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CSE 30264 Computer Networks Prof. Aaron Striegel Department of Computer Science & Engineering University of Notre Dame Lecture 20 – March 25, 2010

CSE 30264 Computer Networks

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CSE 30264 Computer Networks. Prof. Aaron Striegel Department of Computer Science & Engineering University of Notre Dame Lecture 20 – March 25, 2010. Today’s Lecture. Project 3 In-Class Exercise Network Issues Quality of Service. Application. Transport. Network. Data. Physical. - PowerPoint PPT Presentation

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Page 1: CSE 30264 Computer Networks

CSE 30264

Computer Networks

Prof. Aaron StriegelDepartment of Computer Science & Engineering

University of Notre Dame

Lecture 20 – March 25, 2010

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Today’s Lecture

• Project 3– In-Class Exercise

• Network Issues– Quality of Service

Spring 2010

Physical

Data

Network

Transport

Application

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Quality of Service

OutlineRealtime ApplicationsIntegrated ServicesDifferentiated Services

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Realtime Applications• Require “deliver on time” assurances

– must come from inside the network

• Example application (audio)– sample voice once every 125us– each sample has a playback time– packets experience variable delay in network– add constant factor to playback time: playback point

Microphone

Speaker

Sampler,A Dconverter

Buffer,D A

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Example Distribution of Delays

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Integrated Services

• Service Classes– guaranteed– controlled-load

• Mechanisms– resource reservation (signalling)– admission control– policing– packet scheduling

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Flowspec• Rspec: describes service requested from network

– controlled-load: none– guaranteed: delay target

• Tspec: describes flow’s traffic characteristics– average bandwidth + burstiness: token bucket filter– token rate r– bucket depth B– must have a token to send a byte– must have n tokens to send n bytes– start with no tokens– accumulate tokens at rate of r per second– can accumulate no more than B tokens

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Per-Router Mechanisms• Admission Control

– decide if a new flow can be supported– answer depends on service class– not the same as policing

• Packet Processing– classification: associate each packet with the

appropriate reservation– scheduling: manage queues so each packet receives the

requested service

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Reservation Protocol• Called signalling in ATM• Proposed Internet standard: RSVP• Consistent with robustness of today’s connectionless model• Uses soft state (refresh periodically)• Designed to support multicast• Receiver-oriented• Two messages: PATH and RESV• Source transmits PATH messages every 30 seconds• Destination responds with RESV message• Merge requirements in case of multicast• Can specify number of speakers

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RSVP ExampleSender 1

Sender 2

PATH

PATH

RESV(merged)

RESV

RESV

Receiver B

Receiver A

R

R

R

R

R

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RSVP

• Associate packet with reservation (classifying):– source address, destination address, protocol number,

source port, destination port• Manage packets in queues (scheduling).

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RSVP versus ATM (Q.2931)• RSVP

– receiver generates reservation– soft state (refresh/timeout)– separate from route establishment– QoS can change dynamically– receiver heterogeneity

• ATM– sender generates connection request– hard state (explicit delete)– concurrent with route establishment– QoS is static for life of connection– uniform QoS to all receivers

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Differentiated Services• Problem with IntServ: scalability• Idea: segregate packets into a small number of classes

– e.g., premium vs best-effort• Packets marked according to class at edge of network• Core routers implement some per-hop-behavior (PHB)• Example: Expedited Forwarding (EF)

– rate-limit EF packets at the edges– PHB implemented with class-based priority queues or WFQ

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DiffServ (cont)

• Assured Forwarding (AF)– customers sign service

agreements with ISPs– edge routers mark packets

as being “in” or “out” of profile

– core routers run RIO: RED with in/out

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Coding

• Form into small groups– Twist: Must sit by people who you did not work with

on the project

Spring 2010

Build a simple UDP chat server

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Write Threaded Code

• UDP Server– Step 1

• Listen on port X (pass in via parameter)• Read message / display on screen

Spring 2010

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Write Threaded Code

• UDP Server– Step 1

• Listen on port X (pass in via parameter)• Read message / display on screen

– Step 2• Keep track of incoming IP / ports• Design

– Local vs. global– struct vs. class

Spring 2010

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Write Main Function

• main function– Step 1

• Start up the thread• Loop until input is QUIT!

– Step 2• Send the typed text to all known other clients

– Step 3• Allow adding of IP via syntax

– ADDCLIENT 129.74.20.40 8908– Step 4

• Dump current client list via DUMPSTATUSSpring 2010

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Moment of Zen

Spring 2010