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Copyright 2006 @ Pragma Group
Gaming with Tablet Math Whiz
Ananda Gunawardena
Computer Science Department
CMU
Copyright 2006 @ Pragma Group
Our Research
• Pen Computing– Study of use of Pen as an input device
• Informal sketching to formal understanding
– Use of Tablet PC’s• Latest hardware in supporting ink based computing
– Applications based on Sketch Recognition and Manipulation
• Understanding what we draw and allowing us to manipulate objects
– Draw a figure and ask the system to interpret and understand its properties
Copyright 2006 @ Pragma Group
Today’s Tablet PC Market: New Slates
Sahara i213
12.1”, 1.6GHz Centrino
Motion
Computing
Tatung TTAB
10.4”, 1 GHz ULV
Tatung B12D
12.1” 1.2 GHz Centrino
Fujitsu 5000
10.4/12.1, Indoor/Outdoor
1.1 GHz ULV
NECVersaPro, 10.4”, 1.1 GHz
LE 1600
LS 800
Source: Microsoft Research
Copyright 2006 @ Pragma Group
Today’s Market: New Convertibles
Acer
C1xx
C300
C250
Averatec C3500AMD 2200+
12.1”, DVD
Electrovaya1.4 GHz Centrino
12.1”, Biometrics
Scribbler SC-2200
Gateway M275
14.1”, DVD
1.8 GHz Pentium-M
SHARPActius TN10W12.1”, 1.1 GHz
ToshibaM200, 12.1” SXGA+
2 GHz Pentium-M
ViewSonic
12.1”, 1 GHz
Fujitsu
T4000
IBM ThinkPad x41
HP tc4200
Source: Microsoft Research
Copyright 2006 @ Pragma Group
Today’s Market: New Hybrids & Ruggeds
HP Compaq TC1100ULV Celeron or Pentium
10.4”, 1.1 GHz
Walkabout Hammerhead
10.4”, 4.5 lbs
933 MHz P-III M
Hybrid Ruggedized
Itronix8.4”, 933 MHz ULV
Xplore iX10410.4” 1.1 GHz ULV
Source: Microsoft Research
Copyright 2006 @ Pragma Group
Concept Design: New hinge
Source: Microsoft Research
Copyright 2006 @ Pragma Group
A Concept Tablet for Kids
• Low power– (7W)
• 8.4” display
• Tethered pen
• Rugged
Source: Microsoft Research
Copyright 2006 @ Pragma Group
Other Form Factors
Vulcan FlipStartOQO Model 1
Source: Microsoft Research
Copyright 2006 @ Pragma Group
Today’s Market: Forecasts
• Mobile Market Projections (IDC)
Ultra-Portable1 or 2 spindle,10-12” screen, 2-4 lbs.
Ultra-Mobile0 to 1 spindle, 5-8” screen, < 2 0 to 1 spindle, 5-8” screen, < 2
lbs. lbs.
Thin & Light2 spindle, 14-15” screen, 4-7 lbs.2 spindle, 14-15” screen, 4-7 lbs.
Transportable2 & 3 spindle, 14-17” screen, 7-12 lbs.2 & 3 spindle, 14-17” screen, 7-12 lbs.
0%0%
8%8%
30%30%
2004Market share
63%63%
1%1%
17%17%
19%19%
2006Market share
63%63%
3%3%
31%31%
10%10%
2008Market share
56%56%
Consumers, Mobile ProfessionalsCY08 Market: 2.5M, CAGR (04-08): 40%
Mobile Professionals,Information WorkersCY08 Market: 28.4M, CAGR (04-08): 51.4%,
Information Workers,Consumers CY08 Market: 51M, CAGR (04-08): 22%
Information Workers,ConsumersCY08 Market: 8.9M, CAGR (04-08): -11%
Source: Microsoft Research
Copyright 2006 @ Pragma Group
Tablet Math Whiz• Developed at CMU
– HP, Microsoft, IS/CS students• Tablet Math Whiz System
– Smart Tablet client (for students)– Web application (for teachers)
• Pilots at– Mt Lebanon School– St. Agnes (Hill District)
• Currently in use at Glendale School District– Tests basic Math skills– 75 (4th grade) student participants– 3 teachers
• Web Resources– http://srv01.pragma.cs.cmu.edu:1280/
Copyright 2006 @ Pragma Group
Tablet Math Whiz ModelTeacher
Teacher loginAssign exercise
DB
Student Tablets
Copyright 2006 @ Pragma Group
Tablet Math Whiz ModelStudent
Student login Receives assignment
Student work on it
DB
Copyright 2006 @ Pragma Group
Tablet Math Whiz ModelTeacher
Teachers check student work With exercise details
Including scratch work
Copyright 2006 @ Pragma Group
HCI Methods CourseFall 06
• 5 HCI Grad Students looked at the usability and overall integration aspect of the Tablet Math Whiz system
• Recommendations– Personalization– Curriculum integration– Gaming
Copyright 2006 @ Pragma Group
Kids Like Games
HCI methods course study Fall 06
Kids were asked to design
Tablet Math
They like Tablet Math with Football
Copyright 2006 @ Pragma Group
Gaming in Education• Lots of interest lately• 89% of kids bought a video game
– Playstation, Xbox, Game Boy etc.
• American Federation of Scientists recommend education reform with gaming– NSF seems to be interested
• $$$ for Research
• Integrate gaming into education– Very Interesting– Highly Motivating – But Controversial
• References– Federation of American Scientists (http://www.fas.org)
Copyright 2006 @ Pragma Group
ProposalHCI Project - Spring 07
• Integration of two ideas– Flash card based games (in class use)– Tablet Math Whiz (in use at schools)
• This will be very appealing and will be implemented and deployed
Team 1Team 2
Source: Images.google.com
Copyright 2006 @ Pragma Group
Challenges• Understanding the features of challenges that are crucial
for motivation and learning• Understanding how stories/scenarios contribute to
motivation and learning• Understanding the impact of immersion and engagement
on learner motivation• Linking gaming features to goal orientation• Understanding the features of game playing that
contribute to development of higher-level thinking skills• Understanding how games can be integrated in
classrooms and formal learning environments to support learning goals
Source: www.fas.org
Copyright 2006 @ Pragma Group
Available Resources
• Access to 75 Students from Glendale Elementary School
• Access to 3 Glendale Teachers to develop the Gaming idea
• HP 4200 Tablet PC provided to each HCI student for the duration of the semester
• Access to Tablet math source code• Access to Guna(faculty) and Dan Petty
(lead developer)
Copyright 2006 @ Pragma Group
Benefits to HCI Students
• Possibility of becoming part of the implementation team in summer/fall 2007 (partially funded by Microsoft and HP)
• Your project will result in a product that will be deployed in classrooms across Pennsylvania and US
• Being involved with something really cool and cutting edge
Copyright 2006 @ Pragma Group
Thank You!!!