Custom Wheel - Solid Works Tutorial

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    Custom Wheel - SolidWorks Tutorial

    This is a simple wheel design to shown you how it's done. The main thing that you want to do is

    to get the main concepts for each step: the revolves, cut extrude at a specified direction,circular patterns, and cut revolve. Then, explore and create your own profiles to create your

    own wheels. If you are really proud of your work, I would love to see it. Just email me at

    [email protected].

    To start out, open a new part document. I used mm for my units. Start a sketch on the Front planeand draw the following sketch. The best way is to draw the basic shapes without the fillets anddimension it. Create about a 35mm vertical Line directly below the Origin and going downward.Continue with a second line about 9mm at 135 degrees, down and to the right. The third linecontinues down about 116mm, but at a sharper angle, just dont let it lock in as vertical. Next,about a 62 mm line to the left and make it perpendicular to the third line. Then make about a 69mm horizontal line to the right. The next line goes up about 32mm and to the right at about 60degrees. And another one up and to the left about 120mm. This line will be parallel to the similarline shown to the left of it in the sketch (the third line). Now up about 13mm and to the left again,this one is at 135 degrees and is parallel to the second line. From here, create a vertical linewhich ends a little higher than the first one started but below the Origin. Then, finally close theloop.

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    Custom Wheel - SolidWorks Tutorial http://www.aboutsolidworks.com/tutorials/wheel.htm

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    Create one more line, a horizontal Centerline through the Origin. Then, add the dimensionsbelow.

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    Then, add your fillets. Break the sharp corners with a 6 radius fillet. I did this in five places. I alsoturned off the sketch relations so that you could see the sketch better. (Pull down the "View" menuand uncheck Sketch Relations). Exit the sketch.

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    C Wh l S lidW k T i l h // b lid k / i l / h l h

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    With the sketch selected in the FeatureManager design tree, click the Revolved Boss/Basebutton from the Features CommandManager tab, or pull down the "Insert" menu and pickBoss/Base - Revolve.

    In the graphics area, pick the centerline of the sketch that goes through the origin. In the RevolvePropertyManager, make sure that the Angle is set to 360 and click OK.

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    That's the first step to creating the wheel. Next, you are going to prepare for your cut that will

    reveal the spokes. To do this, create a new sketch on the Front plane, and sketch the twocenterlines as shown below. Make sure that the angled centerline in coincident to the front edgeline as shown by the black endpoint.

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    Exit the sketch. Now you are going to create a new plane by copying the Right plane at theendpoint of your angled centerline. To do this, in the FeatureManager design tree, click on Right

    Plane so that it is shown in the graphics area. Then, hold down the Ctrl key and drag the plane inthe graphics area to the right and let go of the mouse button. In the graphics area, pick theendpoint of the angled centerline as shown below. Once the preview is correct, click OK in thePlane PropertyManager.

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    Start a sketch on the new plane that you just created. Pick the the outside circle and click ConvertEntities from the "Sketch" toolbar in the CommandManager, or pull down the "Tools" menu andpick Sketch Tools - Convert Entities. Then create a small circle at the lower endpoint of theangled centerline from the previous sketch. Add two tangent angled lines, and then trimeverything up as shown below. Right click on the top arc and pick Select Midpoint from themenu. Hold down the Ctrl key and pick the centerpoint of the small arc. In the Properties

    PropertyManager, pick the Vertical relation and click OK. Finally, add the two dimensions shownand exit the sketch.

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    With the sketch selected in the FeatureManager design tree, click the Extruded Cut button fromthe Features CommandManager tab, or pull down the "Insert" menu and pick Cut - Extrude.

    In the Extrude PropertyManager, set the End Condition to Through All. Click in the Direction ofExtrusion box. Then, pick the angled centerline from the graphics area, and then click OK.

    p

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    Start a sketch on the Front plane and draw the sketch below. Make sure that the left most verticalline is Coincident to the Origin and the rightmost vertical line is Collinear to the right edge of thepart, as shown below. Exit the sketch.

    With the sketch selected in the FeatureManager design tree, click the Revolved Cut button from

    p

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    the Features CommandManager tab, or pull down the "Insert" menu and pick Cut - Revolve.

    In the Cut-Revolve PropertyManager, click in the Axis of Revolution box. Then, pick the bottomhorizontal line in the sketch. Make sure the Angle is set to 360 and then click OK.

    Now, in the next step, you will create a circular pattern to create the rest of the spoke and lug nutholes. All you have to do is click the Circular Pattern button from the FeaturesCommandManager tab, or pull down the "Insert" menu and pick Pattern - Circular.

    In the CirPattern PropertyManager, click in the Features to Pattern box and then, in the flyoutdesign tree, pick the Extrude and the Cut-Revolve. In the graphics area, pick the centerline of the

    part. Make sure that the Angle is set to 360 and set the Number of Instances to '5'. Click OK.

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    This is where you can play with the number of spokes by changing the Number of Instances.Equal spacing is easier to do than trying to calculate the angles manually.

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    Lastly, start a sketch on the Front plane and draw the following sketch. Make sure that the rightside is Collinear to Plane1 and the top line of the sketch is Collinear to the bottom edge of thepart.

    Then, add your fillets. Start with the largest fillets first and work your way down. I also turned offthe sketch relations so that you could see the sketch better. (Pull down the "View" menu anduncheck Sketch Relations). Exit the sketch.

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    With the sketch selected in the FeatureManager design tree, click the Revolved Boss/Basebutton from the Features CommandManager tab, or pull down the "Insert" menu and pick

    Boss/Base - Revolve.

    In the graphics area, pick the horizontal centerline of the sketch that goes through the origin. Inthe Revolve PropertyManager, make sure that the Angle is set to 360 and click OK.

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    That's it!

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