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Defense of the Ancients (DotA)

Defense of the Ancients.ppt

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My slies for simple presentation for dota

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Page 1: Defense of the Ancients.ppt

Defense of the Ancients (DotA)

Page 2: Defense of the Ancients.ppt

DotA is a strategy-based game with a lot of elements that one need to learn to play the game well

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Health Bar

Mana Bar

Attributes

Damage bar

Armor and Magic Resistance

Moving Speed

Skills and AbilitiesExperience Bar

Gold

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Roles

• Carry• Semi-carry• Gankers• Lane Support• Initiator• Disable• Roamers• Durables• Nukers

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Carry

Drow Ranger Phantom Assasin

•More useful in the late game

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Semi-Carry, Gankers

Shadow Fiend Windrunner Bloodseeker

•More powerful in the early and mid game•Control the game by ganking

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Gold

• Reliable Gold– From Roshan, Hero Kills and Assist, Tower,

Hand of Midas– Dying doesn't take away your reliable gold

• Unreliable Gold– Everything Else

• Buying items– Uses Unreliable Gold first

• Buyback– Uses reliable gold first

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Warding

• To spy on an area

• To prevent ganks

• To block neutral camps from spawning

• Mostly done by supporters

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You can see every stepwhat the enemy is doing

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•Spy on this area•Prevent Enemy Ganks

•Prevent neutrals at the top pulling camp from spawning•Prevents creep pulling

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Bottom pulling camp

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Similarities• The way to play it• The Heroes and skills

Differences• Improvements in gameplay in Dota 2

– Rubick's ultimate able to copy all abilites in Dota 2

– Reselling items within the first ten second for full price

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• Analyze, prediction and decision making– Game variations– Experience– React Smartly not aggressively

• Game that could be practice– Mastering different heroes, combos and skills

such as (Farming, ganking, supporting, killing, positioning, teamwork)

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