Day 13 Training Methods 26th Oct 2010

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    Training Methods

    Anuraag Awasthi

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    Ground Rules

    - Cell Phones on silent mode

    - Question & Answers anytime- Keep it Interactive

    - If there is any urgent call, please

    silently leave the room, attend the call

    and come back.

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    Agenda

    Training Methods

    Implementation & Evaluation of Training

    Programmes

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    The various methods that come under Cognitive

    approach are:

    - Lectures- Discussions

    - Demonstrations

    - Computer Based Training (Cbt)

    - Intelligent Tutorial System (its)- Programmed - Instruction (Pi)

    - Virtual Reality

    - Interactive Multimedia

    Cognitive Methods

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    The various methods that come under Behavioral

    approach are:

    - Games And Simulations- Behavior-modeling

    - Business Games

    - Case Studies

    - Equipment Stimulators- In-basket Technique

    - Role Plays

    Behavioral Methods

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    Training Games and simulations are designed to

    reproduce or simulate processes, events, and

    circumstances that occur in the trainees job.

    - Equipment Simulators

    - Business Games

    - Behavior-modeling

    - Case Studies- In-basket Technique

    - Role Plays

    Games & Simulations

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    - Equipment simulators are mechanical devices

    that require trainees to use the same procedure,

    movements, or decision processes they would use

    with equipment back on the job.- Simulators should be designed to replicate as

    closely as possible the physical aspects of the

    equipment and operating environments trainees

    will find at their job sites.- Simulators train airline pilots, telephone

    operators, ship navigators etc.

    Equipment Simulators

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    - The resemblance of simulators with the actual

    equipment and operating environment is called

    physical fidelity of the simulator.

    - Psychological conditions under which theequipment is operated (time pressure, conflicting

    demands etc.) must also be closely matched to

    what the trainees experience on the job. This

    similarity is called psychological fidelity.

    Equipment Simulators

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    - Business Games are simulations that attempt to

    represent the way an industry, company or sub-unit of

    a company functions.

    - Typically they are based on a set of relationships,

    rules and principles derived from theory or research.

    They can also reflect the actual operations of a

    particular department in a specific company.

    - Trainees are explained a situation and asked to make

    decisions about what to do.

    - The system then provides feedback about the impact

    of the decision, and asks to make a different decision.

    Business Games

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    - Business Games involve an element of competition,either against other players or against the game itself.

    - Some of the purposes of Business Games are :

    - Strengthen executive and upper management skills

    - Improve decision making skills at all levels- Demonstrate principles and concepts

    - Integrate separate components of training into an

    integrated whole

    - Explore and solve complex problems in a safe, simulatedsetting

    - Develop leadership skills

    - Improve applications of total quality principles and

    develop skills in using quality tools

    Business Games

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    - The in-basket technique provides trainees with a

    packet of written information and requests such as

    memos, messages and reports that would typically be

    handled in a given position such as a sales manager,

    a staff administrator or an engineer.

    - This quasi-simulation focuses primarily on decision

    making and allows for opportunity for both assessing

    and developing decision-making KSAs.

    - In-baskets are best at developing procedural and

    strategic knowledge. The knowledge is translated into

    decisions, so decision-making and communication

    skills are developed. These skills are primarily

    cognitive, rather then behavioral.

    In-Basket Technique

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    - Generally the trainee is given a role and explained

    the responsibilities etc.

    - Then they are given the packet of in-basket material

    and asked to respond within a time period.

    - After all the trainees give their decisions, and the

    rationale for the decisions, the trainer gives his

    feedback.

    - A variation is when different role players get different

    in-baskets. They have to interact and gather relevant

    information before making decisions.

    In-Basket Technique

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    Case studies attempt to simulate decision-making

    situations that trainees might find on the job.

    The trainee is usually presented with a written or

    video-taped history, key-elements, and the problems of

    a real or imaginary organization or subunit. The written

    case can be from a few to 100 or more pages. A series

    of questions appear at the end of the case.

    In many cases the trainee is supposed to conduct

    research to gather appropriate information. The traineemust then make certain judgments and identify

    possible solutions to problems.

    Case Studies

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    - The decision making aspects of the Case Studyare focused primarily on developing strategic

    knowledge.

    - The information-gathering aspects are skill

    development because trainee actually performs

    this activity.

    - The leaning objective in Case Study is to get

    trainees to apply concepts and principles anddiscover new ones. The solutions are not so

    important as their understanding of the

    advantages and disadvantages that go with a

    solution.

    Case Studies

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    The Role Play is an enactment (or simulation) of a

    scenario in which each participant is given a part

    to act out.

    Trainees are given a description of the contextusually a topic area, a general description of a

    situation, a description of their roles (i.e. their

    objectives, emotions, concerns) and the problem

    they each face.The degree to which the scenario is structured

    depends on the goals of the training.

    Role Plays

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    Structured Role Plays provide trainees with more

    details about the situation as well as more detailed

    descriptions of each characters attitudes, needs,

    opinions and so on. Sometimes they even includea scripted dialogue.

    Spontaneous Role Plays are loosely constructed

    interactions in which one of the participants playshimself while the other(s) play people with whom

    the first trainee interacted in the past (or will in

    future).

    Role Plays

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    In a Single Role Play, one group of trainees role

    plays for the rest, providing a visual demonstration

    of some learning point. Other trainees observe the

    role play, analyzing the interactions and identifyinglearning points.

    A Multiple Role Play is the same as the single

    role play except all trainees are in groups, witheach group acting out the role play

    simultaneously. Following the role play, each

    group analyzes and reports its findings to others.

    Role Plays

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    Behavior modeling uses the natural tendency for

    people to observe others to learn how to do

    something new. This technique is most frequently

    used in combination with some other techniques.

    It is useful for almost any type of skill training. It

    can be used for training in interpersonal skills,

    sales training, interviewee and interviewer training,safety training etc.

    Behavior Modeling

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    The behavior modeling process can be summarized asfollows:

    - Define the key skill deficiencies

    - Provide a brief overview of the relevant theory

    - Specify key learning points / critical behaviors to watch

    - Use an expert to model the appropriate behaviors

    - Encourage trainees to practice the appropriate

    behaviors in a structured role play.

    - Provide opportunities for the trainer and other trainees

    to give reinforcement for appropriate imitation of the

    models behavior.

    -Ensure the trainees supervisor reinforces appropriate

    demonstration of behavior on the job.

    Behavior Modeling

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    Strengths and Limitations of

    Games and Simulations

    - Costs (in both training & other resources)

    - Control of Trainer on material and Process

    - Types of Learning Objectives (KSA) addressed

    - Learning Process (How the method activates

    different social learning theory processes)

    - Attention

    - Retention- Behavioral Reproduction

    - Training Group Characteristics

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    Strengths and Limitations of

    Games and Simulations

    Costs

    - The development costs of games and

    simulations vary from format to format.

    - In general, equipment simulators are the mostexpensive to develop, but cost will depend on the

    nature of the equipment that is simulated. Eg.,

    aircraft simulator and bank teller.

    -An alternative to an equipment simulator is on-the-job training, though this may not work for

    some kinds of trainings.

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    Strengths and Limitations of

    Games and Simulations

    Control of Trainer on Material and Process

    - When games and simulations are used, the

    content of what is learned and the processes used

    in learning are influenced by both the trainer andthe trainee.

    -Some games are structured so that situations

    occur in a pre-determined order providing the

    trainer with greater control over both content andprocess.

    - Some games and simulations allow the situation

    to change according to how trainees respond.

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    Strengths and Limitations of

    Games and Simulations

    Control of Trainer on Material and Process

    - In unstructured Role Plays, the trainees are

    given a general set of guidelines. How the

    trainees interact while playing their roles is undertheir control.

    - Cases provide more structure particularly in

    setting the situation. However, the trainees

    process of analyzing the case is largely internal orinfluenced by the interaction within the training

    group.

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    Strengths and Limitations of

    Games and Simulations

    Control of Trainer on Material and Process

    - Equipment simulators generally provide the most

    structure. They must replicate the physical or

    psychological characteristics of the equipment andthe environment in which it is operated.

    -The simulator itself controls the content and

    process of learning.

    - Trainees exercise some control over what islearnt by the responses they make.

    - To the extent that the simulation is

    programmable, the trainer can manipulate

    content.

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    Strengths and Limitations of

    Games and Simulations

    Types of Learning Objectives (KSA) addressed

    - Games and Simulations provide opportunities to

    learn through concrete experiences that require

    both theory and application. Theory provides thegeneral principles that guide action. Application

    provides the opportunity to test those principles

    and understand them at a behavioral level, not

    just as abstract intellectual knowledge.- Games and Simulations presume some initial

    level of declarative knowledge. They provide a

    context in which this knowledge is applied.

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    Strengths and Limitations of

    Games and Simulations

    - Equipment simulators are best at teaching people

    how to work with equipment.

    - Business games are best for developing business

    decision-making skills (both day-to-day and morestrategic) and for exploring and solving complex

    problems.

    - The in-basket technique is best suited for

    development of strategic knowledge used in making

    day-to-day operations.

    - Case studies are most appropriate for developing

    analytic skills, higher-level principle and complex

    problem-solving strategies.

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    Strengths and Limitations of

    Games and Simulations

    - Role plays provide a good vehicle foe developing

    interpersonal skills and personal insight, allowing

    trainees to practice interacting with others and

    receiving feedback.

    - Role playing is an especially effective technique for

    creating attitude change. The experience and the

    feedback allow the trainee to make necessary

    attitudinal adjustments.

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    Strengths and Limitations of

    Games and Simulations

    Learning Process (How the method activates

    different social learning theory processes)

    - Attention (Ability to gain attention is one of the

    strengths of Games and simulations.)- Retention (Games and simulations are best at

    developing trainees skills in applying or using

    knowledge. They presume existence of factual and

    procedural knowledge as symbolic codes in thetrainees cognitive structure. Games and

    Simulations serve to refine and reinforce symbolic

    coding thru repeated recall and use of information)

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    Strengths and Limitations of

    Games and Simulations

    Behavioral Reproduction

    - The real strength of Games and Simulations is

    their focus on learning by doing.

    - Creating realistic situations in which trainees canapply their knowledge to goal directed actions and

    receive fairly immediate feedback is critical for skill

    development.

    -For Games and Simulations behavioralreproduction is a significant part of the learning

    process.

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    Strengths and Limitations of

    Games and Simulations

    Training Group Characteristics

    - Typically only one trainee can use a simulator at

    a time which provides an advantage in that

    differences in trainee readiness can, to someextent, be addressed.

    - Equipment Simulators limit the number of

    trainees who can use it, which is a limitation.

    -Business Games and Simulations typically use 3to 8 trainees, and differences in their

    characteristics can be both an advantage and

    disadvantage depending on the goals of the

    training.

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    Questions???

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    Thanks