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Quick-Start   r u l e S Mark Re nolds order #2708 843

CthulhuTech Quick-Start Rules

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Quick-Start  ruleSnolds order #2708843

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CthulhuTech and Framewerk created by

Matthew Grau

Quick-Start Rules Written by

Matthew Grau, Fraser McKay 

Intellectual Property Developer

Matthew Grau

CthulhuTech Framewerk Assistance

Fraser McKay 

Editing

 Jonni eMrich, Matthew Grau

 Art Direction & Logo Design

MiKe Vaillancourt 

Cover Design & Book Graphic Design & Layout

Maria cabardo

Cover Art

MiKe Vaillancourt (P), treVor claxton (c-)

Interior Illustration

 whit brachna (10), treVor claxton (3, 5, 32, 33, 34,35), Zachary GraVes (51, 52), Maclean Kendree (44,45, 46), brandon leach (28), Marco MaZZoni (47),Marco nelor (6, 21), ben newMan (12, 14), chrisocaMPo (14), andrew olson (12), ed tadeM (13,29), MiKe Vaillancourt (13), yi-Piao yeoh (7), JenZee (4, 18)

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CREDITS

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3

T Ctt

 04 ................. Introduction to the Setting 

10 ................. Rules

14 ................. Characters

18 ................. Confict 

24 ................ . Adventure

33 ................. Pregenerated Characters

46 ................. Enemies

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5

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7

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Ds & Dfcs

Degree  DiFFiculTies  sTaNDarDe 7-9 8avg 10-14 12cgg 15-19 16h 0-25 22i h 26-31 28lg 32+ 34

Sp Ds & Dfcs

 TesT   skill  Degree  DiFFiculTy Fixing a cracked D-Engine Arcanotechnician Incr. Hard 28Hacking a home computer Computer Average 12Remembering battle movements History Challenging 16

 Translating a very dead language Languages Legendary 34Stitching a minor cut Medicine Easy 8Lying to your superior Misdirect Average 12Noticing a tiny blood spot Observation Hard 22Recalling Yog-Sothoth’s sigil Occult Average 12Searching for cult historical practice Research Challenging 16Behaving properly at a board meeting Savoir-Faire Challenging 16Sneaking through a dark room Stealth Easy 8Facing a Spawn without fear Tenacity Feat Hard 22

Framewerk

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9

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ct sa g t m v v p g v g , p g. t g p p ’ g . i v d 10 m ’v g . t

ts Sp o S:

• Determine which skill applies to the Test.• Determine your Base, which equals the skill’s associatedAttribute.• Determine your Dice, which equal the skill’s level of Exper -tise, in addition to any bonus dice from Specializations.

ts Sp tw S:

• Your Storyguide will determine what the Degree and Difculty is for the Test.• The Difculty is the number that you have to beat on your Test to succeed.

ts Sp t S:

• Roll the dice you’d determined in Step One, trying to get ahigh roll.• You can take the highest single roll.• You can take the highest set of multiples and add them alltogether.• If you get to roll three or more dice, you can take the largest straight and add those dice together.• Watch out for ones, because they can make bad thingshappen.

ts Sp S:

• Add the result of your die roll to your Base. This is your Test Result.• Compare your Test Result to the Difculty.• If your result ties or beats the Difculty your Character suc-ceeds.• If your result is lower than the Difculty your Character fails.

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11

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13

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level oF experTise (Dice) • Unskilled Characters have no real understanding of the skill.(0 Dice)

• Students have a rudimentary understanding of the skill.(1 Die)

• Novices have a basic understanding of the skill.(2 Dice)

• Adepts have a thorough understanding of the skill.(3 Dice)

• Experts have an advanced understanding of the skill.(4 Dice)

• Masters have a nearly complete understanding of the skill.(5 Dice)

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15

SeConDary attributeS

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r mdfs

raNge  DiFFiculTy moDiFier s rg +2M rg 0lg rg -2em rg -6

conFlIct

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1765

stnti k g am Fgg Fgg k,mg g q p   , sg m m v

mg. t mg m  g sg g. rmm g mg.

o D t m v mg p - pp – m mg  

k. r p .

F mp, c k pp m k. h cm c g’ . b . t m k mg g +0 ’ . h sg g g m m . h mg m k – g m g 8, 7, 6. h mg 21.

5. c Wndn k m mg k , pp pp’ V w sm.ev c w lv, m u d’

d. Fv v q p c’

 V – u pp c mp m. F mp, c V k 50 p mg k m, vv g . y g ppg m-g u pmp mvg F w. o ’v V w lv, ppgp m v w lv . F mm w lv .

cg mp, c 21 p   mg. h pp vg V p mg p w lv. h’  u 21 p pp p F

 w, p lg w, p M w. o c’ pp

–3 t P mv-m. t’ p .

a M c ’ gg gg m m p. am m  

mg c m k, pg p p m p k. am g –

 tm, g p k, Pj, g k pj p. t -g p m mg p. o v m mmg ’ gg k, m , mg, m mg

m. app m w sm.

cg mp, ’ pp g s Mk-V v m, g g m pj k. s  g g mg m– g g. h g p m mg 21 . i -g M w ’ p lg w. i g M

 w –1 t P p mvm.

6. addtn atnn ’v mp p v c’ , g p c kg a, . s k c g iv g g p g – iv. w a mp, p

p c kg a. rmm  pp ppp p kg mp t.

 w a mp k v sp o m iv . c v p m – v  v.

Ds Ss

 t k CthulhuTech m g– they’re combat modiers, skill, and dumb luck all rolled upinto one. The ability of every Character in the game to havean unlimited opportunity to defend against most attacks is asimulation of all of these factors. The skills represent environ-ment as much as everything else. Instead of giving you listsof modiers for combat situations you just get to keep onmaking defense rolls. So remember, as cool as it might look your Character isn’t actually dodging bullets when he uses hisDodge skill – he’s minimizing the chance that he’ll be shot by capitalizing on the environment and whatever luck the godshave given him today.

Sccss D

resulT greaTer By   Damage1-5 1 6-10 2 11-15 3 16-20 4

S mdfssTreNgTh  moDiFicaTioN1-3 -1 4-7 n8-9 +1 10-11 +2 12-13 +3 14-15 +4

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SPeCial SituationS

 t g m -v p . h m p ( m mp CthulhuTech Core Book).

aCTionsdg gv , c pm m- – m k p . nm -g c pm a m a p, g g m k.

F a mp ’ q m - p c. sm mp a:

• Ducking.• Shouting at someone or speaking a short sentence.• Taking a couple of steps.

nm a q mm g k. sm mp m a

:

• Attacking a foe.• Diving prone.• Drawing a gun.• Moving in any variety of ways.• Reloading a weapon.

mt atnsm c k m m a .

 w k m a g g g. y g  p; , k p . i k m a –2 t P. i k m a –4 t P.

auToMaTiC Weapons firesm m p g , g pj. wp mg f g. i p p m ’ g s ( ) g. t mm g m p p

p . t m p.

 t m p m p :g, , p. t m p g – m v g  

m p m 180° . e g m g p .

 t m p m k g ’ m p .

 t m p p m  mm p g . i  c ’ v g p m m ’ m .

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19

F mp, ar-25 g f m p 4/1-5/30. Fg m

p p g, g m v ( ), pg 30 f’ 60 p.

 t m, mk k c g g – –2 t P g . a m k c’ a – m pm a . eg mk g g k. dmg m p. F m p’ , . t m pj ’ . tk m m-g m ( + p mg) p’ mg . t g

m g v g’ mp . dm mg p   g .

F mp, g ar-25 m g . y ’ . cg mg, g  , p’ mg,

. y’ g v mgg ’ g m .

 T-rnd Bt a p p m p - – ’ m.

 t t P g - . i , p m p m mg g g m .

s Fa p ppv .

 t g ppv m pp- – kp m k . t mk m k m , g ’gg . t g mv 180° g m g p . t  

k - .

breaking aWayo ’ gg q m, ’ j m . y’ m m m  mg ’ g . y v 50/50 kg m q m  

. r g m k . t pp , ’ gg g ’ k g g (3 10 5 10).

CriTiCal failures w c s ’ pp cm c –

m mg g – c F . i c c- F, c z p-p mg m mg -. i c c F kg a , v g.

opporTuniTy aTTaCksopp k pp pp g g iv mk m p g. M c g g p g p g. M ’ g p q m-

c ’ ’ g   qk pk g . i v  

mk pp k, g g i-v m p. n m m a k – pp k – . i a, Mp a P pp c a . i pp k a, ’ k . opp k v –2 t P k, –4 pp k a.

surprise wv g k p. a

g p k mk . t m mg m k g’ z – k . ak mp v .

WounD levelsev vg g CthulhuTech w lv p- v -g, v mp m p q g’ V – u pp g - . t w lv m ppp V w sm.

F mp, ’ k c vg V  10. h 10 p V w lv u k v 50 p mg . t k mg k :

 Wd lv exp

 Average Person: Vitality 10

 WouND level  viTaliTy u 0F w 1 10lg w 11 20M w 21 30s w 31 40d’ d 41 50d 51+

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a, w lv p .

unt – uk w lv, u q c’ V. a c u mg V – ’ .F Wnd – t c p m m m . h tP.lt Wnd – t c k k ’ g m p , p m, k. h -1 t P a.mdt Wnd – t c k k k m-g g m p , ,k k. h -3 t P- a, m k mmm a

p , mmm mvm . hm g, pp, k ( ). t z.s Wnd – t c k k ’ g  m . h m k ,p g , k. o p -g, -6 t P a, m k a p , pm mp a-

. h g, pp, , m .Dt’ D – t c k k ’ gg

 j mg. h’ g ppg m g . h p m j   mp m g -

. a c g m . h g,  pp, q. h m m .Dd – t c k. i’ m mm .

PhySiCal eatSsmm mp k m c-’ p . h p m m. t m p CthulhuTech Core Book.

JuMping

a mg m m  CthulhuTech, c jmp . a c g jmpg v. hv, g jmp – -q a t. t dg m m c jmp . dg cgg, pg h, qpg (4) i- h, qpg (5) lg. hv, p . i ’ mvg m p p, dg g.

lifTing t m c m  

sg. t lg cp gv mmmm g c . a, g p gv sg F p – g m g c m ’ .

a c g p g sg F t. t p sg p cg-g t, p h t, p i- h t, p lg. i m c- p, g p p g.

cg v g . c mv p g g p m.

Fm -q m, c mv  p, m -q m, c mv q p.

o , m, z, gp, - mg , mm g.

ear & inSanity t v  CthulhuTech g p. y dmc g g

m-g, m p.

l Cpc

sTreNgTh aTTriBuTe   WeighT 1 30 .2 40 .3 50 .

4 75 .5 100 .6 150 .

7 250 .8 400 .9 700 .10 1000 .11 1300 .12 1600 .13 2000 .14 2500 .15 3000 .16 2 17 3

18 4 19 5 20 6

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21

 t : mm , ,

pm p’ pp   m m p pg . w p Quick Start Guide.

fearsmm, c CthulhuTech g gg p m. wv c  mg g, v k k F e. a F t t F

 t g d m sg. M  v F rg, p d  F t p m. i k . o ,  

F t m g   F e – .

ecs 2d10 result 

2 – p et – t p m m pm p . Pp

, g , k mm , g p mpm. t p, p p m- k ( p. 139). y p .3 – l Bd cnt – t g k . y m-p gm mm.4 – Ft – y’ g m p – ’gg k p mm. w , g m m ’ v. hv, g p m p pg gm . y

– 1 t P a .5-6 – Fnt – t g g p  mp ’ k . y m, v m mp vv .7-8 – cw – y mp p g . y ’ – ’ p v  – mp j . i , ’ m k ’ g g. y - –2 t P a m h t t k g j .9-10 – s – t g   . y a.11-12 – stnnd – t g p 

g k   .13-14 – Twt – t g k k, -g mp . y k a 1 5 m( ). y m m v mm p- .15-16 – T – y mp - mg. y g k g m g – m - c v 1 5 m ( ).M k m m.17-18 – mbd Fntn – t g g

m . y v v m 1 5 ( ).19 – T Dd – t p g vp m k pm v - sg’ m. appp - mg g, pg, , mp  – ’ , m -, m p , g . o, t, v.20 – pb – y p pm v – g pm p . o, t-, v.

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heaD CaSe

n ’v g g  CthulhuTech, ’ m gv . t Quick-Start Rules --p , g  c.

seTTing baCkgrounDuk m, g g vv m. t a w p , v n e Gvmg g Mg dp rp sm, e o dg. i , mp F s b o i s g g k .

o , , s w, gg v . t -c cp, m p mp , n e Gvm ’v m. t gp p m – m k e s. t  , pg ,g gvm v mpm.

 t pm m m v g g r s u j m m m p. t m k tg, pp   m m m m m p.

 t pm n e Gvm k tg g. i’ neG k tg , m k .F, m m, tg p g.

 t e s m v mp ppk tg k. t

m v p op nk lkp nk. op pp g p tg pk mm’ .

 t m, g m, mkg , kgm, v m mp mm . lkp g mg e s’ v

tg k k .

s F a w, n e Gvm k v g. ag - g. t p , g “v.” e v v , p - g p g.

 t g v q k m g. t g vg mk v. t k k m , g mg- v g. P pk v kp m g .

ev m – g z pk m . t mp f

pg p , m pg. evg – , ppg , pk, - – g m --. t p , m-g g m p g kp v dna g g g.i m pk g. M ’ p kp cg g.

 t ’ m pp ’ v g.sm pp m k sk bg s-m v m v . o ’k gvm kg v

m. rg , -g g, p - .

i p , ’ p g . hv, g k c, g p. 32. t g p tg p. 33.

sTory baCkgrounDa g i k p k o s. i p m

g pp p   m . t pp g pp j v . i g o s k p m m l F (s d) c, v pp kg-pp.

 t o s m mp gm i. i pp m v m mm , v m g – v .

 t e s i v p c c m k g. ag m mp

c cp k ggg p v b b i m . ip mmv e s -g g g mg v .F q p p c  c g o s

k, k vg . a p m tg mm p . t .

 t tg e s i k  v

adventure

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23

pz. t k p pp g mkg

m . t m j m p e s m ra. h p kg kg c k mk m p . a, p  n uv, -v . o v o s p v cg p e s p .

 t mp, p- m. o pp k ’ ,, zv p. ev p m pv m k p

p c cp g. a Pm   m eg w (g: G)  

cg. h q mgg v m p b b. Fm - g v ppg g pp m g j. i g g m nam . t p v m cg- tg m w P cg m v pz .

 t p cg- pk tg c zv . i j 10 pm k P

q g. t tm m k P cgg, p zv p, g m .

aCT 1: renDezvous

g: t p g. t ppg   p. t vv d k p v.

sttn: t k P cg lk Mg, g k cg g.

r g p:

“The message came in early today. Your pack’s Operator, a sharp and 

 savvy woman by the name o Michelle who runs a nightclub, told you

that the Eldritch Society needs you to undertake a critical mission tonight.

The Society recently stole a powerul magical artiact rom the Chrysalis

Corporation in Ireland. The Orthanach Stone, as it is called, is arriving 

via shipping container in the care o a courier – a Phantom Tager known

as Glass. You’re to discreetly meet Glass at the Port o Chicago at 10:00

PM tonight and escort him and the Stone to an Eldritch Society saehouse

near Northwestern University. I everything goes according to plan, it’ll be

an early night – but how oten do things go according to plan.” 

F gv p k mg mv, g ’ c  

p. s g ,g gm, gg P  cg m .

 t g gg P . t -g g , m, g, g p. t p m g k, m g g mi. sppg k gg p mp. i’ 10:00 pm g  zz .

 t v c g ppg

trlu4284746. t v mj m, k ppg . t pkm p m , k k m k mg .

a m mv , ’ mk

s ov t g vg m P s. hv p mk s t mp P,g avg dg – m g mp. hv m mk mv p, g cgg dg m – m g mv ggg

P’ m. s s t , g mp pp m g. s cv mv , g pmp cg P dpm, pm p m. t tg g p m – m k k m g . Fg p.

st gdExperience Level: ep

 Attributes: ag 7, i 5, Pp 8, P 6,sg 7, t 7Secondary Attributes: a 2, Mvm 13 mp (32/8 p),og 11, rf 6, V 12General Skills: cmm: nv, im: nv,

lgg (eg): ep, l em: nv, o-v: ep, P: ap, rg Kg: ap,s: ep, s: ap, s: nv, sv-: apCombat Skills: am Fgg: ep, dg: ap, Fgg:nv, Mkm: apWeapons & Armor: cs-44 e hv P (rg 12/25/45,+2 dmg, 2 s, 15 r), sp b (0 dmg),s Mk-iV am – l (0/1 P)Gear: b h, ng V Ggg ir im, s- G um

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 t c, v v P’ , m  . dg m k

q ov t g avgdg. hv, ’ p tm 5. skg gv pk ppg m mp. wv p mp m cmp 

 t, g cgg dg. i , p p g ppg . trlu4284746 tm 2, 7.

hv c p mk ov

 t, g avg dg. t mg m – mg mp . i pk k mm k m, kk 

g . h g gg p m. t k k .

Fg kk g  g ppg . hv, pk m v m . o c m g g  

 trlu4284746, ’ k ’v g p. sg v . t hm pv p g p ’ k. t  g p , p m vvm, g . t g.

hv c mk ov t,g avg dg. a mg mp – p v

p mp (k pk) m. i v c g g mmg .

 t pk v m g vg gp d, g m, pg k.i’ k tg mg .

 t d d-s,  rm, e – m p. 45. t g k P s gg – k

m m qk p. i’ m m p m p p p m. t tg mk qk p p p. y qg ppp m gg mmm v . 

aCT ii: TurnCoaT

g: t k d pk v p- mg. t m e s. t v  o s v k.

sttn: V, cg d s. t t v  

dk av, l Pk, cg. o a m ev.

r g p:

“With your mission dashed, you are let with the question o what to

do now. There’s no doubt that you must pick up the trail o the missing 

courier and saely retrieve the Stone. All signs point to it once again being 

in the possession o the Chrysalis Corporation. Now that you have slipped 

the authorities, there’s only one thing to do – examine the only piece o 

evidence you’ve got. That is, unless anyone has any other ideas.” 

P, g , m v . F g m . hv,  

p v p m g – .

 t c v m pk. hv p mk cmp 

 t, g avg dg. s c pv ’ mg – ’v g g .

o mg p pk p mg pk zv . i m zv. t pk -p m .

 t kg, c k pp m v

mg. t pk’ op M G,r a, e s gg k p o s n, m m t. t pk k g mg M, m c’ p , g p . w m s, pk m mv qk gg ’ .

m gtn, t p’ ot M 34-- -m .s p, vv, . s k m g . i q p gg c c mp – mg. t k mg g cg – V. a pg m m fg vg   e s. h pmp m qpm, v .

r p:

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25

“You’ve only started working with Michelle recently, so you haven’t 

had a chance to develop a ull rapport with her. You know rom video

conversations that she’s a beautiul woman in her mid-thirties, but you’venever actually met in person. You also know that she runs a happening 

nightclub in Chicago, where she uses the inormation that foats through

to help the Society. At this point, she could very well be the person who set 

 you up. Even i she isn’t, she’ll most likely be able to point you in another 

direction.” 

 t c gm j g k v   g ’ p

g M’. M k, ’ mp k -- mg. s m p q k g .i c pp g, g pk m

p. s pp mpm mg – t a – pk .

i 11:00 pm c cg g. w V, g g – , m,k ( m) g g k v, , , pm v-g g p k gq vm.

M’ p f, v mk m . t ’ p m, c v gg

. hv m mk ov t k g , g cgg dg. t

g g ,g m g pg gp. t v m g m  p – pk v  .

 w c g M’ , m. s m pkg m m mp, kg p v pgm . w k, g  p:

“Listen, it’s great to nally meet you in person and all, but I am getting out o here. I our communications really are compromised, then who’s next? 

Me? You? The other guys?” 

sm m k t, m c, zv mg a t.

“I needed Abernethy to know things were going down tonight, so he could 

be ready to get the Stone rom Glass. Tareda is the Lorekeeper who got 

 Abernethy involved in the rst place. He wanted rst crack at cataloging 

what they could discover about the artiact. He’s legit, so I kept him in

the loop.” 

 t c m m M p. t m v q, gv m pp k

vg m mk ov t, g cgg dg. t m pg M’ – p p g m m . wv m mk iv . t iv  

12 – c v pM v . F m p m g-v .

o g , g  m, c k .s avg ov t v

c hm m vg g k g m . t c cp k v. h g g, gp g m c. hv, pk vg g tg m v g.

 T st Experience Level: ep

 Attributes: ag 7, i 7, Pp 8, P 6, sg5, t 7Secondary Attributes: a 2, Mvm 11 mp (27/6 p),og 12, rf 7, V 11General Skills: a: ap, cmm: ap, cm-p: ap, cm: ap, c: nv, lgg (eg-): ep, lgg (nzz): ap, l: ap, M-: ep, ov: ap, rg Kg: ap,s: ap, sv: apCombat Skills: dg: nv, Fgg: ap, Mkm: apWeapons & Armor: cs-40 d M. P (rg 15/30/50,+1 dmg, 2 s, 15 r), rG-21 r sp rf (rg105/530/1030, +3 dmg, 2 s, 15 r)s Mk-iV am – l (0/1 P)Gear: w cmm ep, dg V r,c h, ng V Ggg / ir im, s-, o cg

 t m g p . i ’v

g m p p , mk .cg p p q avg ov t a c, g k . cg mg k q ovc (v. ’ s) ac. i c , gv m m c. i c g p m, v g m, ’ p v p p. h m, mg m vg. h g m.

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i M vv mp , g:

“Oh my god, thank you, thank you, thank you, thank you! I don’t evenknow what to say. You guys are permanently on the list here and you

drink or ree – orever. Listen, here are Tareda’s and Abernethy’s home

addresses. Good luck. I’m getting out o here. Don’t expect to see me again

until this all blows over.” 

s v , p v kg v q.

i M vv, c m mkov t m . t dg cgg, g g p v.

 t vg t a –   m.

 Td, t st l  t M gv c pg t vg l Pk n cg. l Pk m g cg g, k g, kg mg- . i mp t v v, .

i c v M, m m, gv j k . P p:

“Tareda’s government job as a public records keeper gives him a great 

cover or his work as a Lorekeeper. He’s pretty much a natural loner –

which is a nice way o saying he’s completely lacking in social graces. He

 sticks to his books and research and avoids people as much as he can.

Personally, I don’t think he’s just weird. I think he’s ull-blown obsessive.

Which is a bonus in his line o work, I guess.” 

 t’ p mg m m m p – k m b-g v mj

g. i’ k , m mp. t k. i c mp kk  g , . sg tg m g g k  g ( , g v   c ). t pp p f pk ’ .

 t q g g. tm g . i’ pk k t – p:

“Finally, the kitchen yields some sign o lie. Or at least, ormer lie. A

 skinny Nazzadi male corpse hangs there, pinned to a cabinet by a large

kitchen knie that’s been driven through his orehead. His eyes bulge in a

deathly echo o ear and surprise. Blood trails down rom his head, over his

body, across the kitchen counter, to nally drip into a crimson pool on the

tile foor. The blood is still wet – this kill is very recent.” 

 y m v c mk ov t g. a avgdg, v g g mm pg k.

 t m pk j kp mp. wv mg m m cmp t, g avg dg. a t’

 j . r g p:

“Over several dates are Tareda’s latest series o journal entries. It takes a

while to go through all o them, but you nd several important details in and 

among the musings and personal thoughts. It turns out that it was Taredawho recruited Abernethy to assist with the deciphering o the Orthanach

Stone. The two had met in academic circles in and around Northwestern

University and hit it o quickly. Tareda comments on how immediately 

comortable he was with Abernethy and how the two seemed to connect on

a deep level. Discovering Abernethy’s natural talent or research and the

 practice o magic, Tareda believed that the man would make an excellent 

addition to the Eldritch Society. He began the recruitment process and 

ultimately brought Abernethy into the old. It ’s been less than a year since

this all began and Abernethy has barely been let into the Society, privy only 

to its most surace secrets or now. Tareda seems beside himsel that his

 riend is now a true colleague.

Though it’s written between the lines throughout, Tareda nally admits to

his attraction to Abernethy. The Nazzadi seems surprised at his desire or a seemingly straight amily man, as he’s been pretty much asexual or a long 

time. Abernethy’s dedication to his amily is what prevented Tareda rom

 saying anything. However, it turns out that Abernethy’s wie went missing 

about a week ago and the police could nd nothing that suggested oul 

 play. Tareda did what he could to console his devastated, yet withdrawn

and distant, riend.

The last journal entry states that Tareda had invited Abernethy over 

tonight. He was planning on sowing the seeds that he elt might lead to

 something more intimate in their relationship.” 

 t mm v j p m c  

vg m.

i c v’ v a , p v. i v, ’ pp p – gg m g, ’ .

r abnt, t st s b vg m, m vg, a v- g mm uv. s vg r

 t, g avg dg g.

r p:

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27

“Abernethy owns a single-amily, middle-income home in Evanston, outside

o the Chicago arcology – his wie suers rom Sick Building Syndrome.

 At the age o 40, he has accrued considerable seniority at the College o  Arcane Arts at Northwestern University. His reputation is that o a great 

 proessor that achieves amazing results with his students. It appears that 

he is also a devoted husband and ather o two girls. All reports seem to

 show a man o very high principles and standards, a model or the aculty 

o Northwestern University.” 

i c v a , pk m n uv, m (’v g ). rg k m, p p m m .

i mp mp M,

’ k, k g . t v  m m .i M , .

i t’ m, . app, . hv, ’ k g m .

h k . h’ m ’ mg k p p

k v. i v p m.

h g tg pk, p o s . i ’

mp, g p.

hv, c v pp v mg m. a pkg a m gg c m, pg c’ ovv a’ M ( ap). s P g mg, p . a c v m , g s ,   m g v.

i m c v m a, v v M

 t, a m.

a pk pp a m, mgp. r g p:

“Two young men in expensive-looking suits escort a middle-aged man

(name him as Abernethy i the Characters have met him) towards a waiting 

car. The man does not look willing – his head darts around rantically as

i he is looking or some sort o help. He clutches a briecase to his chest.” 

Gv m, tg mk d. t ’ g-kg v m d.

h p m p pk. t v   d, g

q g . i p , k d( e Gg), p a, p g k ( epg pg ). h m v g a i g uv .Kg g, p pk a. s mp a g, v i g – , m.

aCT 3: resCue

g: t p c cp r. t eg

 w. t v o s.

sttn: t a i bg nuv.

 t a i bg m m mj , pv  

p mp m g . t g ,g v mg , -g.d (m d-s rm) mg p , g mkg   mp, m, m m. Gvg m m m, tg

g d k g g mg v .s mg m p p.

Gg g v m g . t’ p k g,p mp . ag mp g cmp t g cgg dg tg k m p mp g pk. t mp v g f g G’ h. tg mp “ p.”

 t v f – pp mvg m G’ hm m. o pp m mv qk g . i p pk   – kg kg pp . t d-s rm d. o G’h m kg g.

r g p:

“Gray’s Hall is used to instruct students in the ways o the arcane arts. It is

 part lecture hall, part arcane space – a consecrated area in which certain

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types o magic must be perormed. The ront o the hall is obviously such a

 space, complete with altar, mystical markings, candles, crystals, and other 

unrecognizable things. Set specially in the center o the altar, placed on acushion o red velvet, is a very old-looking stone with runic markings.

However, the space itsel pales in comparison to its bloody guest. Erected 

in the center o the arcane space is a steel cross that hangs rom the ceiling 

by chains. The still orm o a man is suspended helplessly on the cross,

a steel pipe thrust into his side so blood can pour out o him onto the

 foor. Beneath him, someone has used his blood to crat a wicked-looking 

mystical circle.” 

 t eg w, Pm tg – k v pv m m g ( mv, ).

 t pk ’ v g,   s m .

i c a , pp m mp mkg pp.r g p:

“Beneath the dripping cross, more than a hal dozen people wearing arcane

robes scurry about the hall. They appear to be making nal preparations,

though no sorcerer has stepped into a position o authority.” 

i a , gg . i c v m m, gz v . r g  p:

“Positioned around the bloody circle are a hal dozen people, their aceshidden deep within their black arcane-marked ritual robes. A man stands

at the head o the circle, chanting and waving his arms above the altar. The

runes on the stone begin to glow. There is an almost palpable electricity in

the air.” 

 t pp, mp , d. t g g g

d, v , eg , p m m v. t g ,  m d tg – e, Gg, p d-s rm. hv, m , m d p ( m d-s rm k) m  , g tg g , g , g p.

 w mp zv m g v pp cg n e Gvm. i’ g g.

epilogue

h’ gg , mg tg m a m . a k g, a pp m k g g m. t’ v pp v

m i. hv, a , g p m. i m m m v , g m m, ’ g m k. a’ pp .

a’ c cp mm m m e s. ep

, g cp g  m m g . t mp – k mp’ pm g o s v g. a . h v m k

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29

v g pp – pm mv p p

mp. w vg tg p o s mp , c cp p

n e Gvm mp g m v cg .

 t , mg gvm . a, g v g- m mv p c cp mv v p gvm p g k. i p p z f v gvm.

o a c c, g mp g . i v g k. w g e s v m t, , p p gg k p.h q .

ug p pg a’ m, cg k mv e

s p. t p o s eg w . t  a e s. t, tg pk

P cg, t MG – v k m.u, m tg P, m mv p g g.

ev tg g, v p – . hv, ccp p e s  – g gvm g , c m g.

 wg g m vg eg w vg . a tg m d

MKg ( w, vv m Pm) p m fg. h v pk gg d, . o m,

g p:

“It wasn’t too hard to nd you once Michelle told me all the details. You

 guys have my thanks. This mission didn’t turn out to be anything anyone

expected and you guys still ran with it and took care o business. I think

 you’ve got a bright uture around here.” 

i a v, d k m . h pv ppp v p pg m g mm g g s.

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P v pg --p c p h c . e m -

, k tg  m v, -pg c s v gm .

h qk p p p c.

skills

gn s• Arcanotech Engineering – y m m-g g.• Athletics – y p p - g. t k ag, sg, t,pg p mp p .• Bureaucracy – y gvm, p, m,   gz .• Business – y p , p-, mkg g, g.

• Computers – dpg v p, p-, m, g, pgm mp.• Criminal – y v v, g kpkg, pkg pk, g m, g j - g , g ggg v qp-m, g v.• Culture – y v kg p mm mg .• Education – e m m -m g.• Engineering – y k g, m, -, pm m gg g pp mm pp, p,mm , v.• Intimidate – y v m g g fg p j.• Language – t k pk v gg   pz .• Literacy – l m mp -, q  g pp.• Observation – y k , p

v, j mg v.• Occult – y k kg. y k mm,, g, , , kg.• Perormance – y p m, , , , m pm , p m.• Regional Knowledge – y q g .• Science: Physical – y m, g, .

• Stealth – y p , mv , - v .

• Streetwise – y p vv vz.• Survival – y p k v .

cbt s•  Armed Fighting  – y g v g,g, g p .• Dodge – y g v p mg .• Fighting – y g v m g p.• Marksman – y v m, g p, pj p m.

QualiTies

at•  Acute Sight – y c p v v +2 t b g- ov t.• Alluring (2) – y c mg pvg m g +2 t b g k P gvg a g mm pp .•  Ally (1) – y c vp p m p p m m  . a a (1) vg k m m f.• Driven – y c m v; e p-, v dm P p  

vm p q-g v .• Fearless – y c v g g k. e p,  c v dm P p   , -

mpg g .• Tager – y c k tg.• Tager: Exceptional – n c v k tg, ’ g p mg m p tg.• Wary  – y c v g, gv m p g  .

Dwb• Dark Secret (2) – t mg m c’ p m v . dk s (2) z-

; v mg pm  vm g m p m.• Debt (1) – y c g m m . h m, v, v p m.• Depressive – y c p pv m g.a gg p, m cg-g t F t –1 t P t   v ( ).

characters

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31

• Duty (1 or 2) – t dk p c’ -

p gz. (1) m c’

m p m, (2) m -m m m.• Fanatical (2) – y c m . F (2) m c g p m g g .• Impetuous – y c p – g. h m cgg t F t - m v g .• Mean – y c v g p m p g , p pg. wv  c p f p p p vm m mk cgg t F t g.

• Repellent (1) – y c , p p mp,v. h m g, v fg g,p p g, p , jp . h -1 t P mkg

 t g sk P gvg a.• Rival – y c v ppm q  

m g, gz, m , k.• Truly Honest – y c – ’ j p . h v –4 t P m v ’ .

Tager rules

attbt tg m a . e tg-

c a – mm m. t m  v s a.

abt• Tagers can shift instantly between their two forms. This abil- p j. tm m m.• Tagers have microhooks on their hands and feet which allow m g k .

• Tagers can perform super-human leaps and jump double nor -m , mm m.• Tagers are considered sealed against gas or biological attacks p p m. t pp . t v m pp v p   vm p.• Characters receive a +4 bonus to Fear Tests when shifted into

 tg m.• Tagers, regardless of form, have the ability to detect Dhoha- ( tg) m g. b pg m vg p, g c-gg ov t, tg g ’ g m.

• Tagers within one mile of each other, when shifted, are mind-k. t mk tg m-

m g m m p, k tg v. t tg- k p ,  m , . i   v .

 T sn• Broadband Audio – hg v g p g. rg: hg, 360°.• Long Range – d g.• Nightvision – u v g , g mp k. V g , .rg: sg.• Scan – G v vg g, g - mg v , g, g, v , . rg: 100 .• Sonar – o ; v p p j g, g .rg: 1 m, 360°.• Thermal  – rg g. rg: 100 .

•  X-Ray – u x- g m m, g-g , g m . rg: 50.

cbt • Tagers use their Fighting skill instead of their Armed Fightingk g -pj p,

p  .• Tagers regenerate Vitality, even in their natural mortal form.

 t m p m V  g v m m- m V g m.• Each Tager has what is called a Limit Weapon which is very 

p. lm wp v 24  t v k tg m h t- F t. ug lm wp q tg’a a .• The hands of a shifted Tager are too large to use convention- p. hv, e s m m

p p, g f m-p --m p, g gp, gg, gg g tg . t v p p p sg.• Tagers have a Fear Factor, which represents the Difculty for F t m v m m.

gears m c ct m-, gv m v m k pmg pp. am v PcPu’ (pk) – pmp p / . i gv m m, v - h c v.

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DaDelkadk j p g-m g. h v

pp g q p .F m g-g -g v . F m v -- j g ,’ vp   s, mg k p . h’ p , g   v p j g k .

DaDelka’s syMbionT: nighTMarelkg m v , ng-

m k m . i ’ z p, ’ g m .i z k , ’ m …

 t ngm v m. umm m, m m tg k mm m . dp k, j tg, g m . w ’ v m Pm, mk ngm m g. i mg mm v m.

cm g g, ngmmk p . b k s- P. t P j m g 180° tg’ , pg m k g mg. t k g 

k m g m M b. t P g g fg gv p, g gg g g g . i

g- , v- g 400 , pp pg g   j.

 t ngm g m. t vp m p- , m mp m k.

sz: Mm (8 9 . ) Wn:

Talons (+2) – t v p tg’ g.Shoulder Pods – rg 25/60/170, dmg +3, s 1, irTentacle Sheathe (+1) – t m g .

lt Wn:Mystic Blast  – rg 30/75/200, dmg +6; v- . i mg -g p, g . t k hdmg. t a tg’ a- .

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33

DaviD leungdv cg. h mv m hgKg g kg m rp sm’ vg-g v m. h p j g g Kg F ppv . t ,

v . hv, ’ - k – v p.h ’ k m – hg Kg pk v . t p g . h v g , , g m -g. i ’ g g p . h pk . n k p g c Kg.

DaviD’s syMbionT: phanToM t Pm, m mm tg, v- m, g, qpp m -g lm wp m. a mg g tg’ , a

b qv v -. t Pm’ p g m p m mk vk p . n v g , h g f g – kk pp .

hv, ’ lm wp Pm m, v m tg. am k , fg f  

k g g . b , m vm m. i g mg vm k m v m m m .

Pm k ggv m. t vp m , m m .

sz: Mm (6 7 . )

 Wn:  Arcane Blast – rg 30/75/200, dmg +2, s 3, ir

Blades (+2) – t m m   tg.Howl (+0) – rg 20 . tg m cg-g sg F t kk g.

lt Wn:Tentacle Sheathe (+3) – a m Pm’ , vg 30 . m. ev-g g k, Mpa P. o g, m , m cgg sg t m

g m k m. t k vm. t a tg’ a .

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lisa gibbonsl c Kg. h ggv pp v g . h m p Mkg d pg m,v g -, m. t   mm k g

tg pk. s m kg, -,p m – mg m v m p m g p -p.

lisa’s syMbionT: shaDoWsmg ’ , s g mv

’ . sp, j, g –   m , s m- pp . a g ’ v, pp m g . n v -, v g .

i m. t gg

p . t g p p,-m p, m g j g g   s g vg. o p , p m v kg , mkg p g k v f. i Mp k g mp m.

 t s m. t vp g p mp, m kg.

Special: P P – t s

g p p. t p q

p V mg m. a

p m h t F t . i t

, vm 2 a p m (

), v ’ a z. o

 t m p k s’

mv. a g m g

g v m .

Special: s – t s pj m , -

k m m p dg p -

g. i p, mvm, g

g vg ( g-z g) p. t

og tg, p v  

v. t s  

. a s m v og

z, og g gg.

sz: Mm (6 7 . ) Wn: 

Thorns (+1) – t g , m,, g, .

Needle Pods – rg 25/60/170, dmg +1 (+ P), s 2,i r

lt Wn:Multiport – t k g g g s’ vg jmpg . b p pg g, s k m a- – g mvm – Mp a P, g . t k m. t a tg’ a .

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35

penDyP . t g k j m – p, vg, . a uv g g a egg,  m p . ag p  v, v p vg d v   – p m m pk. y, ïv, g g mm  gp m k g.n v p   k pg v   pk.

penDy’s syMbionT: Whisper wp v p tg  m. smp p, vg – v g – mv tg. a ’

g, v g ( g   ) p f v , g m m g f.

a wp’ p g . tp m m g,m, g pp m . Gm bm,pm p , -g f g, g g . cm p, wp v . Mv, rz wg m p p g, vg g p g.

 t wp m. t vp g p mp, g gg m mzg .

 t v.

sz: Mm (6 7 . ) Wn:

Whips (+1) – t p m m m tg g pp.Gossamer Bombs (Blinding) – t ppm . wv , g g vg 15- m c-gg t F t a, ’ a z . o

gm m , wp m pp.

lt Wn:Razor Wing (+4) – t tg’ p m   fg g k. t k q Fgg k k m g g , p tg’mmm mvm . t a tg’ a .

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Attribute Rating Feat Level

Agility 

Intellect 

Perception Presence Strength Tenacity 

Actions Movement  Reflex

Orgone

Vitality 

Drama Points

Name  Callsign

Player Allegiance Storyguide Profession

Story  

RaceVirtue Flaw

Gender  Age

Height   Weight  Hair  Eyes Coloring Dist. Features

Birthday  Place of Birth

Skill Expertise Attr. Base

Specializations Expertise Skill

Assets

Drawbacks 

 Total

Unspent 

Points

Disorders

 ATTRIBUTES

CONCEPT 

SECONDARY ATTRIBUTES

PERSONAL CHARACTERISTICSSKILLS

QUALITIES

SPECIAL ABILITIES

EXPERIENCE

INSANITY 

©2007, WildFire LLC. All Rights Res

Permission to duplicate for personal us

Dadelka

Head CaseLoyal

Mayhem

Eldritch Soci

Tager

Nazzadi

Mean

1

13 mph (32/8)

5

6

15

10

0

0

6

4

6

5

9

11

Adept (3)

Novice (2)

Adept (3)

Novice (2)

Expert (4)

Master (6)

Male

28

6' 1"

205 lbs.

White

Red

Nazzadi Black

Cold Stare

November 23, 2058

Mexico City, Mexico

Ally (1), Fearless (2), Tager (4), Tager: Exceptional (2)

Debt (1), Duty (2), Fanatical (2), Mean (2), Repellent (1)

Tager Senses: Nightvision, Scan

Tager Movement: Double Climbing Speed and Jumping

1

None

Criminal

Intimidate

Language (English)

Language (Nazzadi)

Literacy

Observation

Regional Knowledge

Stealth

Streetwise

Dodge

Fighting

Marksman

Novice (2)

Novice (2)

Adept (3)

Expert (4)

Novice (2)

Novice (2)

Novice (2)

Student (1)

Novice (2)

Novice (2)

Adept (3)

Adept (3)

Agility

Presence

Intellect

Intellect

Intellect

Perception

Intellect

Agility

Intellect

Agility

Agility

Perception

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ManifestationRegeneration

Fear Factor 

Level Vitality Current Effect Tager Vitality Tager Current  

Flesh None

Light -1 Test Penalty  

Moderate -3 Test Penalty/Half MoveMax. 2 Actions/Armor Half 

Serious -6 Test Penalty/CrawlMax. 1 Action/Armor Gone

Death’s Door Unconcious & Dying

Gear (Carried)

Gear (Owned)

First Order Type Effect Cost  

Second Order Type Effect Cost  

 Third Order Type Effect Cost 

 Type Damage Shots/Rounds Range

 Type Protection

Shifted Attributes Level Feat  

Agility 

Perception

Strength

 Tenacity 

Actions

Movement 

Reflex

Vitality 

POSSESSIONS

SPELLS

 WEAPONS

 ARMOR

 WOUNDS

 TAGER

©2007, WildFire LLC. All Rights Reserve

Permission to duplicate for personal use on

Tager natural armor 2/2

Nightmare1 per hour/1 per turn

16

2

19 mph (47/11)

7

18

Expert (4)

Expert (4)

Master (6)

Master (6)

8

9

13

13

Talons

Shoulder Pods

Tentacle Sheathe

Mystic Blast

+2

+3

+1 & Entangle

+6

n/a

1/Infinite

n/a

Limit

n/a

25/60/170

n/a

30/75/200

1 to 15

16 to 30

31 to 45

46 to 60

61 to 75

1 to 18

19 to 36

37 to 54

55 to 72

73 to 90

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Attribute Rating Feat Level

Agility 

Intellect 

Perception Presence Strength Tenacity 

Actions Movement  Reflex

Orgone

Vitality 

Drama Points

Name  Callsign

Player Allegiance Storyguide Profession

Story   Race

Virtue Flaw

Gender  Age

Height   Weight  Hair  Eyes Coloring Dist. Features

Birthday  

Place of Birth

Skill Expertise Attr. Base

Specializations Expertise Skill

Assets

Drawbacks 

 Total

Unspent 

Points

Disorders

 ATTRIBUTES

CONCEPT 

SECONDARY ATTRIBUTES

PERSONAL CHARACTERISTICSSKILLS

QUALITIES

SPECIAL ABILITIES

EXPERIENCE

INSANITY 

©2007, WildFire LLC. All Rights Rese

Permission to duplicate for personal use

David Leung

Head Case

Honorable

Shifu

Eldritch Soci

Martial Arts Instru

Human

Impatient

2

15 mph (37/9)

6

5

12

10

0

0

9

5

5

5

7

8

Expert (4)

Novice (2)

Novice (2)

Novice (2)

Adept (3)

Expert (4)

Male

30

5' 7"

165 lbs.

Black

Brown

Asian

Excellent Posture

March 19, 2056Hong Kong, China

Ally (1), Driven (2), Tager (4), Wary (2)

Dark Secret (2), Depressive (2), Duty (2), Impetuous (2)

Tager Senses: Nightvision, Scan

Tager Movement: Double Climbing Speed and Jumping

Shadow Special Ability – Stealth

1

None

Athletics

Culture (Chinese)

Language (English)

Language (Mandarin)

Literacy

Observation

Performance (Kata)

Regional Knowledge

Stealth

Survival

Armed Fighting

Dodge

Tager Natural Weapons

Martial Arts

Fighting

Marksman

Student (1)

Novice (2)

Expert (4)

Adept (3)

Adept (3)

Novice (2)

Novice (2)

Novice (2)

Adept (3)

Student (1)

Adept (3)

Novice (2)

Adept (3)

Novice (2)

Focus (+1)

Focus (+1)

Special

Intellect

Intellect

Intellect

Intellect

Perception

Presence

Intellect

Agility

Tenacity

Agility

Agility

Agility

Perception

Fighting

Fighting

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ManifestationRegeneration

Fear Factor 

Level Vitality Current Effect Tager Vitality Tager Current  

Flesh None

Light -1 Test Penalty  

Moderate -3 Test Penalty/Half MoveMax. 2 Actions/Armor Half 

Serious -6 Test Penalty/CrawlMax. 1 Action/Armor Gone

Death’s Door Unconcious & Dying

Gear (Carried)

Gear (Owned)

First Order Type Effect Cost  

Second Order Type Effect Cost  

 Third Order Type Effect Cost 

 Type Damage Shots/Rounds Range

 Type Protection

Shifted Attributes Level Feat  

Agility 

Perception

Strength

 Tenacity 

Actions

Movement 

Reflex

Vitality 

POSSESSIONS

SPELLS

 WEAPONS

 ARMOR

 WOUNDS

 TAGER

©2007, WildFire LLC. All Rights Reserved

Permission to duplicate for personal use on

Tager Armor 2/2

Phantom1 per hour/3 per turn

12

3

19 mph (47/11)

7

14

Master (6)

Adept (3)

Expert (4)

Master (5)

11

7

9

10

Arcane Blast

Blades

Howl

Tentacle Sheathe

+2

+2

+0 & Knockdown

+3 & Consume

3/Infinite

n/a

n/a

Limit

30/75/200

n/a

20 ft

30 ft, Mult Target

1 to 12

13 to 24

25 to 36

37 to 48

49 to 60

1 to 14

15 to 28

29 to 42

43 to 56

56 to 70

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Attribute Rating Feat Level

Agility 

Intellect 

Perception Presence Strength Tenacity 

Actions Movement  Reflex

Orgone

Vitality 

Drama Points

Name  Callsign

Player Allegiance Storyguide Profession

Story   Race

Virtue Flaw

Gender  Age

Height   Weight  Hair  Eyes Coloring Dist. Features

Birthday  Place of Birth

Skill Expertise Attr. Base

Specializations Expertise Skill

Assets

Drawbacks 

 Total

Unspent 

Points

Disorders

 ATTRIBUTES

CONCEPT 

SECONDARY ATTRIBUTES

PERSONAL CHARACTERISTICSSKILLS

QUALITIES

SPECIAL ABILITIES

EXPERIENCE

INSANITY 

©2007, WildFire LLC. All Rights Res

Permission to duplicate for personal us

Lisa Gibbons

Head Case

Confident

Mamma Bea

Eldritch Soci

Marketing Dire

Human

Aggressive

2

11 mph (27/6)

7

5

11

10

0

0

8

6

7

5

5

8

Expert (4)

Adept (3)

Adept (3)

Novice (2)

Novice (2)

Expert (4)

Female

29

5' 9"

140 lbs.

Brown

Blue

Fair skinned Irish

Eyes sparkle with energy

February 16, 2057Minneapolis, MN

Acute Sight (2), Alluring (2), Tager (4), Wealth (1)

Duty: Job (1), Duty: Eldritch Society (2), Fanatical (2), Rival (

Tager Senses: Nightvision, Scan

Tager Movement: Double Climbing Speed &

Triple Jumping Distance

1

None

Bureaucracy

Business

Computers

Education

Language (English)

Literacy

Observation

Regional Knowledge

Stealth

Dodge

Fighting

Marksman

Tager Natural Weapons

Tager Ranged Weapons

Novice (2)

Adept (3)

Student (1)

Expert (4)

Expert (4)

Novice (2)

Adept (3)

Novice (2)

Adept (3)

Novice (2)

Adept (3)

Adept (3)

Focus (+1)

Focus (+1)

Intellect

Intellect

Intellect

Intellect

Intellect

Intellect

Perception

Intellect

Agility

Agility

Agility

Perception

Fighting

Marksman

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ManifestationRegeneration

Fear Factor 

Level Vitality Current Effect Tager Vitality Tager Current  

Flesh None

Light -1 Test Penalty  

Moderate -3 Test Penalty/Half MoveMax. 2 Actions/Armor Half 

Serious -6 Test Penalty/CrawlMax. 1 Action/Armor Gone

Death’s Door Unconcious & Dying

Gear (Carried)

Gear (Owned)

First Order Type Effect Cost  

Second Order Type Effect Cost  

 Third Order Type Effect Cost 

 Type Damage Shots/Rounds Range

 Type Protection

Shifted Attributes Level Feat  

Agility 

Perception

Strength

 Tenacity 

Actions

Movement 

Reflex

Vitality 

POSSESSIONS

SPELLS

 WEAPONS

 ARMOR

 WOUNDS

 TAGER

©2007, WildFire LLC. All Rights Reserve

Permission to duplicate for personal use on

Tager Armor 1/1

Shadow1 per hour/2 per turn

12

3

15 mph (37/9)

8

13

Master (5)

Expert (4)

Expert (4)

Master (5)

10

8

7

10

Thorns

Needle Pods

Multiport

+2

+1 + Poison

Double Actions

n/a

2/Infinite

Limit Attack

n/a

25/60/170

Double Jump Distanc

1 to 11

12 to 22

23 to 33

34 to 44

45 to 55

1 to 13

14 to 26

27 to 39

40 to 52

53 to 65

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Attribute Rating Feat Level

Agility 

Intellect 

Perception Presence Strength Tenacity 

Actions Movement  Reflex

Orgone

Vitality 

Drama Points

Name  Callsign

Player Allegiance Storyguide Profession

Story   Race

Virtue Flaw

Gender  Age

Height   Weight  Hair  Eyes Coloring Dist. Features

Birthday  Place of Birth

Skill Expertise Attr. Base

Specializations Expertise Skill

Assets

Drawbacks 

 Total

Unspent 

Points

Disorders

 ATTRIBUTES

CONCEPT 

SECONDARY ATTRIBUTES

PERSONAL CHARACTERISTICSSKILLS

QUALITIES

SPECIAL ABILITIES

EXPERIENCE

INSANITY 

©2007, WildFire LLC. All Rights Res

Permission to duplicate for personal us

Pendy

Head Case

Loving

Angel

Eldritch Soci

Arcanotech Eng

Nazzadi

Naive

2

11 mph (27/6)

7

5

11

10

0

0

7

5

10

5

5

7

Adept (3)

Novice (2)

Master (5)

Novice (2)

Novice (2)

Adept (3)

Female

26

5' 8"

132 lbs.

White - Long

Red

Nazzadi Black

White-work Tattoos

September 22, 2060

Toronto, Canada

Acute Sight (2), Alluring (2), Tager (4)

Debt (1), Duty (2), Fanatical (2), Truly Honest (2)

Tager Senses: Broadband Audio, Long Range, Nightvision, Sc

Sonar, Thermal, X-ray

Tager Movement: Double Climbing Speed & Jumping, Fligh

1

None

Arcanotech Engineering

Computers

Education

Engineering

Language (English)

Language (Nazzadi)

Literacy

Observation

Occult

Regional Knowledge

Science - Physical

Dodge

Fighting

Marksman

Student (1)

Novice (2)

Adept (3)

Student (1)

Expert (4)

Adept (3)

Adept (3)

Adept (3)

Novice (2)

Novice (2)

Adept (3)

Novice (2)

Adept (3)

Adept (3)

Intellect

Intellect

Intellect

Intellect

Intellect

Intellect

Intellect

Perception

Intellect

Intellect

Intellect

Agility

Agility

Perception

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Manifestation

Regeneration

Fear Factor 

Level Vitality Current Effect Tager Vitality Tager Current  

Flesh None

Light -1 Test Penalty  

Moderate -3 Test Penalty/Half Move

Max. 2 Actions/Armor Half 

Serious -6 Test Penalty/Crawl

Max. 1 Action/Armor Gone

Death’s Door Unconcious & Dying

Gear (Carried)

Gear (Owned)

First Order Type Effect Cost  

Second Order Type Effect Cost  

 Third Order Type Effect Cost 

 Type Damage Shots/Rounds Range

 Type Protection

Shifted Attributes Level Feat  

Agility 

Perception

Strength

 Tenacity 

Actions

Movement 

Reflex

Vitality 

POSSESSIONS

SPELLS

 WEAPONS

 ARMOR

 WOUNDS

 TAGER

©2007, WildFire LLC. All Rights Reserve

Permission to duplicate for personal use on

Tager Armor 1/1

Whisper

1 per hour/1 per turn

12

3

15 mph (37/9), Flight 45 mph (111/27)

9

12

Master (5)

Master (6)

Adept (3)

Expert (4)

10

12

6

9

Whips

Gossamer Bombs

Razor Wing

+1

Blinding

+4

n/a

1/Infinite

Limit

n/a

Drop, 15 ft radiu

Speed/Armor doub

1 to 11

12 to 22

23 to 33

34 to 44

45 to 55

1 to 12

13 to 24

25 to 36

37 to 48

49 to 60

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Dua-sanaraso m mm d, d-s mp-

m pp v. M pp

g kg k-m,

, m, . t  

g d-s

p vg p. t m -

g, mvg q.

c m, g p -

g . t v m g

k ’ , v  

c cp.

d-s v v’ k

v .

 t v m-

g

m d.

ev pp

m g

m

gv  

-

. d-s

f

p g k-

-j. t v  

- m

v gg

.

a D-sn (end) Allegiance: c c

Scale: V 

Size: Mm (6 7 . )

 Attributes: ag 9 (+2), i 6 (+0), Pp 7 (+0), P

6 (+0), sg 9 (+2), t 9 (+2)

Secondary   Attributes: a 2, og 12, rf 7

General Skills: a: ap (3), b: nv (2), cm-

p: nv (2), cm: ap (3), e: nv

(2), im: nv (2), M: nv (2), o:

nv (2), ov: ap (3), sv-F: nv

(2), s: nv (2), s: ap (3),

sv: nv (2), svv: nv (2)

Combat Skills: dg: ap (3), Fgg: ap

(3), Mkm: nv (2)

Weapons: bk (+1), t (0 + g)

Damage Bonus: +1

Vitality: 14

 Armor: 1/1

Regeneration: 1 P

Fear Factor: 16

Temperament: ug & M

Senses: ngv, s 

Movement & Speed: l [17

mp (42/10 p)], sm [34

mp (84/20 p)]

enemIes

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45

elibsm k v mp m-, e p. t m k mpv . P g pp m v vm

. sp, f pg mzg . b pp m gg g v-z m .

e m – k g j . s vvg e g . t , fg k-k kg z gv .

i m m, e v p g m mgm g – g p. lk d-s, v mp  m v vg .

Special Rules: a e p g g . i

pp m p g, – z g. s vm 4 mg -p m m , p gv m gm p m p. t v vm k e m vm – mg

.

a eb (end) Allegiance: c cScale: V Size: Mm (7 8 . )

 Attributes: ag 10 (+3), i 5 (+0), Pp 7 (+1), P- 7 (+0), sg 11 (+3), t 10 (+3)

Secondary   Attributes: a 2, og 12, rf 7General Skills: a: ep (4), b: nv (2), cm-p: nv (2), cm: ap (3), e: nv (2), i-m: ap (3), M: nv (2), o: nv (2), o-v: ep (4), sv-F: nv (2), s: ap (3),svv: nv (2)Combat Skills: dg: ap (3), Fgg: ep (4), Mkm:nv (2)Weapons: t (+1), M (+2, q a), lpgsk (+2, q a), s, t sp (+1)Damage Bonus: +2Vitality: 15

 Armor: 2/2

Regeneration: 2 PFear Factor: 16Temperament: b & M-

Senses: a sm & t, ngv

Movement & Speed: l[19 mp (47/11 p)],

lpg (d)

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gelgoreM p, Gg , , . t -m k mm

m – ’ vm. t p p g p   v . F p g k, Gg“p” p . i , p m   kg mg. lg, Gg g, p- p v k . t g

 j g, g m v k pp. t mm pg, Gg k  f – . tm k-k p m mk   g.

Gg p. t k qk, mv-g kg g . a- k, Gg v  

m j. t p- p m.

i m m, Gg g, g k . n m- m , - j m – g v m p-p -v.

Special Rules: a Gg’ n P pp mm, qk p. hv,  v Gg -m m p g g- – p mmm m g-.

Fm, G-g g p

p. t p q p V mg m. a p

m cgg t F t . i t , vm 2 a p m( ) – v ’ a

z. o t m p k Gg’ mv. a g m 

g g v m .

a g (end) Allegiance: c cScale: V Size: Mm (5 6 . ) Attributes: ag 10 (+2), i 7 (+0), Pp 12 (+4), P-

6 (+0), sg 5 (+0), t 8 (+2)

Secondary   Attributes: a 3, og12, rf 9

General Skills: a-: ep (4),

b :

nv (2),c m p :nv (2),cm: a-p (3), e-: nv-

(2), im:nv (2), M: nv(2), o: nv (2), o-

v: ap (3), sv-F:nv (2), s: ap (3),

svv: nv (2)Combat Skills: dg: ep (4),Fgg: ap (3), Mkm: e-p (4)

Weapons: c (0), b (0 + P-)n P r g 25/60/170 dmg +2 +P s 3 4/1-5

Damage Bonus: 0Vitality: 11 Armor: 0/0Regeneration: 1 PFear Factor: 16Temperament: e &cSenses: a sm &

 t, ngv, t-m

Movement & Speed: cmg[26 mp (64/16 p)], l [45

mp (111/27 p)]

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47

raMaChesedk v m . lg g p

-k v -k g. t k g

k, g g vm’ v. t - rm, -

mm m d.

rm g. dk

gz . t ’  

-

p. rm

. ev

g, ’ rm’ m

.

s v, rm v .

 t p v vm’ (

k m p). ev m-

g, m, m,

g . n m v 

m p –

mp mg v m.

ev m, rm p 

g mk m

pp m. t p g-

m m gg

mp

m g

g m -

g. i ’

m g -

g, v g.

Special Rules: s

p

rm.

 t gv m

+4 t b

s t vvg k. t  

mp , ’.

a r (end) Allegiance: c c

Scale: V 

Size: Mm (6 7 . )

 Attributes: ag 11 (+2), i 5, Pp 9

(+2), P 6, sg 7 (+1), t 8 (+1)

Secondary Attributes: a 3, og 11, rf 8

General Skills: a: ap (3), b:

nv (2), cmp: nv (2), cm:

nv (2), e: nv (2), im:

ap (3), M: nv (2), o: nv-

(2), ov: ap (3), sv-F:

nv (2), s: nv (2), s: a-

p (3), sv: nv (2), svv:

nv (2)

Combat Skills: dg: ap (3), Fgg:

ap (3), Mkm: nv (2)

Weapons: b (0), c (+1)

Damage Bonus: 0

Vitality: 12

 Armor: 1/1

Regeneration: 1 P

Fear Factor: 16

Temperament: cv & s 

Senses: a hg, b-

a, ngv,

s, tm

Movement & Speed: 

 Jmpg (Q-

p), l [17 mp

(42/10 p)]

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chulhuth co Book T lt W 

2085. Humanity faces extinction. Alien insects from the edge of our solar system, long hidden behind the façade of reality, descenenslave us. Hordes of unspeakable horrors roll out from Central Asia, laying waste to anything in their path. The church of the sh-scours the world for lost occult secrets to unleash terrible forces. Dead gods awaken and turn their dreadful eyes toward the Earth.within hides a cancer, eating away at the very heart of the New Earth Government.

 This is the Aeon War. This is the time of CthulhuTech.

Climb inside a thirty-foot tall war machine and rain down hell on the unwavering Migou. Fight tooth and nail on the front against the horric beasts of the Rapine Storm. Seek out the disgusting corruption of the insidious Esoteric Order of Dagon. Expthe dark world of the malignant Chrysalis Corporation and their unseen monstrous agents. Sift through secrets long thought lostbend the power of the cosmos to your will. Join in symbiosis with something beyond time and space and become a shape-shifting briof wrath.

280 pages, $49.99. Available Now!

u T lt W cntn

Foes without. Foes within. It seems that safety is just an illusion in 2085. Congregations of dead religions work their evil on the wArmies of monsters and alien creatures bring death and horror. Hidden cults chew away at the innards of the New Earth Governm

secretly destroying us from within.

 This is the Aeon War. And it’s bigger than just one book.

Explore society as one of the forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger in your own land as an otherwo White. Fight the hidden enemies within society as an agent of the Federal Securit y Bureau. Abuse shocking power policing arcane cras an agent of the Ofce of Internal Security. Bring the power of the cosmos to bear with just the power of your own mind – or yourself to it.

160 pages, $39.99. Available Now!

dk Pssionsat y Dt

 The Aeon War rages outside. The Migou encroach on the heart of civilization from Alaska. The Rapine Storm throws itself againsting lines in China. Dark things awaken in the forgotten corners of the world. All the while, sinister cults erode the New Earth Gov

ment from within.

Fight fanatical suicide bombers dedicated to the fall of civilization – and the destruction of our “alien” brethren. Face your own i

fortitude in the face of overwhelming temptations of forbidden physical pleasures. Sleep tfully in the fear that something out theintent to ravage your dreams.

All in your neighborhood. Down the street. Even next door.

60 pages, $19.99. Available Now!

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dnion viw it’ Qtn pt

 Time waits for no one. The Disciples of the Rapine Storm throw themselves with renewed fervor against the beleaguered troops holding the lines of the East. The New Earth Government desperately searches for a plan to drive the alien insects from their last bastion ofsafety. Deep within the dark places something ancient and primal stirs, ready to gift the world with its unspeakable presence once againAnd somewhere, the children of the sh-god nd lost things that were better left lost.

 This is how the end begins. Welcome to 2086.

Discover new breakthroughs that might give humanity a much needed edge – but at what cost? Suffer a plague of street crime, erodingthe places where people once felt safe. Watch in shock at the lengths the Nazzadi are willing to go to police their own kind. And quietly,

something new is born within the darkest pits of the Chrysalis Corporation. Explore a year in the Strange Aeon or lose yourself in thelies and pretend it isn’t happening.

144 pages, $39.99. Available Now!

mol rins T en o m en i st m en 

 The New Earth Government. A place of progress and hope. A world carefully craf ted by the powers that be to give lives to those it protects. The last hope of humanity in a time when it seems as if our light will be extinguished forever. The Migou. Beings who have always

 viewed the Ear th as their backyard, to be used and abused as they will. Creatures caught unaware by what we have become and intenon destroying us because of it.

Enemies bound to the mortal coil, perhaps soon to be consumed by it – and each other.

Live in the world of the NEG, exploring society from the streets on up. Walk within the worlds of politics, religion, and mainstream society. Discover what the growing identity of the Nazzadi is all about. Explore the dark end of the streets where vice and crime dwell. Odiscover the world of the alien insects from Pluto and even explore it as one of them. Peel back the veil and see the Migou for what theytruly are – and maybe even admire them for it.

144 pages, $39.99. Available Now!

anin enis T Tn Bd

Underneath the carefully crafted world of the new Earth Government, a sickness festers. The Children of Chaos hide within the mightyChrysalis Corporation, agents of the end. Intent on bringing back the lost days of terrible old gods, they are a hidden tumor that soonwill be too malignant to excise. Only one force has the power and the secrets to ght the enemy within. Legacy of the Forgotten Ones,the Eldritch Society secretly hunts the Children of Chaos. Holy warriors, monsters with the hearts of men, struggle desperately to savehumanity. And to the New Earth Government, its saviors are monsters and its destroyers heroes.

 This is the Shadow War – so few know the truth.

Peel back the layers of secrecy to explore the mysterious Eldritch Society. Discover what joining in symbiosis with a thing from beyond

space and time really means. Undergo mystical metamorphosis to join more deeply with your otherworldly symbiont and feel the pullof its wild power. Pull back the veil to stare into the dark eyes of the true Chrysalis Corporation. Give yourself over to the power of theOld Ones and endure the infamous Rite of Transguration, sacricing your humanity for something greater.

160 pages, $39.99. Coming Soon!

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 T  lt W 

2085. Humanity faces extinction. Alien insects from the edge of our solar system, lohidden behind the façade of reality, descend to enslave us. Hordes of unspeakahorrors roll out from Central Asia, laying waste to anything in their path. The chu

of the sh-god scours the world for lost occult secrets to unleash terrible forces. Degods awaken and turn their dreadful eyes toward the Earth. And within hides a caneating away at the very heart of the New Earth Government.

 This is the Aeon War. This is the time of CthulhuTech.

Climb inside a thirty-foot tall war machine and rain down hell on the unwaveMigou. Fight tooth and nail on the front lines against the horric beasts of the RapStorm. Seek out the disgusting corruption of the insidious Esoteric Order of DagExplore the dark world of the malignant Chrysalis Corporation and their unseen mstrous agents. Sift through secrets long thought lost and bend the power of the cmos to your will. Join in symbiosis with something beyond time and space and becoa shape-shifting bringer of wrath.

Nowhere else will you nd a setting like this.

Inside these Quick-Start Rules you will nd:• an overview of the rich world of the Aeon War.• an overview of the innovative Framewerk system. Not only cinematic, Framewerk pcontrol back where it belongs – in your hands.• the option to play a hardy and resourceful 21st century Human or join the ght a

night-skinned genetically-engineered Nazzadi.• the option to play as one of four fully-generated Characters, who are mysterious a

shape-shifting Tagers.• the Orthanach Stone, a fully eshed-out, ready-to-run story, to get you into a ga

now.• details on four of the monstrous Dhohanoid servants of the Chrysalis Corporatio

 t CthulhuTech Quick-Start Rules are a complete, self-contained storytelling gafor up to four players and a Storyguide. All you need besides this book are ve to 10-sided dice.

For maTure auDieNces oNly  T b ntndd t d. it ntn d nd dtbn ntnt n

. rd dtn dd.