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CS320n –Visual Programming
Introduction to Recursion(Slides 8-1)
Thanks to Wanda Dann, Steve Cooper, and Susan Rodger for slide ideas.
Visual Programming Introduction to Recursion 2
What We Will Do Today• Look at the programming technique known
as recursion
Visual Programming Introduction to Recursion 3
Repetition• repetition
– definite, counted -> loop– indefinite, as long as some condition is true -> while
• In some situations, we don’t know exactly how many times a block of instructions should be repeated.– repeat until some condition is true– the repetition of step may help get closer to the
condition being true• Games with decisions such as checkers or
chess. – don’t know how many moves it will take to reach the
end of the game or a stalemate
Visual Programming Introduction to Recursion 4
Indefinite Repetition• In programs where a count of repetitions is not
known (indefinite), we can use one of two repetition control mechanisms:– While statement, last time– Recursion, today
Visual Programming Introduction to Recursion 5
Recursion• Many of the pieces we use to create a program
are identified by using special words. For example,– Do in order– Do together– If/Else – Loop
• Recursion is not a program statement with a special word that identifies it as part of the programming language.
• Recursion means that a method (or a function) calls itself.
Visual Programming Introduction to Recursion 6
Example – horse race• Horse race• In repeated moves,
one horse is randomly selected to move forward.
• The selected horse moves straight ahead to the finish line.
• First horse to the finish line wins
Visual Programming Introduction to Recursion 7
• "do everything again" means that the entire method should be repeated
• this is recursion• could this be done with a while loop?
Storyboardrace
If one of the horses has won the winner says, “I won!!!”Else randomly choose one horse and move it forward a small amount do everything again
Visual Programming Introduction to Recursion 8
Do everything again?• How do we implement “do everything
again” ?– Create a call to the race method itself.
– Recursion means that a method calls a copy of itself.
race
If one of the horses has won the winner says, “I won!!!”Else randomly choose one horse and move it forward a small amount call the race method
Visual Programming Introduction to Recursion 9
Stepwise Refinement
isGameOver?
whichHorseWon?
moveRandomHorseForward
race
If one of the horses has won the winner says, “I won!!!” Else randomly choose one horse and move it forward a small amount call the race method
Visual Programming Introduction to Recursion 10
function is Game Over• world level function
• returns a boolean
• is the finish line < 0.5 meters in front of any horse?– remember, center point not at the front
• if so, game is over
• return true
Visual Programming Introduction to Recursion 11
which Horse Won• world level function
• returns an object
• which horse is within 0.5 meters of finish line? – or which horse is closest to finish line– or which horse is within winning distance
• return that horse object
Visual Programming Introduction to Recursion 12
move Random Horse Forward• world level method
• pick one of the horses at random and move it forward between 0.05 and 0.15 meters
• how to pick a horse at random?– use the world level function
Visual Programming Introduction to Recursion 13
First Attempt
Visual Programming Introduction to Recursion 14
race Method• uses recursion
• where is the “way out?”
Visual Programming Introduction to Recursion 15
Testing• Testing a program that used random
numbers requires extra caution. • In this example, we ran the program 20
times and found that – racehorse1 won 3 times– racehorse2 won 0 times– racehorse3 won 17 times
• Something is wrong! Each horse should win approximately 1/3 of the time.
Visual Programming Introduction to Recursion 16
Removing the bug• The bug in this code is that we have
– nested If statements, and– we used a 33% probability for each If
statement
• What we didn't consider is that if racehorse1 was not selected, then we have a 50% probability of selecting either racehorse2 or racehorse3.
Visual Programming Introduction to Recursion 17
Probability Tree
1/3 of the timeSelect race horse 1
2/3 s of the timeDon’t select race horse 1
1/3 of the timeSelect race horse 2
2/3s of the timeSelect race horse 11/3 of time
race horse 1moves
2/9 s of timerace horse 2moves
4/9 s of timerace horse 2moves
Visual Programming Introduction to Recursion 18
Correct Version of move Random Horse Forward
Visual Programming Introduction to Recursion 19
Retest• Run Program 20 times
– racehorse1 won 6 times– racehorse2 won 6 times– racehorse3 won 11 times
• Appears problem is fixed
• Each horse should win approximately 1/3 of the time
• more than 20 tests to really check program
Visual Programming Introduction to Recursion 20
Modifying the Horse Race• Change the race so that all three horses
move a random distance at the same time
• easy to change with a Do Together block, but what else needs to change?