1. EMBODIEDVISION 2015 WORKSHOP 2 Creating content for Virtual
Reality
2. Workshops - Program Experiencing & identifyingVRWORKSHOP
I WORKSHOP II WORKSHOP III Creating content forVirtual Reality What
is Unity3D? Why to use Unity3D? Creating a simple scene Make your
scene viewable inVR 360 / spherical photo and video Project work
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
3. - WHO HAS NOTYET INSTALLED UNITY? - EMBODIEDVISION:
CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
4. Getting started: What is Unity? Lets ask David Helgason, one
of the founders of Unity.
http://www.youtube.com/watch?v=4mtzAXSiR1w EMBODIEDVISION:
CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
5. Getting started: Why use Unity? Not only for games, also for
other interactive environments Very easy multiple platform output.
No restriction in mobile apps Integration with devices as Rift,
Cardboard, Kinect and Razer Hydra Integration with 3D modelling
software: Blender/3ds Max/Maya/. EMBODIEDVISION: CREATINGVR CONTENT
/ ROBINDELANGE.COM / 2015
6. Getting started: Why use Unity? Active community of millions
Thousands of models, scripts and plugins via Asset Store Many
tutorials and guides available Nice combination of 3D environment
and scripting Environment meant for collaboration between
programmers, designers and everything in between EMBODIEDVISION:
CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
7. Projects: ARBieb Scan childrens books View 3d cloud with
opinions Add own reviews Together with Berber deVries
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
8. Projects: 3 Oktoberapp App around Leidens Ontzet Android and
iOS Only GUI: timetable, soundboard, etc. EMBODIEDVISION:
CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
9. Projects: Brainstorm Live EEG data visualization for Oculus
Rift Together with Eva Delincakova & Bert Spaan @ Hack the
Brain hackathon EMBODIEDVISION: CREATINGVR CONTENT /
ROBINDELANGE.COM / 2015
10. VR Content: Unity3D Assignment: Create a simple scene which
can be navigated with the first person OculusVR player Controller
START UNITY EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM /
2015
12. VR Content: Photo &Video Spherical photos 3584 * 1792
Not 3D Spherical videos 1920 * 1080 (low) 15 fps Max 3 min Not 3D
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
13. VR Content: Photo &Video Control via app Playback via
photo / video viewers, or upload to platform like Littlstar
orYouTube Show editing workflow EMBODIEDVISION: CREATINGVR CONTENT
/ ROBINDELANGE.COM / 2015
14. VR Content Which medium? PHOTO /VIDEOUNITY3D Full control
of environment Many interactive possibilities Full 3D, high quality
Time consuming Closer to video games Capture reality Less
interactive Currently not 3D, lower quality Easier to create Closer
to cinema Only 1 Ricoh Theta EMBODIEDVISION: CREATINGVR CONTENT /
ROBINDELANGE.COM / 2015
15. Workshop 2 - Homework assignment Form a group for your
project Research existing projects Think about with what you would
like to experiment Decide which tools are best suited for your
project EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM /
2015
16. Interesting projects part I eleVR research group Blog:
http://elevr.com/blog/ Experimental videos:
https://www.youtube.com/watch?v=uomKFWRBpFc
https://www.youtube.com/watch?v=yFZIl_RCqg8
https://www.youtube.com/watch?v=86Gku79Nch8 VR editing software
with a format for storytelling: http://www.visionaryvr.com/
EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015