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MULTIMEDIA SYNCHRONIZATION IN DISTRIBUTED ENVIRONMENT
SYNCHRONIZATION :-
DEFINATION :-
Synchronization is The Co-ordination of The Events To Operate A
System in Unison .
Systems operating with all their parts in synchrony are said to
be synchronous or in sync.
Ex. Republic Day Parade
Synchronization is An Important Concept in The Following Fields :-
1. Computer science
2. Cryptography
3. Multimedia
4. Music
5. Neuroscience
6. Photography
7. Physics
8. Synthesizers
9. Telecommunication
MULTIMEDIA SYSTEM :-
A system or application that supports the integrated processing of
several media types .
MULTIMEDIA SYNCHRONIZATION:-
Synchronization in multimedia system refers to the temporal
relations between media objects in a multimedia system .
Two type of media data :-
1.Continuous : Time-Dependent
Ex :- Real-Service (Live Video)
2.Discrete : Time-Independent
Ex :- Text or Graphic
Three Levels Of MM Synchronization :-
1. Intra-Media Synchronization
2. Inter-Media Synchronization
3. Inter-Party Synchronization
1. Intra-Object Synchronization :-
Time Relation Between Various Presentation Units of One Time-
Dependent Media Object .
Ex : Time relation between the single frames of a video sequence.
For a video with a rate of 25 frames per second each of the frames has
to be displayed for 40 ms .
Frames of a video sequence that shows a jumping ball
2. Inter-Object Synchronization :-
The Synchronization between Media Objects.
Ex : Time Relations of A Multimedia Synchronization That Starts
With Audio/Video Sequence, Followed By Several Pictures and an Animation
That is commented by an Audio Sequence.
3. Inter-Party Synchronization :-
Also Known As Event Synchronization.
Maintains The Inter-Media and/or Intra-Media Synchronization Among
Different Participants at Distributed Locations.
Ex. Remote Learning
Video Conferencing
Media Objects :-
Texts , Graphics and Images , Audio ,Video etc..
Distributed Environment :-
Distributed Storage of Synchronization Information .
Distributed Storage of Media Objects .
Communication Delays and Jitter .
Multi-Party Communication Patterns .
Types of Temporal Relations Between Two Objects :-
Logical Data Unit (LDU) Hierarchy :-
LDU is the unit of a media stream. Different streams have
different LDU size.
Example of Video/Audio/User-Defined LDU :-
Synchronized Multimedia Integration Language (SMIL) :-
SMIL (Pronounced "smile") Enables Simple Authoring Of Interactive
Audiovisual Presentations .
SMIL is Typically Used for “Rich Media"/ Multimedia Presentations
Which Integrate Streaming Audio And Video With Images , Text Or
Any Other Media Type .
SMIL is An Easy-To-Learn HTML- Like Language .
SMIL Presentations Are Written Using A Simple Text-Editor .
More Details http://www.w3.org/AudioVideo/
PRESENTED BY :- DEEPAK GUPTA (25)