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Creating Breakthrough Products and Services with the Lead User Method Professor Eric von Hippel MIT Sloan School of Management [email protected]

Creating Breakthrough Products and Services with the Lead User Method Professor Eric von Hippel MIT Sloan School of Management [email protected]

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Creating Breakthrough Products and Services with the Lead User

Method

Professor Eric von Hippel

MIT Sloan School of Management

[email protected]

Copyright © 2003 Eric von Hippel

Essential Definitions

The “functional” source of innovation depends upon the functional relationship between innovator and innovation: An INNOVATION is anything new that is actually

used (“enters the marketplace”) – whether major or minor.

An innovation is a USER innovation when the developer expects to benefit by USING it;

An innovation is a MANUFACTURER innovation when the developer expects to benefit by SELLING it.

Copyright © 2003 Eric von Hippel

How we discovered that users develop many major new products

Innovations Affecting

First Device

Major Improvement

Minor Improvement

Gas Chromatography 1 11 -

Nuclear Magnetic Resonance Spectrometry

1 14 -

Ultraviolet Spectrophotometry

1 5 -

Transmission Electron Microscopy

1 14 63

Total 4 44 63

Copyright © 2003 Eric von Hippel

First device used in field developed and built by:

Innovations Affecting

% User User Mfg.

Gas Chromatography 83% 10 2

Nuclear Magnetic Resonance Spectrometry

80% 12 3

Ultraviolet Spectrophotometry

100% 6 0

Transmission Electron Microscopy

72% 44 17

Total 77% 72 22

Copyright © 2003 Eric von Hippel

Gammaflow:

A Completely Automated Radiommunoassy System

Source: Science Vol 194 October 1976

Copyright © 2003 Eric von Hippel

The World Wide Web – A Lead User Innovation

“Berners-Lee did not set out to invent a contemporary cultural phenomenon; rather, he says, “it was something I needed in my work.” He wanted to simply to solve a problem that was hindering his efforts as a consulting software engineer at CERN.

Berners-Lee’s innovation was to apply hypertext to the growing reality of networked computers. He expanded the idea he had developed at CERN and made it available on the Internet in the summer of 1991.

Technology Review, July 1996, p.34

Copyright © 2003 Eric von Hippel

Examples of Important Consumer Product InnovationsCategory Example

Health Products Gatorade

Personal Care Protein-base ShampooFeminine Hygiene

Sports Equipment Mountain BikeMountain Climbing-Piton

Apparel Sports Bra

Food Chocolate Milk

Graham Cracker Crust

Office White-out Liquid

Computer Application Software

Electronic Mail

Desk Top Publishing

Copyright © 2003 Eric von Hippel

History of “AOL Instant Messenger”

Instant Messaging is a User Innovation By 1987 MIT Lab for Computer Science had thousands

of “Athena” workstations online and difficulties diffusing system admin info rapidly. Developed “Zephyr” instant message system.

MIT students begin to use for general instant messaging.

Other universities adopted Zephyr-like programs

First Commercial Product 9 years later 1996 Israeli firm Mirabilis put out comml product ICQ 1998 Mirabilis acquired by AOL

Source: October 2002 Technology Review

Copyright © 2003 Eric von Hippel

Ongoing evolution of Wi-Fi

User Activities to Date Users discover possibilities and begin free sharing of

wireless networks Users Modify Wi-Fi antennas to greatly increase range Widespread implementation occurs – travelers find

“hot spots” as they travel, can get Internet access, send e-mail from the highway etc.

Traditional Supplier Responses? No one will want it – no network security We think this might be service stealing… should stop.

Source: October 2002 Technology Review

Copyright © 2003 Eric von Hippel

Users aren’t always the innovators

Innovations Samples: User Manufr Suplr Other NA Total (N)

Scientific Instruments 77% 23% - - 17 111

Semicon & PC Crd Process 67% 21% - 12% 6 49

Pultrusion Process 90% 10% - - - 10

Tractor Shovel Related 6% 94% - - - 11

Engineering Plastics 10% 90% - - - 5

Plastics Additives 8% 92% - - 4 16

Industrial Gas-Using 42% 17% 33% 8% - 12

Thermoplastic-Using 43% 14% 36% 7% - 14

Wire Stripping Equip 25% 75% - - 2 8

Connector Attaching Equip 4% 13% 83% - - 12

Sports Equipment 58% 27% - 15% - 48

Copyright © 2003 Eric von Hippel

Factors influencing the sources of innovation

1. Relative ability to profit from an innovation Firm with highest innovation-related profit expectations most likely to

innovate.

2. “Sticky information” transfer costs Firm with stickiest local information needed for innovation most likely to

innovate.

3. Agency costs Always creates tendency towards user innovation

“I will do it myself because I want something exactly right for me – You are only willing to make something almost-right for many.”

4. Coordination costs Always creates tendency towards user innovation

“By the time you can physically get here to do what I need, I might be bankrupt – so I have to do it myself (Example, solving semiconductor production problems – loss rates as high as $10,000 per minute!)

Copyright © 2003 Eric von Hippel

User and Manufacturer Innovations Differ

Users tend to develop Functionally Novel innovations: The first sports-nutrition bar The first scientific instrument of a new type

Manufacturers tend to develop Dimension of Merit Improvements:

A better-tasting sports-nutrition bar Improvements to an existing type of scientific

instrument

Copyright © 2003 Eric von Hippel

Users innovate when it pays… for them

Only “Lead User” innovations form the basis for new products and services of value to manufacturers.

“Lead Users” are users that:

1. Have needs that foreshadow general demand in the marketplace;

2. Expect to obtain high benefit from a solution to their needs. (Such users are more likely to innovate – “Necessity is the mother of invention!”)

Copyright © 2003 Eric von Hippel

Time

Only lead user prototypes available

Commercial versions of product available

# of usersperceiving need

Lead users are now facing “emerging needs”

Copyright © 2003 Eric von Hippel

Copyright © 2003 Eric von Hippel

Product area selected for pilot test of lead user methods:

Computer-Aided-Design systems Used to lay out printed circuit boards (PCB-CAD)

Copyright © 2003 Eric von Hippel

In PC-CAD Lead Users were innovating - Routine Users were

not

Expected Lead User Attribute

Type of Questions We Asked

LEAD Users

Routine Users

At Front of “High Density” Trend?

What are your: Avg. Number of layers? Avg. Line width (mils)?

(1988 data)

6.811

4.115

High Need For Improved System?

“Are you satisfied with your present PCB CAD system?

No It’s OK

Active In Solving Own Problem?

Did you build own PCB CAD System

82% Yes

1%Yes

Number in Sample

33 99

Copyright © 2003 Eric von Hippel

Copyright © 2003 Eric von Hippel

Performance Assessment of Lead User Research at 3M

Research Team: Prof. Gary Lilien, Penn State University; Prof. Pam Morrison, University of New South Wales; Dr. Kate Searls, ASI Associates, Mary Sonnack, Division Scientist, 3M;

Prof. Eric von Hippel, MIT

For the complete article and other Lead User Videos and

articles: Go to leaduser.com on the Web

Copyright © 2003 Eric von Hippel

Overall study outcomes

The 3M Assessment study showed:

8 X Higher Sales in Year 5$146 vs. $18 Million per concept

“The highest rate of new product line generation

in 50 years for the 5 Divisions tested.”

Copyright © 2003 Eric von Hippel

Assessment Results: Lead User vs. Non-Lead User Funded Ideas

LU Ideas (n=5) NON-LU Ideas (n=42) Sig.

“Newness” of Idea

Novelty compared to competition

Newness of needs addressed

9.6

8.3

6.8

5.3

0.01

0.09

Projected Profitability

% market share in year 5

Estimated sales in year 5

68%

$146m

33%

18m

0.01

0.00

Strategic Value

Strategic importance

Fit with Strategic plan

9.6

9.8

7.3

8.4

0.08

9.24

Fit with Business

Intellectual property protection

Fit with mfr. Capabilities

Fit with distribution channels

7.1

7.8

8.8

6.7

6.7

8.0

0.80

0.92

0.61

Note: Items measured on 10 pt. Scale, 10=high, 1=low

Copyright © 2003 Eric von Hippel

Essential Definitions

“Breakthrough:” Determines Future Business Growth and Margins Major Product line >20% of Division Sales

Incremental improvement: Valuable to existing business Extension to existing line Incremental Breakthrough

Traditional 3M

Method41 1

LU Method

At 3M0 5

Copyright © 2003 Eric von Hippel

Lead User concept generation projects cost more than traditional ones

Person Days Total Cost

Traditional 3M concept development stage

60 $30,000

Lead User concept development stage

At 3M

154 $100,000

(plus coaching)

Copyright © 2003 Eric von Hippel

ACTIVITY: Think about possible Lead Users in your markets

Step 1 Select a specific market & specific major trend to think about

Step 2 Brainstorm possible lead users within that target market

Which types of individuals or firms have needs at the leading edge of the trends?

Which ones have a high incentive & the resources to solve their leading edge needs?

Step 4 Brainstorm possible lead users outside target market

Which types of users in other fields & applications are facing a similar need but in a more demanding form?

Step 4 Specify what you might learn from each type of LU

Copyright © 2003 Eric von Hippel

Example of searching for lead users outside your target market

Look for users facing higher needs than anyone in target market:

People who need even high resolution than anyone doing medical imaging

Image enhancement (“pattern recognition”) specialists

Examples:

Experts in semiconductor chip imaging

Experts who process photographs from space probes

Medical X-Ray

Instead of a board of leading radiologists…

Copyright © 2003 Eric von Hippel

Organizing to use LU Method