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Cybercartography
Sunir Shah (993610990)
CSC2514; November 13, 2003
Space vs. spatiality
(Dodge & Kitchin, 2001b)
SPACE
• Absolute; e.g. Aristotle, Euclid, Des Cartes, Newton
• Objective, empirical, analytical
• Directly represent underlying data structure.
SPATIALITY
• “Read”; socially constructed; post-modern
• Represent or reflect user’s mental model
• Designed, built, or enlivened.
Artistic maps
• Metaphoric
• Abstract
• Non-interactive
• Inaccurate
• Yet reflects artist’s conceptual model
• Spatiality
• (Ugly? Artistic?)
(December, 1994 as qtd. in Dodge & Kitchin, 2001b)
Artistic navigable maps
Shelly Jackson (1997) The body. http://www.altx.com/thebody/body.html
• Artistic! personal homepage
• Page structure fits metaphor
• Fully conceptual spatiality
• Hypertext; clickable.
AlphaWorld
http://mapper.activeworlds.com; (Dodge & Kitchin, 2001a)
Hand drawn
• Kunark region
• EverQuest
• Accurate
• Space
http://www.tapr.org/~OutridersKarana/
“3D”
(Vollaro, Sealer, & Anders, as qtd. in Dodge & Kitchin, 2001a)
• Physical model!
• Cubes rooms; rods links
• Spheres teleports
Logical adjacency map
• Logical? Of course…
• Non-Euclidean data structure
• …but close.
Automatically drawn
http://www.zuggsoft.com/zmud/screen.htm
• Automatically maps
• Only what user has seen
• No spidering!
• No long downloads!
• Change awareness.
• Automatic!
Also interactive
• Click to autowalk
Text chat
http://web.media.mit.edu/~fviegas/circles/new/examples.html
• Identities are text
• Multiple chat rooms, where?
• Overlapping conversations
• Invisible (non-manifest)
• Scrolls rapidly
• History context
• Work around?
• Ugly
Graphical chat
(The Palace as qtd. in Dodge & Kitcin, 2001b)
• Identities are icons
• No improvement on
• Overlapping
• Multiple chat rooms
• No history; context!
• No spatial relationship
• Absurdist (?!)
Virtual reality
• Embed social interaction in 3D space
• Avatars identities
• Real world metaphor, really?
• Again absurdist (?!!)
• Nielson: Minimalism!
(OnLine! Traveler. as qtd. in Dodge & Kitcin, 2001b)
Chat Circles
(Viegas & Donath, 1999)
• Clustered
• “Audible range”
• “Shape” of conversation
• Identities visually distinct
• Lurker awareness
• Crowd numbers seen
• No history ( extra UI)
Design as art
Hyun, Y. (2000) http://www.caida.org/tools/visualization/walrus
• Network topology
• Accurately reflects source space
• Very large data set!
• Artistic representation
• This space is fundamentally socially constructed
• Space, yet spatiality?
• Objective, social maps?
Dodge, M., and Kitchin, R. (2001) The Atlas of Cyberspace. Pearson Education: London.
Dodge, M., and Kitchin, R. (2001) Mapping Cyberspace. Pearson Education: London.
Viegas, F. and Donath, J. (1999) Chat Circles. Proceedings of CHI 99 Conference on Human Factors in Computing Systems, Pittsburg, USA, p. 9-16; available at http://www.media.mit.edu/~fviegas/chat-circles_CHI.html
References cited