Creating an Orange Cocktail in Autodesk 3dsmax _2 3D2Dizayn Tutorials

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  • 8/12/2019 Creating an Orange Cocktail in Autodesk 3dsmax _2 3D2Dizayn Tutorials

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    Creating an Orange Cocktail in

    Autodesk 3dsmax

    Step 8:The other objects are pretty simple. So i will only demonstrate

    theorange peal. Create a Box Primitive then a Helix shape. Add a

    Path Deform Binding(WSM) to the Box. Then use Helix as a path.

    Adjust the settings as necessary. Collapse it and make somemodeling

    forinner and outer parts then put it on the glass.

    [1]

    [2]

    Step 9:Done. Modeling part of this tutorial is finished. The other

    pieces which you can see in the screenshot are very basic models.

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_00093.jpg
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    [3]

    [4]

    Step 10:Now we are going to render our model, but there is an

    important thing to do before the rendering. Open a new Scene then go

    to the Customize menu > Units Setup . Make the Unit Scale cm. It is

    necessary for getting a realistic render. Then Merge everything and

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000101.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000101.jpg
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    scale them as necessary.

    [5]

    [6]

    Step 11:And now I Merged the models to the scene. As you can see in

    the screenshot, I put three V-Ray Lights and three Omni lights. And for

    the reflection put a nice texture on a Plane and turn off the Cast

    Shadow option of the Plane. Then you must model a platform which

    the glass will stand on.

    [7]

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000123.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000117.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000117.jpg
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    [8]

    Step 12:When these things finished, draw a big sphere that will

    implicate the other objects. Then put a Normal Modifier on to the

    sphere. And then check the Flip Normals box. And put a V-Ray Light

    Map on to the sphere. After that put a UVW Mapping Modifier on it.

    Dont forget to turn off the Cast Shadow from its Object Properties.

    [9]

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000133.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000123.jpg
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    [10]

    Step 13:Now Im giving you the material settings of the glass and

    liquid in the screenshot.

    [11]

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000142.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000133.jpg
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    [12]

    Step 14:And the test render settings.

    [13]

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000151.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000142.jpg
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    [14]

    Step 15:And finally the high render settings:

    [15]

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000161.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000151.jpg
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    [16]

    OK, here is my final render.

    [17]

    http://tuts.3d2dizayn.com/wp-content/uploads/2010/12/render16.jpghttp://tuts.3d2dizayn.com/wp-content/uploads/2010/12/kok_000161.jpg