CQB Presentation

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    CQBEntry Tactics

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    Principals of CQB:

    Surprise

    Speed

    Violence of Action

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    Eight Fundamentals of CQB:

    Dominate the Enclosure

    Eliminate All Threats

    Control All Occupants

    Search the Dead

    Search the Room

    Search the Living

    Sit Rep

    Evacuation on Command

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    Initiative Based Tactics (IBT)

    Definition: IBT are enclosure clearingtactics that are driven by the actions and

    initiative of the individual shooters. Abaseline knowledge of the techniques andfundamentals is common to all, but theapplication of these skills is directed by thechallenges of the particular scenario and thecourses of action that the shooters choose tofollow.

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    IBT Definition Cont.

    The shooters do not pre-plan their activities

    in IBT, they act and react based on the

    situations that they are confronted with.IBT was developed in order to create a

    close quarters battle system that was

    flexible enough to be used by all SpecialOperation Units.

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    Three Primary Rules of IBT:

    Cover all Immediate Danger Areas

    Eliminate All Threats

    Protect Your Buddies

    (Fourth Unofficial Rule: Make No

    Mistakes!)

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    Verbal Commands for IBT:

    Clear

    Support

    Closing / Close Out

    Big Room

    Slinging / Sling Rolling / Roll

    Last Man

    Turn and Go

    Pick Me Up

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    The Stack

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    Entering and Objective:

    The Team Stack:

    The movement involved in conducting a team

    stack is very important. It is at this time thatthe team is most vulnerable to compromise. As

    a result, there must be complete noise/light

    discipline and all-around security as the team

    members form the stack.

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    Passing the Ready Signal:

    Once the point man is ready he will give a thumbs

    up, nod or verbal indicator that he is ready. Each

    member in turn will pass back the thumbs upwhen they are ready.

    Last man in the stack, after receiving the thumbs

    up, will give a squeeze either on the shoulder or

    back of the leg to the shooter in front of him when

    he is ready. This is past back up the stack to the

    #1 man who nods his head to show

    acknowledgement.

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    Passing the Ready Signal Cont:

    When the Team Leader (TL) sees the #1

    man nod his head he can call Control and

    inform them that the team is ready andawaiting further commands. As he calls in

    the brevity code in accordance with the

    Execution Checklist, he will also give ahand & arm signal, per Unit SOP, to alert

    the DM / Sniper Teams.

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    Checking Accessibility of the

    Entry Point:

    #1 man visually inspects the entry point for booby

    traps and other obstacles. Ideally, an explosive

    breach is preferred for the initial entry. If a breachis not being used, the #1 man will go to the index

    position and check accessibility of the hatch/door.

    If hatch/door is secured the breacher will be called

    up.

    If hatch/door is unsecured, a diversionary device

    will be prepared for use during the entry.

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    Entering the Objective:

    On the command to execute the #1

    shooter enters through the doorway and

    clears it. Next he must travel through andclear the immediate area. The immediate

    area is defined as the area just inside the

    doorway where a man or obstacle couldimpede the movement of the shooter or his

    team. It occupies a six foot radius inside

    the doorway.

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    Two Methods of Entry:

    Pre-Determined

    Undetermined

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    Pre-Determined:

    Means that before the team enters the

    enclosure they know exactly where they are

    supposed to go (individual assignments).The entry is rehearsed in detail and the team

    knows the layout of the objective.

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    Undetermined:

    Means that the team does not know the

    layout of the objective and has no set plan

    for entry. The team members key off oneanother to successfully enter and dominate

    the enclosure.

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    Entry Techniques:

    Criss-Cross

    Button Hook

    Combination

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    Criss-Cross

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    Button Hook

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    Combination

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    Points of Domination and Areas

    of Responsibility

    Although there are many different tactics

    and techniques out there we will be working

    primarily with two:

    Long Wall

    On Line

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    2 Man Entry Long Wall

    #1 Man enters, clears immediate area and picks up the corner. He moves to

    the far wall approximately 2/3 deep all while sweeping his sector of fire from

    outboard to inboard. Engaging of threats will be done while moving to thepoint of domination.

    Direction of flow

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    2 Man Entry Long Wall

    #2 Man enters and moves in the opposite direction of #1. #2 shooter MUST

    be in the hip pocket of the #1 shooter. #2 picks up his corner and established a

    point of domination at least 3 ft inside the room and 3ft off the wall. #2 also

    sweeps sector of fire outboard to inboard.

    Direction of flow

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    2 Man Entry Long Wall

    2 Man Entry Showing Interlocking fields of fire

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    3 & 4 Man Entry Long Wall

    #3 Man enter and moves opposite direction of #2 Man. #3 Man sector of fire

    is from inboard to outboard, sweeping towards the side he supports.

    Direction of flow

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    2 Man Entry Long Wall

    3 Man Entry Showing Interlocking fields of fire

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    3 & 4 Man Entry Long Wall

    #4 Man enter and moves opposite direction of #3 Man. #4 Man sector of fire

    is from inboard to outboard, sweeping towards the side he supports.

    Direction of flow

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    3 & 4 Man Entry Long Wall

    4 Man Entry showing interlocking fields of fire.

    Direction of flow

    1

    2 34

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    3 & 4 Man Entry Long Wall

    Keys to Remember:

    Shooters must enter in one fluid movement, no gaps.

    Engage threats while moving to your point of domination.

    Be aware of your shooting lanes (3 & 4 usually have narrow lanes).

    #1 man ONLY runs the long wall.

    Direction of flow

    1

    2 34

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    Points of Domination & Areas of

    Responsibility:

    Two shooters in a room minimum. 3 is better than 2 and

    4 is better that 3. However, size of the room does

    dictate.

    #1 man has option to cross over or button hook and #2

    man reads off of him. However, cross over is most

    common.

    The more shooters in the room the narrower the shooting

    lanes become.

    #1 man may stop his long wall short due to threats or

    structure lay out (team reacts appropriately).

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    Points of Domination & Areas of

    Responsibility:

    The purpose of running the long wall andestablishing points of domination is that:

    #1 man can clear behind many deep threats.

    With shooters moving it causes the threats to taketime and respond (OODA Loop)

    A moving target (lateral movement) is more difficultto hit than a stationary.

    By establishing points of domination (both long walland on-line) it allows more shooters to have ashooting angle on potential threats.

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    3 & 4 Man Entry Long Wall

    Direction of flow

    1

    2 34

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    Points of Domination & Areas of

    Responsibility:

    The On-Line technique is similar to the Long Wall, the only difference

    is that when using the On-Line technique the #1 man does not

    penetrate the depth of the room. All shooters are on line keeping the

    problem in front of them.

    4 3 12

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    Points of Domination & Areas of

    Responsibility:

    #1 & #2 Men must pick up their corners!

    On entry, shooters must be in each others hip pockets. As the Navy

    would say, Nut to Butt.

    Stay off the walls at least 2ft. Ricochets travel approximately 12-18inches off the wall. This space also allows others to move behind you.

    4 3 12

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    Long Wall:

    Center Fed Room

    4 3

    1

    2

    Direction of Flow

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    Long Wall:

    Corner fed room showing interlocking fields of fire

    4

    3

    1

    2

    Direction of Flow

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    Long Wall:

    Corner fed room

    4

    312

    Direction of Flow

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    On Line:

    Center fed room showing interlocking fields of fire

    Direction of Flow

    12 34

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    On Line:

    Corner fed room

    Direction of Flow

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    Hallway Movement:

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    Hallway formations:

    V technique

    Wedge

    Split stack

    Side by Side

    Rolling Point

    Single stack

    High-Low

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    V

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    Side by Side

    Sid b Sid

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    Side by Side

    Using Rolling Point

    1

    1

    2

    2

    3

    3

    4

    4

    #1 man / men move past the entry point

    Remaining shooters enter room

    Sid b Sid

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    Side by Side

    Using Rolling Point

    1

    1

    4

    4

    2

    2

    3

    3

    Sid b Sid

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    Side by Side

    Using Rolling Point

    1

    1

    4

    4

    2

    2

    3

    3

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    Side by Side

    1

    1

    2

    2

    3

    3

    4

    4

    #1 man / men move to entry point

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    Side by Side

    1

    1

    2

    2

    3

    3

    4

    4

    Entry is made minimum of two shooters

    Remaining shooters in the stack pick up security

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    Clearing Corners

    1 Man Barricade

    HighLow

    Running the Rabbit

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    1 Man Barricade

    Shooter closes in on a corner or area thatneeds to be cleared. After ensuring he has

    another shooter, barricades around thecorner clearing the area.

    Used in tight hallways or constricted spaces.

    Can be done from high or low position. Can be done in dynamic mode or stealth(slicing the pie).

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    High - Low

    2 Man technique. Lead shooter (usually)

    takes low position and 2 Man takes high.

    Shooters coordinate their movement andclear the corner or constricted space.

    Used in tight hallways or constricted spaces.

    Low man controls the pace.

    Can be done both dynamic or stealth.

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    Running the Rabbit

    2 Man technique used to clear wide

    hallways or L shaped rooms.

    This is a dynamic clearing technique.

    Timing is everything.

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    Running the Rabbit

    Shooters identify the L shape problem

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    Running the Rabbit

    Shooters coordinate

    movement.

    Outboard shooter isin the best position

    to be the Rabbit.

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    Running the Rabbit

    Outboard shooter

    moves rapidly across

    the open area drawingattention. Second

    shooter prepares to

    barricade around the

    corner.

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    Running the Rabbit

    After a momentary

    pause, second

    shooter barricadesaround the corner

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Team Movement

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    Conclusion

    These are some of the basics and there is

    always something else to learn. Not every

    technique is going to work for everysituation, you must be flexible. A true

    warrior has no preference.

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    Conclusion

    Train hard and realistic. Be critical and

    honest.

    Test your tactics to see if they REALLYwork.

    Stay Alert and Stay Alive!

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    Questions?