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Decision Support and Business Intelligence Systems
(9th Ed., Prentice Hall)
Chapter 10:
Collaborative Computer-Supported Technologies and
Group Support Systems
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-2
Learning Objectives
Understand the basic concepts and processes of groupwork, communication and collaboration
Describe how computer systems facilitate communication and collaboration in enterprises
Know the concepts and importance of the time/place framework
Be aware of the underlying principles and capabilities of groupware (e.g., GSS)
Know the process gains and losses and how GSS increases/decreases each of them
Describe indirect support for decision making, especially in synchronous environments
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-3
Learning Objectives
Become familiar with the GSS products of the major vendors (e.g., Lotus, Microsoft, WebEx, Groove)
Understand the concept of GDSS and describe how to structure an electronic meeting in a decision room
Describe the three settings of GDSS
Describe how a GDSS uses parallelism and anonymity and how they lead to process/task gains and losses
Understand how the Web enables collaborative computing and group support of virtual meetings
Describe the role of emerging technologies
Define creativity and explain how it can be facilitated by computers
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-4
Opening Vignette:
“Procter & Gamble Drives Ideation with Group Support Systems”
Company background
Problem description
Proposed solution
Results
Answer and discuss the case questions
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-5
Collaboration
What is it?
“… making joint effort toward achieving an agreed upon goal.”
Meeting is a common form of collaboration
Why collaborate?
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-6
Why Collaborate?
Review
Share Work
Share the Vision
SocializeBuild Consensus
Solve Problems
Make Decisions
Synergy
Share Information
Build Trust
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-7
Collaboration is Difficult
Waiting to speak
Domination
Fear of Speaking
Misunderstanding
Inattention
Lack of Focus
Inadequate CriteriaPremature Decisions
Missing Information
Distractions
Wrong People
Groupthink
Poor Grasp of Problem
Ignored Alternatives
Lack of Consensus
Poor Planning
Hidden Agendas
Conflict
Inadequate Resources
Poorly Defined Goals
Ineffective
Collaboration
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Collaboration is Expensive
15 Million formal Sessions / day
? Million Informal Sessions / day
4 Billion Sessions / year
30-80% Manager’s time
Fortune 500 Companies
3M Corporation Study
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-9
Collaboration is Essential
No one has all the … Experience
Knowledge
Resources
Insight, and
Inspiration
…to do the job alone
Bottom line:
Collaboration is difficult, expensive, and yet essential for today’s organizations
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-10
How Do People Collaborate?
Level 1 Collected Work :
Uncoordinated Individual Efforts
Level 2 Coordinated Work:
Coordinated Individual Efforts
Level 3 Concerted Work:
Concerted Team Effort
Sprinters
Relay
3 Levels of Collaboration Capability
Crew
High
Low
Degree of
Collaborative
Effort
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-11
Joint activity
Equal or near equal status
Outcome depends on participant’s knowledge, etc.
Outcome depends on group composition
Outcome depends on decision-making process
Disagreement settled by rank or negotiation
Meetings (a form of collaboration)
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-12
Dozens of people attends
Everyone …
talks at once
hears everything
understands
remembers
The impossible dream?
The Ideal Meeting
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-13
Traditional Meetings
Only ONE person can speak at a time
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GSS Meetings
By using the computer everyone can
SPEAK and be understood simultaneously
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-15
Communication Support
Vital
Needed for collaboration
Modern information technologies provide inexpensive, fast, capable, reliable means of supporting communication
Internet / Web
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-16
Evolution of Communication Word of mouth
Delivery persons
Horseback
Snailmail
Telegraph
Telephone
Radio
Television
Videoconferencing
Internet / Web…
Supporting Communication
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A Time/Place Communication Framework
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-18
Lotus Notes / Domino Server
Includes Learning Space
Netscape Collabra Server
Microsoft NetMeeting
Novell Groupwise
GroupSystems
TCBWorks
WebEx
Groupware
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Goal: to support groupwork
Increase benefits / decrease losses of collaboration
Based on traditional methods Nominal Group Technique
“Individuals work alone to generate ideas which are pooled under guidance of a trained facilitator”
Delphi Method
“A structured process for collecting and distilling knowledge from a group of experts by means of questionnaires”
Electronic Meeting System (EMS)
Group Support Systems
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-20
Process Gains: Parallelism ( simultaneous contributions )
Larger groups can participate
Anonymity ( promotes equal participation ) Focus on content not personalities
Triggering ( stimulates thinking ) Synergy ( integrates ideas ) Structure ( facilitates problem solving ) Record keeping ( promotes organizational memory )
Process Loses:
Free-riding
Flaming
GSS – Important Features
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Benefits of Anonymity
99##
Ideas considered on merit not source
Overcome fear of speaking up
More ideas leads to more quality ideas
Defuses tough political discussions
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-22
Decision room
Multiple use facility
Web-based
GSS Enabling Technologies
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12 to 30 networked personal computers
Usually recessed into the desktop
Server PC
Large-screen projection system
Breakout rooms
Need a Trained Facilitator for Success
The Decision (Electronic Meeting) Room
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IBM Corp.
Cool Decision Rooms
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US Air Force
Cooler Decision Rooms
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Murraysville School District Bus
Mobile Decision Rooms
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4
On-Demand Decision Rooms
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High Cost
Need for a Trained Facilitator
Requires Specific Software Support for Different Cooperative Tasks
Infrequent Use
Different Place / Different Time Needs
May Need More Than One
Few Organizations Use Decision Rooms
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-29
Multiple Use Facility
Cheaper
Still need a facilitator
Web-based
Cheaper: no extra hardware needed
Still need facilitator
Other Technologies
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-30
From GroupSystems.com, Tucson, AZ
Comprehensive groupware
Windows and Web versions
Leading software
Tool: ThinkTank
GroupSystems, Inc.
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-31
ThinkTank: Supported Activities
Supported tools and activities: Agenda and Other Planning Activities
Electronic Brainstorming
Group Outliner
Topic Commenter
Categorizer
Vote
Others…
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GSS Meeting Process
Iterate until the solution is reached…
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Visit a GSS Meeting
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Step 1: Prepare an Agenda
Prepare an agenda
…
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-35
Step 2: Collect Information
… think about the risks to the company if they launch a new line of sports drinks…
Brainstorm Risk
Think about the risks to company if they launch a new line of products
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-36
Step 3: Refine Information
Gather Additional Information
Capture important issues for the listed items
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-37
Step 4: Prioritize Options
Prioritize Risk Based on Likelihood and Impact
Use of Alternative Analysis Ballot for two Criteria
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Step 5: Review Prioritized Options
View and Discuss Results of Voting
…
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Step 5: Review Prioritized Options…
Chose Risks for Further Analysis…
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Step 5: Review Prioritized Options…
Collect Additional Input On Risks
Collect additional comments on top three risks…
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Step 5: Review Prioritized Options…
Review Comments on Risks…
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-42
Step 6: Create an Action Plan
Create an Action Plan…
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Step 7: Distribute Session Transcripts
Create and Distribute a Final Report…
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Why Successful? Parallelism
Anonymity
Synergy
Structure
Record keeping
Needs… Organizational commitment
Executive sponsor
Dedicated well-trained facilitator
Good planning
Last Words about GSS?
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-45
Collaborative Networks
Integrated supply-chain
Collaborative planning, forecasting, and replenishment (CPFR)
Collaborative design and product development
Vendor Managed Inventories
Wal-Mart, …
Collective Intelligence
Animal Intelligence (swarm intelligence)
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-46
Collaborative Planning, Forecasting, and Replenishment (CPFR)
An industry-wide project in which suppliers and retailers collaborate in planning and demand forecasting in order to ensure that members of the supply chain will have the right amount of raw materials and finished goods when they need them
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-47
Collective Intelligence
A shared intelligence that emerges from the intentional cooperation, collaboration, and/or coordination of many individuals.
Examples: Wikipedia, video games, online advertising, learner-generated context, …
In order for CI to happen:
Openness
Peering
Sharing
Acting globally
For more info see Center for Collective Intelligence at MIT
(cci.mit.edu)
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A Taxonomy of Collective Intelligence
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-49
Creativity
Is it a fundamental human trait or something that can be learned?
Definition: Creativity is a characteristic of a person that leads to production of acts, items and/or instances of novelty
Creativity is the product of …
a genius vs. an idea generation environment
Creative people tend to have creative lives
CREATIVITY INNOVATION
Idea Generation via Electronic Brainstorming
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-50
Creativity…
What variables affects creativity1. Cognitive variables: intelligence, knowledge,
skills, etc.
2. Environmental variables: cultural and socioeconomic factors, working conditions, etc.
3. Personality variables: motivation, confidence, sense of freedom, etc.
Creativity is fostered by Freedom
Permission-to-fail
Allow and Enable rather than Structure and Control
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-51
Creativity…
Software that shows creativity Intelligent Agents (Softbots)
Creativity is an intelligent behavior
Software that facilitates human creativity ThoughtPath: promotes outside-the-box thinking
Creative WhackPack (Creative Think): whack you out of your habitual thought process
IdeaFisher: provides language specific universality - thesaurus
Freedom, Collaboration, Prototyping
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-52
End of the Chapter
Questions / comments…
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall10-53
All rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in any form or by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written
permission of the publisher. Printed in the United States of America.
Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall