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Content • Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers • UDP • Multicasting • http://www.dcc.uchile.cl/~nbaloian/ tampere

Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

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Page 1: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Content• Introduction• TCP Clients• Iterative TCP Servers• Concurent TCP Servers • UDP• Multicasting • http://www.dcc.uchile.cl/~nbaloian/tampere

Page 2: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Evaluation• 4 Homeworks

• Final Exam

Page 3: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Introduction

October 2003

Page 4: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Why distributed systems

- Share resources- Communicate people- Performance, scalability- Fault tolerant systems

Page 5: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

We know already how computers communicate but...

Page 6: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

... how do programs communicate?

PROG1 PROG2

They need to establish a protocol !

- Who send the data first- What kind of data- How to react to the data

Page 7: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Every layer has the illusion of talking to the same one located at the other host

A SERVER

A CLIENT

A CLIENT

A CLIENT

4444

The UDP: User Defined Package: like writing a letterRead write sequence

UDP or TCP communication

Internet frames and addresses

electricpulses

Page 8: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Decisions when Developing a Distributed System

• Which service from the transport layer are we going to use (TCP, UDP, or a middleware)

• Software architecture: replicated, centralized• Communications architecture: centralized,

networked• Server design: concurrent, iterative, stateless, with

state• Etc…

Page 9: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Internet : two different ways to deliver a message to another application

The UDP: User Defined Package: like writing a letter

TCP or UDP

Applications’ programmers decide on this according to their needs

Page 10: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Nowadays there is a lot of middleware which make distributed programming

much easier

Libraries for distributedprogramming (middleware)

RPC, CORBA, RMI

Page 11: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Why Client/Server ? It is a communication protocol model (listener/caller)

• TCP/IP does not provide any mechanism which would start running a program in a computer when a message arrives. A program must be executing BEFORE the message arrives in order to establish a communication (daemons).

• Is there really no other mean to communicate ?– Multicasting (but the sender does not know who is receiving and

in this case there is no dialogue)

• What are the protocol ports of a server machine ?– It is a virtual address inside the machine at a server listening to

client requirements asking for a certain service. In most Unix machines there are “well known ports” which are associated to a server program providing a service trough a protocol. Port number and protocol should be well known.

Page 12: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

The client-server paradigm(do you remember the WEB ?)

The web server program

Webresources

request

answer

THE INTERNET

requestanswer

The web client program

Page 13: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

1- The server opens a channel and starts listening to requests.

A SERVER

Webresources

THE INTERNET

A CLIENT

1 ?

Page 14: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

2- A client who knows it, sends a request and waits for the answer

A SERVER

Webresources

THE INTERNET

A CLIENT

2

2

Page 15: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

3- The server, analyses the request and answers properly according to the

protocol

A SERVER

Webresources

THE INTERNET

A CLIENT

3

3

This may involve the reading of a file

Page 16: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

The Client-Server Model

Cliente

Cliente

Servidor1

Servidor2

Servidor3

invocación

resultado

Page 17: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Services Provided by Multiple Servers

Client

Client

Server 2

Server 3

Server 1

Page 18: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Proxy servers & caches

Client

Client

Proxy/cache

Server 2

Server 1

Page 19: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Peer-top-peer Applications

Application+

Coordination

Application+

Coordination

Application+

Coordination

Page 20: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Communication Architectures for Distributed Applications

• Servers as Clients– Programms do not behave as pure servers or as pure clients. For

example, a file server can ask another compter for a timestamt to register the last change of a file.

– When all application must behave at the same time as client and server we can organize the communication in two basic ways:

• Every application can open a communication channel with each other application (network configuration): P2P applications

• There is a commincation server and all applications open one communication channel with it (star configuration): multiple chat servers.

Page 21: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Network communication architecture

• Every application opens an exclusive channel qith each other application present in the session

• There may be up to n*(n-1)/2 channels open for n applications

• Advantages: – It avoids bottlencks in the communications

• Drawbacks: – All applications must be aware of all other taking part in the session – The dynamic is more complicated when managing consistency when

applications enter and quit the session

Page 22: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Star communication architecture

• The applications open a channel with the server and send their communication requests to the server. This Las aplicaciones envían sus requerimientos de comunicación a un servidor y éste se encarga de mandarlas a su punto de destino final.

• There are up to n channels open for n applications

• Advantages: – The managing og the communication parameters is more easy to manage

– The problem of incomming and outgoing of applications is more easy to tackle

• Drawbacks: – The server can get oveloaded

– The channels may get overloaded.

Page 23: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Replicated Architecutres

• Every application has a copy of the application and the data

• The modifications (data) are distributed to all participants in some way

• Synchronization is normally achieved by distributing the events, not the state of the data

• Problems with latecommers

• Communication architecture may be that of a star or network type

Page 24: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Replicated Architecture

Data

DataData

view

Data

Appl

Page 25: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Semi-replicated Architectures

• Data are kept centralized by a single application

• Every client mantains its own actualized view of the data

• There is a single data model, while the views and controllers are replicated

• Permits the use of different interfaces (browser)

• Synchronisation by events or by state

• Communication architecture normaly centralized (the data are located at the server)

Page 26: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Semi-replicated Architecture

Data

Data

Data

Page 27: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Centralized Architecture

• Data and view are mantained centralized

• Every client has a graphic server for displaying the view

• Synchonization by state (the view)

• Communications architecture centralized

• It provoques a big traffic of data over the network (the whole view is transmitted)

• Are frecuently of general use (like netmeeting)

Page 28: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Full centralized Architecture

view / commands

view / commands

Page 29: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Implementation of Communications in a TCP/IP Network

• At a low level (¿future “assembler of the communications”?)

- Based on the “sockets” & “ports” abstractions- Originally developed for BSD UNIX but now present in almost all systems (UNIX, LINUX, Macintosh OS, Windows)-The destination of a message is determined by the computer’s IP number and the port number - Every machine has 2**16 ports- The origin of the message is also a socket but most of the times the port number is not important - Ports are asociated to services (programms)

Page 30: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

The 3 basic communication forms• UDP communication reflects almost what really happens over the internet. An application sends a packet trough a socket addressed to a certain IP number and port. There should be another application on that host listening to packets comming to that port (which is agreed beforehand) • TCP simulates a data flow. A client must establish a communication with the server before starting sending/receiving data. The server must be waiting for sucha request. • Multicast fits well for group communication when the group is not well defined beforehand (sponaneous networking). It is also based in the sending of UDP packages but all “interested” applications may receive it. It does not require a central server

Page 31: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Protocolos for communication• Every service is normally identifyed by a port

– Web: HTTP (port 80)– Mail: SMTP– File transfer protocol: FTP (21)– telnet: 22/23

• Servers with/without Connection– connectionless style: UDP – connection-oriented style TCP

Page 32: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

The channel which server and client use to communicate (either int TCP or

UDP) is called SOCKET

A SERVER 1

When a server wants to start listening it must create a socketbound to a port. The port is specified with a number.

A SERVER 2

A SERVER 3

www.thisserver.jp

4444

3333

5555

If a client wants to communicate with server 1 should try to communicate with computer www.thisserver.jp through port 4444

Page 33: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

UDP: communication with datagramsDATAGRAM: an independent, self-contained message sent over the internet whose arrival, arrival time and content are not guaranteed (like regular mail in some countries....)

A SERVER A CLIENT

4444

www.waseda1.jp

www.waseda1.jp

message

4444

Once a server is listening, the client should create a datagramwith the server’s address, port number and, the message

www.waseda2.jp

?

Page 34: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Sending datagrams with UDP protocol

Then it should open a socket and send the datagramto the internet. The “routing algorithm” will find the way to the target computer

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

?

Page 35: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Before the datagram leaves the client, it receives the address of the originating computer and the socket number

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

!

Sending datagrams with UDP protocol

Page 36: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Sending datagrams with UDP protocol

After the datagram is sent, the client computer may start hearing at the port created for sending the datagram if an answer from the server is expected

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

?

Page 37: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Sending datagrams with UDP protocol

The server can extract the client’s address and port number to create another datagram with the answer

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

answer

?

Page 38: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Sending datagrams with UDP protocol

Finally is sends the datagram with the answer to the “client”. When a datagram is sent there is no guarantee that it will arrive to the destination. If you want reliable communication you should provide a checking mechanism, or use ...

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

?

Page 39: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

TCP: communication with data flow

With TCP a communication channel between both computers is built and a reliable communication is established between both computers. This allows to send a data flow rather tan datagrams.

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

?

Page 40: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

TCP: communication with data flow

After the client contacts the server, a reliable channel is established. After this, client and server may begin sending data through this channel. The other should be reading this data: They need a protocol !!!!

A SERVER A CLIENT

4444

www.waseda1.jp

3333

www.waseda2.jp

bla bla bla bla

Page 41: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

TCP: How is reliability achieved ?The internet itself works only with the datagram paradigm. Internet frames are may “get lost” (destroyed): For every frame delivered carrying a part of the data flow there is a confirmation!

Sending bla bla bla Sending 1st bla

Ack 1st bla

Sending 2nd bla

Ack 2nd bla

Sending 3rd bla

Ack 3rd bla

Page 42: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

What if a message get lost ?The server waits a certain amount of time. If it does not receive any confirmation it sends the message again.

Sending bla bla bla

Sending 1st bla

Ack 1st bla

Sending 2nd bla

Sending 2nd bla again

Ack 2nd bla

No confirmation !!!

LOST !!!

Page 43: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

The Window for improving efficiencyThe transmitter will handle a set of not acknowledged packets

Sending 1st bla

Ack 1st bla

Sending 2nd bla

Ack 2nd bla

Sending 3rd bla

Ack 3rd bla

Page 44: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

TCP or UDP Protocol: decision at the transport level

• What does it means for the programmer/designer: – By choosing one or the other protocol for establishing a connection

between machines the programmer/designer decides about the reliability and speed of the communication.

• TCP provides high reliability: data are only sent if the communication was established. An underlying protocol is responsible for retranslating, ordering, eliminating duplicate packages

• UDP reflects just what the internet does with the packages: best effort delivery, no checking.

– Also the programming style is quite different : • With TCP the data is sent a flow (of bytes, in principle) which can be

written, read as if they were stored in a file.

• With UDP the programmer must assemble the package and send it to the internet without knowing if it will arrive its pretended destination

Page 45: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

When to use one or another

• Considerations – TCP imposes a much higher load to the network than UDP (almost 6

times)

– We can expect high package loss when the information travels trough many routers.

– Inside a LAN UDP communications may be reliable is there is not much traffic. Although with some congestion we can expect some packages to be lost inside the LAN

• In general, it is recommended especially for beginners (but also to skilled programmers) to use only TCP to develop distributed applications. Not only it is more reliable but the programming style is also simpler. UDP is normally used if the application needs to implement hardware supported broadcasting or multicasting, or if the application cannot tolerate the overload of TCP

Page 46: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

When do programmers should use UDP or TCP ?

- TCP generates 6 times more traffic than UDP- It is also slower to send and receive the messages

- Reliable- Complete

- Valid in a certainperiod of time

- No need of speed

UDP TCP

- not complete info- fast- valid in a very short period of time- history not important

Page 47: Content Introduction TCP Clients Iterative TCP Servers Concurent TCP Servers UDP Multicasting nbaloian/tampere

Mark with a + the applications to use TCP and with a = those to use UDP

E-Mail Video conference

Temperature every second

Web server and client

Stock values every 5 seconds