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    The Cradle of Despair

    An u n o f f ic ia l e x p a n s io n t o Ga m es Wo r k s h o p s Sp a c e Hu l k

    By Peter Gotthammer Gorman

    Miniature design by the Citadel Design team: http://www.games-workshop.com/

    Map tiles, briefing page layouts and page borders by Games Workshop, used without permission.

    Corridor scenery and furniture by Ainsty, supplied by Old Crow:

    http://www.oldcrowmodels.co.uk/aiproducts.htm

    Additional scenery by Fenris and Armorcast, supplied by Hasslefree Miniatures:

    http://hasslefreeminiatures.co.uk/

    All miniatures and scenery painted by the author.

    All art and photography by the author, except illustrations on pages 3 & 12 :

    Exorcist Grand Cruiser diagram by artist unknown, from Battle Fleet Gothic expansion To Cleansethe Stars Vessels of the Imperium by Games Workshop, used without permission.

    Herbert the Genestealerby Melissa Giumelli. Hybrid Life Cycle by Paul Green, Genestealer expansion by Games Workshop, used without

    permission.

    Marine profile pictures taken from Fallout: Tactics by Micro Fort and published by 14 Degrees East, used

    without permission

    T h a n k s

    Special thanks to Richard Halliwell for designing Space Hulk in the first place and everyone else in the credits

    of every edition of the game. Additional thanks to Mel, Vash and Da Boyz from Da Hill for putting up with me

    constantly rambling about this for the last year or so. Further special mention to Vash and Pauly for play testing

    and proof reading.

    This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.

    Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo,

    Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol

    devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer,

    Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device,

    Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull

    devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapterlogos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer

    40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia,

    characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either

    , TM and/or Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries

    around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their

    respective owners.

    http://www.games-workshop.com/http://www.games-workshop.com/http://www.oldcrowmodels.co.uk/aiproducts.htmhttp://www.oldcrowmodels.co.uk/aiproducts.htmhttp://hasslefreeminiatures.co.uk/http://hasslefreeminiatures.co.uk/http://hasslefreeminiatures.co.uk/http://www.oldcrowmodels.co.uk/aiproducts.htmhttp://www.games-workshop.com/
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    Contents

    Page

    Introduction 1

    The Rainbow Warriors 2The Cradle of Despair 3

    Rules Changes 6

    New Units

    Chaplains

    es

    tsds

    us

    le

    ce

    id

    od

    er

    te

    ce

    all

    re

    nt

    m

    ch

    in

    il

    e

    ssng

    n

    ns

    air

    8

    Techmarin 9

    Captains and Lieutenan 10Genestealer Hybri 13

    Hybrid Mag 14

    Mission Introduction 16

    I: C.A.T.S. in the Crad 18

    II: Recon For 22

    III: Parano 26

    IV: Paved in Blo 32

    V: Mind Over Matt 36

    VI: Stalema 40

    VII: Cold Embra 44

    VIII: Backs to the W 48

    IX: Power Failu 52

    X: Hybrid Hu 56

    XI: Momentu 60

    XII: Seal the Brea 64

    XIII: A-Tra 68

    XIV: Kil Kil K 72

    XV: Race Against Tim 76

    XVI: A Light in the Darkne 80XVII: Die Standi 84

    XIX: Meltdow 88

    XX: This Vehicle Makes Wide Tur 92

    XI: Throne of Desp 96

    Epilogues 100

    Design Notes 106

    Hobby 108

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    On the edge of human space lies a region

    known as the Eastern Fringe. It is the furthest

    reaches of the Imperium, located on the far

    side of the galactic core to Holy Terra, and is

    often lawless and subject to long periods of

    isolation.

    During the Age of Strife the Eastern Fringe

    suffered greatly. While the western reaches of

    the galaxy were quickly re-united under the

    banner of The Emperor it would be many moreyears until the Imperium reached the isolated

    worlds in the east.

    Terrible wars had been fought, humanity

    against the terrors of alien attack - man against

    man in petty civil wars. But worst of all were

    the unknown horrors that came from beyond

    the stars, aeons old.

    The breed of beast known as Genestealers had

    been known for some time as an insidious

    pest, but it was not until thousands of years

    passed that their true nature was revealed.

    Magos Biologis of the Adeptus Mechanicus

    still debate if the Genestealer is originally a

    creature of the Hive Fleets, or simply absorbed

    into the genetic makeup as-is.

    It matters little, as what previously had meant

    death to a world through infection and blood

    now meant death to systems and sectors at the

    jaws of the Tyranid Hive Mind.

    It is with this new, terrible, knowledge that the

    terror of Genestealer infestation had to be

    fought with a new urgency. When a brood

    took deep enough root in a planets society it

    would call to the Hive Mind, summoning the

    world consuming fleets to feed. Costly wars

    and loss of resources would be the bestoutcome.

    Drifting silently for untold years in the warp

    aboard Space Hulks the Genestealers could

    strike anywhere at any time with little

    warning.

    On the Eastern Fringe the Imperial Fleet is

    spread thin, battling Orks, the expanding Tau

    empire and the tendrils of Kraken and

    Behemoth. They have no resources to spare to

    track down a possible hulk in the depths of

    space.

    The Hulks had to be stopped, and only the

    marines of the Adeptus Astartes were able to

    match the Hulks sudden appearance and face

    Genestealers in the twisting corridors and

    corroding passages.

    This is the tale of one such action carried out

    by the Space Marines of the Rainbow WarriorsChapter aboard the Hulk known as The Cradle

    of Despair.

    Y

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    The Cradle of

    Despair

    The hulk known as the Cradle of Despairwas

    first identified in the later part of M35. It was

    originally an Exorcist Grand Cruiser,

    converted to a colonial transport, that had

    vanished some time in M33 near the Sabbat

    Worlds under unknown circumstances.

    When it re-appeared it was discovered drifting

    in proximity to the world of San Leor in the

    Mordant zone. A navy party boarded the

    drifting vessel and discovered the reason for

    its dissapearance: Genestealer infestation.

    Due to the proximity to the Ultima and

    Tempestus Segmentum HQs nearby forces

    scrambled to intercept the vessel, including the

    Sky Sentinels Chapter, but the ship dropped

    back into the warp before any assault could be

    made.

    It was not seen again for another two thousand

    years, and when it re-emerged from the warp it

    was immediately set upon by the Tigers

    Argent and Thunderheads Chapters.

    When they boarded the twisted vessel they

    discovered the previously thin ranks of

    Genestealers were swollen and joined by

    swarms of hybrids.

    Clearly the ship had been in hiding, infecting

    an unsuspecting world before picking up its

    terrible cargo. The marines also discovered the

    vast colonial transport bays had been refitted

    into massive cryo-storage bays, holding many

    more hybrids and purestrains in stasis.

    The boarders succeeded in damaging many of

    the ships critical systems, including its sensors

    and main drives, but were forced to evacuate

    when the hulk once again plunged into the

    warp.

    It was only the timely notice by a Thunderhead

    Librarian of the suddenly shifting warp

    currents that the attacking marines were not

    lost along with the ship.

    The Cradle of Despaircontinued to work its

    way in a roughly north easterly fashion,

    though it has no doubt appeared to infect many

    worlds unknown to the Imperium.

    The main body of the ship is still mostly intactand recognisable, and is quite small for a space

    hulk. It retains some control of its movements

    when in real space. These combined would

    allow it to easily slip past complacent orbital

    stations to infect worlds at will.

    p

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    There would be numerous suspected

    encounters, but no confirmed contact until late

    in the year 525.41 by the Rainbow Warriors

    cruiser Star of Judgement.

    ++ Star of Judgement confirming, auspexcontact at CJG942-43. Moving to intercept and

    pursue. ++

    ++ Vessel not responding to hail. Scan

    commencing. ++

    ++ All units to red alert - identity of vessel

    confirmed as Cradle of Despair, known

    Genestealer carrier. ++

    ++ Dawn of Final Doom, Heart of Stone, and

    Relay-6 responding. Continuing pursuit. ++

    A flurry of Astropathic transmissions passed

    as much information as was available from the

    Librarium to the Star of Judgementon the

    previous boardings. The Sky Sentinels and

    Thunderheads had succeeded in shutting down

    the cruisers fire control systems and destroyedthe main engines. The warp drive was

    damaged, but there was no conclusive data on

    whether it could be activated to make another

    sudden escape.

    Although the enemy vessel showed no signs of

    activity they could not be sure if its sensor

    arrays, previously damaged by Imperial Navy

    attacks, had been repaired in the subsequent

    millennia and it was well aware of their

    presence, and the chitinous hordes within

    would be waiting for them.

    Aboard the Star of Judgement Captain Chief

    Schliemann of the 1st

    Company Terminator

    Corps waited as patiently as he could manage.

    The only responding vessels so far were a trio

    of light cruisers and the six terminators from

    the Heart of Stone, the Corps base on Prism.

    He knew that even though the Cradle of

    Despaircould be easily dealt with by raw

    firepower he had to hand, his troopers must

    face the horrors within. Only by claiming vital

    data could they establish where the hulk had

    travelled previously and where it had likely

    spread its poison.

    DThere were several unknowns in the equation:

    the hulk was almost certainly rigged with

    sensors to wake part of its monstrous crew

    upon the detection of intruders, but how many

    would be awoken and how quickly could

    determine the course of the attack.

    The state of the ship was also a mystery. They

    had data from the previous assaults, but seven

    thousand years had passed so there was no

    telling how the interior had changed in the

    intervening centuries.

    With this in mind a direct torpedo assault was

    out of the question, a subtler approach would

    need to be taken.

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    CaptSchliemann(SoJ) AnywordfromtheDawn?

    ChapDeSilva(HoS) Noneasyet,lastwordwe

    recievedwasthattheyweresixhoursaway.

    CaptSchliemann(SoJ) Wedon'thavethetimetowait

    fortheirarrival.ReadyateamanddeploytheC.A.T.s

    ChapDeSilva(HoS) Yes,Captain. TheEmperorProtects.

    CaptSchliemann(SoJ) TheEmperorProtects. ++Disconected++

    ChapDeSilva(HoS) LieutenantHawkins.

    1stLtHawkins(HoS) ++Connected++

    YesChaplain?

    ChapDeSilva(HoS) Outlaw,theoperationisago. WewillbringtheLightofthe

    Emperortothedarkness.1stLtHawkins(HoS) Itshallbeso. Deathtothexenos.

    This seemingly benign conversation would

    decide the fate of entire systems. Failure to

    secure the hulk would mean it would infect

    countless other worlds, while success could

    yield its path of contamination.

    The decision was made to teleport a

    techmarine and reconnaissance squad aboard

    to deploy C.A.T.s, small scout robots that

    could infiltrate the vessel and be safely

    collected later. They would attempt to drop

    them into major service ducts, giving the

    robots access to the whole hulk.

    ++ Squad Ripper at standby. ++

    ++ Praise The Emperor, immortal protector ofmankind. ++

    ++ We follow Him into the shadows, and fear

    not. ++

    ++ His strength is with us. ++

    ++ We cannot fail. ++

    It was not without risk, the teleportation would

    likely wake some of the genestealer from their

    slumber, but hopefully less than a full scale

    boarding would for greater long term gain.

    Vital knowledge would be gained if

    successful, such as the location of power

    systems, viable docking areas and, most

    importantly, the details of the cryo-storage

    areas housing the foul cargo of hybrids.

    Four Rainbow Warriors would pit themselves

    against the entire hulk, and the course of thecampaign would be determined by their

    actions.

    A++ Teleport commencing. ++

    ++ Bring light to the darkness. ++

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    Rules

    Changes

    T h e T i m e rThe timer is judged in a different manner in

    the Cradle of Despaircampaign than in the

    main rulebook. Rather than a fixed amount the

    timer varies dependant on the number of

    Sergeants and Officers on the board at the

    beginning of the Marine players turn.

    The Marine player starts with a timer of two

    minutes only to complete his turn. For every

    Sergeant, Librarian or Chaplain on the boardhe adds another 30 seconds. Lieutenants add

    45 seconds, and Captains another minute.

    For example:A Marine player with a Sergeant

    and Lieutenant on the board would receive

    three minutes and fifteen seconds to complete

    his turn (2:00 + 0:30 + 0:45 = 3:15).

    The longest a Marine player can have for their

    turn is capped at four minutes. Also the

    Marines only receive the bonus time if thecharacter is on the board at the start of their

    turn. Should a character die during the

    Marines turn (by falling down a ladder or

    losing assault for example) the time bonus is

    not lost until the Marines next turn.

    It is recommended that the Genestealer player

    reminds the Marine player at regular intervals

    of the time remaining, and counts down the

    last thirty seconds (laughing ominously or

    maniacally is optional, but recommended).

    Also stopping the timer when a rules query or

    interruption occurs is advised.

    The Genestealer has no time restriction as per

    normal.

    ++ Move! Move! Move! ++

    ++ Four to the left! Hurry up with thatsuppression!++

    Re l o a d in g

    The Cradle of Despairallows for the heavy

    flamer to be re-loaded mid game and uses a

    slightly modified method of reloading.

    Reloading the heavy flamer or assault cannon

    costs 4APs or CPs as per the main rulebook.

    However this is split into two separate actions

    of 2APs each.

    First the empty ammo canister is detached,

    costing 2APs. The weapon is now unloaded.

    Unloaded weapons clearly cannot fire in any

    capacity.

    The second part is to attach the freshammunition at a cost of 2APs. The assault

    cannon follows the normal rules for being

    reloaded as found in the main rulebook. The

    heavy flamer gains back its six shots with no

    penalties incurred.

    This allows the reloading to be performed as

    two actions, rather than one 4AP one.

    Weapons may obviously only reload with the

    correct type of reload, however if two modelshave the same type of weapon one may give

    another a reload following the rules for objects

    in the main rulebook (although the reload is

    destroyed if the model carrying it is slain).

    Example: Trooper Shukri is out of ammunition

    for his flamer (and has expended his own

    reload). Trooper Bodan has a full flamer and

    a reload. Bodan moves to Shukri at the cost of

    3APs, and being adjacent uses her last AP to

    pass the flamer reload to Shukri.

    F l a m e r a n d T h u n d e rh a m m e r Se l fDe s t r u c t

    A flamer or thunder hammer wielding Marine

    may self destruct their weapon as a last resort.

    A flamer must have one shot of ammunition

    remaining (and loaded into the weapon). At

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    the cost of 2APs or CPs the Marine Player

    may declare they are self destructing the

    flamer. Remove the flamer trooper

    immediately as a casualty.

    A n o t e o n M a r in eE q u i p m e n t

    It must be noted that players should read the

    mission descriptions carefully. Whereas the 3rd

    Edition standard missions use the samecharacters for ever mission the same is not true

    for this campaign.

    The force of the explosion is so powerful thatall models are hit as per a normal flamer hit,

    but any failed kill rolls may be re-rolled. The

    room is then considered on fire as if it had

    been flamed normally. For instance in the 3rd

    Edition missions feature

    a Sergeant with a thunder hammer and a

    Marine with lighting claws, but this campaign

    has Marines armed with thunder hammers and

    Sergeants with lightning claws. Similarly not

    every Sergeant has a power sword, some have

    power fists.

    The thunder hammer may be self destructed at

    the cost of 1AP or CP. Remove the thunder

    hammer marine immediately as a casualty.

    The explosion effects the whole board section,

    destroying any Marine or door on a roll of 4+

    and Genestealer on a 2+. If there is a model

    behind a door, but on the same board section,

    roll to see if the door is destroyed. If it is roll

    for the model behind the door as the blast

    carries past the barrier. If the door is not

    destroyed the model behind the door is

    unharmed.

    The main rulebook has all the relevant

    modifiers, just be sure to check they are added

    correctly.

    dThe first threw itself at him wildly, its claws

    raking sparks from his storm shield as the

    hammer cracked through its skull. He had no

    time to pause, slaying the second with his

    return stroke. The third lunged with its talons,

    but Thu brought the edge of his shield down,

    pinning the beasts arms to the ground before

    pulping its body.

    TV, weve got hostile forces inbound,

    multiple blips converging on your location.

    They must be held.

    Roger that Command.

    Thu TV Vukasan stepped forward into the

    intersection of the two tunnels, the glow from

    his suit lights disappearing rapidly in the

    darkness.So it went, killing one after the other, the

    corridor becoming slick with blood and gore.

    But more came, ripping through the bulkheads,teeth bared. Stepping forward he swung

    wildly, killing with every stroke.

    Gauntleted fists tightened around the haft ofhis thunder hammer as auspex returns pinged

    in his headset. Genestealers, at least a dozen

    by the size of the blips, coming at him from

    three directions. He turned awkwardly in the

    confined space and shut the bulkheads to his

    sides, and watched as the blips diverted their

    course. He stepped backwards into a combat

    stance as the rapport of the auspex quickened.

    He could see them now, a glimmer of chitin

    and claw flashing in the darkness.

    Mission complete, pull back Trooper!

    But there was no chance to escape, they were

    on him, claws digging into his armour, teeth

    clamped on his shield arm, holding it down.

    Thu smiled as he swung his hammer one last

    time, and his world exploded in white fire.

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    NEW UNITS

    T h e Ch a p l a in

    Chaplains are a vital part of every space

    marine Chapter, and this is no different in the

    Rainbow Warriors.

    They function as inspirational leaders and

    moral guides to the other troopers. A Chaplain

    must be steadfast and resolute where others,

    even a Space Marine, would falter. They hold

    fast a faith in the Emperors great plan for

    them to cleanse the galaxy of the impure

    mutant, the tainted heretic and the hated xenos.

    This is no different (and perhaps even more

    vital) when the Terminator Corps goes to war

    on the eve of battle each trooper meditates

    on their duty to the Emperor, and many seek

    out their Chaplains for guidance. It is no little

    burden; to be tasked with the spiritual strength

    of the Chapters greatest warriors, but the

    blood of the Emperor flows in each marines

    veins and gives them strength.

    The Chaplains of the Rainbow Warriors tend

    to be less outwardly zealous and bombastic

    than many of their brethren. This is mostly due

    to their different interpretation of the Emperor:

    He is viewed within the chapter as a mortal

    man, the perfect culmination of humanity.

    They see themselves as his inheritors, the last

    true guardians of humanity and the Emperors

    will.

    In the example of His great duty and sacrifice

    they guide the troopers of the chapter to

    emulate His greatness in mind and body and

    Chaplains embody this belief totally.

    When at rest Chaplains are teachers and

    scholars, but when called to battle can always

    be found where the fighting is fiercest - their

    crozius and storm bolter in hand, bringing the

    light of the Emperor to the unworthy.

    Ch a p l a in s in g a m e s

    Chaplains are equipped with a storm bolter,

    Crozius Arcanum and Rosarius. The Chaplain

    is also a fierce fighter, so rolls one die and

    adds +1 to their score in assault, regardless offacing.

    Chaplain DeSilva aboard the Shadow of Hate

    Th e Cr o z iu s Ar c a n u m

    The Crozius Arcanum is the Chaplains

    symbol of office and authority. It is also a

    powerful weapon, destroying armour and flesh

    with ease.

    It follows the same rules as the Power Sword,

    found in the main rulebook.

    T h e Ro s a r iu s

    The powerful force field of the Rosarius

    protects the wearer from great harm, whatever

    the source.

    When attacked count the die roll as one lower

    than it actually is (though never lower than 1).

    For example a genestealer rolls 5, 4 & 1 while

    the Chaplain rolls a 4+1 a 5. Normally this

    would be a draw, but the Genestealers score is

    modified to 4, 3 & 1, so the Chaplain wins.

    When facing the Broodlord the scores are

    modified before being added together.

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    T h e T e c h m a r in e

    Techmarines are an everyday part of life

    within a Chapter they maintain weapons,

    armour and equipment, as well as tending to

    vehicles and Dreadnoughts.

    But first and foremost they are warriors. When

    the Terminator Corps boards a hulk its more

    technically minded brethren don their armour

    and step into the boarding torpedoes.

    It is not only to provide logistical support, but

    vital tactical assets such as specialist

    equipment and skills. Many times a stranded

    squad has been rescued by the timely

    reactivation of an ancient elevator shaft or

    deactivation of old security systems.

    T e c h m a r in e s in Ga m e s

    A Techmarine is equipped with a storm bolter

    and either an Auspex or Photon Launcher.

    They roll a single unmodified die in assault.

    T h e A u s p e x

    The Auspex is a powerful scanning deviceincorporated into a Power Fist, so follows the

    standard rules for that weapon as well as those

    listed below.

    If there is a Techmarine equipped with a

    scanner the marine player can scan one blip for

    a cost of one AP or CP. There is no distance

    measurement or LOS required though only one

    blip may be scanned per Techmarine per turn.

    When a blip is scanned it is immediately

    turned over, revealing its value, then turned

    face down once again.

    This is not a conversion, though if the

    Broodlord is available and a 3 is revealed theGenestealer player can elect to place it as an

    involuntary conversion.

    Th e Ph o t o n L a u nc h e r

    The Photon Launcher is a short range grenade

    launcher, firing illuminating shells. It is

    incorporated into a Chainfist, so follows the

    standard rules for that weapon as well as those

    listed below.

    The Photon Launcher is fired in the same

    manner as the Heavy Flamer (targeting a board

    section rather than a model), with a range of

    12 squares at the cost of 1AP. This cannot be

    combined with a movement action.

    Any model in the affected section must roll to

    see if it is blinded. Each model, friend of foe,

    must roll a D6 Marines are blinded on a 5+,Genestealers on a 3+. The effect is blocked by

    closed doors, but not other models.

    Blinded models loose half their APs in their

    next turn, though CPs can be used by blinded

    marines as normal. Additionally a targeted

    Marine automatically looses Overwatch or

    Guard, regardless of if he was blinded or not.

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    Ca p t a in s a n dL ie u t e n a n t s

    L ie u t e n a n t s in g a me s

    Lieutenants are equipped with a Storm Bolter,

    Power Sword or Power Fist and an Iron Halo.

    They also have the Commander ability. In

    assault the Lieutenant rolls one die and adds+1 to their result when fighting to their front.

    The Terminator Corps is lead by several

    Captains and Lieutenants. Each is not only a

    masterful warrior but a superb tactician andinspirational leader.

    Ir o n Ha l oA Captain seldom takes directly to the field,

    instead staying in the rear to co-ordinate the

    attack and defence of all the squads in battle.

    They provide vital guidance to the squad

    leaders and feed them tactical data from every

    available source.

    The Iron Halo is a symbol of authority and

    leadership. It is also a potent energy shield,

    protecting the wearer from harm. It follows the

    same rules as the Chaplains Rosarius, found

    previously.

    But when they do take to the field of battle

    their enemies tremble as one of the most

    accomplished warriors of mankind has come

    to face them. Seldom do many opponents

    stand against a Terminator Captain.

    C o m m a n d e r

    Lieutenants are some of the greatest tactical

    minds in the Chapter. To represent this when a

    Lieutenant is on the board the marine player

    may re-draw the Command Point token in the

    same manner as for a Sergeant. The re-draw

    may only be done once, regardless of the

    presence of a second Lieutenant or a Sergeant.

    Additionally the Lieutenant gives the marine

    player one extra CP per turn, meaning theywill have from 2-7 CPs. If the Lieutenant is

    killed this CP is not lost until the Mission

    Status phase.

    Lieutenant Hawkins engaging the enemy.

    Ca p t a in s in Ga m e sSecond to the Captain are the CompanysLieutenants, themselves great leaders and

    warriors in their own right. Within the

    Rainbow Warriors Terminator Corps they are

    the elite of close quarters fighters drawn fromthe best the Chapter has to offer. Each has

    years of combat experience and has excelled in

    environments such as mines, star ship interiors

    and hive cities.

    Captains are equipped with a Storm Bolter,

    Power Sword and an Iron Halo. They also

    have the Supreme Commander ability. Inassault the Captain rolls one die and adds +2 to

    their result when fighting to their front.

    Su p r e m e Co m m a n d e r

    Many are drawn from hives themselves, or are

    simply the most vicious individuals up close

    and personal the Chapter has to offer.

    Regardless of the source each has an affinity

    with dark, restrictive, unknown battlefields the battlegrounds of the Terminator Corps.

    This is the same as the Lieutenants

    Commander ability, but gives +2 CPs per turn.

    The two abilities do not stack however, so

    there is a maximum of 8 CPs available per

    turn. If the Captain is killed and there is also a

    Lieutenant on the board the marine player stillgains +1 CP per turn.

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    Company Sergeant Gunnvarr Gunner Yadiz

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    Ge n e s t e a l e r Hy b r id sa n d Br o o d Br o t h e r s

    The most dangerous facet of Genestealer

    infestation is that after several generations pass

    it becomes impossible to easily distinguish theinfected from normal humans. Once the taint

    has spread further than a few hosts the

    Genestealer clan will include not only the

    hybrid creatures but their enthralled human

    kin.

    Ge n e s t e a l e r L if e Cy c l e

    When a purestrain Genestealer infects a human

    host it alters the victims DNA and imposes

    what Ordo Xenos Inquisitors believe to be aform of psychic dominance over the host. This

    induces an intense desire to reproduce in the

    host, an act that passes the infection on to all

    they come in contact with.

    When the child is born it will be a deformed

    monster, part human, part Genestealer. Most

    will have the distinctive elongated heads,

    hunched posture, plates of bony carapace and

    extra clawed arms. The parents will not notice

    this and will instinctively hide the child away.

    This child has the same infective properties as

    the purestrain creature, although their children

    will be more human only one additional

    limb, a more human appearance overall but

    still clearly bestial.

    The next generation will be able to move in

    open society, with a more upright gait, no (or

    only vestigial) extra limbs and a more humanmentality. Thankfully this third generation is

    often sterile, and still clearly abhorrent to look

    at when examined closely.

    It is the fourth generation that signals the

    doom of an infected planet. These hybrids

    appear almost normal, but are frequently tall

    and heavily built with a piercing gaze.

    Extremely charismatic (likely through subtle

    psychic manipulation) they worm their way

    into positions of power, posing as politicians,

    merchants and religious leaders.

    When a fourth generation hybrid breeds (in the

    normal human manner) it will spawn either

    tainted humans, a hybrid form or even a

    purestrain Genestealer. With more purestrains

    being born the cancer will spread faster and be

    impossible to cut out.

    Th e Ex t e n d ed F am il y

    It is not only the Hybrids that present a grave

    threat to mankind, but the infected hosts and

    their kin.

    It is often the case that once infected a human

    will only produce one hybrid offspring, the

    rest being normal humans. Other cases have

    been noted where the infected produce many

    hybrids.

    Either way any non-hybrid children will be

    born into the Genestealers family, and will

    share the same psychic bond with their mutant

    siblings as their parents. These Brood Brothers

    go on to infiltrate the military and government

    of the planet, leaving it ripe for conquering.

    The brood often masquerades as a harmless

    cult shunning excess by living a life of

    isolation and wearing all concealing robes.The simple message is often about piety to

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    elders and revering children. This draws in the

    unwary to become new hosts, whilst

    maintaining an air of legitimacy to avoid the

    prying eyes of Imperial authorities.

    T h e M a g u s

    The head of this cult is initially the first human

    infected under the control of the purestrain

    (known as the Patriarch in this case).

    However once a fourth generation hybrid is

    born they take the reins as the Magus.

    Intensely charismatic and almost always

    powerfully psychic they can easily dominate

    those around them.

    The rise of a Magus will swell the numbers ofthe brood exponentially, and destroying the

    threat may prove impossible by this point,

    leaving exterminatus the only option.

    mHy b r id s in Ga m e s

    Hybrids are seldom encountered on Hulks, but

    occasionally they will be found outside the

    confines of cyro-stasis. This is often the

    precursor to an invasion as the more human

    appearance allows for easier integration into a

    unsuspecting society.

    Hy b r id s a n d Br o o d Br o t h e r s

    Hybrids and Brood Brothers are treated as

    being the same unit for game purposes. They

    enter play as blips and are revealed as normal,

    though there will be special rules associated

    with this found in the mission description.

    Each Hybrid has 6APs and moves in the same

    manner as a Genestealer.

    In assault the Hybrid rolls a single dice, but

    subtracts 2 from the result as they are nowhere

    near as powerful as a purestrain. Any result

    less than 1 is treated as a 1, so the combat

    always has a chance to tie.

    Example:A Hybrid assaults a Marine armed

    with a power fist. The Hybrid rolling 1D6-2

    comes up with a 1 and subtracts 2 for a total

    of -1. This is treated as being a 1 however.

    Fortunately the Marine, clearly overconfident,

    also rolls a 1 and the combat is a tie.

    When shooting at a hybrid the Marines dicerolls are treated as being the same as for

    normal Genestealers. Hybrids are more agile

    and smaller targets so any gain in killing

    power is balanced out by their being harder to

    hit accurately.

    Even though many hybrids may be modelled

    carrying weapons they are considered either

    non-functioning or not powerful enough to

    have any hope of injuring a Space Marine in

    terminator armour.

    Author Note:I decided against armed hybrids

    as it would make things far too complicated

    and slow the game down. This is the same

    reason Hybrids use Genestealer move points

    and damage rolls.

    T h e M a g u s

    The magus follows all the rules for Hybrids

    given previously, but also has access to

    psychic powers.

    The Magus may only use psychic powers

    when on the board, not as a blip. Also by

    virtue of being a powerful psyker the Magus is

    immune to the Psychic Storm power.

    The Magus has 15 Psi Points per game, to

    spend on the following powers:

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    Mission

    Introduction

    Firstly, to play this campaign you will need the

    following miniatures:

    Ge n e s t e a l e r s

    Loads of Genestealers (including aBroodlord).

    6-12 suitable figures to representGenestealer Hybrids.

    One Hybrid Magus.

    Sp a c e M a r in e s

    One Captain with Storm Bolter andPower Sword

    One Lieutenant with Storm Bolter andPower Fist

    One Chaplain with Storm Bolter andCrozius

    One Librarian with Storm Bolter andForce Axe

    One Techmarine with Storm Bolterand Auspex

    One Techmarine with Storm Bolterand Photon Launcher

    Two Sergeants with Storm Bolters andPower Swords

    Two Sergeants with Storm Bolters andPower Fists

    Two Marines with Heavy Flamers andPower Fists

    Two Marines with Assault Cannonsand Power Fists

    One Marine with Storm Bolters andChain Fist

    One Marine with Lightning Claws One Marine with Thunder Hammer

    and Storm Shield

    Seven Marines with Storm Bolters andPower Fists

    This represents the most you will need at any

    one point. For instance there are two separate

    Lightning Claw armed marines, one a Trooper

    the other a Sergeant. However they are never

    in the same mission together so only one

    model is needed.

    YFour of the final five missions use two sets of

    floor tile to make their maps. Should you only

    have access to one set of tiles my suggestion is

    to either cut the campaign short (not ideal) or

    play the mission on a similarly themed map.

    For exampleMeltdown can be played on the

    Power Failure map with a little modification

    (in fact they represent the same part of the

    hulk, so one is an expanded view of the other).

    Obviously some adjustments would need to be

    made to the forces involved such as the

    number of Marines and the number of blips

    per turn or things could get very crowded very

    fast which leads into...

    Ga m e Ba l a n c e

    Im a busy guy - Ive created this campaign in

    my spare time between working full time night

    shifts. This has basically meant not a whole lot

    of time for play testing. Fortunately Space

    Hulk is a very forgiving game for that a

    single jammed overwatch roll can spell failure

    for the Marines. Similarly a good CP draw can

    make the Genestealers day a bad one.

    With that in mind I did attempt to keep things

    as fair and challenging (for both sides), but if

    you find a particular mission impossible I

    wont be offended if you change things up to

    keep the game balanced (or adjust to suit

    miniature availability).

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    The MissionsT h e M is s io n T r e e

    Each missions victory conditions mentions

    which game to play next. This is determined

    either by:

    This campaign is written as a story driven one

    each missions success or failure determines

    the course of the campaign, and the objectiveschange with it. Genestealer Victory (purple)

    Draw (white)Each mission has an introductory story, setting

    the context for the game, and giving some idea

    of the Marines situation.

    Marine Victory (blue)As per the Space Hulk rulebook consult the

    victory conditions during each end phase to

    determine if they have been met. Some

    missions have a draw condition similar to a

    victory, but with another clarifier.

    This is followed by the briefing page which

    lists the forces, their deployment, the games

    special rules and victory conditions.

    The last page of each mission is the map page,

    which is fairly self explanatory. Example:Mission III: Paranoid is a MarineVictory if they kill the Magus, but a draw if the

    Magus and Librarian are killed. The game

    only ends once the Magus is killed, but if the

    Librarian has been killed at this point the

    Marines only score a draw.H

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    Mis s io n I:

    C.A.T.S in t h e

    Cr a d l e

    Captain Schliemann closed the data terminal,

    exhaling slowly. Ripper Lambrinos was a

    somewhat unpredictable hothead, but as a

    recon leader he was unequalled. And if anyone

    was going to make first contact with anunknown number of Genestealers he was

    certainly the best candidate. McKenzie was a

    relative newcomer to the Corps, but was an

    experienced soldier and highly skilled

    Techmarine.

    There would soon be a battle the like of whichhad not been seen in his lifetime. A fully

    infested stealer hulk like this was thankfully

    rare, and rarer still the opportunity to board it.

    The Captain had faced Genestealers before,

    recently in the purging of Hive Girthens nine

    years ago, but never on a hulk. There they had

    a complete advantage the vacuum could kill

    even a Marine with sudden decompression,

    they could move swiftly while the Terminator

    Armour would be restricted in the confined

    spaces.

    Most importantly they would know the

    corridors inside and out, with millennia to

    explore and plan ways to repel intruders. The

    Marines were going in blind. Unless they

    could deploy the miniature scout robots into

    the long defunct ventilation system that is. The

    C.A.T.s would seek out power sources and

    other anomalies before reporting back. Thenthe Marines could direct their forces to where

    they could do the most damage and gain the

    most knowledge of the enemy.

    Standing, Schliemann turned to his bondsman

    attendant.

    Ready my armour, we go to war.

    pThe blue glow faded, in its place four heavily

    armoured figures. They stood in a circle facing

    outwards, weapons at the ready. White light

    shone from each suit casting stark, angular

    shadows on the walls. Spots hung in midair,

    flecks of dust floating immobile in the airless

    vacuum displaced by the Marines arrival.

    No returns. Sound off voxed Ripper.

    CaptSchliemann(SoJ) Ripper,thebriefingisbeing

    downloadedtoyounow.

    Mst.Sgt.Lambrinos(SoJ) StandardC.A.T.dropthen?

    Noworries,Chief.CaptSchliemann(SoJ) Theintelligenceisvitaltothe

    campaign,theC.A.T.smustbedeployedifwearetosucceedintime.

    Mst.Sgt.Lambrinos(SoJ) Rogerthat,Chief.

    Tk.Trp.McKenzie(SoJ) I'llkeephiminline,noheroics

    fornow.

    CaptSchliemann(SoJ) Good.Yougoinfifteen.AndRipper,trynottowakeup

    theentirehulkthistime,ok?Mst.Sgt.Lambrinos(SoJ) Imakenopromises. ++Disconected++

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    M is s io n II:

    Re c o n Fo r c e

    ++ Ram shields engaged. ++

    ++ Brace for impact. ++

    The boarding torpedo slammed into the hull of

    the Cradle of Despair, the bullet shaped prow

    peeling the ancient armoured sides apart with

    ease.

    The five Marines within exited quickly,

    weapons at the ready. Long range scanning

    had shown an increase in activity since the

    small, disastrous, incursion an hour ago. Four

    troopers lost for zero gain. A grim air of

    purpose hung over the squad as they

    disembarked. If the assault on the hulk was to

    be more than a bloody war of attrition the

    Rainbow Warriors needed more information.

    The previous attacks had yielded data on thelayout of the vessel, but that was collected so

    long ago as to be highly suspect, especially

    when the risks were so high.

    With the loss of the C.A.T. delivery team

    Captain Schliemann adopted his secondary

    plan to send a squad to reach one of the

    vessels data core nodes and transmit

    everything they could before pulling back to

    form a defensive perimeter for further assaults.

    The data from the Cradles systems would not

    be as reliable as that gathered by the Marines

    themselves, but they would no longer be

    totally blind.

    p

    Form up squad, advance at good pace but

    watch for traps and pitfalls.

    Eli Mo Moslav was one of the oldest serving

    members of the Terminator Corps, and was at

    the command of one of the most veteransquads. Each member was a lone survivor

    from their former team and that was their

    bond: they endured.

    Advancing with a precision that only came

    with practice and skill, they needed no words

    as they performed the manoeuvres exactly as

    they had hundreds of times before.

    ++ Distance to target 0.920. ++

    ++ Multiple contacts on auspex. ++

    ++ Our strength is pure. ++

    dMoslav squeezed the trigger and half a dozen

    shells spat from the storm bolters barrel in

    less than a second. The Genestealer ahead of

    him exploded in a shower of gore and chitin.

    Advancing cautiously he checked his auspex.

    It was alive with activity, the beasts coming

    from every angle, but each was alone and

    circling the Marines warily. Clearly they had

    not realised the Adeptus Astartes had returned

    to finish the job.

    Ahead he saw Rolldown and Winger, the glow

    of the latters heavy flamer providing a beacon

    to follow.

    Continue the advance. Full pace, dont give

    them a chance to group up.

    Roger that.

    The two Marines disappeared into the

    darkness, silhouetted by their suit lights. His

    helmet display showed his four teammates

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    views, twisted piping ripped from the ceiling

    exposing tangles of cables and jagged spurs

    loomed into view on Rolldowns view.

    Though no lethal trap on its own, the debris

    could entangle a Marine, making them easy

    prey.

    Four coming your way, Wheels. Needles, to

    the left. Overwatch!

    A flare of orange light ahead signalled Winger

    incinerating more of the stealers, the flames

    holding the right flank of the advance as theothers passed by.

    Sir, obstacle ahead. Proceed or go around?The flamer trooper fell back into line behind

    Moslav, the burning junction to be covered by

    Wheels as the back facing rearguard.

    Tear it down Trooper, but be wary. Needles,

    move up to cover on the inner corridor,

    Wheels stay on rearguard.

    Needles was ahead his bolter flaring brightly

    as it fired. Resistance around them was fading,

    but more xenos were gathering ahead, and in

    greater numbers.

    The Marines voxed their acknowledgements,

    and Rolldown began tearing at the cables and

    pipes with her powerfist. They all came loose

    with ease and the way was cleared in

    moments.But they were close now, there would be no

    stopping them.No resistance on them, Sir, they werent

    connected to anything. I think weve been set

    up.

    Objective in range, Sir.Agreed. All Marines, form up tight andadvance on the target, were going to have

    company.Acknowledged, Trooper.

    Moslav checked his ammunition one last time

    before they entered the final engagement area.

    Full magazine ready, he was going to need it.

    ++ Distance to target 0.394. ++

    ++ Contacts increasing, focusing their

    strength. ++ Advance as youve been trained, full cover,

    stick together. For the Emperor and the

    Chapter.++ Weapons ready, we face death without

    fear, victory without doubt. ++

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    Name Schliemann, Hillard AM 381

    Rank Captain CK 1847

    SN 120952-3 WR 7

    Comp 1-0 Honours IH, CT, MC-VII, IS-VIII, IL-

    VI, PS-VGSC 4241

    Recruited on Prism 565341.41. First action against Ork raiders on Tarellen Sigma 738348 MC awarded. Deployed to 4-5-2 on 758348.41. Promoted to Squad Veteran on 592350.41 after Vassarian war. Battle for Junction City 231362.41. Takes command of squad 4-5 after death of Vet

    Sgt Tugott and rallies defenders to victory. Loses left arm MC awarded.

    232362.41 Promoted to Sergeant. Leads four year guerrilla operation Switchback against rebel logistics

    981371.41 awarded IS. Seconded to 1stCompany, Recon Corps, 551377.41.

    Awarded IS and MC during fighting in Hive Staturorus 871381.41. Accepted into TDATC 042382.41- Awarded Crux Terminatus aboard Tau vessel TFL-

    tedhts.

    Promoted to Sgt (1st Co)645390.41 after action aboard Ork hulk Justice of Death. Promoted to 2nd Lieutenant (1st Co) 573400.41 after defence of Kynard Shipyards . Awarded IH and Promoted to 1st Lieutenant (1st Co) 812431.41 during Gorgoth War. Commands retaking of Rassarian Manufactorums from Eldar raiders 897478.41. MC, IS,

    IL awarded 199506.41 for actions during assault on Fort Ironbone.

    Promoted to Captain (1st Co) 003516.41 during cleansing of Hive Girthens, Bartlet V.

    Name Castonne, Ilsa AM 165

    Rank Chaplain (DeSilva) CK 882SN 121249-4 WR 5

    Comp 1-0 Honours CT, MC-V, IS-IV, IL-X, PS-

    XIIGSC 3982

    Recruited on Hope Springs 876457.41. Deployed to 5-1-1 532464.41. Awarded IL 359472.41. Promoted to Squad Veteran 5-2-2 on 421472.41. IS, IL awarded during actions on Fortress Hill, Yisen Uprising 873475.41. Inducted into Chaplainry, 5th Co 908475.41 MC, IL awarded during Dantillies Cluster Raid 412476.41 MC,IS, IL awarded after battle at Phorus Mines 129477.41. Accepted into TDATC - awarded Crux Terminatus 897478.41 during retaking of

    Rassarian Manufactorums.

    Promoted to Sergeant (1st Co) 241483.41 after interdiction of renegade battle bargeMuldoons Prideof the Savage Vipers Chapter.

    Inducted as Chaplain DeSilva (1st Co) 657500.41 after death of previous Chaplainduring action aboard hulk Shadow of Hate.

    IS, IL awarded 199506.41 after assault on Fort Ironbone. Leads counter attack against Ork raiders during The Groxian Shootout 358511.41. MC,

    IS, IL awarded.

    MC awarded 003516.41 during cleansing of Hive Girthens, Bartlet V.

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    M is s io n III:

    Pa r a n o id

    The grainy images filled the pict-screen: dark

    corridors and twisting service ducts. The

    C.A.T. was making good progress, and had

    already highlighted several critical areas. But

    the Marines still had no primary targets,

    nothing to unleash themselves on with

    purpose.

    Until the last transmission that is.

    Captain Schliemann waited impatiently for the

    others to arrive. Lieutenant Hawkins and his

    command team were already assembled in the

    briefing room. They were at ease but filled

    with an anxious tension. He didnt blame

    them, a Genestealer Hulk was something only

    encountered once every hundred years or so,

    and not something taken lightly.

    Hawkins was newly promoted, but there was

    none more suited a hive worlder by birth, theclose confines of a Hulk were his natural

    habitat. Tall and lean, the Lieutenant had a

    fierce, determined manner about him. His skin

    would have been a tanned olive shade had he

    got more sun, but he was pallid from the time

    spent in space.

    Leaning over the holo-table, he examined the

    data retrieved by the recon team. He was in his

    ready uniform, midnight blue fatigues over his

    body glove, and could be ready for battle in

    fifteen minutes.

    Company Sergeant Yadiz was a native of

    Prism, like Schliemann. But where he came

    from the equatorial peoples she was from the

    southern mountains, a fierce tribe of skull

    takers. She waited impassively with her hands

    behind her back, no sign of emotion in her

    cold eyes. Unlike her commander she only

    wore fatigue pants over her body glove. Notonly did it expose her powerful physique it

    revealed her augmetic arm. She had lost it

    some 45 years ago against Eldar at the retaking

    of the Rassarian Manufactorm, Schliemanns

    first command operation.

    Lastly there was Sergeant Stibbardo. Theshortest of them all he was also the stockiest.

    Another hiver he was unusual that he lacked

    their generally dour demeanour and was

    always laughing and never seemed to take

    things seriously. Schliemann knew him well,

    as he did all his troops, and he was a good

    team leader but he didnt know why Doc had

    requested him.

    The Captain couldnt help but crack a smile as

    he saw Hawkins pondering something with his

    hand on his chin, while Stibbardo looked over

    his shoulder and stroked his moustache with

    exaggerated thoughtfulness.

    Finally the door to the command room entered

    and the last member of the briefing arrived.

    lWalking quickly down the hall the Marinepaused. He could feel the Broodmind

    beginning to stir from its slumber, the ancient

    intelligence rising up again and blocking out

    all other thought.

    Shaking away the cloud he continued and

    entered the briefing room. Captain Schliemann

    nodded to him, Conrad.

    Captain, he nodded back.

    Hawkins looked up from the data streams on

    the briefing table, the green glow of the table

    illuminating his face with a ghostly light.

    Lore Master Neemias. His voice was deep

    and flat, but the psyker could sense the faint

    anxiety in the air.

    The one and only Doc Morbid! Neemias felta slap on his back as Sergeant Stibbardo

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    greeted him exuberantly. That was what he

    was counting on.

    The only one who said nothing was Yadiz, but

    that was her manner and he took no offence.

    She was a friendly, almost boisterous personoutside of combat. But once a mission was

    underway she was all business.

    To business, the Lore Master said, indicating

    the holo-table. The Marines gathered round as

    Neemias keyed up the new data. First to

    appear was a map a series of corridors and

    ladders leading down to a small, isolated

    room.

    This is the most significant discovery theC.A.T. has made so far, Schliemann began,

    and one of the most important of the

    campaign.

    What is it? Stibbardo asked the obvious.

    Neemias changed to a pict capture taken from

    the C.A.T. showing a single cryo-pod in the

    darkness.

    The Hybrid Magus, one of the highest

    priority targets on the hulk.

    Can we be sure? asked the ever practicalYadiz.

    Not 100%, the psyker admitted, but there is

    precedent. On the hulksDeath of Sympathy

    andBlood of Unholy Fearthe Magus was

    found in an almost identical manner. There are

    records from half a dozen other hulks to

    indicate similar situations, though we only

    have fragments of those reports.

    The Sergeant nodded, satisfied. Stibbardo

    slapped his hands to his thighs and looked

    around the table.

    Well, what are we waiting for then?

    G++ Teleport complete. ++

    ++ Zero contacts. ++

    ++ Moving to engagement area. ++

    The squad was making good time, and so far

    had encountered no signs of activity. But

    Neemias couldnt shake the feeling they were

    being watched. Fortunately Stibbardo was

    keeping up the chatter with his squad to keep

    the disquiet at bay.

    I mean who names these things? he was

    saying to nobody in particular. Cradle of

    Despair? Spawn of Execration? Monolith of

    Woe? Its defeatist if you ask me. He paused

    as he descended a service ladder. They should

    call them something like Wreck whats full of

    guys whos asses are going to be kicked.

    There was a chorus of laughter as the squad

    came to a T-junction.

    Ok Doc, which way? My scanners getting all

    sorts of crazy feedback here.

    The Lore Master paused. He had memorised

    the entirety of the data stream down to the

    tiniest detail. Knowing which way to turn

    shouldnt be something he should need to

    think about... They know were here! he

    called out.

    Weapons free, weapons free! Stibbardo

    sprung into action. Vulture overwatch on our

    tails; Diva, BMOC, pick a side; TV on point!

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    In an instant the marines were in a ready

    position for any incoming attack. But the

    scanners were still clear. Neemias exhaled

    slowly and stilled his mind. No, it was a trick...

    something to keep them on edge, slow them

    down.

    The psyker smiled under his helmet. This was

    exactly why hed picked Stibbardo. The

    Thunderheads Librarians had reported that

    they had attempted to reach a heavily defended

    location that reports indicated was the very

    chamber the Rainbow Warriors were now

    trying to breach. They had been forced back as

    some malign force seemed to create an air of

    paranoia and confusion amongst their forces.

    Sergeant, the Magus is still in cryonic

    suspension but his mind is reaching out to us.

    We must be cautious that we do not jump at

    shadows so readily. Neemias had banked on Stibbardos carefree

    attitude giving him almost a shield of

    ignorance. His squad was similarly ideal.The Marine turned to face him as best he

    could, the dim light glinting off of his optics.

    So basically be on constant alert but dont

    assume everything we see is real. Even though

    it could be?

    TV Vukasan was dumb as a sack of rhyto-

    chrys, so just killed things without thinking too

    much about it. Vulture Bodan was a member

    of the Field Police and her faith in the

    Emperor gave her a measure of protection.

    Diva Turnen and BMOC Toivo were

    grunts through and through, and would follow

    Stibbsy in anything he ordered. While not the

    most respected team in the Corps, they were

    what they needed right now.

    Yes, pretty much, Neemias sighed.

    Stibbardo shrugged, the bulky armour

    struggling to match his movements. No

    worries, Doc, just another day in the Corps.

    Ooo-rah!

    Ooo-rah! his squad sounded back.

    power fist down, severing the creatures hand.

    Vulture stepped past him roaring devotional

    litanies, her flamer spewing death. Faith in

    fire brother! The Emperor is with us!

    BMOC roared in pain as the talons punched

    through his armour into his thigh even as he

    slammed his storm bolter down on thestealers head. Falling to one knee he swept his

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    Mis s io n IV:

    Pa v e d In Bl o o d

    Chaplain DeSilva reached for her Rosarius.

    Picking up the heavy gold chain she lifted the

    eagle shaped medallion over her head and felt

    its weight around her neck.

    It was heavy, designed to be worn in armour,

    but the burden was a comforting one. It

    reminded her of the weight they all carried,

    their inescapable duty to mankind. Pulling her

    long black hair from under the chain DeSilva

    thought of her own duties. She longed to be in

    the thick of combat again, to feel the rush of

    adrenaline and the joy of seeing His enemies

    crushed. But she had other, greater, duties that

    came first.

    The teleport chamber was large, but the ten

    massive figures made it seem almost

    claustrophobic. Sergeants Mostav and

    Jorgensen waited with their squads, armour

    sealed, weapons in hand all that was neededwas for the fire in their spirits to be lit.

    They were to enter the hulk and seek out the

    ships logbook. With it the Imperium would

    know what planets the Cradle may have

    infected with its taint over the long centuries.

    Previous assaults had failed to reach it, but this

    time the Emperors servants would prevail.

    The Chapter would follow the hulks spoor

    and destroy anything it had tainted.

    Enemies of the Emperor hide in the shadows.

    They fear the light He bears the light of

    humanity. Go into the dark places and bear His

    light aloft and with it destroy the foes of

    Mankind.

    The Chaplain slowly walked along the line of

    Marines. Each bowed slightly as she passed

    and marked their helm with a small dab of

    ground crystals taken from the Chapters homeworld.

    The opponents of His will and His glory are

    many, they are an ancient and terrible foe

    intent on your deaths. But take heart as He is

    with you and His hand guides us all. Within us

    we carry the blood of the great Dorn, His own

    mighty son. We are of his kin and follow His

    great example, he made us in his mighty image

    to do His works.

    The room hummed with static tension as the

    teleported powered up. The great cables and

    power coils that filled the room flowing with

    energy.

    When Death comes do not fear it as your

    blood will be avenged and your name

    honoured. Victory will be ours and we gladly

    lay down our lives to see our duty done. Death

    is our sacrifice as His is life! Ready your

    spirits and look to your war gear. There is no

    mercy to the alien, only destruction.

    As one the Terminators turned to their right

    and marched with iron hearts towards the

    teleport chamber. As the first passed under its

    wrought iron archway there was a flash of

    light, a crack of thunder and a rush of wind.And they were gone. No sooner had the noise

    faded then the second stepped through.

    DeSilvas hair whipped about her as the air

    churned and lightning crashed about the room.

    She squinted at the brightness, her voice loud

    and clear over the noise.

    No retreat! No remorse! she held up her fist

    in salute to the warriors as the last passed into

    the burning fire. For your brothers! For the

    Chapter! For the Emperor!

    With a final crack the last Marine disappeared

    and the light faded leaving dark splotches on

    the Chaplains vision. Pausing she smiled to

    herself, by now the enemies of the Emperor

    would be dying.

    k

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    Master Sergeant Grid Brick Jorgensen

    continued her march through the twisting

    corridors. The vox net was awash with chatter

    as the aliens surged at them down side

    passages and through ductwork.

    Wrenching a jammed door from its mount she

    passed through the narrow opening. She had

    barely squeezed her massive bulk through

    when a Genestealer lunged at her from a

    junction, fangs bared and claws ready.

    Before she could think her finger had already

    tightened around the trigger of her bolter. A

    short burst of shells stitched a jagged line

    across the beasts chest, exploding out the

    back of its carapace. The alien died messily

    against a wall, leaving a streak of black gore.

    Under the creatures corpse Brick saw a streak

    of silver. Kicking the body aside she saw it

    was the remains of a Terminator, their silver

    and orange armour rent and torn. When the

    Tigers Argent had to evacuate the hulk they

    hadnt had time to retrieve their dead.

    Retrieving the logbook was a top priority on

    any assault on a hulk, and the fighting to reach

    it had been a path paved in the blood of many

    great warriors. Growling, she gritted her teeth

    at the insult the Genestealers had given to her

    Chapter cousins, leaving their battle gear to rot

    in this place. The Sergeant signalled to the

    second squad.

    Mostav, I have found remains of one of theTigers Argent. When we withdraw I will take

    him with us.

    Agreed, Sergeant. We must honour the battle

    gear of the dead.

    Ahead she could see her second in command,

    Boomer Anderson. They had been squad

    mates since they were recruited, and were

    Oathbound since their youth on Prism.

    Sjurd, conserve your ammunition and form

    up the squad, weve got some vengeance to

    dish out to this xenos scum.

    You got it, Grid, Boomer said with bloody

    joy in her voice.

    With one last look at the dead marine Brick

    continued onwards. Vengeance was coming to

    the Genestealers. The Cradle of Despairfirst

    and then to all their kin, wherever they hid.

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    M is s io n V :

    M in d Ov e r

    M a t t e r

    Contact lost, contact lost.

    Which way did it go?

    West and north, heading for the gangway.

    I got it. Apples, Mac, cover me. Blinky hold

    up here.

    Vic Blinky Zelenko sighed to himself andchecked his storm bolters magazine. This was

    his first mission as a full member of the

    Terminator Corps and he was still feeling out

    of place.

    The briefings had warned them that they

    would be facing the Genestealers on their

    home ground, and that it would be some of the

    hardest fighting in the galaxy, but it was

    nothing like that. It was worse.

    He had earned his Crux aboard theLord

    Narmissus, a rebellious Fleet cruiser. There

    had only been ten terminators leading the

    attack, backed up by 5th

    Company, and the

    fighting had been desperate and bloody. That

    was a picnic compared to this hellhole. A

    never ending series of twisting corridors and

    walkways that only superficially resembled theinterior of an Imperial vessel. He supposed

    much of the changes had been due to the

    refitting to a people carrier, but no way it all

    was.

    The Genestealers had been on them from the

    moment they had stepped out of the boarding

    torpedoes, as if they were patrolling the likely

    attack points. Rolldown, of squad 3, had

    supposed it was due to the xenos previous

    experiences of boardings. Apples had told her

    that they were mindless aliens and it was just

    their bad luck.

    Blinky didnt care either way as he was too

    busy fighting for his life. They had been

    making good progress to their objective andwere so far casualty free. He sighed again as

    he thought of how the genestealer had been in

    his sights but he had been too eager to kill it

    and jammed his bolter.

    Fortunately Sergeant Omu had been there and

    it had retreated before realising how

    vulnerable he was. Now he was sitting on

    rearguard while the others finished off the job

    he should have done himself.

    The rattle of gunfire broke his thoughts

    followed by voxed calls of a confirmed kill.

    Blinky, form up on me at the double.

    Roger that, Sergeant.

    Psssht, Omu replied, her dismissal hissing

    statically in his headset. Call me Kaisa.

    Moslav wants to run his show by the book

    thats fine, but in my squad we work as a team

    to get things done.

    There was a pause as Blinky struggled with a

    reply.

    Got it, Blinky?

    Got it, Kaisa.

    Good. Now lets get moving, those doorswont open themselves.

    The control rooms for the hulks docking and

    garbage bays were ahead, and once opened

    Thunderhawks carrying the rest of the Corps

    could land and set up a well defended

    perimeter. Not necessarily the most glorious

    entry for some, but it would have to do.

    Without it they would have to rely on boarding

    torpedoes, which lacking the guns of the

    Thunderhawks to ward off the xenos would

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    put the whole assault on the back foot and in

    constant danger the moment they set foot on

    the hulks deck.

    Pretty much what he was going through, he

    sighed as he rejoined his squad.

    Thinking about missing that stealer? Kaisa

    addressed him over a secure link, rather than

    the squad channel.

    Yes, Blinky admitted reluctantly, I should

    have got it.

    This is your first time fighting stealers isnt

    it.

    It is.

    Remember what you were taught in training;

    learn by doing. Apply it now as you did then.

    If you let yourself get overawed by this -

    youll make a mistake.

    The Sergeant paused for a moment as the

    squad reformed to move through a junction.

    Yes, I know, he relented, but I cant help

    but feel like some stupid rookie tagging along

    with the big kids.

    You earned your Crux didnt you? They

    dont just give those out with rations you

    know, she said with a laugh. If there was

    even a chance you were still green you

    wouldnt be on my squad. So get your rear

    into gear and quit moping. Weve got an

    assault to spearhead.

    Roger that, Kaisa.

    Besides, if you really screw up youll be too

    dead to worry about it, Kaisa chuckled to

    herself.

    Blinky didnt find that very reassuring.

    K++ Approaching targets, resistance

    strengthening, but we prevail . ++

    ++ Weapons at ready we go into the jaws of

    the beast without fear. ++

    Chitin and gore splattered against the wall as

    the Genestealer exploded with a wet snap.

    Blinky smiled to himself and slammed home a

    fresh magazine as his boots crushed the aliens

    corpse into the decking.

    Target eliminated.

    Roger that, Blinky, came the response from

    Kaisa. Keep up the pressure on the right,

    weve got to link up with Squad 3.

    Copy that, moving up now.

    Blasting open a bulkhead the Marine stepped

    through, weapon ready.

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    Mis s io n VI:

    St a l e m a t e

    The Thunderhawk glided silently through the

    void towards the open mouth of the docking

    bay. Retro thrusters fired as the landing skids

    dropped down, the assault ramp dropping to

    the deck the moment the gunship came to rest.

    A dozen bulky figures in midnight armour

    thundered down with precise motion, fanning

    out as two more gunships came to a stop

    alongside the first.

    ++ No contacts. ++

    ++ Area secure. ++

    Lieutenant Aubin Outlaw Hawkins marched

    down to where his assault team was

    marshalling. Here were gathering most of theCorps warriors, ready to push into the heart of

    the enemy and deal them a mortal blow. The

    situation was at a crucial junction the

    marines only had the barest foothold on the

    hulk, but the Genestealers were not fully

    awake.

    If the Marines could bloody the aliens enough

    now they could regain the control of the battle,

    but to lose too many would shut off too may

    avenues of attack.

    Around him Terminators and bondsmen alike

    stared setting up a fortified perimeter.

    Hawkins didnt like bringing the bondsmen

    aboard, easy targets clad only in their vac-

    suits, but the Marines didnt have the time or

    manpower to do the work themselves.

    Sergeant Yadiz was directing the men and

    women hauling crates of ammunition,

    scanning equipment and other sundry supplies.

    Gunner, he voxed over his headset, status

    report.

    Aye, Sir, the Sergeant replied, her husky

    voice terse through the crackling headset.

    Squad Omu is setting up Tarantulas atentryways, here, here and here,

    Icons flashed on his HUD showing the three

    main walkways heading to the prow, starboard

    and aft of the vessel.

    Squad Jaffar is currently proceeding to the

    landing control room above to secure it as an

    avenue of attack.

    The Lieutenant looked up at the room, sometwelve metres up the slab sided walls. Jutting

    out with a row of angled glass windows he

    could imagine a tide of chitenous beasts

    hurling themselves out to get at the assault

    craft.

    Good work, Sergeant. Get a link up with

    Jorgensen, Stibbardo and Moslav.

    Aye, Sir.

    Saluting the Sergeant turned, gesturing at a

    bondsman to hurry then marched off to check

    on progress.

    Moments later his HUD flashed into life as the

    three Sergeants uplinked to his suit.

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    M is s io n VII:

    Co l d Em b r a c e

    Data streamed in from dozens of sources.

    More C.A.T.s had been deployed, and the

    hulks data core (though damaged through

    time and neglect) had yielded a goldmine of

    information.

    Unfortunately, much like a real mine, finding

    the gold involved sifting through lots of drek.

    Technical Trooper McKenzie sighed and

    rubbed her eyes. They werent really tired, it

    was more a habit from the boredom. Shifting

    in her seat she stretched her arms out, barely

    finding space in the cramped confines of the

    command module. Carried under a

    Thunderhawk transporter it was relatively

    roomy, save for the Terminators milling

    around taking up all the free space.

    McKenzie had traded her armour for a more

    practical midnight blue jumpsuit, a rainbow

    crested field cap backwards on her head tohelp keep her raven hair from her eyes. Putting

    a hand on the data terminals case she

    murmured a prayer to the machines spirit,

    thanking it for its hard work and reliability and

    asking for its continued service. Her prayer

    finished she picked up the interface cable and

    connected to her wrist mounted MIU.

    Schematics and manifests streamed over her

    vision, records of the conversion from fighter

    carrier to civilian transporter, of the materials

    needed to supply each journey, and the records

    of the passengers aboard. It was a sad

    reminder of the fate of so many colonist who

    never made their journey, and a reminder of

    why the few Angels of Light must succeed

    here, lest the same terrible fate befall another

    world.

    ++ No contacts. ++

    ++ Area secure. ++

    Comms chatter filled the air but McKenzie

    tuned it out, listening instead to the music

    pumping through her augmetics. It wasnt

    technically against regulations, but the Chief

    would certainly give her that look if he found

    out. Sky Pilot would be doubly disapproving

    but, as a Chaplain, that was her job. Besides,

    only High Voltage would be likely to find the

    files and he did hardware mostly, not the data

    systems.

    Leaning back the techmarine drummed the air

    as the data poured over her. It wasntcomprehending the information but feeling.

    She felt the machines mood as it consumed

    and digested the torrent. Suddenly the feed

    spiked as it devoured something new,

    something different, and McKenzie sat up with

    a start.

    Rewind. She said the word out loud.

    Unnecessary, but she was too distracted to

    avoid the habit. As the pages of schematics

    scrolled back across her view she was dimly

    aware of the movement of bulky figures

    behind her.

    Calling the images up on the view screen in

    front of her, she leaned in close as if her own

    mind had deceived her.

    Captain Schliemann!

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    So, in summary, its a main hub for the cryo

    storage units. It looks like the two control

    nodes are pretty fragile, they are basically jury

    rigged after all, so destroying them shouldnt

    be too hard.

    Or we cut through the service tunnels, but

    thats slower and likely to be blocked up.

    We could do both. Split the team. Sergeant

    Yadiz gestured vaguely at the map, her hand

    cutting the air like a knife. Cover moreground and not get backed up on each other.The main issue is that theyre in the middle of

    the biggest concentration of stealers in the

    entire Hulk. Schliemann coughed again, looking over the

    assembled troops.

    McKenzie stepped back from the schematic

    projected against the bulkhead. The assembled

    officers stared at it with a mix of hatred and

    consternation. Destroying the cryo-chambers

    control units would kill around 60-80% of the

    Purestrains, and all the Hybrids. A vital target

    if ever there was one.

    Well, Outlaw, its your call youll be

    leading the assault.

    Stibbardo cocked an eyebrow. Not coming

    along for the party, Sir? Youll miss all the

    fun.

    Someones got to stay in tac-comms and

    catch the downpour if it all goes to shit.

    Sergeant Stibbardo was the first to speak.Yadiz grinned, slapping the other Sergeant on

    the shoulder And this way hell be first in line

    for medals when we blow it to hell and back.So, whats the plan?

    Captain Schliemann paused for a moment

    before replying. Chaplain DeSilva took a step forward and cast

    her gaze over the assembled Marines.

    Well, he coughed reflexively from a wound

    he suffered to the throat many years ago,

    theres not really many options we either hit

    them hard down the main access corridors, but

    well be wide open ourselves.

    Achieving this objective will be a great

    victory, even if we all die in the process.

    Failure is not an option.

    Stibbardo rolled his eyes and huffed.

    Or? asked Lieutenant Hawkins, clearly not

    enamoured with the idea of a straight run

    down stealer flooded corridors.

    Way to harsh my buzz, Chaplain Bring-

    down.

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    M is s io n VII:

    Ba c k s t o t h e

    Wa l l

    Theyre coming. Theyre in the tunnel.

    ++ Tarantulas A and B active. ++

    ++ Tracking and firing on multiple targets. ++

    The dull rumble of heavy bolters echoes

    through the darkened corridors. Between

    staccato bursts the Marines hear the shrill cries

    of the aliens.

    They must be wall to wall in there. Look at

    those ammo counters go.

    Its a shooting gallery out there.

    Tension is written of every face as the

    numbers spiral ever downwards towards

    empty.

    B guns dry. Twenty on A.

    Ten.

    Five.

    One last blast.

    Thats it.

    Theyre at the blast door.

    Man, listen to that.

    Hardened talons claw at the metal, just metres

    away, screeching and screaming.

    This is Omu, Ive got some bad news.

    Well theres a switch.

    Theyre in the torpedo approach corridor.

    On our way.

    pHalf a dozen massive shapes barrel through

    twisting walkways and corridors, heavy shod

    feet thundering on the grated deck.

    Ahead they see their battle-brothers, ready for

    the oncoming tide of alien filth.

    Situation?

    Twenty metres and closing. Fifteen. C and D

    Tarantulas down about fifty percent.

    The genestealers scream as they die. It seems

    to the Marines they are screaming more in

    frustration than pain.

    How many?

    Cant tell. Lots.

    Auspex readouts were useless all that was

    shown was a single massive blob coming at

    them.

    D guns down to twenty. Ten.

    Its out.

    C guns out too.

    Get ready. Theres something spread out on

    the auspex. Inside the perimeter.

    Youre just reading me.

    No. No! It aint you. Theyre inside. Theyre

    here.

    Cass, stay cool. Nash?

    Its game time.

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    You and Chambers get back here. Fall back

    to the gateway.

    Lets go! Lets go!

    Hold your fire until you have a clear shot.

    They cant get through to the boarding

    torpedoes!

    This signals weird... must be some

    interference of something.

    Just get back here! The pounding of alien hooves draws closer,

    Storm Bolters click as range finders calibrate

    and the air is thick with deadly tension.Auspexes pinged, clear and crisp at the signs

    of distinct scans.

    Ten metres.Movement! Signals clean.

    Costa, if we dont make it theres something

    I want you to know.Range?

    Twenty metres. Yeah?

    Seal the doors. Youve always been an asshole.

    Seventeen metres.

    VLets light things up.A heavy flamer ignites with a muffled pop.

    Thirteen.

    Ya

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    Mis s io n iX:

    Po w e r Fa il u r e

    Boomer paced the room, spinning the barrels

    of her Assault Cannon with a nervous twitch

    of her thumb.

    I cant wait to get out of here.

    Whys that? Plaster asked, idly scratching

    the nose of his helmet with his Storm Bolter.

    Sykes over in fourth picked up some vids

    for me when he was on Hope Springs fortwilight watch.

    Whatd he get you?

    Ninth season of Catachan Shore.

    That crap rots your brain, Pain interjected.

    Youve got to have something better to do

    with your down time.

    Bettern what you got last. Armour of Krieg

    volume twelve? I mean we get it guys, Krieg

    has awesome tanks and guns... try expanding

    your repertoire a little, ok?

    Hey, theyre bringing out the fifth vid on the

    Elysians soon. Better than the brain dead roid

    munchers going on about getting ripped and

    tanned on a death-world for hours on end.

    My boot in your ass thats a situation!

    ++ Squad 1-1 holding. ++

    ++ No contacts. ++

    ++ Advancing to rendezvous Kappa-8. ++

    Sergeant Jorgensen inhaled slowly, holding

    her breath as her squad bickered about her.

    She listened to the static hum of her auspex,

    and the clicking of her re-breather as it waitedfor her to exhale.

    Releasing the breath she sagged back inside

    her armoured suit and frowned. Things were

    not going as well as had been hoped. The

    assault had been plagued by setbacks, heavy

    casualties and a lack of any notable

    achievements.

    Now she was waiting in a long-abandoned

    server room for Hawkins and his team to

    arrive so they could start getting down to

    business.

    ++ Squad 1-1 ETA 2.00 ++

    Standing up straight Jorgensen opened her

    squad frequency.

    Break it up guys, the Lieutenants almost

    here.

    Roger Sarge, Pain muttered. No matter what

    anyone else enjoyed it was hard to defend

    twelve vid-docs about the same damn tanks

    over and over. The Sergeant wondered how

    many times Pain and Boomer had gone over

    the exact same argument.

    Thinking that with the current state of the

    mission it could well be the last, Jorgensen

    frowned, just as Lieutenant Hawkins strode

    into view.

    p++ Kappa-8 reached. ++

    ++ Proceeding to reactor access Four-Niner ++

    ++ We will honour the fallen with victory. ++

  • 8/7/2019 Cradle of Despair by Gotthammer BETA

    57/87

    1stLtHawkins(HoS) Thecomplexwillberifewith

    radiationandtemperaturefluctuations,sowatchyourreadings.

    MstSgtJorgensen(SoJ)Anyinfofromthetechson

    sensoreffects?

    CompSgtYadiz(HoS)HighVoltageassuresusthere

    willbeminimalinterference.

    1stLtHawkins(Hos) We'llbegettingdatatofilter

    outanystaticaswego.

    TrpPlavaskevi(SoJ) IsthisgoingtobeCATbased

    filteringorlivetelemetry?

    TrpHellad(HoS) Thetechswillbelivestreaming

    tousbasedonanamalgamationofsources,bothdircectandremote.

    TrpHellad(HoS) Buttheonlyareasweshould

    experienceanysevereinterferenceisinthereactorcores

    themselves.

    SgtAndor(SoJ)Aren'tyougladyouaskednow,

    Grid?

    MstSgtJorgensen(SoJ)*sigh*

    So, Outlaw, Jorgensen started over a private

    channel as they began to move out, whats

    the big deal with these reactor controls? Chief

    was a little vague on the specifics.

    Scans are showing theyre powering the cryochambers. Shutting them down wont kill the

    stealers itll wake them up actually but it

    will force the hybrids out into the open.

    They wont be able to survive for too long on

    the hulk outside of suspension, so itll mean

    theyll be making a break for the escape pods.

    A smile crossed Jorgensens lips. And we

    can catch them there when they make a break

    for it. And without the hybrids they cant runthe hulk, so theyll be sitting ducks.

    Precisely.

    Lets rock and roll.

    UStill darkness surrounds myself,Among the trees I saw thegates of hell,I hear that someone screamsmy name,Devil claims for my life.