstationed on thebalcony above.
Resume yourjourney east and passthrough the doorwayto the right at the endof the courtyard.
Descend thestaircase ahead andenter the radio roombelow. Quickly dealwith the two NVAradiomen and collectthe medical fielddressing from the wallto the east.
Before exiting,destroy all the radioequipment on thetables to the southand west to disableVC communicationsin the area.
Backtrack up thestairs and out into thecourtyard, killing anyNVA who haveappeared. Enter thebuilding to the northvia the doorwayimmediately ahead.
™
New Bonus Objective : NVA IntelThis location will contain a significant number of
sensitive documents. Any you can recover will be
invaluable to US Army Intelligence.
B2
New Bonus Objective : CommunicationsThe Citadel contains an important NVA communi-
cations center. By finding and destroying this site
you will inflict a crippling blow to the infrastructure
of the NVA units operating in this area.
B3
primagames.com
109
MISSION 14: THE CITADEL
Climb the steps tothe left and follow thecorridor around to theright. Instead ofpassing through thedoorway ahead, orderyour squad to holdposition.
Switch to Junior andmove against theright-hand wall. Equipthe sniper rifle, enteraim mode andcautiously edgeforward. Peer aroundthe doorway andeliminate the machinegunner to thenorthwest as hecomes into view.
Quickly swing your sights to the northeast and bring downthe enemies situated on the rooftop.
When the coast isclear, resume controlof Ragman and orderyour team to fall in.Head outside and takea left. Travel along thecourtyard and enterthe building to thesouth via the nextdoorway on the left.
Inside, climb thestairs on the right andneutralize the guardsalong the corridor atthe top. Continuealong into the roomand grab the NVA Intelfrom the table againstthe eastern wall.
Instruct Junior topocket the RPG-7vrocket launcher, thenreturn to the lowerlevel and move backoutside. Terminate anyNVA threat in thecourtyard and enterthe doorway directlyopposite, to the north.
Take a right andcontinue along thecorridor as it movesnorth. Nip inside thefirst room to the leftand grab the NVA Intelfrom the chair underthe westernmost sideof the table.
Leave the room andturn left, entering thearea at the end of thecorridor. Pick up thenext piece of NVAIntel and medical fielddressing from thetable to the east andorder Junior to swipethe RPG-7v.
Head south, travelingback outside. Stem theflow of NVA troops inthe courtyard andmove into the alleybetween the buildingsto the southwest.Continue along thepassage and enter thebuilding through thedoor to the right.
PRIMA OFFICIAL GAME GUIDE
110
Follow the corridoraround to the eastand enter the roomon the right, at the farend. Grab the NVAIntel from the tableand exit the buildingvia the doorway tothe north.
Travel along thealley to the north andtake a right at theend, eliminating anyapproaching NVAtroops. Follow it duenorth and pause at theentrance to thecourtyard.
Switch to Junior andmove against the left-hand wall. Cautiouslyedge forward and peeraround the corner.Swiftly eradicate thetwo machine gunnerson the platform to thenorthwest.
Take control ofRagman again. Orderyour squad to fall inand travel to theeastern end of thecourtyard.
Climb the steps to the right andimmediately swing toface west. Take downthe RPG launcherstationed on therooftop opposite,before he can returnfire. Finally, neutralizethe machine gunner ashe appears and resumeyour journey south.
Take a left and passthrough the doorwayahead. Come to a haltimmediately andinstruct your squad tohold their position.Switch to Junior andequip the RPG-7v. Stayclose to the southernwall and sneakforward.
As the wall to theright comes to an end,stop and peek aroundthe corner. The finalNVA tank lies directlyto the south. Enter aimmode and quickly firea rocket towards it.Duck back behind thewall before it locatesyour position. Whensafe, send anotherrocket its way and repeat until the tank is obliterated.
Resume control ofRagman and orderyour team to fall in.Continue east andfollow the path itmoves to the south,west, then south again.
™
primagames.com
111
MISSION 14: THE CITADEL
Head south andquickly turn rightthrough the hole inthe wall. From here,pass into the alley tothe northwest,between the buildings.
Follow the routearound to the westand enter the buildingto the south. Inside,take a left into thenext room andapproach the table inthe northwest corner.Collect the NVA Inteland medical fielddressing beforeproceeding.
Turn around andpocket the final pieceof NVA Intel from thechair along the eastside of the table in thecenter of the room.
Return to theentrance, but remainin the building. About-face and climb thestaircase immediatelyahead to the left.Midway up, orderyour squad to holdfire and equip a fraggrenade. Quickly leaparound the cornerand throw a grenade
into the command room to the north. Dive back behind thewall to avoid heavy gunfire from its occupants.
When the smokeclears, order yourteam to fall in andequip the CAR-15SMG. Storm into theroom and polish offthe remaining NVAmembers.
Next, leave thebuilding and take aleft, traveling backround into thecourtyard. Take downthe enemy soldiersswarming the area tocomplete the mission,and the game.
A massive enemy ambush strikes as your squad
moves into the next area. Move swiftly to avoid the
gunfire from all sides. Only engage enemies who pose an
immediate threat. It's much easier to deal with the NVA
troops from the safety of a building interior, as this limits the
directions enemies can approach from and gives you the
upper hand.
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries.Primagames.com is a registered trademark of Random House, Inc., registered in the United States.