34
I set out to make a list of the different games and activities I do in ES. I got a bit carried away, and, well, this is the result. Dave’s Bag of Tricks Fun Games and Activities for Teaching ES David LaHeist 2009

Dave’s Bag of Tricks - David's Classes · 9. Snakes-and-Ladders: If you are a member of Genki English, this is your laziest option. Overview: Board game- Appendix 2 is a blank one

  • Upload
    others

  • View
    4

  • Download
    0

Embed Size (px)

Citation preview

I set out to make a list of the different games and activities I do in ES. 

I got a bit carried away, and, well, this is the result. 

 

 

Dave’s Bag of Tricks Fun Games and Activities for Teaching ES 

David LaHeist 

2009

Game / Activity Good For Props needed Y/N

Q/A

Imp.

1 Karuta Boring stuff Mini-Cards O O N

2 Bring Me a Shrubbery Diverse vocab Mini-Cards (lots) O O N

3 Standard Concentration Repetition Mini-Cards O O N

4 What's missing? Diverse vocab Mini-Cards O O O

5 Sticky Fingers Diverse vocab None O O N

6 Dokkan/ Finger Dokkan Diverse vocab None O O O

7 Add-one-memory Easy stuff Mini-Cards O O O

8 Sugoroku (penalty board game) Boring stuff Mini-Cards, Gameboard O O O

9 Snakes-and-Ladders Repetition Mini-Cards O O O

10 Free-Range Board Game Repetition Mini-Cards, Gameboard O O O

11 Fruit Basket Boring stuff Mini-Cards O O O

12 Find same Card 1-D,2-D Easy stuff Mini-Cards O O N

13 Guess other person's card Diverse vocab Mini-Cards O O N

14 Fishing Boring stuff Mini-Cards, fishing poles O O N

15 Bowling Boring stuff Mini-Cards, bulldog clips, balls O O N

16 Golf Boring stuff Mini-Cards,100 yen shop golf clubs O O N

17 Blind- Human-UFO-Catcher Boring stuff Mini-Cards, blindfold O O N

18 Replace in order Hard stuff Mini-cards O O O

19 Kaimono Game Easy stuff Mini-Cards (lots), play money O O N

20 Collect-a-card (go-fish variation) Repetition Mini-Cards (lots) O O N

21 Over/Under Repetition Big Cards O O N

22 Add-a-letter spelling Boring stuff Big Cards O O N

23 5-sec Pictionary Diverse vocab Big Cards O O N

24 Dengon Game/Dengon Darts Repetition Big Cards O O O

25 Question Relay Repetition None O O N

26 Don-Don Janken Repetition Big Cards O O O

27 Run to the answer Hard stuff Big Cards O O O

28 Who am I? (Clip to back/stickers) Long interviews Big Cards, clips O O N

29 Ostrich (Clip to back) Hard/Boring stuff Big Cards, clips O O N

30 Islands Game Repetition Big Cards (lots) O O N

31 Fox Hunt Repetition classroom magnets O O O

32 Bakudon Game (hot potato) Hard stuff Balls, Music O O O

33 London Bridges Boring stuff None O O N

34 Quiz Show Yes/No None O N N

35 "Please" not Simon Says Actions None N N O

36 Gokiburi Game Repetition None O O N

37 Charades (Gesture Game) Presentation None O O O

38 lip-reading contest Hard stuff None O O O

39 Red Light/Green Light Boring stuff None O O O

40 Battleship Repetition Interview sheets O O N

Games and Activities For Almost Any Target

41 Beach Ball bounce (timer) Repetition Beach-ball, timer O O O

42 Bingo Repetition Bingo Cards O O N

43 Dominos Repetition Dominos O O N

44 Interview Sheets Interesting stuff Interview sheets O O N

45 Who said that? Wind-down Nothing O O N

46 Duck-Duck-Goose Expending Energy Nothing O O O

47 Uncover the picture Hard stuff Picture, post-its O O O

48 Tic-Tac-Toe (and toe-tic-tac) Repetition Mini-cards / "X","O" markers O O O

49 Janken Train Hard stuff None O O N

50 What time is it, Mr. Wolf Time, hard stuff. None O O O

51 Snowballs Expending Energy Mini-Cards (lots) O O O

52 Review- Rows and Columns Review None N O N

53 Team Review- Climb Fuji Theme Review None O O O

54 Team Review- Superhero Theme Repetition None O O O

55 Team Review- Soccer Theme Hard stuff None O O O

56 Team Review- Draw a House Theme Fast-paced review None O O N

57 Team Review- Baseball Theme Review None N O O

Activity Topic Props Needed

1 Speed/ Doubt Vocab in series Mini-Cards (lots)

2 One to Ten BOOM! Vocab in Series None

3 Last one's a rotten egg! Vocab in series None

4 Write with bodies Days of the Week None

5 Mingle Numbers None

6 Numbers Janken Numbers None

7 Guess how high-long-much Numbers Measuring tools, statistics

8 Seven Steps Numbers None

9 Rocket Launch Numbers None

10 TV Guide Quiz Day/Time TV schedule

11 Change Name (maeshi) Introductions Small pieces of paper

12 Mine's bigger! (I imagine) Comparatives Animal mini-cards

13 Picture Dictionary Seasons Big paper

14 Run-preposition-back Prepositions None

15 Ministry of Funny Walks Animals None

16 Sound Destinations Pronounciation None

17 Blindfold Remember Clothing, colors Blindfold (Hachimaki)

18 Draw a man Up,Down,Left,Right Graph paper, diagram

19 Object Touch Colors/Shapes None

20 Flags, colorful flags Colors/Shapes Flag Cards

21 Witch Doctor Body Parts Mini-Cards

22 Mix two animals Body Parts Animal mini-cards

23 Monster Maker Body Parts Dice, big paper

24 Head, Shoulders, Knees Toes Body Parts None

Target-Specific Games and Activities

Games and Activities For Almost Any Target (continued)

General-Use Games and Activities 1. Karuta: when students can understand the words but can’t remember how to say them yet. Overview: Students put their hands on their heads. For example, the teacher says “Do you like… Bears!” The fastest student to grab the “Bears” card gets to keep it as a point. Hot tip: Clap your hands to cue the students to say “Do you like…” and then you add the last word. The students who got the card say “Yes, I do.” Run-to-Teacher Variation I: (Max 3 teams) Place the cards at the opposite side of the room. One runner from each team runs to the cards, finds the right card, and brings it back to the teacher. --------------- 2. Bring Me a Shrubbery: for when you have lots of cards for them to search through, like numbers, occupations, animals, or food. Overview: For example, the teacher says “Bring me the number 1,243” Students try to find the cards “12” and “43” and run it to the teacher to score a point for their team. Comment: This is better than karuta because they’re not scoring for themselves, but for everyone. Variations: Categorize the vocab, i.e. “Bring me three sea animals.” “Bring me three red fruits!” --------------- 3. Standard Concentration: When your girlfriend breaks up with you, you’ve been drinking too much, and you don’t want to be creative. Overview: Turn over the cards, find a pair. Never a simpler game. Chopstick Variation: An added challenge: use chopsticks to turn over the cards. --------------- 4. What’s missing? When the kids have already done karuta and concentration recently, but the only thing you brought to class were mini-cards. Overview: In lunch-groups, everyone closes their eyes except one person. That student takes one card. “Open your eyes.” The other students race to say which card is now missing. Hot tip: If there’s not enough vocab words to make it interesting, put two or three copies of each card in the set, so they have to look for which one has only two cards showing and not three. I also add more and more cards to make the game progressively harder. (I’ve taught up to 18 occupations in four rounds using this game)

5. Sticky Fingers: If your kids need to run and be crazy, this requires no prep. Overview: The students each grab on to one of the teacher’s fingers. When they hear the key word, they have to run to the opposite wall where it’s “safe” since the teacher will run after them and tag them “out.” For example, the teacher says “The secret word is goldfish.” (The students will have to run when they hear “goldfish”) Then, the teacher says, “Do you have any pets?” (students repeat) “I have a cat… (students repeat) I have a dog… (students repeat) I have a goldfish!” (students run to the “safe” wall and the teacher tags some out.) If the students let go too early, they are also “out.” Comment: This is great for getting students to say the question, For example, they all say “Do you have any pets?” and you say “I have a… cat!” because the students are braced to run, but they have to repeat the question countless times before you give the right response. --------------- . 6. Dokkan Word: This is like Sticky Fingers (#5), only with no running. Overview: This is just like sticky fingers, except the students place an eraser in the middle of the table, and instead of running to the other side of the room, when the teacher says the “secret word” they have to rush to grab the eraser. If they’re sitting at their desks, their hands should be on their heads, but if they’re sitting on the floor, hands behind their backs is good. Finger Dokkan Variation: The students sit in a circle. Each student makes a ring with the fingers on their left hand (like the “OK” gesture), and on the right hand extend their index finger. The students connect together, putting their index finger in the next students ring. When they hear the key word, they have to pull their finger out of the other students ring to grab it, bit if the ring suddenly contracts, they can’t pull it out! --------------- 7. Add-one-memory. When the vocab is very easy but you’ve got to drill it anyway. Overview: S1: “I like bears.” S2: “I like bears and lions.” S3: “I like bears, lions, and butterflies.” Hot tip: Have all the students keep their cards face down in front of them. If someone can’t remember them all, they get a “second chance” by looking at everyone’s cards for five seconds. --------------- 8.Sugoroku. When your students are comfortable with you and each other, make them do silly stuff. Overview: Use the board (Appendix 1) or make your own. When they land on a space with a star, they pull a card, and say the target language (sometimes this means asking the previous player a question and demanding a response.) If they land on a penalty space, they have to do that penalty. Hot tip: Use this in a classroom with desks. Doing this sitting on the floor, the students don’t get the feeling that they’re doing something silly in class, and the penalties will lose their meanings. Lunch-group desks, please! Variation: If you prefer, make penalty cards and simply mark “penalty” on the board game. Some board games have more than one path from “start” to “finish.”

9. Snakes-and-Ladders: If you are a member of Genki English, this is your laziest option. Overview: Board game- Appendix 2 is a blank one. Pretty simple… land on a snake’s head, go to the butt end of the snake. Land on the foot of a ladder, climb to the top. --------------- 10: Free-Range Board Game: Freedom of movement can be a nightmare. Overview: Very simple. Make a grid, roughly 12 by 12, put “start” in one corner, “finish” in the opposite corner. You’re ready! Students start at “start” and roll the dice. They can go up, down, left, or right, but of course not diagonally the number of spaces shown in one direction. Variation: Write target language on the X and Y axis, so that students will have to use various combinations as they use both words that intersect. Appendix 3 is a sample of this type. --------------- 11. Fruit Basket: One of the students’ favorite games. Lots of action, rowdiness. Overview: Each student has one card. One student stands up, and you move their desk so the chair is blocked. That student calls out the target, and all the students with that card have to change seats with each other, and the standing student steals one of the seats. The slowest student will be left standing. They call out the next card. Comment: Use this game sparingly! It’s a great emergency at the end of a class to have the students leave on a high note if something else bombed. --------------- 12. Find the Same Card: It doesn’t get more basic than this. Overview: S1: (holding the “Bears” card) “Do you like bears?” S2: (holding the “Lions” card) “No, I don’t.” S1 walks to S3, says: “Do you like bears?” S3: (holding the “Bears” card) “Yes I do!” 2-D Variation: I like to have the cards have two answers on them, such as “Cloudy—Sick” so the students have to ask “What’s the weather like?” and “How are you?” in order to find the person who has the other “Cloudy—Sick” card. --------------- 13. Guess the other person’s card: The title cleverly gives it away. Overview: Students guess the other person’s card. They keep guessing until they get the right answer. Then they get that card. The loser comes to the teacher to get a new card, or, if they already have another card, they use that one. They only use the top one on their stack. The student with the most cards wins.

14. Fishing: A very fun but very slow-paced game. Overview: In the summer, the 100 yen shops sell fishing rods. Buy 6 of these and put magnets on the lines. Attach paper clips to the cards, and have a competition between the lunch-group teams of who can catch the right answer quickest! --------------- 15. Bowling: At least you didn’t Munson it. Overview: Attach bulldog clips to the cards, and they will stand up! Have the students try to knock the right answer over with an appropriately-sized ball. Hot tip: Mix other vocabulary cards with the target vocabulary so that nonsense funny answers come out. (e.g. if the topic is instruments, have the team say “Can you play the…” and if the student hits the “watermelon” card, it’s sheer hilarity!) --------------- 16. Golf: The depraved Scotsman’s game Overview: same as bowling, but make the cards be shaped like gates. Use 100 yen putters. --------------- 17. Blind-Human-UFO-Catcher: Blindfolds add a new dimension of fun! Overview: One student is blindfolded, and the other members of the group direct them with “Left/Right/Forward/Back” to find the chosen card, which could be any topic. Maze Variation: Place desks and so on for the students to avoid. Make a penalty for touching a desk. Hot tip: If there is too much noise, let only one guide give commands to the blindfolded student. --------------- 18. Replace in order: You will be surprised how well the students can remember sequences. Overview: Take the cards off the boards, give them to random students. On the count of three, everyone runs up and puts them back in the right spot. Hot tip: Use a stopwatch so that you can do this over a few times, and see if they can do it faster than the last time! Comment: This seems pointless to you and me, but the students just enjoy running from their desks and, of course, putting the cards upside-down on the board. They’ll make it fun.

19. Kaimono Game: Anything can be bought and sold. Overview: The target language is sold in shops. Get into lunch groups. One student from each lunch group is the shop staff. The rest are buyers. S1: “How much is an apple?” S2: rolls the dice for the price… “3 Dollars.” Good for food, animals, school subjects (“science book”) The customer with the most items is the winner, and the shop with the most money is the winner. Comment: This game only requires the students know “how much?” and it’s loads of fun. Add the words “How about” and they can barter the prices freely. Present from me: Appendix 4 has some play money you can print, copy, and cut out. Hot tip: Some teachers make half the students buyers, and half of them sellers. This sucks all the fun out of the game since there’s really no competition. Bad Fruit Variation: All of the items are one dollar. The trick is what you buy, since the teacher will call out “Bad Fruit! Apples are bad!” and all the students holding apples will throw them out. Free Market Variation: Students draw three food items on three cards. Give each student 30 dollars. All students buy and try to sell higher. For example, they can buy a melon for 3 dollars from one student, and then try to sell it as a Yubari Melon. For point-counting in the end, all food is worth 5 dollars to find the winner. --------------- 20. Collect-a-Card: students like collecting stuff as much as they love giving you the koncho. Overview: Each student has 5 cards to start. They janken. The winner asks the loser the target language… “Can you play tennis?” and if the loser has this card, they say, “Yes, I do” and give the card to the winner. Hot tip: You’ll see lots of janken here. It looks better if they janken in English. I like just “1…2…3!” Go-Fish Variation: Take out the Janken and just make it Go-fish if you like. --------------- 21: Over/Under: Great with small children Overview: Students form two lines. You simultaneously give the first student in each line a big (A4) card. Those students pass the card over their heads to the next student in line, and as they do so they say the target word. The next student takes the card and passes it under, that is, through their legs, to the next student who passes it over their head. When the card reaches the last student, that team sits and the fastest team is the winner. Hot tip: To start, I hold each card high above my head and I make the whole team say the word together. Then it’s 5…4…3…2…1…Go! This brings everyone into the game from the start. (And the younger students enjoy counting down with me!)

22: Add-a-letter-spelling: Here’s one for your 5th and 6th graders only. Lots of fun and a great confidence booster! Overview: The students form two teams and get into lines. You hold the card (Let’s say it’s “January”) high above your head, Then it’s 5…4…3…2…1…Go! The first student from each group writes a “J” and then runs back to the next student in line, who writes a “A” and so on. Teacher erases any wrong letters. Comment: The appeal of this game is that neither the teacher nor the students know they are capable of spelling these words. The trick is, they count how far back they are from the front, and during the five seconds you are holding the card up, they only memorize one letter each. Hot tip: You need to use some tape to make a start line, or they all crowd to the board. --------------- 23: Five-Second Pictionary: Drawings of an almost abstract nature. Overview: Show a student a card. They have 5 seconds to draw. The drawing will be terrible and therefore hilarious. Their team gets the first guess at what it is. If their team misses, the other team has a go. First team that gets it gets a point. Comment: This game works for all grade levels. Don’t be shy. Hot tip: For 1st and 2nd graders, it’s not necessary to have teams. Everyone plays together, and it’s fine because it’s hilarious. You will never understand the drawings, but somehow the students get each other’s drawings. --------------- 24: Dengon Game: Also known by racists as “Chinese Whispers” and by the Chinese government as “American-Capitalist-Pig-Dog Whispers.” Overview: Whisper the word to the last student in the line. They whisper it to the next one forward, and so on. The student in front runs and touches the correct card. Darts Variation: Same as above, but the first student must throw a magnetic dart from the throw line and hit the target language card. If they miss, the next student in line has a go. --------------- 25. Question Relay: When the game just has to exist, but not be great. Overview: Just like the Dengon game, but no whispering, and in a question/Response format. Teacher asks the front of the line a question, the first person responds to the question and asks the next person in line, who responds and asks the next person in line… and so on, until the last person responds, when everyone sits down. Comment: Popular with jaded and/or non-energetic 5th and 6th graders because it’s not too childish, and allows them to act as aloof as they like.

26: Don-Don Janken: Simple, easy, fun for all ages. Overview: There’s a line of big cards on the floor. One team starts from each end, saying each card, and then when they meet, they do Janken. The loser goes to the back and the next person on the loser’s team starts again from the beginning. Hot tip: You can make this game go faster by taking out some of the cards from the line. --------------- 27. Run to the answer: Divide and conquer your students. Overview: You establish one side of the room for one answer, and the other side of the room for the other answer. For example, the teacher shows the “Bears” card. Everyone says in unison, “Do you like bears?” then the teacher says “Go!” and half the students go to the “no” side and half to the “yes” side. Teacher goes to the “no” side, asks “do you like bears?” and everyone on that side answers together, “no, I don’t!”. Hot tip: I like to teach “Not Really” and put them in the middle. It’s surprisingly hard for them to remember, but in Japanese culture, you hear “Bee-myo” so often I feel it’s important for them to be able to truly express themselves. True/False variation: You can also have the students go to one side of the room or the other to say whether they think what you are saying is true or false, i.e. “can a bear fly?” or “Tokyo Tower is 333 meters tall.” --------------- 28. Who am I? When a lot of patience is required, this is the way to go. Overview: Each student has a card clipped to their back. They don’t know what the card says. They go around asking people questions about the card until they figure out the answer. (e.g. for animals, “Is it small? Is it dangerous? Is it green?”) Forehead Variation: You could also have them write the vocab on stickers and stick the stickers to each other’s foreheads, where the sticker stays until they guess it right! Comment: You could do this of something like numbers if you’re teaching higher/lower as well. --------------- 29. Ostrich Game: The opposite of the previous game. Overview: This time, the players know what’s on their own back, but they don’t know what’s on the other person’s back. They run around each other in a way to see the other student’s card without accidentally showing their own. Comment: This can be used to end a lesson on a high note for any topic, as long as you have access to two small clips. You can also do this in tournament style for which lunch group is the greatest.

30. Islands Game: When you have a lot of copies of the target language cards Overview: Students stand on top of papers and build a “bridge” of islands across the room to the goal. Islands are added from the back, where they are passed along to the front, each student saying the card’s name along the way. The front student adds it, stands on it, and everyone moves one step forward. The fastest team to cross the room (and grab the prize) is the winner. Hot tip: First just let the students get the hang of how to do it. After they get good after one or two goes, add rules, such as, “If your foot or hand touches the floor off the paper, you die, and everyone in front of you does too. You take your papers and go to the back of the line.” Crossing variation: Instead of two perpendicular lines, make the lines cross. Pushing isn’t allowed, but getting in the way (being “Jyama”) is allowed! --------------- 31. Fox Hunt: All your activities went faster than planned? You suddenly have to each a lesson without prep time? This game will save you. Overview: Students stand with their eyes closed and left hand out. The teacher places magnets into three students hands. Everyone closes their hands and opens their eyes. The object of the game is to find the students with the magnets. Students janken, then the winner gets to ask a question. For example, “Do you have any pets?” and a normal person says “I have a cat” and a fox says “I have a fox!” When a student finds a fox, they catch them and drag them to the fox corner. (This is the appeal of the game.) Yes/No variations: For Yes/No questions, you have a few variations. The simplest is that normal people say “Yes” to everything and the foxes say “No.” A longer variation is that foxes will say “No” three times, so that the questioner has to make three different questions to find out if someone’s a fox. (A normal person may says “No” twice, before saying yes.) --------------- 32: Bakudan Game (Hot potato): “Bakudan” means “Bomb” in Japanese. Order Bakudan Ramen from your favorite shop but be prepared for the gastrointestinal consequences. Overview: Students make two circles. As the music plays, they pass the ball around the circle. No throwing! When the music stops, the students holding the balls stand up, one asks the question, the other gives the response. Comment: Great for peer pressure. When the student doesn’t know, the others in the circle will whisper the answer and make it seem like everyone knows. Music Recommendation: If you’re using the Genki English CDs, use the track that has the target language so when you sing the song they’re already familiar with the tune. If you’re using the Apricot CD, I prefer Track 19. Hot Tips: The easiest, and safest, ball to use for this purpose is a crumpled up half-sheet of colored construction paper.

33: London Bridges: They’re falling down. Overview: Just like the bakudan game but the students make an arch with their arms, and take turns going two-by two through the arch. When the music stops, the arches come down, and they use the target language to get out. Music Recommendation: If you’re using the Genki English CDs, use the track that has the target language so when you sing the song they’re already familiar with the tune. If you’re using the Apricot CD, I prefer Track 19. --------------- 34: Quiz Show: Keeps the energy high, and works great for Yes/No topics. Overview: Separate the class into two teams. A leader from each team stands at the front with their back to the board. Behind them is written a series of “Yes/No”, such as “1-N 2-Y 3-N 4-Y 5-Y 6-N.” Members of the team ask the leader the target six questions to try and elicit the answers written on the board. For example, for the series mentioned before, if the first question is “Do you like Science?” and the leader says, “No, I don’t.” they score a point. If the second question also is answered “No, I don’t,” there’s no point! Hot Tip: Six questions each, for two teams, generally lasts 10 minutes. --------------- 35. “Please” not Simon Says: I once had a waitress who wouldn’t bring me more croutons because I didn’t say “please.” This game is real. Who says “Simon Says” in real life? Not me. Overview: If the leader says “Please” you do the action. If they don’t, you don’t. Comment: The more you practice this thing, the better you’ll be at getting the kids to mess up. Hot tip: I use this one also for reviewing Right and Left, as well as Head/Shoulders/Knees/Toes/Jump/Spin. --------------- 36. Gokiburi Game: If only the kids would evolve so quickly in real life! Overview: Students all start as cockroaches, crawling on the ground. They janken and do the target language with another student. The winner moves up on level on the chain of evolution, and starts walking as such, and the loser must move down one in the chain. Cockroaches are the lowest level. Students may only janken with other students who are at the same level. The levels are: Cockroach, chicken, monkey, human, God. Human children must janken with the teacher and use the target language to become “God.”

37. Charades: Known by Japanese as the “Gesture Game” Overview: Students demonstrate actions to elicit the target language from their teams. Hot tip: If you are using this to elicit your target language, be sure to include one card that is totally unrelated to the others. For example, when I’m teaching musical instrument names, I also include the “ironing” card. It’s gesture is clear, but students are hesitant to say because it doesn’t match the other cards already elicited. --------------- 38. Lip-Reading contest: read my lips… Overview: Without making a sound, the students mouth the target language, and their team can guess what they’re saying. Comment: Kind of a short activity to change the mood, especially to calm the masses. --------------- 39. Red Light/ Green Light: There is no yellow. Overview: Students start at one side of the room, and when the music plays, they can move towards the answer, but as soon as it stops they must freeze. Every time they freeze they have to say the name of the thing that they’re going for. --------------- 40. Battleship: Takes a lot of time, but has lots of repetition without losing steam. Overview: Appendix 5 is a sample sheet. At the bottom, Students write a random day for each sport. To use an example of sports and days, you have a grid, sports on the left and days of the week on the top. Students try to guess their partner’s practice day for each sport, [“Do you play baseball on Sunday?”] and they write the hits (O) and misses (X) in the grid. The first player to guess their partner’s randomly chosen days is the winner. --------------- 41. Beach Ball bounce: In the old days, we used a bowling ball. Overview: Students try to keep a beach ball (or a balloon) aloft, but each time they hit it, they have to say one of the target words, but something different than the last person. Comment: Walking into the classroom carrying a beach ball will build some excitement- use this to your advantage and make them wait for it- do this activity towards the end.

42. Bingo: Am I evil if I get the song stuck in your head just by writing this? Overview: This game takes less prep than you think. Grab blank papers. Have the students draw their own four-by-four boards. For example, if you want to do Birthday bingo, write the numbers 1 to 12 on the blackboard, then have students write their birthday next to the month number. Erase any duplicates. They also write their birthdays on tiny slips of paper. Collect these in a hat, tell them to choose from the dates on the board, and you’re set. In summary, all you need is some small slips of paper, and some blank sheets of paper. (I use half a B4 sheet.) Variations: One row is too fast and there’s too many simultaneous winners, so I start with two rows, then four corners, and then blackout. Comment: Make the students pull out of the hat, and make sure to tell them that there’s no translation! English only! Good speaking and listening practice, with lots of repetition. Can you make balloon animals for Bingo prizes? --------------- 43. Dominoes: This one also has a song, if you’re old enough to know it. Overview: When a student adds a domino to the chain (flat or sideways) they have to say the name of the thing that they’re adding. If you’re a member of Genki English, there’s lots of dominos already on the site, and they’re very popular (although it takes more paper than most other games, taking about five sheets per group, so about 30 sheets of paper for a class. And lots of cutting!) --------------- 44. Interview Sheets: Can I ask you a question? Overview: Make a grid, items on the left, names on the top. I usually have two or three items already chosen, and allow the students to choose three or so items for themselves. Students ask each other questions. Great for “Do you have…” lessons or “Do you like…” lessons, since they’re interested in the results they collect. Sample: Appendix 6 is a sample. Hot Tip: after it’s finished, grab a students sheet and ask the target question in front of everyone, as if it’s a test. The humor isn’t lost. --------------- 45. Who said that? A very fun way to spend the last 7 minutes, and no prep needed. Overview: A student faces the board and cannot see the class. You ask someone in the class the target question, and the person in the front has to guess who’s voice that was. The person who said the target language gets to go up front next. Students who can do really crazy voices make this a blast.

46. Duck-duck goose: Where I come from goose has another meaning, and the kids do it to me waay too much. Overview: Just like the way you remember it, except that they don’t say “duck” or “goose.” I like to do this where the students count, and then they say the hardest word of the day to trigger the next student. Comment: This game has all of the students in eager anticipation, but they’re all sitting, so it’s a great way to get control of an out-of-control class. --------------- 47. Uncover the picture: No, you may not use a nekkid woman picture. Overview: This one requires a bit of set-up. Use a picture that the children really want to see, such as a very old one of yourself or a hilarious Halloween costume. Cover it with post-its with different questions. When a child asks a question, you take of that post-it and uncover that part of the picture. Folding Variation: alternatively you can fold the corners into the center, and then again, and so on, and on each flap have some target language written, and when they say it, unfold that part. --------------- 48. Tic-Tac-Toe: you wouldn’t believe where I’ve played this one. Overview: Students arrange mini cards in a 3x3 arrangement. Give each pair 10 markers (five “x” and five “o”.) To place a marker, they have to say the target language. To-Tic-Tac Variation: It’s much harder (and more exciting) to play to lose. --------------- 49. Janken Train: Come on, everybody, let’s make a train… Overview: Students janken, say the target language, and then the loser goes behind the winner. In this way, the students form long chains, where the lead student has to ask the leader of another train the question, and the one who loses goes to the back of the winner’s train, and the next student in the loser’s train becomes the leader. Comment: This one has only a few students talking at any time, so it’s not as educational as other games, but may inject some genkiness into a group that doesn’t get the target all that well yet, and allows you to focus on only helping the lead students.

50. What time is it, Mr. Wolf? Don’t eat your students for real. Overview: The students are all touching the “safe” wall. They ask “What time is it?” and the teacher (Mr. Wolf, standing on the opposite side of the room) gives a response, “It’s three o’clock.” The students then take three steps towards the wolf. For 12:00, they take twelve steps, etc. When the wolf says “it’s dinnertime” all the students run back to the “safe” wall, but the ones tagged by the wolf are out. Hot tip: When the students start taking baby steps to avoid getting too close to the wolf, before saying, “it’s dinnertime!” move to a position close to the “safe” wall. They won’t say it’s cheating as it’s most fun situation. Comment: You may want to make a rule that any student who runs without you saying “it’s dinnertime!” is out. Variation for any topic: Instead of playing this game just for time, it can be played where the students ask a question, and then the teacher gives a response and, when repeated by the students, the students take one step for every word in the response. --------------- 51: Snowballs: If you’ve got a bunch of mini-cards that have seen better days, this could be a fun way to use them until they disintegrate! Overview: Give each student one card. They go around asking other students the target language. When they’ve done this for a bit, you say “snowball!” and they all ball their cards up, and throw them in the air! Then, when they’ve all fallen, you say “go!” and they have to pick up the closest “snowball” and again interview their classmates about that card. --------------- 52. Review- Rows and Columns: Can’t believe I didn't think of this myself. Overview: The first row stands up. Ask questions, and students raise their hands to answer. The last student standing, everyone in their column has to stand. Ask questions until there’s on person left standing, and everyone in that row has to stand up. --------------- 53. Team Review- Soccer Theme: Or football, if you like. Or American Football really. Overview: Very similar to Climb Fuji and Spider-man, except a field is drawn on the board and a ball is placed in the middle. Correct answers move the ball towards that team’s goal. Hot tip: By making both teams move only one ball, if no teams make any mistakes, no one will ever win, so use this for only the most challenging review.

54. Team Review- Draw a House Theme: Another review game. Overview: A house is drawn with a door and a window in 13 strokes. One correct answer, one stroke is added. (one stroke is the doorknob) Variations: Virtually anything can be drawn this way, so whatever you choose to draw can be connected in some way to the topic of the day. --------------- 55. Team Review- Climb Fuji Theme: A wise man does it once… Overview: Draw Mount Fuji on the board. Base station is on the bottom, and mark four or five stations to the top on the left and right sides. Each level is a different question. The teams on the left and right compete to climb Mount Fuji. The teacher asks a student a question, and a correct response means that their team moves up to the next level, and a wrong answer, (or no answer) means they move down. The first team to get to the top wins! Comment: This is a good way to review the previous four or five lessons in one step. Variations: Some people have monkeys climbing a banana trees to get the bananas, or really any other scenario you like. --------------- 56. Team Review- Superhero Theme: Similar to “Climb Fuji” in concept but different in practice. Overview: There are three teams. Draw a 7-story building, Lois Lane on the top, and each team’s has both a good magnetic-Spiderman and an evil magnetic-Spiderman. Ask the target language. Getting a right answer advances your piece up two, as well as the other teams’ enemies up one. Wrong answers move you down one, but the enemies stay the same. Who will get to Lois Lane first? Variations: You could do Mario, Bowser, and princess, or whatever’s popular at the time. Just print them out from the internet, put a magnet on the back, and make your own variation! --------------- 57. Team Review: Baseball Theme: Lightning fast and requiring some real smarts. Quite the opposite of the real game. Overview: The teacher is the pitcher. The students line up. The teacher asks a question, and the opposing team counts to 5 for the answer. If the student gets an answer right, they go to first base, and everyone else advances one base. (Depending on how difficult the topic, you can choose one or three outs before teams change)

Games and Activities for Specific Targets 1. Speed: For any set of vocabulary that goes in order (numbers, days of the week, months of the year, etc.) Overview: Every student 3rd grade and older knows the game “speed.” At it’s simplest level, someone with a “1” lays it down, and the next person lays a “2” and the next person lays a “3,” and so on. The “real” version allows players to place a card that is either one more or one less than the previous one. So the order of the cards placed could be “1,2,3,2,3,4,3,4,5,6,7,8,9,8,7…” As the name implies, the fastest student, i.e. the student who is out of cards the quickest is the winner. Hot tip: If you play this with other vocabulary, such as “months” set a rule that the students may play a card without saying the word to keep the place, but they cannot withdraw their hand until the word is said. Since their hand is in the way, other people at the table will teach them the word so they can get their hand out. --------------- 2. One to Ten BOOM!: fast and explosive. Overview: Students stand in a circle. One student says “one” and points to another student in the circle, who says “Two” and point to the next student…until you get to ten, when that student says “Ten!” and everyone says “BOOM!” like a bomb, as if number ten lost. That student then starts again at one. Comment: This game is more enjoyable than it sounds. It’s very fast-paced and the BOOM! is something every student seems to enjoy a lot. Hot tip: If the students feel it’s too easy, have them go from 10 to 1. Variations: Of course you could play this with months, days, and any other vocab that occurs in a series. --------------- 3. Last one’s a rotten Egg! Yet another vocab-in-series game. Overview: Students take turns going around the circle saying numbers. They can say as many as three numbers or as few as just one. The student who is stuck with saying “20” is the loser. (e.g. S1: “1,2…” S2; “3,4,5…” S3: “6, 7…”) --------------- 4. Write with bodies: No, it’s not a serial killer game. Overview: Students make the kanji (Chinese Character) for the day of the week by laying on the floor in teams of 7 or 8 children. When they make the shape, they say the English word for that day, and everyone watching repeats it.

5. Mingle: Genius from Genki English. Overview: Students chant “Mingle, mingle, mingle!” (It’s just a fun word to say!) until you say stop! Then they ask the target question (i.e. “How old are you?”) to which you reply, “I’m 5 years old!” The students have to get into groups of 5 as fast as possible. Any students left over lose! Hot tip: The losers always feel bad, so I make them put their hands on their head and say “Oh! No!” which for some odd reason is almost more fun than winning, plus you start chanting “Mingle, mingle, mingle!” right away so it’s not really all that bad! --------------- 6. Numbers Janken: Your kids will play this at recess and so on. Makes a good impression. Overview: Instead of the standard “Rock, Paper, Scissors” on the count of four, you put out any number of fingers from zero to five. The two players then add the numbers together, and the first person to say the sum in English is the winner. It’s head math plus English in a game of the quickest brain. They love this! Hot tip: If you do this with months, instead of just numbers (i.e. both students just put out one finger, the first student to say “February” wins) you should expect to lose often to the kids, no matter how hard you try. They just simply associate the number with the month much more closely than you do! --------------- 7. Guess How High… After you’ve covered your numbers, give them some application for it. Overview: Form three teams. Have ready measuring equipment… most schools have scales, tape measures, and rulers readily available. Ask how tall they think the desk is, allow 10 seconds to discuss and give them some scratch paper. You ask them to put their pencils down, then ask each group “How tall is the desk” and they have to answer as written in unison. (This prevents them from being influenced by other groups’ answers) Then measure the height, and the group closest to the answer gets a point. Variations: After doing some classroom objects, move on to famous landmarks, where the game gets really interesting! --------------- 8. Seven Steps: If you’ve got the song, great, if not, no problem! Overview: In rhythm with the song, students walk seven steps in one direction, then turn around and walk seven in the other direction. Seems pointless? The children will take bigger and bigger steps naturally and will have a great time. I like to make it into a sequence of steps, hops, and putting hands up.

9. Rocket Launch: Great thigh workout, in case you needed one! Overview: The children mirror you. Put your hand above your head to make yourself like a rocket. Starting fully crouched, count down from 12, and then as the numbers get lower, you start standing up, and shaking and gyrating as the rocket is “getting ready to launch.” Actually blast off, first (jump up) but then have some fun in getting halfway up, and then going back to 12. The result? The children say 12 and 11 a lot- the numbers they usually have a lot of trouble with, and the children love shaking about! Comment: Genki English has a CD track for this, which is great if you have the CD. --------------- 10: TV Guide Quiz: All kids love popular culture references. Overview: Find out from your children what their favorite TV programs are. Ask another teacher to find out what day and time they are broadcast. For your “Day and time” lessons, finish with a quiz, Left Side vs. Right Side, on who knows the TV schedule better. Comment: This may be more prep than it’s worth, but if you’ve got the time, and a genki helper, why not? --------------- 11: Name Change: For “what’s your name?” Overview: Give each student a business-card size piece of paper. Each student writes their own name on the paper in hiragana. When two students meet, they say, “Hello” and ask each other’s names. After telling their names, they then exchange name cards and take on the last person’s identity. This is especially funny when a little boy has to say, “my name is Rika.” --------------- 12: Mine’s bigger! (I imagine) comparing animals can be so fun! Overview: In this game, students don’t need to know the names of the animals so print out a great variety! Every student starts with six animal cards. Two students meet, they janken. Each student (without looking) puts a card behind their back. Without knowing what they have, the student who won the janken says, “It’s bigger!” and they hold out their cards. Both cards go to the student whose animal was bigger. If the student had said “It’s smaller!” than the opposite student would have won the cards.

13. Picture Dictionary: very popular with 5th and 6th graders. Overview: I do this one before summer vacation to encourage students to remember their English over the course of the summer. Give each student a big sheet of paper. (I use A3.) Instruct them to draw five things that they like in summer, for example, fireworks, cicada, goldfish, snow-cone, dragonfly, and so on. The teacher draws various things from the students papers, and teaches the names for the items. Momentum will build, so have the students draw as many things as they can think of. Then start writing the English name for each item, and instruct the students to write the English name for the items on their sheets. At the end of the class, each student has a picture-dictionary to refer to during Summer Break when they see these items! --------------- 14. Run-preposition-back: Because kids like to run. Overview: To teach under, on, in, and next to, put all the desks away, except for three desks, with a chair, a pen, a pencil, a pen case, an eraser, and a book. Make three teams. Each team has one runner at a time. Teacher says “Put the pencil case on the chair” or “put the chair on the book” and the first team to do it right and go back to the start gets a point! --------------- 15. Ministry of Funny Walks: Don’t let your dignity get in the way of a good time. Overview: Walk around like the animal while chanting it’s name. Say stop! Everyone freezes. Start doing the next animal. Hot tip: Never teach the animal sound before doing this one. They will walk and do the sound instead of chanting the name. --------------- 16. Sound Destinations: For listening or pronunciation. Overview: Make a tree like the one shown on Appendix 7. Designate a word or set of words as “Left” and “right.” Start at the bottom, and if the teacher says one of the “Left” words you turn left, and go to the next tier up, so that a series of four words results in one of the 16 destinations. (an example, using Appendix 8, having “Meats left, vegetables right” is ham, lettuce, beef, pork takes you to Sapporo.) --------------- 17: Blindfold remember: that trick your old girlfriend used to do. Overview: The students sit in the circle. One child is in the middle, with a blindfold or other such blind on (paper masks also work.) Then ask a question like, “what color is Maki’s shirt?” and see if they can remember. Of course change the next person to be in the middle. Great for clothing lessons!

18. Draw a man: It should have been in The DaVinci Code Overview: Give each student a piece of graph paper (Appendix 8), and tell them to start at the “start” point. Then tell them “right two…down two… right two… down two…” and so on according to the diagram (Appendix 9). Draw roughly on the board what they should have on the paper. The challenge is with all of the numbers, if they make just one mistake it won’t join up at the end. After making the men, allow them one minute to draw a face or whatever, and do a bit of show-and-tell for whose is funniest. Oh, and yes, expect a few obscene features to be drawn. I love Japan. Important! Numbers greater than 10 will throw a lot of students off. Separate the 15-long span into “up 10,” then “Up 5.” Hot tip: After getting about half way through, check students’ drawings. The students who are way off will appreciate getting a half-completed man (Appendix 10) so they can still finish without redrawing everything. Comment: for really sharp classes, they can guess the next number and direction before you say it, and this makes this so much more fun. Once you get to the top of the left hand, they should be able to tell you the rest of the moves. --------------- 19. Object Touch: Simple as it gets. Overview: Find something red! Find a heart! Find a pink star! The students find and touch whatever you say. Measure variation: I have photocopied a bunch of rulers, and told sixth graders, “find me something 17 centimeters!” and they go around measuring everything until it’s found. I even did 13.2 centimeters and they found something. --------------- 20. Flags, colorful flags: My way to sneak in some geography. Overview: Some of my schools have really cool flags cards of every country in the world. I select the ones that have basic shapes, such as triangles, stars, rectangles, and circles. The students all have to touch a wall, but the desks stay the same (lunch groups is a little easier.) Put one or two cards on each desk, and say “Find me a yellow star!” And the students scramble. They get interested in where the countries are in this game.

21. Witch Doctor: ooh, eee, ooo, ah, ah, zing, zang, wala-bala-bing-bang. Overview: Students love acting. Half the students are witch doctors and half the students (the patients) have cards. The patients go up to the witch doctors, who say ”are you OK,” and to which they reply “No, my arm hurts!” and the witch doctor does some crazy gyrations (the patient also does some crazy stuff… imagine those faith healer movies you’ve seen.) Then the doc asks again, “Are you OK?” “Yes, I am!” Then all the cards are passed to the witch doctor, and they change roles for the next encounter. Comment: This activity was designed by myself to accompany the Genki English “Doctor, Doctor!” song. --------------- 22: Mix two animals: Practice body parts, animals, and similes all together. Overview: Students draw two, (or three!) cards, and work in lunch groups to draw an animal that’s a mix of them. They then have to explain to the teacher, S1:“it has big ears like an elephant…” S2: “It has long legs like a giraffe…” and so on. Each student makes one point. Hot tip: Half the fun of this is naming the animal, and then voting which group has the funniest creation! --------------- 23. Monster Maker: Simpler but crazier than the last game. Overview: assign body parts to the numbers on the dice, (I usually use two dice, one is for “Head, Ear, Arm, Hand, Eye” and the other dice is “Mouth, Hair, Leg, Foot, Nose” and “6” is always wild.) Students in pairs start with a circular body, and then take turns rolling the dice and adding the body parts. They should end up with a monster with 5 arms, 9 eyes, etc. Hot tip: Again, half the fun is naming the animal and then voting which monster is the funniest! --------------- 24. Head, Shoulders, Knees, Toes: Before there was Billy’s Boot Camp this was the exercise craze, apparently. Overview: Sing the song, touch the body part. Go faster, then slower, then quickly with long pauses. Variations: Take out different words and replace them with claps. Also, like Rocket Launch (#9) go through part of the song, but then just spontaneously start again at the beginning.

Ba

ck

to

Sta

rt

! 

スタ

ート

にも

どる

Do

a bridge!

 ブリッジ

をす

Janken!

かち:1コマすすむ まけ:1コマもどる

Win:   <- one space  Lose: 1 space ->

Ma

ke

afu

nn

y f

ace

! 

おも

しろ

いか

おを

する

 10びょう間おどる

Dancefor 10

seconds!

Do

5 pu

sh-u

ps!

 五

回、

英語

で数

を言

いな

がら

うで

たて

ふせ

をす

skip

ar

ou

nd

th

e r

oo

m!

 ス

キップ

しな

がら

へや

のま

わり

をあ

るく

(Draw

your te

acher o

n th

e bo

ard)(ゴ

ール

!英

語の

先生

の顔

を黒

板に

書く)

Start!m

on

om

an

et

ime

!も

のま

ねを

する

(二人で)

Sugoroku!

Appendix 1

Snakes-and-Ladders Game

Appendix2

49 50 51 52 53 54

48 47 46 45 44 43

37 38 39 40 41 42

36 35 34 33 32 31

25 26 27 28 29 30

24 23 22 21 20 19

13 14 15 16 17 18

12 11 10 9 8 7

1 2 3 4 5 6

The Free-Range Dice Game (Personalities)

Appendix 3

Cheerful? Sporty? Strong? Funny? Smart? Friendly?

イチロー

Start!   ジャム  オジさん

デキスギくん

トラエモン

のび太

”L”(エル)

スネ夫

小島よしお

プーさん

  山田ルイ   53世

    世界の   ナベアツ

    ビート  たけし

アンパンマン

Finish

ENGLISH PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YENMONEYCAN'T BUYME LOVE

PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YENMONEYCAN'T BUYME LOVE

PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YEN

ENGLISH PLAY YENMONEYCAN'T BUYME LOVE

PLAY YEN

The coins on the right are included if you wantthe children to cut their own money out. I use

just white and yellow pieces of paper for coins.

Appendix 4 (yen version)

1ENGLISH-TIME DOLLAR

11 1

ONE

THIS NOTE IS JUST TO

TEACHENG

LISH. YOU CAN'T BUY ANYTHING

.

DC

ha

risma

Ma

nW

HO THINKS HE'S IM

PORTANT

Da

ve L

aH

eistSO

ME G

UY NOBO

DY KNOW

S

EN

GLISH

-CLA

SS DOLLA

R

THE UNITED STATES OF MY CLASSROOMONEM 980665 S

P 3141592 I

ON

E D

OL

LA

R

FIVETH

IS NO

TE IS JUST TO

TEACH

ENG

LISH. YO

U C

AN'T BU

Y ANYTH

ING

.

D

Ch

arism

a M

an

WH

O TH

INKS H

E'S IMPO

RTAN

TD

av

e La

Heist

SOM

E GU

Y NO

BOD

Y KNO

WS

THE UNITED STATES OF MY CLASSROOM

FIVEM 980665 S

P 3141592 I

5

55

5

FIV

E D

OL

LA

RS

EN

GL

IS

HC

LA

SS

MO

NE

Y

F 112358 S

101010

10T

EN

DO

LL

AR

SIN

MY

EN

GL

IS

H C

LA

SS

IN

MY

EN

GL

IS

H C

LA

SS

THE UNITED STATES OF M

Y CLASS

D THIS N

OTE IS JU

ST TO TEAC

HEN

GLISH

. YOU

CAN

'T BUY AN

YTHIN

G.

TEN

Da

ve L

aH

eistSO

ME G

UY N

OBO

DY KN

OW

S

P 6620606 C

Dr T

eethLEAD

ER O

F THE ELEC

TRIC

MAYH

EM

TENA 602214 N

TEN

TEN

1ENGLISH-TIME DOLLAR

11 1

ONE

THIS NOTE IS JUST TO

TEACHENG

LISH. YOU CAN'T BUY ANYTHING

.

DC

ha

risma

Ma

nW

HO THINKS HE'S IM

PORTANT

Da

ve L

aH

eistSO

ME G

UY NOBO

DY KNOW

S

EN

GLISH

-CLA

SS DOLLA

R

THE UNITED STATES OF MY CLASSROOMONEM 980665 S

P 3141592 I

ON

E D

OL

LA

R

1ENGLISH-TIME DOLLAR

11 1

ONE

THIS NOTE IS JUST TO

TEACHENG

LISH. YOU CAN'T BUY ANYTHING

.

DC

ha

risma

Ma

nW

HO THINKS HE'S IM

PORTANT

Da

ve L

aH

eistSO

ME G

UY NOBO

DY KNOW

S

EN

GLISH

-CLA

SS DOLLA

R

THE UNITED STATES OF MY CLASSROOMONEM 980665 S

P 3141592 I

ON

E D

OL

LA

R

1ENGLISH-TIME DOLLAR

11 1

ONE

THIS NOTE IS JUST TO

TEACHENG

LISH. YOU CAN'T BUY ANYTHING

.

DC

ha

risma

Ma

nW

HO THINKS HE'S IM

PORTANT

Da

ve L

aH

eistSO

ME G

UY NOBO

DY KNOW

S

EN

GLISH

-CLA

SS DOLLA

R

THE UNITED STATES OF MY CLASSROOMONEM 980665 S

P 3141592 I

ON

E D

OL

LA

R

1ENGLISH-TIME DOLLAR

11 1

ONE

THIS NOTE IS JUST TO

TEACHENG

LISH. YOU CAN'T BUY ANYTHING

.

DC

ha

risma

Ma

nW

HO THINKS HE'S IM

PORTANT

Da

ve L

aH

eistSO

ME G

UY NOBO

DY KNOW

S

EN

GLISH

-CLA

SS DOLLA

R

THE UNITED STATES OF MY CLASSROOMONEM 980665 S

P 3141592 I

ON

E D

OL

LA

R

1ENGLISH-TIME DOLLAR

11 1

ONE

THIS NOTE IS JUST TO

TEACHENG

LISH. YOU CAN'T BUY ANYTHING

.

DC

ha

risma

Ma

nW

HO THINKS HE'S IM

PORTANT

Da

ve L

aH

eistSO

ME G

UY NOBO

DY KNOW

S

EN

GLISH

-CLA

SS DOLLA

R

THE UNITED STATES OF MY CLASSROOMONEM 980665 S

P 3141592 I

ON

E D

OL

LA

R

Appendix 4 (Dollars)

(Five and Ten Here!)

"Do you play baseball on Tuesday?"Yes I do." "No, I don't"

My secret choices: (draw the ball, or write the name)

Sports Battleship

Name

Name

Name

Name

Name

Do you like...

Yes, I do!

No, I don’t.

Not really.

Name

Name

Name

Name

Name

Do you like...

Yes, I do!

No, I don’t.

Not really.

Appendix 6

Sound Destinations

Appendix 7

Yokohama(横浜)

Kyoto(京都)

Tokyo (東京)

Osaka(大阪)

Nagoya(名古屋)

Hiroshima(広島)

Sapporo(札幌)

Kobe(古部)

Okinawa(沖縄)

Nagasaki(長崎)

Tottori(鳥取)

Start!

Sendai(仙台)

Nikko(日光)

Tokushima(徳島)

Matsumoto(松本)

Nara(奈良)

LEFT RIGHT

UP

DOWN

START

LEFT RIGHT

UP

DOWN

START

Right 2Down 2Right 2

Up 4Left 4Up 10Up 5

Right 2Down 8Right 3

Up 2Left 1Up 9Left 6Up 2

Right 2Up 6Left 6

Half way!

Down 6Right 2Down 2Left 8Up 3

Right 1Up 2Left 3

Down 7Right 8Down 7Left 5

Down 9Left 2

Down 2Right 4

Up 9Right 7Down 9Right 2

Finish!

Appendix 9

LEFT RIGHT

UP

DOWN

START