23
CSE1GDT Exam Revision Paul Taylor 2009

CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Embed Size (px)

DESCRIPTION

The Exam - Format 3 Hours 70% of your mark 180 marks = 100% Section A = 30 marks Compulsory Section B = 60 marks Compulsory Section C = 60 marks (4x 15) Section D = 60 marks (1x 30 2x 15) You must complete 180 marks, max score is 180, so if you have time do a couple extra!

Citation preview

Page 1: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

CSE1GDT Exam Revision

Paul Taylor 2009

Page 2: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

The Exam – What to bring

• Programmable or non-programmable calculator

• Unmarked, non-electronic English dictionary• Ruler, compass, coloured pencils• Students permitted to bring a highlighter to

highlight exam paper during reading time. No writing is permitted during this time.

Page 3: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

The Exam - Format

• 3 Hours• 70% of your mark• 180 marks = 100%• Section A = 30 marks Compulsory• Section B = 60 marks Compulsory• Section C = 60 marks (4x 15)• Section D = 60 marks (1x 30 2x 15)• You must complete 180 marks, max score is 180, so

if you have time do a couple extra!

Page 4: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Games

• What makes a good game designer?

• Is game design art?

• What is a genre?

• How do players interact with the game?

Page 5: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

How do games work with players?

• Can you force a player to experience an emotion?

• How does immersion relate to enjoyment?

Page 6: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Storylines

• Do games need a story?

Page 7: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Interfaces

• What is an interface?

Page 8: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Gameplay

• Does a game need to avoid linearity?

• What are the two types of knowledge relevant to game players?

• What effects can frequent saving have on gameplay?

Page 9: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Puzzles vs Games

• What are the differences?• What is similar?

Page 10: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Skill and Difficulty

• Curves• Atomic skill = intrinsic skill (without time)• Three types of difficulty– Absolute– Relative– Perceived

Page 11: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Game Flow

• What is the flow?• What should it look like?• What are challenges,?• What are the three types?• How do challenges relate to game flow?

Page 12: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Challenge Hierarchies

• What is it?• It contains the three challenge levels!

Page 13: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Game Elements

• Four of the main game elements:– Mechanics– Story– Aesthetics– Technology

Page 14: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Riddles, Puzzles and Games

• What are the differences?

• Feedback• Strategies• Manipulation

Page 15: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Levels of Knowledge

• There are five levels of knowledge• Be able to describe each of them!• Remember the Venn diagram

Page 16: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Story and Gameplay

• How do stories integrate with games?

Page 17: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Creative Productivity

Remember:• Executivasaurus Marketensis• Executivasaurus Financialis• Executivasaurus Presidentens

Page 18: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Creating Games

• What would you do if you were given a really bad game idea and told to make it?

• How would you justify it to the people who run your games company?

Page 19: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Creative Thinking

• Is it essential to a game designer?• How can you get the most out of your

subconscious?

Being able to do this will help you in your exam too!

Page 20: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

How did your assignment go?

• What did you achieve?• What failed? Why?• What are the Mechanics?• How did you balance the mechanics?• What made it fun?• How does it give feedback?• How could you change it to a different game?

Page 21: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Physical Input

• What are the latest input devices?

• What are some of the ways you COULD use them?

• Hint: Ignore ways that are ALREADY used.

Page 22: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

Audiences

• Who are you building a game for?• Why do they want it?• How do you sell it?

Page 23: CSE1GDT Exam Revision Paul Taylor 2009. The Exam – What to bring Programmable or non-programmable calculator Unmarked, non-electronic English dictionary

The End

Barry is a Guinea Pig!!!