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7/30/2019 Creative Partnership
1/4
Creative PartnershipUnit 2 Space and Environment
Secret Lair14/12/12
http://jbobbettblogit.blogspot.co.uk/
http://nadiayadallee.blogspot.co.uk/
http://emily-clarkson.blogspot.co.uk/
7/30/2019 Creative Partnership
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Akinbiyi Babarinde12 November 2012 11:45
I like how you've made your character this small, number 12 stands out to me, the idea of having his
lair inside a medieval torch holder, it'll be pretty cool to see it from the inside though, just like you did
with the chandeliers, I think the effect of number 10 is greater but I really like the idea of thumbnail 12
Akinbiyi Babarinde13 November 2012 04:39
Looking into Camelot from the Merlin series seems like a great idea...some mice thumbnails could
come out of that influence, as a digitally painted piece your study of the cobwebs would come in handy,
but how are you thinking of representing it in a 3D environment when you get to that stage
Emily Clarkson13 November 2012 14:16
Well I think I have definitely got some more thumbnailing to do before I decide completely on what
exactly to do. But within the 3D environment. I believe I will model the Candelabra first and then use
Matte painting to make the background scene to go behind the 3D object. As for spiders webs... I
have yet to ask the Maya guru's how to make them in 3D, i honestly have no idea where to start with
hose!
Hey Emily I'm really liking these, with silhouettes try not to think about wha t you're
creating too much just try putting loads of things together and see what you get even
flipping and rotating the silhouettes give a completely different image, 8 really catchesmy eye it reminds me of some kind of spear. Try giving some more a go :)
Emily Clarkson14 November 2012 11:27
Thanks George! I will try to be looser about it. Promise. :)
Akinbiyi Babarinde14 November 2012 13:35
These are really nice silhouettes ; 8 stands out to me, but i do see what George mean
:)
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Emily Clarkson11:17 PM
That is a really cool way to enter the lair and I can easily see a forgotten overlarge
statue quietly crumbling away. These drawing give great insight into your characters
world. nice job Kinbi.
Emily Clarkson7:50 PM
Hey Kinbi these are nice. I find a, b, and f are the most interesting to me. a;'s interestin
melding with nat ural formations, b for its clear theme and f for its perspective view.
Nice work :) do you feel drawn to any of these particular designs?
Akinbiyi Babarinde9:24 PM
Yeah I really liked C and A; I'm drawn to these the most, but these were my early thumbnails, I'll keep
posting the thumbnails I have and reflect on them before going forward, what I am having issues with
at the moment is deciding on a Hero Prop. Jebb1951:37 PM
The thumbnails that best portray th e character are images #a & #b. Image #a would
make a great underground vault where the character could stash the stolen items, and
image #b greatly portrays the cultural background, but with a little improvement, such
as the placement of kung fu apparatus , it woukld enhance the kung fu aspect. Image
#f has a great perspectuve, but it is unclear what the inttention of the image are.
1. GeorgeHind14 November 2012 08:57
Hey Emily I'm really liking these, with silhouettes try not to think about what you're
creating too much just try putting loads of things together and see what you get even
flipping and rotating the silhouettes give a completely different image, 8 really catches
my eye it reminds me of some kind of spear. Try giving some more a go :)
7/30/2019 Creative Partnership
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Emily Clarkson14 November 2012 11:27
Thanks George! I will try to be looser about it. Promise. :)
These are really nice silhouettes; 8 stands out to me, but i do see what George means
:)
Emily Clarkson11:17 PM
That is a really cool way to enter the lair and I can easily see a forgotten overlarge
statue quietly crumbling away. These drawing give great insight into your characters
world. nice job Kinbi.
Emily Clarkson7:50 PM
Hey Kinbi these are nice. I find a, b, and f are the most interesting to me. a;'s interesting melding with
natural formations, b for its clear theme and f for its perspective view. Nice work :) do you feel drawn to
any of these particular designs?
Akinbiyi Babarinde9:24 PM
Yeah I really liked C and A; I'm drawn to these the most, but these were my early
thumbnails, I'll keep postin g the thumbnails I have and reflect on them before goingforward, what I am having issues with at the moment is deciding on a Hero Prop.
Jebb1951:37 PM
The thumbnails that best portray the character are images #a & #b. Image #a would
make a great underground vault where the character could stash the stolen items, and
image #b greatly portrays the cultural background, but with a little improvement, such
as the placement of kung fu apparatus, it woukld enhance the kung fu aspect. Image
#f has a great perspectuve, but it is unclear what the inttention of t he image are.
Akinbiyi Babarinde22 November 2012 15:13
You've focused more on what your character's space would be than thin
his is a pretty good idea, the notice board's very reminiscent of detectiv
Flashforward or 24, but I can't help thinking that the lair needs to refle
mentioned "messy"...i think you should show more of that, have the scen
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