Upload
others
View
3
Download
0
Embed Size (px)
Citation preview
CVA VR AND TREADMILL TRAINING
ANALYZING THE EFFECTS OF VIRTUAL REALITY AND TREADMILL GAIT
TRAINING FOLLOWING A CEREBROVASCULAR ACCIDENT
_______________________________________________________________________
An Independent Research Project
Presented to
The Faculty of the Marieb College of Health and Human Services
Florida Gulf Coast University
In Partial Fulfillment of the Requirement for the Degree of
Doctorate in Physical Therapy
_____________________________________________________________________
By
James R. Sauerwald and Hadeer Shwket
2017
CVA VR AND TREADMILL TRAINING
APPROVAL SHEET
This independent research is submitted in
partial fulfillment of the requirements for the
degree of
Doctorate of Physical Therapy
________________________________ Hadeer Shwket
________________________________ James R. Sauerwald
Approved: April 2017
________________________________ Dr. Mollie Venglar, DSC, MSPT, NCS
Committee Chair
________________________________ Dr. Derek Lura, PhD Committee Member
The final copy of this independent research has been examined by the signatories, and we find that both the content and the form meet acceptable presentation standards of
scholarly work in the above mentioned discipline.
CVA VR AND TREADMILL TRAINING
Acknowledgements
First we would like to acknowledge the significant efforts of our faculty members
Dr. Venglar and Dr. Lura for their continued advice, support, guidance, and patience
throughout this study. We appreciate the countless evenings they took out of their time to
aid with supervising the study. Also thank you to Florida Gulf Coast University's Elaine
Nicpon Marieb College of Health and Human Services and the Whitaker College of
Engineering for allowing us to utilize your labs and equipment for our study. We would
also like to express gratitude to the FGCU Engineering students, Josiah Keime, Antuan
Madrazo, and Brandon Hays for being our fellow researchers in this study and assisting
with the Qualisys data collection and extraction, as well as all technical aspects of the
virtual reality. Most importantly thank you to our research participant and her family
members for their willingness to take the time out of their days to participate in our study.
And finally thank you to our family members for their continued support and motivation.
CVA VR AND TREADMILL TRAINING 1
Table of Contents
Abstract ........................................................................................................................... 2
Introduction ..................................................................................................................... 4
Methods ......................................................................................................................... 12
Data Analysis ................................................................................................................ 16
Results ........................................................................................................................... 16
Functional Gait Analysis ........................................................................................... 16
Six-Minute Walk Test ............................................................................................... 19
Spatiotemporal Gait Parameters ................................................................................. 22
Discussion ..................................................................................................................... 26
Functional Gait Assessment ...................................................................................... 26
Six-Minute Walk Test ............................................................................................... 27
Step-Length ............................................................................................................... 28
Cadence ..................................................................................................................... 30
Limitations ................................................................................................................. 30
Participant Feedback .................................................................................................. 31
Conclusion ..................................................................................................................... 32
References ..................................................................................................................... 33
Appendix: Virtual Reality Environments ...................................................................... 38
CVA VR AND TREADMILL TRAINING 2
Abstract
Background: Cerebrovascular accidents (CVAs) have an adverse effect on
strength, balance, and gait, resulting in a number of functional ambulation deficits.
Previous studies indicate that with consistent gait training, participants effectively
increase gait velocity, as well as gait assessment functional outcome scores. Purpose:
The purpose of this case study was to examine the effects of treadmill gait training with
virtual reality (VR) on the functional recovery of gait in a participant affected by chronic
CVA. VR is a computer-simulated, interactive, multi-dimensional environment. The
purpose of the VR is to provide normal visual flow (optic flow) while walking in a
controlled environment (on a treadmill). Methods: The participant was a 24-year old
female who was 13 months post stroke. She participated in the study for 21 sessions over
14 weeks. She went through four sessions of initial assessments followed by gait training
sessions and finally two follow up assessments to track changes in her gait. An Oculus
head mounted stereoscopic display provided optic flow in the form of virtual
environments during gait training on a modified belt-driven treadmill. Physical Therapy
students provided facilitation to the participant while gait training on the treadmill with a
goal of 30 minutes of continuous ambulation. Data Analysis: The outcomes of the gait
training method were assessed: motion capture via Qualisys camera system, the
Functional Gait Assessment, and the 6-Minute Walk Test. Minimal detectable change,
percent changes, and Pearson Correlation Coefficients were calculated to assess
significance. Results: The study found improved gait velocity, step length, stride length,
cadence, FGA scores, & 6MWT scores throughout the study and also after the
intervention ceased. Conclusion: The findings of the study show promise in the
CVA VR AND TREADMILL TRAINING 3
integration of virtual reality with treadmill gait training for rehabilitative purposes.
However, the results cannot be generalized to larger populations until further research is
completed.
CVA VR AND TREADMILL TRAINING 4
Introduction
Cerebrovascular accidents (CVAs), occur as a result of loss of blood flow to the
central nervous system as a result of a hemorrhage or ischemia. CVAs are the fourth
leading cause of death in America, and one of the leading causes of long-term functional
deficits (Culebras et al., 2013). CVAs have an adverse effect on strength, balance, and
gait, resulting in decreased walking speed, decreased stride length, decreased cadence,
decreased safety, decreased joint power and delayed initiation of ambulation. All of the
aforementioned deficits in gait function due to CVA impair the ability of those affected to
ambulate in the community, and is of great concern throughout the rehabilitation process
(Mirelman, Patritti, Bonato, & Deutsch, 2010).
Johnannsen, Broetz, and Karnath (2006) report that approximately 60% of those
affected by CVA will experience deficits in both balance and posture during gait. Most
often, the resulting neurological deficits in those affected by CVA manifest in favoring
the strong (unaffected) side in the case of hemiparesis or hemiplegia, which results in an
asymmetrical gait pattern (Bowden et al., 2006). Favoring one side during gait results in
compensation in the form of abnormal weight-shifting, leading to asymmetrical limb
loading during gait (Balasubramanian, Bowden, Neptune, & Kautz, 2007).
Safe ambulation post-CVA is essential to reduce the risk of falls and subsequent
injuries and complications. Effective functional gait training is important in this at-risk
population. O'Sullivan (2014) enumerates a long list of reasons why individuals affected
by chronic CVA are at a 23% to 50% increased risk for falls: "sensorimotor deficits,
impaired balance, confusion, attention deficits, perceptual deficits, visual impairments,
behavioral impulsivity, depression, and communication problems.” Ada, Dean, Lindley,
CVA VR AND TREADMILL TRAINING 5
and Lloyd, (2009) report that walking speed and walking capacity have both been found
to be reduced in individuals following a CVA. Whereas normal walking speed for the
community ambulating geriatric population is 1.3 meters per second, a reduced range
between 0.3 and 0.8 meters per second results following a CVA (Ada, Dean, Lindley, &
Lloyd, 2009). Walking capacity during a six-minute walk test is typically 576 meters for
males and 494 meters for females. Average post-CVA walking capacity is 250 meters,
with a range of 40 to 400 meters. Collectively, these ambulation deficits don’t allow for
safe community ambulation.
Gait patterns among those affected by chronic CVA have been strongly
correlated with reduced gait velocity, a reduction in the quality and adaptability of the
gait pattern overall, coordination and balance issues relative to weight shifting and
asymmetric leg loading during the gait cycle (Balasubramanian et al., 2007; Bowden,
Balasubramanian, Neptune, & Kautz, 2006; Goldie, Matyas, & Evans, 1996; Ada et al.,
2009). Bowden et al. (2006) have shown that the affected paretic leg will only perform
30% to 40% of the mechanical work through the gait cycle (versus an ideal of 50%), and
point out that losses in forward propulsion of the affected limb may not be as pronounced
as the differences in weight-bearing between limbs. Regardless of the primary deficit
associated with the paretic lower extremity, reductions in forward propulsion and the
ability to bear weight on the affected limb are functional deficits commonly addressed
during gait training activities (Bowden et al., 2006).
Treadmill training has proven to be an effective means of gait training, and assists
in decreasing energy expenditure and cardiovascular demands for individuals affected by
CVA (Lin, Hsu, Hsu, Wu, & Hsieh, 2010). Traditionally, CVA rehabilitation has
CVA VR AND TREADMILL TRAINING 6
involved over-ground gait training, standard treadmill training, and body-weight
supported treadmill training (BWSTT). BWSTT has shown to be effective in improving
overall gait patterns (Visintin, Barbeau, Korner-Bitensky, & Mayo, 1998), but has not
been proven to be superior to over-ground training (Franceschini, Carda, Agosti,
Antenucci, Malgrati, & Cisari, 2009).
Virtual reality (VR) has become a beneficial tool in gait training, and in some
aspects superior to traditional methods with regards to gait function and balance (Pang,
2014). VR utilizes graphic images and simulated environments to provide participants
with continuous visual feedback regarding their performance in a “virtual world”. It has
been defined as the use of interactive simulations created with computer hardware and
software to present users with opportunities to engage in environments that appear and
feel similar to real world objects and events. (Weiss, Kizony, Feintuch, et al., 2006). It
allows participants to be supervised whilst experiencing simulated real-life scenarios.
Utilizing VR for gait training allows for challenging real-world scenarios such as public
spaces (parks, downtown sidewalks, and crosswalks) and busy retail stores. An infinite
number of other possibilities exist, limited solely by the imagination of software
engineers, with an emphasis on safety within the environment (Walker et al., 2010). VR
has been said to be a potentially beneficial intervention for CVA rehabilitation due to its
ability to provide a high dose of repetition, provide live feedback, be individualized and
motivate patients (Demain et al., 2013; Merians et al., 2002). However, research in this
specific niche of gait training has only recently come to light, and is presently limited in
both scope and quantity.
CVA VR AND TREADMILL TRAINING 7
Optic flow (OF) succinctly describes the visual interpretation of movement within
the visual field (Lamontagne, Fung, McFadyen, & Faubert, 2007). OF as defined by
Kang, Kim, Chung, and Hwang (2012) is "the pattern of the visual information about the
direction and speed generated by the relative motion between a patient’s eye and the
surrounding environment." Functional gait at peak performance requires the integration
of balance (vestibular input and postural output), vision and proprioception (Harris,
Jenkin, & Zikovitz, 2000; Lamontagne et al., 2007). OF provides individuals the ability
to dynamically discern potential actions during motion, which allows for the
accommodation of obstacles within their environment. The interpretation of OF provides
the brain with another input mechanism which is then utilized to adjust gait speed and
direction of movement. Proprioception, or the body's sense of where the joints are in
space (feeling the ground beneath for instance), is closely linked with both balance and
gait function. OF provides continuous intrinsic feedback to the cerebral cortex and
brainstem that is incorporated into the vestibular system and efferent motor control
during gait (Prokop, Schubert, & Berger, 1997; Pailhous, Ferrandez, Flückiger, &
Baumberger, 1990). In healthy individuals, afferent visual and proprioceptive input are
often in accordance with one another (Harris, Jenkin, & Zikovitz, 2000). Studies have
shown that healthy participants reduced gait speed with an artificially high OF, and
increased gait speed with an artificially low OF (Prokop, Schubert, & Berger, 1997;
Pailhous et al., 1990). Mismatches between proprioceptive feedback and OF are
compensated for by alterations to gait speed, in an attempt to balance the two sources of
sensory input and achieve a form of sensory feedback equilibrium. OF relies heavily on
peripheral vision, which is often hindered in individuals following a CVA (Striemer et
CVA VR AND TREADMILL TRAINING 8
al., 2007), but is a vital aspect of the neuromuscular feedback mechanism involved in
proper gait function (Lamontagne et al,, 2007; Prokop, Schubert, & Berger, 1997; Patla,
1998). Loss of peripheral vision post-CVA poses a non-motor complication to gait, since
visual interpretation of motion within the environment, is vital to safe and efficient
ambulation (Prokop, Schubert, & Berger, 1997). Visual deficits as a result of CVA have
a profound effect on the interpretation and integration of OF (von Schroeder, Coutts,
Lyden, Billings, & Nickel, 1995), and numerous studies have pointed out the benefits of
controlling optic flow during gait training (Kang et al., 2012; Lamontagne, Fung,
McFadyen, & Faubert, 2007; Pailhous et al., 1990). Standard treadmill training removes
the component of OF, since the visual field remains static. The net effect of
incorporating OF with treadmill training shows great promise (Kang et al., 2012), and
furthering research in this field may yield an innovative approach for clinical
rehabilitation following CVAs.
Kang and colleagues (2012) studied the effects of optic flow modulation via head-
mounted virtual reality device, coupled with treadmill gait training on 30 participants
affected by CVAs. The participants were randomly divided into three groups (10
participants in each): optic flow with treadmill training, a standard treadmill group, and a
control group. The researchers found that functional reach test and timed up-and-go test
results were both significantly higher in the OF group, when compared to standard
treadmill trained and control groups. Six-minute walk test (6MWT) results also showed
significantly higher improvements in distance covered versus an initial 6MWT
assessment. Increases for the OF group averaged 24.49 (±11.00) meters, while the
standard treadmill and control groups averaged increases of 4.65 (±3.25) meters and 1.79
CVA VR AND TREADMILL TRAINING 9
(±3.08) meters respectively. Ultimately, the researchers concluded that modifying
treadmill training by incorporating optic flow improved gait and balance in participants
affected by CVAs.
There has been success with the utilization of VR in treating a variety of both
upper and lower extremity deficits in participants that have suffered a CVA, Parkinson’s
disease, and orthopedic injuries (specifically to the ankle). One case study utilized VR in
three participants in the chronic phase of a CVA to address upper limb movement speed,
range of motion, force production, and fractionation. A computer monitor displayed
games while the participants completed the exercises using a CyberGlove and force
feedback glove. Two of the three participants had increases in the Jebsen Test for Hand
Function score, indicating that VR may be successful in rehabilitating participants
affected by CVAs (Merians et al., 2002).
Gait biomechanics have also been improved successfully with the application of a
VR apparatus. One study involved four subjects with ankle injuries performing seated
exercises using a Rutgers Ankle Rehabilitation System (RARS) which consisted of a
haptic platform that supplies forces to the participant’s foot and a monitor displaying
virtual environments with varying exercises. There was increased range of motion,
increased self-selected walking speed, and increased ankle power push off (Girone,
Burdea, Bouzit, Popescu, & Deutsch, 2000). These improvements came from increased
ankle motor control as opposed to actual gait training. Theories of motor learning suggest
that more specific task training would result in increased learning (Winstein et al., 2004).
The effect of virtual reality on gait has also been researched in participants with
Parkinson’s Disease. One study involved having subjects wear glasses that display a
CVA VR AND TREADMILL TRAINING 10
virtual checkered tiled floor. This study compared traditional open loop feedback that is
typically provided by therapists with closed loop sensory motor feedback from VR
systems in 14 Parkinson’s disease patients. The study found that closed loop systems
were superior. Whereas 13.8% of subjects improved their walking speed and 15%
improved their stride length in the open loop system, 25.7% improved their walking
speed and 30.8% improved their stride length in the virtual reality/closed loop system.
Furthermore, no participants experienced freezing of gait with the virtual reality system
(Barami, Aharon-Peretz, Simionovici, & Roni, 2003).
Studies have also addressed improving gait in individuals after a CVA. One study
used real world video recording scenarios while training on a treadmill and found greater
improvements in balance and gait time than traditional treadmill training as measured by
the Berg Balance Scale, the Timed Up and Go, postural sway calculated by a force
platform system, and a pressure walkway (Cho & Lee 2013). While this study did not
research virtual reality directly it did utilize real world scenarios that would provide optic
flow like VR systems. The use of virtual reality has also been found to be motivational to
subjects who are one year post CVA. The VR employs concepts of motor learning such
as repetitive practice in an environment. Six subjects training with VR on a treadmill and
partial body weight support (PBWS) showed functional progression in walking as
measured by the FGA, balance improvements as measured by the Berg Balance test, and
were able to increase walking speed and duration (Walker et al., 2010). Another study
using VR in 12 subjects showed improvements in community ambulation when
compared to a control group. These successes included improved walking speed,
CVA VR AND TREADMILL TRAINING 11
community walking time, and Walking Ability Questionnaire score (Yang, Tsai, Chuang,
Sung, & Wang, 2008).
A Cochrane review on the use of VR for CVA rehabilitation has found statistical
significance in upper limb functioning, but no statistical significance on gait speed based
on 37 studies. Most studies reviewed had small sample sizes and the control intervention
varied greatly between them (Laver, George, Thomas, Deutsch, & Crotty, 2015).
However, studies on community walking indicate that positive research outcomes such as
increased gait speed do not always translate to functional community walking (Lord,
McPherson, McNaughton, Rochester, & Weatherall, 2004). Instead, functional outcome
measures may be more reliable in assessing progress and success in gait training. The
Functional Gait Assessment (FGA) has been proven to be a reliable and valid test
measure that gives the therapist more information regarding functional abilities rather
than tests that measure just speed or distance such as the six, or ten-minute walk test, and
had the lowest floor and ceiling effects versus the DGI and DGI-4 (Lin, Hsu, Hsu, Wu, &
Hsieh, 2010). The FGA assesses gait on a level surface, change in gait speed, gait with
horizontal head turns, gait with vertical head turns, gait and pivot turns, step over
obstacle, gait with narrow base of support, gait with eyes closed, ambulating backwards,
and steps. When comparing the FGA to the test it was initially developed from, the
Dynamic Gait Index (DGI) or its abbreviated form the four item DGI (DGI-4), the FGA
was found to be the most discriminative test for participants affected by CVA with higher
ambulation capabilities (Lin, Hsu, Hsu, Wu, & Hsieh, 2010).
The existing literature indicates that there is potential for the use of VR in CVA
rehabilitation, however small sample sizes and small statistical significance indicate a
CVA VR AND TREADMILL TRAINING 12
need for further research. Furthermore, the lack of carry over to community walking
requires a better motor learning environment. Research regarding VR-based treadmill
gait training will aid in expanding the knowledge base surrounding new and innovative
gait training technologies, and may provide some insight into improving current
treadmill-based gait training strategies.
The researchers posed the following research question: To what extent does
dynamic environment training utilizing a treadmill and virtual reality (VR) environments
improve gait function in a participant with chronic neurological impairments as a result
of a cerebrovascular accident (CVA)? The researchers hypothesize that VR-based
environments designed to challenge and incorporate optic flow, used with treadmill
training, will yield neuromuscular improvements in walking in a participant with chronic
neurological impairments resulting from a CVA.
Methods
Inclusion criteria for the study included having a CVA at least six months ago
(chronic), having participated in physical rehabilitation after the episode, and must be
able to ambulate fully weight-bearing. Exclusion criteria included individuals with
osteoporosis, amputations, peripheral neuropathy, more than one prior CVA, or another
neurologic comorbidity. Participants with pre-existing orthopedic surgeries involving the
hip, knee, ankle, or foot joints from which they have not fully recovered were excluded
from the study. Dr. Mollie Venglar assisted in recruiting one participant who is greater
than or equal to six months post-CVA (chronic).
Initially, the participant went through a two-week training period made up of two
sessions the first week and one session the second week to become acquainted with the
CVA VR AND TREADMILL TRAINING 13
concept of VR and the treadmill. Functional mobility was assessed via the FGA, the
6MWT, and the Qualisys motion capture system at baseline (an average of the first three
initial assessments). Next the participant went through eight weeks of gait training
sessions, two times a week. At every fourth gait training session--which equated to every
two weeks functional mobility was re-assessed. Carry over assessments were conducted
at both two and four weeks post-study. No assistive devices or orthotics were utilized at
any point during either gait training or assessment. The same two researchers conducted
and scored each Functional Gait Assessment, and an identical sequence of tasks was
adhered to, as outlined by the FGA itself, to maximize consistency between assessments.
At the beginning of each session, heart rate and oxygen saturation levels were
measured, using a finger-mounted pulse oximeter (Figure 1), to ensure participant safety.
Next, reflective markers (Figure 2) on the joints of the pelvis and legs were placed by the
researchers to track motion of the limbs while walking. Reflective markers were placed
bilaterally on the following anatomic locations: first and fifth metatarsals of the feet,
calcaneus, medial and lateral malleolus, medial and lateral epicondyles of the tibia,
anterior and posterior iliac spine, and greater trochanter. The markers were placed on the
shoes and the clothing of the participant. Qualisys Motion Capture (Figure 3) data (step
length, stride length, and cadence) were collected over three 10 meter walk trials within
the research lab.
Outcome measure testing was conducted starting with the FGA and followed by
the 6MWT. The three initial FGAs were averaged together to establish a baseline
measure for future comparative purposes. Following the FGA, a 6MWT was
administered and distance covered over the span of six minutes was recorded. The last 15
CVA VR AND TREADMILL TRAINING 14
minutes of the initial assessment sessions were spent acclimating the participant to the
VR headset (Figure 4) and treadmill. An Oculus Rift VR headset was integrated with a
VR environment designed for incorporating optic flow challenges into the virtual gait
training environments. Unity 3D was utilized by FGCU bioengineering students for
designing the virtual environment. Students from Florida Gulf Coast University's
Department of Bioengineering and Software Engineering assisted the researchers in
software design and hardware setup and integration.
The speed of the treadmill was sent via an Arduino microcontroller to the VR
environment, to update the position of the participant’s avatar so that their avatar’s speed
was equivalent to the treadmill’s speed. The Oculus display uses a series of inertial
measurement units and markers to monitor its orientation, allowing the participant to
control the direction of the camera in the virtual environment
Following the three initial assessment sessions, the participant went through 16
gait training session over the span of 8 weeks with 2 sessions per week. The aim of the
gait training sessions was to progress the participant to continuous ambulation for 30
minutes, based on American College of Sports Medicine (ACSM) recommendations for
duration of exercise (ACSM, 2011). The training session frequency was chosen to
simulate a typical outpatient physical therapy program. The participant was placed inside
a safety harness while on the treadmill to prevent falls. As the participant progressed the
VR environments were modified as was the treadmill speed. Every two weeks (every
fourth session), at the beginning of the session prior to gait training, the FGA test was re-
administered in order to monitor progress followed by the 6MWT, and finally the
Qualisys Motion Capture System data collection. .
CVA VR AND TREADMILL TRAINING 15
Gait training sessions and data collection was led by two Doctor of Physical
Therapy students from Florida Gulf Coast University (FGCU), under the supervision of
Dr. Mollie Venglar. Two Doctor of Physical Therapy students provided manual
facilitation to the hemiparetic limb to normalize the participant’s gait mechanic.
Subjective feedback on the VR and treadmill training and qualitative date regarding the
participant’s gait mechanics will be recorded throughout.
Figure 1: Pulse oximeter
Figure 2: Qualisys Motion Reflective
Biomarkers
Figure 3: Qualisys Motion Capture System (in use with biomarkers placed)
Figure 4: Oculus Rift CVI virtual reality
headset
CVA VR AND TREADMILL TRAINING 16
Data Analysis
Results of the VR Treadmill gait training were interpreted using descriptive and
parametric statistics. The mean value of each of the outcome measures (FGA, 6MWT,
Qualisys data) obtained at the three initial assessments were compared to four subsequent
FGA assessment values (taken every 2 weeks, or every 4 sessions, during study).
Qualisys Motion Capture system data measured included stride length, step length, and
ankle ROM. Three initial assessment data points were obtained and the mean was
obtained to determine a baseline value that would take into account any potential minute
changes day to day. This comparison was in the form of line graphs with the coefficient
of determination or R2. The square root of coefficient of determination was then
calculated to obtain the Pearson Correlation Coefficient. Considering all the trend lines
were positively sloped, there was no concern with doing this. With a 1 tailed hypothesis,
95% CI, and 6 degrees of freedom derived from 7 data sets, a statistically significant r
was found to be 0.729. All Pearson Correlation Coefficients were then compared to this r
value to determine statistical significance. Percentage differences were also calculated
between the initial and final assessments to determine any changes. Pre- and post-
intervention FGA & 6MWT assessment values were calculated for minimum detectable
change (MDC), a measure of true performance change, using the standard error measure.
Results
Functional Gait Analysis
The participant consistently demonstrated improved FGA scores, with only a one-
point decrease between the first and second follow-up assessments, a non-statistically
significant change as demonstrated by Figure 5. The participant’s initial score on the
CVA VR AND TREADMILL TRAINING 17
FGA was 8 and it increased 12 points to 20 by the first follow up assessment resulting in
a 150% increase indicating significant improvement in functional gait, obstacle
negotiation, and stair negotiation. A 4.2-point change is the MDC for the FGA, thus a 12
point change indicates a clinically significant change. (Lin et al., 2010). Furthermore,
Lin et al. indicates that the normative score for acute and chronic CVA on the FGA at 5
months post-CVA is 12, well below our participant’s final score. The largest increase
between assessments was seen between the fourth and eighth gait training sessions, with
the FGA score increasing from a total score of 11 to 16 out of a potential maximum of 30
points, representing a 45.5% increase. Figure 6 displays a specific by task breakdown of
the participant’s performance on the FGA. There were improvements specifically in
change in gait speed, gait with horizontal head turns, gait with vertical head turns, gait
and head turn, step over obstacle, gait with narrow base of support, and ambulating
backwards. No changes were seen in gait level surface, gait with eyes closed, or steps.
The Coefficient of Determination (R2) was calculated to be 0.843, and the Pearson
Correlation Coefficient (r) was calculated to be 0.918 indicating statistical significance in
the correlation between the gait training sessions and the FGA scores.
CVA VR AND TREADMILL TRAINING 18
Figure 5. Functional Gait Assessment Scores
Key: IA_Avg: average of first 3 initial assessments GT: gait training session # FUA: follow-up assessment # Figure 6. Functional Gait Assessment Scores by Task
R² = 0.844
0
5
10
15
20
25
30
IA_AVG GT-4 GT-8 GT-12 GT-16 FUA-1 FUA-2
Scor
e
Session
0 1 2 3
Gait level surface
Change in gait speed
Gait with horizontal head turns
Gait with vertical head turns
Gait and pivot turn
Step over obstacle
Gait with narrow base of support
Gait with eyes closed
Ambulating backwards
Steps
IA_Avg
GT-4
GT-8
GT-12
GT-16
FUA-1
FUA-2
CVA VR AND TREADMILL TRAINING 19
Six-Minute Walk Test
The distance ambulated during each of the assessed 6MWTs is displayed in
Figure 7. The overall trend is an increase in the participant’s distance, from 464 feet to
557 feet at the second follow-up assessment. This is a 20.0% change in distance covered.
There was an initial drop in 6MWT distance during the first two gait training data
collection sessions (GT-4 and GT-8), compared to the initial assessment average. The
participant’s distance decreased from 465ft to 381ft, and then increased to 413ft, which
remained lower than the initial average.
Not only did the participant’s 6MWT distance improve by the final intervention
session, but her distance continued to improve at the follow up visits increasing to 671ft.
This is a 207ft increase, meeting the MDC normative value of individuals post-CVA of
112.8ft (Eng, Dawson, & Chu, 2004). The increase in total distance covered throughout
6MWT assessments represents a significant improvement in both gait velocity and
endurance. The Coefficient of Determination (R2) was calculated to be 0.733, and the
Pearson Correlation Coefficient (r) was calculated to be 0.856 making it statistically
significant.
CVA VR AND TREADMILL TRAINING 20
Figure 7. Six Minute Walk Test Distance
As the 6MWT is meant to be a test of cardiovascular endurance, heart rate (HR)
was measured both before and after the assessment. The HR measurements displayed in
Figure 8 show an overall decreasing trend in pre and post HR indicating that the
cardiovascular demand required of the task decreased with more intervention. This can be
seen by the decrease in pre-HR from 104 bpm to 74 bpm by the last follow-up assessment
and decline in post HR from 117 to 96 bpm. The pre-HR data did not however decline
consistently. There was an initial increase in the participant’s pre-HR compared to the
initial assessment, up until the fourth gait training session. The post-HR data declines
also showed some inconsistencies, the lowest post HR was found to be 76 at the first
follow-up assessment but was elevated during the second (final) follow-up.
R² = 0.734
0
100
200
300
400
500
600
700
800
IA_Avg GT-4 GT-8 GT-12 GT-16 FUA-1 FUA-2
Dis
tanc
e (ft
)
CVA VR AND TREADMILL TRAINING 21
Figure 8. Heart Rate Pre and Post Assessment
Average velocity was calculated from the 6MWT data to assess any changes. As
Figure 9 displays, the participant’s initial average velocity was 0.393 m/s but then it
dropped by fourth gait training trial to 0.323 m/s. From that point it continued to
gradually increase except for a slight decrease at the first follow up assessment. The final
velocity was found to have increased to 0.568 m/s, demonstrating an overall increase in
velocity of 44.5% with the intervention. The Coefficient of Determination was calculated
to be 0.736 r2 and Pearson Correlation Coefficient was calculated to be 0.857 indicating a
statistically significant correlation.
020406080
100120140160180200220240260
Hea
rt R
ate
(BPM
)
HR_post (BPM)
HR_pre (BPM)
CVA VR AND TREADMILL TRAINING 22
Figure 9. Average Velocity from 6MWT
Spatiotemporal Gait Parameters
Step Length. Step length of both the right and left lower extremities
demonstrated a consistently remarkable increase, as evidenced by Coefficient of
Determination R2 values of 0.766 and 0.860, respectively and correlation coefficients of
0.875 and 0.927. Left step length (the hemi-paretic limb) showed a more marked
increase relatively, as evidenced in Figure 7. Left step length data revealed a 62.5%
increase between the initial assessment average (0.24 m) and follow-up assessment 2
(0.39 m), while right step length increased 22.6% between the initial assessment average
(0.31 m) and follow-up assessment 2 (0.38 m).
Step length of the affected left lower extremity was found to be more limited than
the contralateral right lower extremity (0.24 meters on the left compared to 0.31 on the
right). With increased intervention however, the left step length increased to 0.39 meters
and the right step length increased to 0.38 meters. By the final follow up assessment
there was only a 0.01 meter difference between the bilateral step lengths resulting in a
much more equal gait pattern. Regression lines were calculated for both charts and both
CVA VR AND TREADMILL TRAINING 23
were found to be highly statistically significant for a correlation between intervention
session and increase in step length.
The researchers’ primary focus throughout the gait training sessions was on the
normalization of the participant’s gait mechanics, by emphasizing increased hip flexion
of the left lower extremity through initial and mid-swing, improved eccentric control of
knee extension through terminal swing, minimization of left foot inversion throughout the
swing phase of gait, with an emphasis on improving heel strike at initial contact in order
to facilitate a more normalized heel-to-toe progression of the hemi-paretic foot. The
researchers’ primary aim with normalization of gait mechanics was to improve both
efficiency and fluidity of gait, which was assessed by both cadence and distance covered
during the 6MWT. Qualisys Motion Capture System data provided a series of data
relative to right and left step length, as well as stride length and cadence. This is
displayed in Figure 10.
The participant demonstrated a consistent increase in both right and left step
lengths throughout the course of the study, with a more marked increase between initial
assessment average and follow-up 2 data evident in the left lower extremity (62.5%), than
the right lower extremity (22.6%). The improvements in both right and left step length
were remarkably steady and consistent, as evidenced by R2 values of 0.766 and 0.860 for
right and step length data respectively, show in Figure 11.
CVA VR AND TREADMILL TRAINING 24
Figure 10. Qualisys Spatiotemporal Gait Paramaters
Session L_StepLength
(m) R_StepLength
(m) Stride Length
(m) Cadence
(steps/min) IA_Avg 0.24 0.31 0.54 77.82 GT-4 0.27 0.30 0.57 79.07 GT-8 0.25 0.31 0.57 68.81 GT-12 0.26 0.32 0.58 75.64 GT-16 0.33 0.34 0.67 79.46 FUA-1 0.31 0.35 0.66 80.93 FUA-2 0.39 0.38 0.77 79.29
Figure 11. Right and Left Step Length
Likewise, stride length also demonstrated significant improvement over the
course of the study as demonstrated by Figure 12. At initial assessment stride length was
found to be 0.54 meters and it increased consistently until by the final follow up to 0.77
meters. The Coefficient of Determination was calculated to be an R2 value of 0.849 and
Pearson Correlation Coefficient r was calculated to be 0.921 which indicates a strong
statistically significant correlation between intervention and stride length.
R² = 0.766
R² = 0.860
0.20
0.25
0.30
0.35
0.40
Step
Len
gth
(met
ers)
L_StepLength R_StepLength
Linear (L_StepLength) Linear (R_StepLength)
CVA VR AND TREADMILL TRAINING 25
Figure 12. Stride Length
Cadence. Cadence, calculated as steps per minute, was found to increase from
77.82 to 80.93 at the first follow up assessment and back down to 79.29. This is
displayed in Figure 13. There is a significant outlier at gait training session 8 where the
cadence dropped to 68.81 steps per minute. This outlier throws off the regression line
and resulted in a very low Coefficient of Determination (R2 = 0.126 ) and Pearson
Coefficient of determination (r = 0.353) indicating a poor correlation.
Figure 13. Cadence
R² = 0.850
0.500.550.600.650.700.750.80
Met
ers
Session
R² = 0.126
666870727476788082
IA-AVG GT-4 GT-8 GT-12 GT-16 FUA-1 FUA-2
Cad
ence
(ste
ps/m
inut
e)
Session
CVA VR AND TREADMILL TRAINING 26
Discussion
Functional Gait Assessment
Despite the 150% improvement in the FGA from initial assessment, the
performance of the participant in this study brings to light potential limitations of the
FGA. Many subjective improvements were noted, however, these were not reflected
quantitatively. For example, the researchers noted less pronounced time over the non-
affected lower extremity during the gait over level surfaces task, as well as significant
improvement in the time required to ambulate the standard 20 feet, from 15.8 seconds at
initial assessment to 12.7 seconds at the second follow-up assessment. The participant
experienced a "ceiling effect" in this particular category due to a time constraint of 7
seconds or less, in order to receive a score of two out of three points in the gait over level
surfaces category. Similarly, gains observed by the researchers with regard to stair
negotiation were not reflected in FGA score improvements for the particular task.
Significant improvement in reciprocal stepping was demonstrated throughout the study,
as well as improved eccentric knee control of the hemi-paretic lower extremity during
descent of stairs. The FGA score for the steps category remained at two out of three
potential points due to the use of a single handrail on the non-paretic side.
The FGA did however accurately capture improvements in backwards
ambulation, as measured by a consistently held one-point increase from the fourth gait
training session onward. The researchers subjectively noted improved quality of stepping
and toe-to-heel progression, as well as a decrease in time to complete task throughout all
of the gait training sessions and both follow-up assessments. Ultimately, time restrictions
imposed by the FGA, and the inability to capture improvements relative to reduced fall
CVA VR AND TREADMILL TRAINING 27
risk and improved single-leg balance limited the ability of the FGA to capture subjective
gains, but ultimately the researchers concluded that the FGA fairly and accurately
represented functional gains achieved throughout the study. The results from this study
are comparable to the only other VR that analyzed the FGA as both demonstrated
improvements with our study demonstrating greater improvements (Walker et al., 2010).
Six-Minute Walk Test
The participant was able to meet the MCD index change and showed great
improvement in 6MWT distance covered, velocity, and gait quality. The participant’s
initial decrease following the initial assessments may be explained by the emphasis on
gait quality as opposed to speed and also by the fact that the participant reported having a
flu and was forced to miss one of the gait training sessions for as a result. Pre- and post-
HR data, as well as the 6MWT score increases indicate improvement in cardiovascular
endurance, but analysis of the gait during the walk also indicated improved ankle
dorsiflexion and eversion. The overall decreasing trend in pre- and post-HR also prove
the improvements in cardiovascular endurance. The endurance gains indicated by the
6MWT also carried over to day to day function as the participant reported improved
distance in daily walking from 0.25 miles initially to 3 miles by the completion of the
study. These differences can be explained by the amount of physical activity the patient
had performed right before the intervention sessions.
While increased gait velocity receives a lot of emphasis in the literature, research
involving individuals with a CVA indicates that velocity does not always translate to
improved community walking (Lord et al., 2004). Therefore, increasing gait speed was
not a priority for our study. Despite this however we were able to find improvements in
CVA VR AND TREADMILL TRAINING 28
gait velocity as measured by the 6MWT. The participant was able to achieve a speed of
0.568 m/s during the 6MWT which is within the expected velocity post CVA of 0.30 and
0.80 meters, but does not meet the safe community ambulation speed of 0.90 m/s or the
normal walking speed of 1.2 m/s in healthy adults (Tilson et al., 2010). This is
comparable to the improvements found by Walker and colleagues (2010) in gait speed
with VR and treadmill training. However, it is important to note that despite the
researchers’ success with increased gait speed the researchers cannot conclude that the
improvements are greater than that of traditional therapy. One literature review by de
Rooik, Ilona, van de Port, and Meijer (2016) found that eight out of eleven studies
showed significant increases in gait speed in the VR group when compared to a control.
A Cochrane Review by Laver and colleagues (2015) made different conclusions. They
found that there is very low quality evidence indicating that there is no significant
difference between virtual reality and conventional therapy for walking speed. It’s
important to note that not all of the studies in the literature reviews utilized the same
virtual reality apparatus as the present study.
It is important to note that normative data for CVA is typically for a geriatric
population (65+) whereas the participant in the present study was a younger individual.
Furthermore, most of the gait velocity data in research refers to the acute stage of a CVA
not chronic like the present study’s participant.
Step-Length
The data indicates that both right and left step length improved throughout the
study. During overground walking and treadmill walking the researchers noted that the
participant was beginning to demonstrate improved dorsiflexion and eversion of the left
CVA VR AND TREADMILL TRAINING 29
foot between gait training sessions, and between gait training sessions 3 through 7, the
participant was exhibiting more evident carryover of the increased dorsiflexion and
eversion control between sessions, with less manual facilitation from researchers. While
the participant exhibited signs of fatigue during the first three gait training sessions,
improved endurance to ambulation and time on treadmill became evident by the fourth
and fifth gait training sessions. By gait training session 10, the participant was able to
tolerate 17.5 minutes of continuous ambulation without rest, as compared to 5.0 minutes
of ambulation before requiring a rest break during gait training session 1. A marked
increase in eccentric left knee control was noted during the FGA performed at gait
training session 8, and was repeatedly observed throughout all remaining assessments.
Observation also revealed notable increases in endurance and average gait velocity
throughout each of the 6MWTs performed at gait training sessions 4, 8, 12, and 16, with
only a minor decrease between gait training session 16 and follow-up assessment 1 (7 ft).
At the conclusion of the study (follow-up assessment 2), researchers noted the
following general observations of the participant’s gait as compared to the initial
assessment notes: increased gait velocity, a narrower base of support, more symmetrical
step length, improved foot clearance via dorsiflexion control of the left foot, and
decreased incidence and amplitude of left knee hyperextension through terminal stance,
and improved control of left foot inversion throughout the swing phase. This all supports
the inclusion of virtual reality treadmill training into future rehabilitation of chronic post-
CVA individuals.
CVA VR AND TREADMILL TRAINING 30
Cadence
There was heavy emphasis from the researchers between gait training sessions 4
and 8 on quality of stepping versus the rate (cadence) or speed (velocity) of stepping,
which may assist in understanding the reduction in cadence from 79.07 steps per minute
as assessed at gait training session 4, to 68.81 steps per minute as assessed at gait training
session 8. Focus was placed on the minimization of inversion throughout the swing
phase of gait, as well as the accurate and consistent achievement of heel strike at initial
contact with the left foot (hemi-paretic limb), with a gradual decrease in manual
facilitation occurring throughout gait training sessions 4 to 8. A gradual increase in
cadence was noted from gait training session 8 through the first follow-up assessment.
The reduction in cadence between follow-up assessments 1 and 2 was deemed to be
insignificant (1.64 steps per minute) by the researchers, representing only a 2.03%
decrease.
Limitations
Some of the limitations in our study overall include the sample size. As this is a
case study the results cannot be extrapolated to the general population. It is however a
very promising start and supports the existing research regarding the benefits of Virtual
Reality. Another potential limitation is the age of our participant. Seventy-five percent
of CVAs occur in those over the age of 65 however our participant was much younger.
This age discrepancy might influence the personal experiences and attitude towards the
virtual reality treatment and makes it difficult to compare to normative data. The final
limitation is in regards to future replication of the study. The treadmill and virtual
environments being utilized were all designed by engineering students at FGCU.
CVA VR AND TREADMILL TRAINING 31
Participant Feedback
Oral interview and subjective feedback from the participant gave the researchers
insight on the participant satisfaction of using VR. The participant expressed that it is an
intervention she would feel encouraged and motivated to participate in. She did not
experience any adverse reactions to the virtual reality (no dizziness, vertigo, nausea was
reported during any of the assessment or gait training sessions). The only major
complaint was in regards to the VR goggles and how hot they made her face feel. This
problem was quickly resolved by adding a fan in front of the treadmill. Another
subjective negative is the participant’s feeling that not all gains were 100% translatable to
land ambulation. Recommendations from the participant were primarily regarding the
saliency of the environments. Initially the environment was a nature train with mountains
and trees and while it was aesthetically pleasing and enjoyable it wasn’t translatable to
the participant’s personal environment in Florida. As one of the main reasons for
utilizing VR is the optic flow feedback this is a very notable recommendation. When the
environment was changed to a downtown city environment that is relatable to the
participant her satisfaction increased. Future research is needed with a greater sample
size and with an omnidirectional treadmill to enhance the optic flow and realistic
experience of the participant.
It is not possible to determine from our study whether VR is more beneficial than
conventional treadmill training without virtual reality. However, it is clear that VR has its
benefits and that further studies with greater sample sizes and controls may help answer
that question. Even if future studies find that it is not more beneficial than treadmill or
over-ground training but is equally beneficial there is still value in VR. Further cost
CVA VR AND TREADMILL TRAINING 32
analysis and comparative motivation to participate and overall participant satisfaction
research would be needed to determine if the high cost of VR is indeed worth integrating
it clinically.
Conclusion
Combining VR with treadmill training post-CVA appears to be a feasible
intervention strategy for clinical rehabilitation purposes. The researchers maintain that
the incorporation of optic flow during treadmill-assisted gait training yields significant
improvement in over ground ambulation carryover relative to observations measured by
the 6MWT, FGA, and Qualisys Motion Capture System data. Improvements were noted
in quantitative and qualitative aspects of gait during the study and maintained at follow-
up.
This single-participant case study was intended to assess the feasibility of
incorporating VR with treadmill training post-CVA. The novelty of the combined
intervention coupled with both promising results as well as the long-term retention of the
noted improvements reveals a strategy with real-world clinical promise. The researchers
believe that the positive results obtained from this study indicate a strong need for further
research incorporating VR with treadmill training over larger participant groups, and
more comparative studies with appropriate control groups.
CVA VR AND TREADMILL TRAINING 33
References
Ada, L., Dean, C. M., Lindley, R., & Lloyd, G. (2009). Improving community ambulation after stroke: The AMBULATE trial. BMC Neurology, 9(1), 8.
American College of Sports Medicine. (2011). ACSM issues new recommendations on
quantity and quality of exercise. Retrieved June 3, 2015, from http://www.acsm.org/about-acsm/media-room/news-releases/2011/08/01/acsm-issues-new-recommendations-on-quantity-and-quality-of-exercise.
Balasubramanian, C. K., Bowden, M. G., Neptune, R. R., & Kautz, S. A. (2007).
Relationship between step length asymmetry and walking performance in subjects with chronic hemiparesis. Archives of Physical Medicine and Rehabilitation, 88(1), 43-49. doi:10.1016/j.apmr.2006.10.004
Baram, Y., Aharon-Peretz, J., Simionovici, Y., & Ron, L. (2002). Walking on virtual
tiles. Neural Processing Letters, 16(3), 227-233. Bowden, M. G., Balasubramanian, C. K., Neptune, R. R., & Kautz, S. A. (2006).
Anterior-posterior ground reaction forces as a measure of paretic leg contribution in hemiparetic walking. Stroke, 37(3), 872-876. doi:10.1161/01.STR.0000204063.75779.8d
Cho, K. H., & Lee, W. H. (2014). Effect of treadmill training based real-world video
recording on balance and gait in chronic stroke patients: a randomized controlled trial. Gait & Posture, 39(1), 523-528.
Culebras, A., Elkind, M. S., Hoh, B. L., Janis, L. S., Kase, C. S., Kleindorfer, D. O., ... &
Valderrama, A. L. (2013). AHA/ASA Expert Consensus Document. Stroke, 44, 00-00.
Demain, S., Burridge, J., Ellis-Hill, C., Hughes, A. M., Yardley, L., Tedesco-Triccas, L.,
& Swain, I. (2013). Assistive technologies after stroke: Self-management or fending for yourself? A focus group study. BMC Health Services Research, 13(1), 334.
De Rooik, I.J., Ilona, J.M., van de Port, & Meijer, J. W. G (2016). Effect of virtual reality
training on balance and gait ability in patients with stroke: Systemic review and meta-analysis. Physical Therapy, 96(12), 1905-1918
Eng, J. J., Dawson, A.S., & Chu, K. S. (2004). Submaximal exercise in persons with
stroke: test-retese reliability and concurrent validity with maximal oxygen consumption. Archives of Physical Medicine and Rehabilitation, 85(1), 113-118.
Flansbjer, U. B., Holmbäck, A. M., Downham, D., Patten, C., & Lexell, J. (2005).
Reliability of gait performance tests in men and women with hemiparesis after
CVA VR AND TREADMILL TRAINING 34
stroke. Journal of Rehabilitation Medicine, 37(2), 75-82. doi:10.1080/16501970410017215
Franceschini, M., Carda, S., Agosti, M., Antenucci, R., Malgrati, D., & Cisari, C. (2009).
Walking after stroke: What does treadmill training with body weight support add to overground gait training in patients early after stroke? A single-blind, randomized, controlled trial. Stroke, 40(9), 3079-3085.
Girone, M., Burdea, G., Bouzit, M., Popescu, V., & Deutsch, J. E. (2000). Orthopedic
rehabilitation using the" Rutgers ankle" interface. Studies in Health Technology and Informatics, 89-95.
Goldie, P. A., Matyas, T. A., & Evans, O. M. (1996). Deficit and change in gait velocity
during rehabilitation after stroke. Archives of Physical Medicine and Rehabilitation, 77(10), 1074-1082. doi:10.1016/S0003-9993(96)90072-6
Harris, L. R., Jenkin, M., & Zikovitz, D. C. (2000). Visual and non-visual cues in the
perception of linear self motion. Experimental Brain Research, 135(1), 12-21.
Hornby, T. G., Campbell, D. D., Kahn, J. H., Demott, T., Moore, J. L., & Roth, H. R. (2008). Enhanced gait-related improvements after therapist-versus robotic-assisted locomotor training in subjects with chronic stroke a randomized controlled study. Stroke, 39(6), 1786-1792. doi:10.1161/STROKEAHA.107.504779
Johannsen, L., Broetz, D., & Karnath, H. O. (2006). Leg orientation as a clinical sign for
pusher syndrome. BMC Neurology, 6(1), 30. doi:10.1186/1471-2377-6-30 Kang, H. K., Kim, Y., Chung, Y., & Hwang, S. (2012). Effects of treadmill training with
optic flow on balance and gait in individuals following stroke: Randomized controlled trials. Clinical Rehabilitation, 26(3), 246-255. doi:10.1177/0269215511419383
Kegelmeyer, D. A., Kloos, A. D., Thomas, K. M., & Kostyk, S. K. (2007). Reliability
and validity of the Tinetti Mobility Test for individuals with Parkinson disease. Physical Therapy, 87(10), 1369-1378. doi:10.2522/ptj.20070007
Kizony, R., Levin, M. F., Hughey, L., Perez, C., & Fung, J. (2010). Cognitive load and
dual-task performance during locomotion poststroke: a feasibility study using a functional virtual environment. Physical Therapy, 90(2), 252-260.
Lamontagne, A., Fung, J., McFadyen, B. J., & Faubert, J. (2007). Modulation of walking
speed by changing optic flow in persons with stroke. Journal of Neuroengineering and Rehabilitation, 4(1), 22. doi:10.1109/IWVR.2006.1707521
CVA VR AND TREADMILL TRAINING 35
Laver, K. E., George, S., Thomas, S., Deutsch, J. E., & Crotty, M. (2015). Virtual reality for stroke rehabilitation. The Cochrane Library, 12(2).
Lin, J. H., Hsu, M. J., Hsu, H. W., Wu, H. C., & Hsieh, C. L. (2010). Psychometric
comparisons of 3 functional ambulation measures for patients with stroke. Stroke, 41(9), 2021-2025.
Lord, S. E., McPherson, K., McNaughton, H. K., Rochester, L., & Weatherall, M. (2004).
Community ambulation after stroke: how important and obtainable is it and what measures appear predictive?. Archives of Physical Medicine and Rehabilitation, 85(2), 234-239.
Macko, R. F., DeSouza, C. A., Tretter, L. D., Silver, K. H., Smith, G. V., Anderson, P.
A., ... & Dengel, D. R. (1997). Treadmill aerobic exercise training reduces the energy expenditure and cardiovascular demands of hemiparetic gait in chronic stroke patients a preliminary report. Stroke, 28(2), 326-330.
Marshall, D., Johnell, O., & Wedel, H. (1996). Meta-analysis of how well measures of
bone mineral density predict occurrence of osteoporotic fractures. Bone Mineral Journal, 312(7041), 1254-1259.
Merians, A. S., Jack, D., Boian, R., Tremaine, M., Burdea, G. C., Adamovich, S. V., ... &
Poizner, H. (2002). Virtual reality–augmented rehabilitation for patients following stroke. Physical Therapy, 82(9), 898-915.
Mirelman, A., Patritti, B. L., Bonato, P., & Deutsch, J. E. (2010). Effects of virtual reality
training on gait biomechanics of individuals post-stroke. Gait & Posture, 31(4), 433-437.
Ogawa, T., Kawashima, N., Obata, H., Kanosue, K., & Nakazawa, K. (2014). Distinct
motor strategies underlying split-belt adaptation in human walking and running. PloS One, 10(3), e0121951-e0121951. doi:10.1371/journal.pone.0121951
Olney, S. J., & Richards, C. (1996). Hemiparetic gait following stroke. Part I:
Characteristics. Gait & Posture, 4(2), 136-148. O'Sullivan, S. B., Schmitz, T. J., & Fulk, G. G. (2014). Physical Rehabilitation 6th ed (p.
661). Philadelphia, PA: F.A. Davis. Pailhous, J., Ferrandez, A. M., Flückiger, M., & Baumberger, B. (1990). Unintentional
modulations of human gait by optical flow. Behavioural Brain Research, 38(3), 275-281.
Pang, M. Y. (2014). Use of virtual reality in balance and gait training post-stroke. Hong Kong Physiotherapy Journal, 32(2), 49-92. doi:10.1016/j.hkpj.2014.10.001
CVA VR AND TREADMILL TRAINING 36
Patla, A. E. (1998). How is human gait controlled by vision. Ecological Psychology, 10(3-4), 287-302. doi:10.1080/10407413.1998.9652686
Prokop, T., Schubert, M., & Berger, W. (1997). Visual influence on human locomotion modulation to changes in optic flow. Experimental Brain Research, 114(1), 63-70. doi:10.1007/PL00005624
Roth Shema, S., Brozgol, M., Dorfman, M., Maidan, I., Sharaby-Yeshayahu, L., Malik- Kozuch, H., …Mirelman, A. (2014). Gait in an ambulatory physical therapy service training program with virtual reality to enhance clinical experience using a 5-week treadmill. Physical Therapy, 94(9), 1319-1326.
Rozumalski, A., Novacheck, T. F., Griffith, C., Walt, K., & Schwartz, M. H. (2015). Treadmill vs. overground running gait during childhood: A qualitative and quantitative analysis. Gait & Posture, 41(2), 613-618. doi:10.1016/j.gaitpost.2015.01.006
Striemer, C., Blangero, A., Rossetti, Y., Boisson, D., Rode, G., Vighetto, A., ... & Danckert, J. (2007). Deficits in peripheral visual attention in patients with optic ataxia. Neuro Report, 18(11), 1171-1175.
Tilson, J. K., Sullivan, K. J., Cen, S. Y., Rose, D. K., Koradia, C. H., Azen, S. P., & Duncan, P. W. (2010). Meaningful gait speed improvement during the first 60 days poststroke: Minimal clinically important difference. Physical Therapy, 90(2), 196-208.
Tsuji, K., Ishida, H., Oba, K., Ueki, T., & Fujihashi, Y. (2015). Activity of lower limb Muscles during treadmill running at different velocities. Journal of Physical
Therapy Science, 27(2), 353-356. doi:10.1589/jpts.27. Visintin, M., Barbeau, H., Korner-Bitensky, N., & Mayo, N. E. (1998). A new approach
to retrain gait in stroke patients through body weight support and treadmill stimulation. Stroke, 29(6), 1122-1128. doi:10.1161/01.STR.29.6.1122
von Schroeder, H. P., Coutts, R. D., Lyden, P. D., Billings, E., & Nickel, V. L. (1995).
Gait parameters following stroke: A practical assessment. Journal of Rehabilitation Research and Development, 32, 25-25.
Walker, M. L., Ringleb, S. I., Maihafer, G. C., Walker, R., Crouch, J. R., Van Lunen, B.,
& Morrison, S. (2010). Virtual reality-enhanced partial body weight–supported treadmill training poststroke: Feasibility and effectiveness in 6 subjects. Archives of Physical Medicine and Rehabilitation, 91(1), 115-122.
Warren, W. H., Kay, B. A., Zosh, W. D., Duchon, A. P., & Sahuc, S. (2001). Optic flow
is used to control human walking. Nature Neuroscience, 4(2), 213-216.
CVA VR AND TREADMILL TRAINING 37
Weiss, P. L., Kizony, R., Feintuch, U., & Katz, N. (2006). Virtual reality in neurorehabilitation. Textbook of Neural Repair and Rehabilitation, 51(8), 182-97.
Winstein, C. J., Rose, D. K., Tan, S. M., Lewthwaite, R., Chui, H. C., & Azen, S. P.
(2004). A randomized controlled comparison of upper-extremity rehabilitation strategies in acute stroke: A pilot study of immediate and long-term outcomes. Archives of Physical Medicine and Rehabilitation, 85(4), 620-628.
Yang, Y. R., Tsai, M. P., Chuang, T. Y., Sung, W. H., & Wang, R. Y. (2008). Virtual
reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait & Posture, 28(2), 201-206.
CVA VR AND TREADMILL TRAINING 38
Appendix: Virtual Reality Environments
Figure A1: VRForest
Figure A2: River Run
Figure A3: Color Forest
Figure A4: TCity