CS Adept Sample 1

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    NAME: __________________________

    SPECIES: __Asari________ AGE:

    ______

    CLASS: Adept

    Hx:

    COOL: _+3__

    HARD: _-2__

    HOT: _+2___

    SHARP: _+1_

    WILL: _+1__

    Hold:

    Barriers: __2__

    shattered -1 Cool

    crippled -1 Hard

    disfigured -1 Hot

    broken -1 Sharp

    Armor: __Light Combat Armor (1-

    armor)

    Weapon:

    M-5 Heavy Pistol (2-harm close

    loud)

    Gear:

    L5x Implants (2-barrier)

    Polaris bio-amp

    Bluewire Omni-Tool

    Dancers Outfit

    Elegant Eveningwear

    Weapon: ________________________Moves:

    Singularity:When you use Singularityin

    battle, roll +Cool

    . On a 10+, spend 3, on a 7-

    9, spend 2. Spend 1 to name a GM character

    and pull them off their feet, disabling them for

    three ticks. On a miss, you come under

    concentrated fire now. (If its before 9:00, now

    its 9:00).

    Dominate:When you Dominate a biological NPC,roll +Will. On a 10+, hold 3, on a 7-9, hold 2. Atany time, spend your hold 1 for 1 to:

    Make them fight on your behalf. If inbattle, this lasts for 1 tick.

    Make them defend you. They take allharm from an attack meant for you.

    Make them die. They take 1 harm perhold spent (ap, ignore shields/barriers)

    Artful & GraciousWhen you perform your chosen art any act ofexpression or culture or when you put itsproduct before an audience, roll +Hot. On a10+, spend 3. On a 7-9, spend 1. Spend 1 toname an NPC member of your audience andchoose one:

    This person must meet me

    This person must have my services

    This person loves me

    This person must give me a gift

    This person admires my patronOn a miss, you gain no benefit, but suffer noharm or lost opportunity. You simply performvery well.

    ________________________________________________________________________________________________________________________________________________________

    __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Asari:Take + 1 whenever you Seduce orManipulateEmbrace Eternity: When an Asari has timeand physical intimacy with someone, roll +Hot.On a 10+, hold 3. On a 7-9, hold 1. While

    youre psychically melded, spend your hold toask their player (or the GM if an NPC)questions, 1 for 1:

    What was your characters lowest orhighest moment?

    For what does your character craveforgiveness, and of whom?

    What are your characters secret painsor joys?

    What does your character hold closestto his heart?

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    If the intimacy was mutual, both partiesgain +1Hx with the other (if PCs). If the Asariinflicted unwilling intimacy, the other partytakes 1-harm (ap, ignores shields/barriers)

    ____________________________________________________________________________

    ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________

    Experience Advancement:

    __ +1 Cool (max +3)__ +1 Hard (max +3)__ +1 Hot (max +3)__ +1 Sharp (max +3)__ +1 Will (max +3)

    __ +1 Class Move (choose one from youravailable lists)

    __ +1 Class Move (choose one from youravailable lists)

    __ +1 Class Move (choose one from youravailable lists)

    __ +1 Personal Move__ +1 Personal Move__ +1 Personal MoveMust have 5 above before selecting thosebelow

    __ +1 to any Stat (max +3)__ retire your character to safety__ create a second character to play__ remove a debility

    __ choose 4 basic moves and advance them__ advance the other 4 basic moves__ invent your own move, or +1 Personal Move__ invent your own move, or +1 Personal Move