Upload
creative-malaysia
View
784
Download
4
Embed Size (px)
DESCRIPTION
An introduction and overview of how and why local content developers should create contents and applications for the iPhone.“Creating Animation, Mobile Content and Application for iPhone”Mr. Ahmad Shaharuddin Amin b. SaharApple Certified Trainer / Apple Certified Technical Coordinator of OpenSOS Sdn. Bhd.
Citation preview
Topics• Overview of iPhone Development & iTunes
• Global Market Statistics for Content Development for iPhone
• Creating Animation, Mobile Content, and Application for iPhone
• Global Distribution of Contents for iPhone
• Content Development for iPhone as a business
• Demo: Content and Application creation
• Q&A
Overview
Content Authoring
(iLife,iWork,
Pro Apps)
iPhoneiPod touch
Content Server(Podcasting, streaming)
iTunes (Mac & PC)
App Dev(iPhone SDK)
iPhoneiPod touch
Apple App Store
iTunes (Mac & PC)
Global Market Statistics
iPhone & iPod touch• 80 countries in less than 2 years
• 30M iPhone + iPod touch by end 2008
• 800,000 SDK downloads
• 50,000 paid Developers
• over 60% never developed for Apple before
• 6B songs downloaded Jan 2009
• Over 25K apps available
• 1B downloads from Apps store
World has gone mobile
• 1.14B Mobile phones shipped worldwide in 2007
• 3.3B Mobile phone subscriptions worldwide
• Mobile networks cover 90% of the world’s population
• Smartphones 25% market in 2012 (expected)
Global mobile penetration hits 50%http://www.digitimes.com/news/a20071130PR205.html
Global mobile revenues to top $1tn in 2013http://www.telecoms.com/3602/global-mobile-revenues-to-top-1tn-in-2013
Size and Growth of Smartphone Market Will Exceed Laptop Market for Next Five Yearshttp://www.instat.com/press.asp?Sku=IN0703823WH&ID=2148
Mobility trends
Device 2002 2006 2007
Wireless email device
Cellphone
Internet
Landline
6% 22% 36%
38% 43% 53%
38% 38% 45%
63% 48% 40%
Higher Education Students
• Notebook ownership +7.5%
• Desktop ownership -10.8%
The ECAR Study of Undergraduate Students and Information Technology, 2007http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf
Higher Education Students
• 2005 Smartphone use 1.5%
• 2007 Smartphone use 10.1%
The ECAR Study of Undergraduate Students and Information Technology, 2007http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf
How important was technology in choosing a school?
• Vocational & technical - 90%
• Communications - 89%
• Engineering - 79%
• Business - 78%
• Education - 73%
Is Hi Ed technology keeping up with demandhttp://www.campustechnology.com/articles/68495/
How important was technology for academic success?
• Engineering - 100%
• Science - 92%
• Vocational & Technical - 90%
• Business - 90%
• Communications - 89%
• Law Legal - 86%
• Education - 85%
• Medicine - 84%
• Fine Arts - 76%
Is Hi Ed technology keeping up with demandhttp://www.campustechnology.com/articles/68495/
Students technology use
• Prepare for class - 63%
• Use every day in class - 24%
• Notebooks - 75%
• Social networking - 60%
• iPods or MP3 players - 58%
Is Hi Ed technology keeping up with demandhttp://www.campustechnology.com/articles/68495/
WiFi access
• 90% students say it’s essential
• only 66% classrooms have WiFi access
Wifi Essential to Educationhttp://campustechnology.com/articles/2008/10/college-students-find-wifi-essential-to-education-survey-reports.aspx
Online courses
• 82% prefer online lectures over traditional classes that do not provide lectures online
• 60% institutions do not make materials available online
Lecture Capture no longer optionalhttp://campustechnology.com/articles/2008/09/lecture-capture-no-longer-optional.aspx
Creating Animation, Mobile Content and
Applications for iPhone
Animation & Mobile Content Creation
• iLife ’09
• iWork ’09
• FOSS (Blender, Frame by Frame)
• Commercial software (Mac or PC)
Application Creation
• Web applications
• Xcode
Global Distribution of Contents
Content Distribution Hosting
• Podcasting (any web server)
• Podcast Producer (Apple)
• iTunes store
• iTunes U
Content Distribution Access
• iTunes
• Mac or PC
• Autosync
Content Development for iPhone as a business
App development• Requirements: Apple Mac, iPhone or iPod touch and
USD 99 Standard iDP account
• Sell to 62 countries (15 in progress)
• 70% revenue back to developer (taxes, exchange rate)
• Gameloft - 20 games and 2 million paid downloads in a few months
• Steve Demeter, Trism developer - USD 250K in first two months
Contacts - Training
• H.M. Hong & AssociatesChris Hongtel: 019 351 6728email: [email protected]
• iTrainBikesh L.tel: 012 302 7527email: [email protected]
Contacts - Development
• TeratoReza Razalitel: 016 219 6929email: [email protected]
• Manga BlackBoxTeng Chou Mingtel: 012 382 1271email: [email protected]
Other resources
• iPhone Developer Centerhttp://developer.apple.com/iphone/
• iPhone Developer University Programhttp://developer.apple.com/iphone/program/university.html
Thank [email protected]
Demo: Content and Application Creation