102
CONSUME 1

CONSUME

Embed Size (px)

DESCRIPTION

Virtual installation by: Aequitas , Artistide Despres, Georg Janick, Jeb Soderstrom, Lollito Larkham, luce Laval, Nonnatus Korhonen, Pete Jiminy, Pixels Sideways, Poid Mahovlich, Trinity Halberstadt, Up Yifu a special edition of the art space diabolus, edited by Velazquez Bonetto 2009.07.14

Citation preview

Page 1: CONSUME

CONSUME 1

Page 2: CONSUME

2 CONSUME CONSUME 3

Participating Artists/Builders/Scripters/Beautiful Souls:Aequitas (Banrion Constantine/Sowa Mai)

Artistide DespresGeorg Janick

Jeb SoderstromLollito Larkham

luce lavalNonnatus Korhonen

Pete JiminyPixels SidewaysPoid Mahovlich

Trinity HalberstadtUp Yifu

a special edition of the virtual art space

diabolus

edited by velazquez bonetto

CONSUME

Page 3: CONSUME

2 CONSUME CONSUME 3

Page 4: CONSUME

4 CONSUME CONSUME 5

Some suggestions to make your CONSUME! experience better:

1. Remove all scripted avatar attachments and/or huds including AO‘s, radar and face/body lights. Reducing prim attachments will be helpful as well.

2. You will need a flight assist to fly around the installations above a certain point -- Here‘s one i use that is minimal lag. Take it into your inventory, click and WEAR -- it attaches as a HUD on lower left hand side of your screen.

3. LOOK - LISTEN (turn on your sounds) and TOUCH things. Move your cursor around and over the installations -- there are a lot of interactive elements.

*** luce laval on Floor five „Grand Illusions“ has video/media stream accessible inside the large bottle in center of room.

ELEVATORS: RED BUTTON in middle panel on back wall is the elevator call button. TOUCH it and an elevator will come to your floor -- the elevator doors will open -- If they close, TOUCH them to open them again). SIT on pose balls (yes, those are funny strange animated poses we made and not some avatar glitch). TOUCH the elevator floor or ceiling or railing to get menu -- chose your floor and away you go. NOTE: the menu has „two pages“ so choose next to access the higher floor numbers (11-13).

GROUNDS AROUND BUILDING:TRUCKS -- you can sit in them but they will dump you under the buidling platform -- if you do get dumped there, you will have to walk out via the tube. TRASH -- Go diving for freebies in the trash can on the building platform. Once inside the trash dump, look near

baase of building / tubes for Trans Can teleport back. DISENFRANCISED CAMP: Wander around and wonder...

4. CREDIT CARD GAME: Instructions on ground floor at first station at top of first escalator. Basically, when you see the shopping bags near elevators, you can „buy“ these items and your credit card hud will keep track of your spending/debt. Buy one, both, or as many of each as you want. **** Credit Card Game does NOT use Linden currency. If you play the credit card game -- be sure to „cash out“ on the 13th floor to find out how you did.

5. 3rd FLOOR BAILOUT BUMPER BOONDOGGLETP to Bumper Cars: Click on the Teleport cube near the elevators. This will take you inside the bumper car rezzer. REZ A BUMPER CAR: Touch the box (black with gold text) to rez a bumper car. Click and sit in a car. Use your arrow keeys to drive the car. When you stand up the car will die (disappear) -- you can go back to the rezzer and rez another.TP back to elevators -- the TP to the elevators is inside the Car Rezzer station on the groun. Right click to TP out.

6. 7th Floor HURKEY!!! installation has 3 levels -- each one has a TP for access:LEVEL ONE: Right click on hand nex to gold door to enterLEVEL TWO: Right click on the teleport pad under the giant test tube (located at the top ofthe round cascading steps). This TP takes you to the lab.LEVEL THREE: Right click on Bob‘s ID card which is on the floor near the read elevator door in the lab.

** There is a mystery about the missing scientist Bob -- look for clues along the way. Many things to touch, poses, TP‘s, etc.

7. 9th floor -- ONCE UPON A TIME THER WERE BOOKS -- has two levels.MAZE: Navigate thru maze, look for book on ground, open and touch tiny spinning globe inside to tp to next level.TP back to elevators -- touch the book on the checkout counter in the library.

Page 5: CONSUME

4 CONSUME CONSUME 5

8. 11th floor -- NOT SO VIRTUAL THIS REALITY *** The tiny donatio box is a REAL donation box --- it is not part of the credit card game and will take LINDENS $$ from yoru account if you pay it -- just want to be sure you know this. ;-)

9. 13th Floor has 3 levelsLEVEL ONE: You must be wearing your credit card hud to ener the vault -- sit on security probe to receive instruction.LEVEL TWO: TP is a golden globe on the desk in the cubicle with TRAVEL on the computer screen. LEVEL THREE: TP is in one of the „tubes“ in the control center (it has the Teleport pad on the base of it)

On Level Three: ARTIST INFO: Touch the names on the artist photo kiosks to receive info about the artists. TELEPORTS: Tthere are 3 teleports in the center -- take the one to the TOWER to see the top of the build -- there are fun things up there ;)

TOWER -- the walls are phantom -- walk thru and inside -- central cor has „magic stairs“ enter thru opening and stairs will appear. Stails will take you to the top of the Tower for TP access to SPHERE and BIG PROBLEM.

SPHERE: SOUL LIGHT: Take a Soul Light from the box at the SPHERE Teleport station. Find the Soul light in your inventory and WEAR it. TP is into SPHERE.INSIDE SPHERE ther are little spheres with sit poses if you get thrown up against the side or to the bottom. Sit and then stand to get back in the magneetic field. SMALL CENTER SPHERE is Teleport out.

A VERY BIG PROBLEM: PARCHUTE: Take one from the box at BIg Problem teleport

station. Find it in your inventory and WEAR.PLANES: Click and sit on plane and you will be in it and flying (they are automated on track). To exit plan, stand up -- you may be suspended in the air but will fall when you take a stp. Okay because there is a giant transperen map floor to catch you.HAND: Click on the „big problem‘s“ hand and sit-- there is a pose in it. :) Stand up and you will fall AND you will be caugh by transparent map floor. TELEPORTS: Ther are teleports around the base of the radio tower -- they are marked as to where they will take you.JUMP: if you ant, you can jump from the platform -- the parachute you are wearing will pose you as you fall then will open a couple hundred meters above ground. You can control the direction with arrow keys.

I hope you enjoy CONSUME and have a great time.

Thank you.

Pixels....

Page 6: CONSUME

6 CONSUME CONSUME 7

Page 7: CONSUME

6 CONSUME CONSUME 7diabolus artspace

groundlevel

If you haven‘t had the opportunity to see CONSUME, I hope you will come by and check it out before it‘s gone. So Monday July 13 is the very last last day to see CONSUME! There is quite a lot to experience -- it‘s a pretty massive build -on 3/4 sim and stands over 1200m tall. Explore the grounds, then play the Consume Game while you ride the elevators to see 13 floors with art installations by fabulous artists, the tower on top that leads to the sphere & „very big problem hanging on top of the radio tower“ and some new additons to the build. Don‘t miss this one last chance to experience a truly unique work.

Page 8: CONSUME

8 CONSUME CONSUME 9

Page 9: CONSUME

8 CONSUME CONSUME 9

Page 10: CONSUME

10 CONSUME CONSUME 11

Page 11: CONSUME

10 CONSUME CONSUME 11

Page 12: CONSUME

12 CONSUME CONSUME 13

Page 13: CONSUME

12 CONSUME CONSUME 13

Page 14: CONSUME

14 CONSUME CONSUME 15

Page 15: CONSUME

14 CONSUME CONSUME 15diabolus artspace

level 0

Artistide Despres & Pixels Sideways

consum creditcard game

Page 16: CONSUME

16 CONSUME CONSUME 17

Page 17: CONSUME

16 CONSUME CONSUME 17

Page 18: CONSUME

18 CONSUME CONSUME 19

Page 19: CONSUME

18 CONSUME CONSUME 19diabolus artspace

level 1

Ub Yifu

make your choice

Page 20: CONSUME

20 CONSUME CONSUME 21

Page 21: CONSUME

20 CONSUME CONSUME 21

Page 22: CONSUME

22 CONSUME CONSUME 23

Page 23: CONSUME

22 CONSUME CONSUME 23

Page 24: CONSUME

24 CONSUME CONSUME 25

Page 25: CONSUME

24 CONSUME CONSUME 25diabolus artspace

level 2

Pixels Sideways

sweet home

Page 26: CONSUME

26 CONSUME CONSUME 27

Page 27: CONSUME

26 CONSUME CONSUME 27

Page 28: CONSUME

28 CONSUME CONSUME 29

Page 29: CONSUME

28 CONSUME CONSUME 29

Page 30: CONSUME

30 CONSUME CONSUME 31

Page 31: CONSUME

30 CONSUME CONSUME 31diabolus artspace

level 3

Artistide Despres & Pixels Sideways

capitalism

Page 32: CONSUME

32 CONSUME CONSUME 33

Page 33: CONSUME

32 CONSUME CONSUME 33

Page 34: CONSUME

34 CONSUME CONSUME 35

Page 35: CONSUME

34 CONSUME CONSUME 35

Page 36: CONSUME

36 CONSUME CONSUME 37

Page 37: CONSUME

36 CONSUME CONSUME 37diabolus artspace

level 4

consume artist group

an exquisit technology

Page 38: CONSUME

38 CONSUME CONSUME 39

Page 39: CONSUME

38 CONSUME CONSUME 39

Page 40: CONSUME

40 CONSUME CONSUME 41

Page 41: CONSUME

40 CONSUME CONSUME 41diabolus artspace

level 5

luce Laval

grand illusion

Page 42: CONSUME

42 CONSUME CONSUME 43

Page 43: CONSUME

42 CONSUME CONSUME 43

Page 44: CONSUME

44 CONSUME CONSUME 45

Page 45: CONSUME

44 CONSUME CONSUME 45

Page 46: CONSUME

46 CONSUME CONSUME 47

Page 47: CONSUME

46 CONSUME CONSUME 47

Page 48: CONSUME

48 CONSUME CONSUME 49

Page 49: CONSUME

48 CONSUME CONSUME 49diabolus artspace

level 6

Lollito Larkham

health circle

Page 50: CONSUME

50 CONSUME CONSUME 51

Page 51: CONSUME

50 CONSUME CONSUME 51

Page 52: CONSUME

52 CONSUME CONSUME 53

Page 53: CONSUME

52 CONSUME CONSUME 53

Page 54: CONSUME

54 CONSUME CONSUME 55

Page 55: CONSUME

54 CONSUME CONSUME 55

Page 56: CONSUME

56 CONSUME CONSUME 57

Page 57: CONSUME

56 CONSUME CONSUME 57

Page 58: CONSUME

58 CONSUME CONSUME 59

Page 59: CONSUME

58 CONSUME CONSUME 59diabolus artspace

level 7

Pixels Sideways

hurkey

Page 60: CONSUME

60 CONSUME CONSUME 61

Page 61: CONSUME

60 CONSUME CONSUME 61

Page 62: CONSUME

62 CONSUME CONSUME 63

Page 63: CONSUME

62 CONSUME CONSUME 63

Page 64: CONSUME

64 CONSUME CONSUME 65

Page 65: CONSUME

64 CONSUME CONSUME 65

Page 66: CONSUME

66 CONSUME CONSUME 67

Page 67: CONSUME

66 CONSUME CONSUME 67

Page 68: CONSUME

68 CONSUME CONSUME 69

Page 69: CONSUME

68 CONSUME CONSUME 69diabolus artspace

level 8

Poid Mahovlich

live a geener life

Page 70: CONSUME

70 CONSUME CONSUME 71

Page 71: CONSUME

70 CONSUME CONSUME 71

Page 72: CONSUME

72 CONSUME CONSUME 73

Page 73: CONSUME

72 CONSUME CONSUME 73

Page 74: CONSUME

74 CONSUME CONSUME 75

Page 75: CONSUME

74 CONSUME CONSUME 75

Page 76: CONSUME

76 CONSUME CONSUME 77

Page 77: CONSUME

76 CONSUME CONSUME 77diabolus artspace

level 9

Pixels Sideways

once upon a time there were books

Page 78: CONSUME

78 CONSUME CONSUME 79

Page 79: CONSUME

78 CONSUME CONSUME 79

Page 80: CONSUME

80 CONSUME CONSUME 81

Page 81: CONSUME

80 CONSUME CONSUME 81

Page 82: CONSUME

82 CONSUME CONSUME 83

Page 83: CONSUME

82 CONSUME CONSUME 83

Page 84: CONSUME

84 CONSUME CONSUME 85

Page 85: CONSUME

84 CONSUME CONSUME 85

Page 86: CONSUME

86 CONSUME CONSUME 87

Page 87: CONSUME

86 CONSUME CONSUME 87

Page 88: CONSUME

88 CONSUME CONSUME 89

Page 89: CONSUME

88 CONSUME CONSUME 89diabolus artspace

level 10

Artistide Despres

two worlds

Page 90: CONSUME

90 CONSUME CONSUME 91

Page 91: CONSUME

90 CONSUME CONSUME 91

Page 92: CONSUME

92 CONSUME CONSUME 93

Page 93: CONSUME

92 CONSUME CONSUME 93

Page 94: CONSUME

94 CONSUME CONSUME 95

Page 95: CONSUME

94 CONSUME CONSUME 95

Page 96: CONSUME

96 CONSUME CONSUME 97

Page 97: CONSUME

96 CONSUME CONSUME 97

Page 98: CONSUME

98 CONSUME CONSUME 99

Page 99: CONSUME

98 CONSUME CONSUME 99

Page 100: CONSUME

100 CONSUME CONSUME 101

Page 101: CONSUME

100 CONSUME CONSUME 101

Page 102: CONSUME

102 CONSUMEdiabolus artspace