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November 9, 2015 Sam Siewert
CS415 Human Computer Interaction
Lecture 12 – Ubiquitous Computing VR, AR, Pervasive (Ch. 20)
Assignments Assignment #5 – Explore HCI’s, Propose Group Project (Groups of 3) Assignment #6 – Proof-of-Concept or Evaluation with Final Report Final Oral Exam – Presentation of Project Myself, Jim Weber, Dr. Davis, Dr. Bruder Emily and Adam Molson – Controls Lab Monitors – 9-5 on Sat, 12 noon – 9pm Sun
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http://mercury.pr.erau.edu/%7Esiewerts/cs415/assignments/Exercise-5-Requirements.pdfhttp://mercury.pr.erau.edu/%7Esiewerts/cs415/assignments/Exercise-6-Requirements.pdfhttp://mercury.pr.erau.edu/%7Esiewerts/cs415/assignments/HCI-Software-System-Design-Presentation-Outline.ppt
Advanced HCI … Future
Microsoft Research HCI Vision Interesting HCI Innovations and Experiments (Examples) – MS Hololens, – Magic Leap, – jibo, – sixthsense, – Oculus VR, – NVIDIA AR/VR, PX, – Intel Real Sense, – Google Project Tango, – Interactive Film, – Gear VR
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http://research.microsoft.com/en-us/um/cambridge/projects/hci2020/downloads/BeingHuman_A3.pdfhttps://www.microsoft.com/microsoft-hololens/en-ushttp://www.magicleap.com/https://www.jibo.com/http://www.pranavmistry.com/projects/sixthsense/https://www.oculus.com/http://www.nvidia.com/object/total_immersion_success.htmlhttp://www.nvidia.com/object/drive-px.htmlhttp://www.intel.com/content/www/us/en/architecture-and-technology/realsense-overview.htmlhttps://www.google.com/atap/project-tango/http://www.thewildernessdowntown.com/http://www.samsung.com/global/microsite/gearvr/
Ubiquitous Computing Ted Talk on Minority Report Style UI Pranav Mistry Ted Talk on Interaction David Merrill Ted Talk on Siftables MIT Media Lab – “reinvent—how humans experience, and can be aided by, technology.” - History MIT Media Lab Founder Ted Talk
Next, Week 12 … Augmented Reality Week 13 … Advanced Avionics and UAV/UAS Week 14 – Quiz, Review for Exam #2, A#6 Help Week 15 – Exam #2
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https://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture?language=enhttps://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology?language=enhttps://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blockshttps://www.media.mit.edu/https://www.media.mit.edu/about/mission-historyhttps://www.ted.com/talks/nicholas_negroponte_a_30_year_history_of_the_future
Definitions Ubiquitous Computing – Merge computational artifacts smoothly with world of physical artifacts
(applications integrated with things) – Superimpose relevant information over top of the object – Objects in the physical world to manipulate virtual (graspable) – Context aware applications (Who, What, Where, When, Why) –
Recommendation Engines, Adware, Personal Assistants – Vannevar Bush (Memex) – Often compared to Hypertext Today
VR (Virtual Reality) – Immersive – Desktop – Simulated World
AR (Augmented Reality) – Project Onto World – See World Through Mobile Screen / Glasses With Annotation – Requires Computer Vision (Object Recognition) for True AR
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https://en.wikipedia.org/wiki/Vannevar_Bushhttps://en.wikipedia.org/wiki/Memex
Ubiquitous Computing Term Credited to Mark Weiser – “The Computer of the 21st Century”, Scientific American,
265(3):66-75, September 1991 – Vision Described Previously at Many HCI Research
Organizations [e.g. Xerox PARC, MIT Media Lab, GIT, …]
Some Enabling Technologies – Computer Vision – Generalization of Machine Vision (for
Automation) to Use Visual Perception in the Field and to Emulate Human Visual Perception
– Projection, 3D, High Resolution Large Displays and Mobile Computing (Fields of View: Inches, Feet, Yards)
– Head tracking Independent Display Eyeware, 3D Glasses (Polarized, Shutters)
– Large Scale Interactive Surfaces (Large Touch Screens) – Data Gloves and Body Suits
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https://en.wikipedia.org/wiki/Mark_Weiser
Playing with Concepts Cost Reduction is Key to Become Ubiquitous (Killer App) MERL DiamondTouch (2003) CU Computer Vision Chess, Automatic Duck Hunter
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http://www.merl.com/publications/docs/TR2003-125.pdfhttps://www.youtube.com/watch?v=0unBCGBcSZ0https://www.youtube.com/watch?v=MmicTl32sYg
VR, AR Killer Applications Remains to Be Seen Today – Scientific Visualization (VR) – Digital Cinema Animation (VR, AR) – Training Systems (Surgery, AR Overlay to Identify Objects) – Games and Entertainment (VR) – First Person Viewing and Sensing (Remote Presence), E.g.
UAVs (AR)
Ubiquitous Use – Not Yet? – Cost and Convenience (Pranav Mistry Pendant – Good Start -
$350, Easy to Wear) – Compelling Value (Wear Computer or Build into Things – IoT)
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https://en.wikipedia.org/wiki/Internet_of_Things
New HCI is Risky Does the HCI Define the Product? Is this the Right Place to Innovate the HCI? Catalogue of Catastrophe – Why Products Have Failed Classic Mistakes [According to One PM Consulting Firm] 1. The underestimation of complexity, cost and/or schedule – NRE
Cost, Capex, Opex 2. Failure to establish appropriate control over requirements and/or
scope – Creeping Featurism 3. Lack of communications – Expectations and Goals 4. Failure to engage stakeholders – Users and Evaluation 5. Failure to address culture change issues – Social Acceptance 6. Lack of oversight / poor project management – Micro-management
vs. No management 7. Poor quality workmanship - SQA 8. Lack of risk management – Initial assessment and adjustment 9. Failure to understand or address system performance
requirements – Interactive as well as batch systems 10. Poorly planned / managed transitions - Deployment
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http://calleam.com/WTPF/?page_id=3http://calleam.com/?page_id=5http://calleam.com/WTPF/?page_id=799#Complexityhttp://calleam.com/WTPF/?page_id=799#Requirementshttp://calleam.com/WTPF/?page_id=799#Requirementshttp://calleam.com/WTPF/?page_id=799#Commshttp://calleam.com/WTPF/?page_id=799#Stakeholdershttp://calleam.com/WTPF/?page_id=799#Culturehttp://calleam.com/WTPF/?page_id=799#Oversighthttp://calleam.com/WTPF/?page_id=799#Qualityhttp://calleam.com/WTPF/?page_id=799#Riskhttp://calleam.com/WTPF/?page_id=799#Performancehttp://calleam.com/WTPF/?page_id=799#Performancehttp://calleam.com/WTPF/?page_id=799#Transitions
Minute Paper Beyond Today’s Vertical Applications Previously Enumerated… VR, What is it Good for? AR, What is it Good for? Will Ubiquitous Computing Envisioned by Mark Weiser be Realized?
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CS415�Human Computer InteractionAssignmentsAdvanced HCI … FutureUbiquitous ComputingDefinitionsUbiquitous ComputingPlaying with ConceptsVR, AR Killer ApplicationsNew HCI is RiskyMinute Paper